[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 127

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 106.1248
Objectives[0]positionY = 6612.013
Objectives[0]positionZ = 31.96548
Objectives[0]Heading = 230
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 8
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = MicroSMG
Objectives[0]Weapon4 = Knife
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 18
Objectives[0]mission_Actors[0]positionX = 106.7299
Objectives[0]mission_Actors[0]positionY = 6612.744
Objectives[0]mission_Actors[0]positionZ = 31.98314
Objectives[0]mission_Actors[0]Heading = 210.6112
Objectives[0]mission_Actors[0]String_Name = ig_wade
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 13
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 12
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 35
Objectives[0]mission_Actors[1]positionX = 107.1792
Objectives[0]mission_Actors[1]positionY = 6611.198
Objectives[0]mission_Actors[1]positionZ = 31.96613
Objectives[0]mission_Actors[1]Heading = 44.95649
Objectives[0]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 17
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 90
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 23
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 77
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 23
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Hint_Objective
Objectives[1]Text = 
Objectives[1]positionX = 107.1862
Objectives[1]positionY = 6611.064
Objectives[1]positionZ = 30.96425
Objectives[1]Hint_Time = 11
Objectives[1]Hint_FOV = 60
Objectives[1]Hint_Use_Position = True
Objectives[1]Hint_Use_Player = False
Objectives[1]Hint_Use_Actor = False
Objectives[1]Hint_Use_Vehicle = False
Objectives[1]mission_ActorsCount = 3
Objectives[1]mission_Actors[0]SpawnInVehicle = True
Objectives[1]mission_Actors[0]SeatIndex = -1
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 9
Objectives[1]mission_Actors[0]positionX = -186.2305
Objectives[1]mission_Actors[0]positionY = 6438.976
Objectives[1]mission_Actors[0]positionZ = 30.75472
Objectives[1]mission_Actors[0]Heading = 3.50665
Objectives[1]mission_Actors[0]String_Name = s_m_m_ammucountry
Objectives[1]mission_Actors[0]Relationship_Group = Neutral
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = False
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[0]AlwaysFight = False
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Defensive
Objectives[1]mission_Actors[0]weapon = Unarmed
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 99
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]Task_List_Count = 5
Objectives[1]mission_Actors[0]Task_Repeat = True
Objectives[1]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[1]mission_Actors[0]Task_List[0]PositionX = -183.5669
Objectives[1]mission_Actors[0]Task_List[0]PositionY = 6440.202
Objectives[1]mission_Actors[0]Task_List[0]PositionZ = 30.76917
Objectives[1]mission_Actors[0]Task_List[0]Speed = 1
Objectives[1]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[1]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[1]mission_Actors[0]Task_List[1]Type = Drive
Objectives[1]mission_Actors[0]Task_List[1]PositionX = -394.0617
Objectives[1]mission_Actors[0]Task_List[1]PositionY = 6171.56
Objectives[1]mission_Actors[0]Task_List[1]PositionZ = 31.12601
Objectives[1]mission_Actors[0]Task_List[1]Speed = 15
Objectives[1]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[1]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[1]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[1]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[1]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[1]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[1]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[1]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[1]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[1]mission_Actors[0]Task_List[1]Reverse = False
Objectives[1]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[1]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[1]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[1]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[1]mission_Actors[0]Task_List[2]Type = Drive
Objectives[1]mission_Actors[0]Task_List[2]PositionX = -128.7695
Objectives[1]mission_Actors[0]Task_List[2]PositionY = 6398.03
Objectives[1]mission_Actors[0]Task_List[2]PositionZ = 30.85204
Objectives[1]mission_Actors[0]Task_List[2]Speed = 15
Objectives[1]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[1]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[1]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[1]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[1]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[1]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[1]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[1]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[1]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[1]mission_Actors[0]Task_List[2]Reverse = False
Objectives[1]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[1]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[1]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[1]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[1]mission_Actors[0]Task_List[3]Type = Drive
Objectives[1]mission_Actors[0]Task_List[3]PositionX = 56.20631
Objectives[1]mission_Actors[0]Task_List[3]PositionY = 6623.414
Objectives[1]mission_Actors[0]Task_List[3]PositionZ = 31.10487
Objectives[1]mission_Actors[0]Task_List[3]Speed = 15
Objectives[1]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[1]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[1]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[1]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[1]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[1]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[1]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[1]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[1]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[1]mission_Actors[0]Task_List[3]Reverse = False
Objectives[1]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[1]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[1]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[1]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[1]mission_Actors[0]Task_List[4]Type = Drive
Objectives[1]mission_Actors[0]Task_List[4]PositionX = -282.8104
Objectives[1]mission_Actors[0]Task_List[4]PositionY = 6383.332
Objectives[1]mission_Actors[0]Task_List[4]PositionZ = 30.10257
Objectives[1]mission_Actors[0]Task_List[4]Speed = 15
Objectives[1]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[1]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[1]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[1]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[1]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[1]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[1]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[1]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[1]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[1]mission_Actors[0]Task_List[4]Reverse = False
Objectives[1]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[1]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[1]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[1]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[1]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveCutscene[0] = 3
Objectives[1]mission_Actors[1]SpawnInVehicle = True
Objectives[1]mission_Actors[1]SeatIndex = 0
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 9
Objectives[1]mission_Actors[1]positionX = -186.2305
Objectives[1]mission_Actors[1]positionY = 6438.976
Objectives[1]mission_Actors[1]positionZ = 30.75472
Objectives[1]mission_Actors[1]Heading = 3.50665
Objectives[1]mission_Actors[1]String_Name = s_m_m_autoshop_02
Objectives[1]mission_Actors[1]Relationship_Group = Neutral
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]SpawnInVehicle = True
Objectives[1]mission_Actors[2]SeatIndex = 1
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 18
Objectives[1]mission_Actors[2]positionX = -186.2305
Objectives[1]mission_Actors[2]positionY = 6438.976
Objectives[1]mission_Actors[2]positionZ = 30.75472
Objectives[1]mission_Actors[2]Heading = 3.50665
Objectives[1]mission_Actors[2]String_Name = s_m_m_gaffer_01
Objectives[1]mission_Actors[2]Relationship_Group = Neutral
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = True
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[2]AlwaysFight = False
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Defensive
Objectives[1]mission_Actors[2]weapon = Unarmed
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 99
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Task_List_Count = 1
Objectives[1]mission_Actors[2]Task_Repeat = False
Objectives[1]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[1]mission_Actors[2]Task_List[0]PositionX = -183.6313
Objectives[1]mission_Actors[2]Task_List[0]PositionY = 6438.869
Objectives[1]mission_Actors[2]Task_List[0]PositionZ = 30.90141
Objectives[1]mission_Actors[2]Task_List[0]Block = True
Objectives[1]mission_Actors[2]NeededForFollowActorCount = 1
Objectives[1]mission_Actors[2]NeddedForObjectiveFollowActor[0] = 10
Objectives[1]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[1]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[1]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[1]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[1]mission_Actors[2]NeededForObjectiveGoToActor[0] = 2
Objectives[1]mission_Actors[2]NeededForObjectiveGoToActor[1] = 11
Objectives[1]mission_Vehicles = 1
Objectives[1]mission_Vehicles[0]positionX = -186.2305
Objectives[1]mission_Vehicles[0]positionY = 6438.976
Objectives[1]mission_Vehicles[0]positionZ = 30.75472
Objectives[1]mission_Vehicles[0]Heading = 3.50665
Objectives[1]mission_Vehicles[0]Name = Emperor
Objectives[1]mission_Vehicles[0]Model = emperor2
Objectives[1]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 35
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 15
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 2
Objectives[1]ObjectiveMessages[0]positionX = -853.3963
Objectives[1]ObjectiveMessages[0]positionY = 112.9041
Objectives[1]ObjectiveMessages[0]positionZ = 53.76094
Objectives[1]ObjectiveMessages[0]Message = ~o~Do we really have to do this?
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = -852.9384
Objectives[1]ObjectiveMessages[1]positionY = 107.5313
Objectives[1]ObjectiveMessages[1]positionZ = 52.54145
Objectives[1]ObjectiveMessages[1]Message = ~p~Yeah, I can't stay a minute longher on that fucking submarine if we don't fix that fucking toilet.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 3
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[2]Type = GoTo_Actor
Objectives[2]Text = 
Objectives[2]positionX = -181.3978
Objectives[2]positionY = 6437.649
Objectives[2]positionZ = 30.51343
Objectives[2]GoTo_Actor_ChangToCompanion = False
Objectives[2]GoTo_Actor_Distance = 10
Objectives[2]GoTo_Actor_Remove_Blip = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = -852.1626
Objectives[2]ObjectiveMessages[0]positionY = 95.61096
Objectives[2]ObjectiveMessages[0]positionZ = 51.09819
Objectives[2]ObjectiveMessages[0]Message = ~o~Ugh... okay, let's find a car and hurry...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -851.4508
Objectives[2]ObjectiveMessages[1]positionY = 85.13786
Objectives[2]ObjectiveMessages[1]positionZ = 51.00935
Objectives[2]ObjectiveMessages[1]Message = ~p~Well, it won't be long, I got a tip, there's a plumber nearby now.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 4
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = -850.9453
Objectives[2]ObjectiveMessages[2]positionY = 77.82005
Objectives[2]ObjectiveMessages[2]positionZ = 50.96449
Objectives[2]ObjectiveMessages[2]Message = ~o~Umh... a more specific detail? Do we have to go around all the streets of Paleto?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 9
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = -847.3284
Objectives[2]ObjectiveMessages[3]positionY = 69.26431
Objectives[2]ObjectiveMessages[3]positionZ = 50.82176
Objectives[2]ObjectiveMessages[3]Message = ~p~He's on an old blue car... Paleto it's not that big... we'll find him...
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 16
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -182.9767
Objectives[3]positionY = 6433.871
Objectives[3]positionZ = 30.91156
Objectives[3]Cutscenes_Time = 2
Objectives[3]Cutscenes_Trans_Time = 2
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = True
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 1.6
Objectives[3]Cutscenes_Follow_Hieght = 0.7
Objectives[3]Cutscenes_Follow_Angle = 170
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = -841.9842
Objectives[3]ObjectiveMessages[0]positionY = 54.31243
Objectives[3]ObjectiveMessages[0]positionZ = 48.70937
Objectives[3]ObjectiveMessages[0]Message = ~p~Here he is, in the back seat of that car.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -182.0799
Objectives[4]positionY = 6437.546
Objectives[4]positionZ = 30.51375
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -183.468
Objectives[5]positionY = 6439.147
Objectives[5]positionZ = 30.37283
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = -837.5997
Objectives[5]ObjectiveMessages[0]positionY = 43.51163
Objectives[5]ObjectiveMessages[0]positionZ = 46.80116
Objectives[5]ObjectiveMessages[0]Message = ~o~Okay, let's take the whole car, plumber included.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -834.6799
Objectives[5]ObjectiveMessages[1]positionY = 37.19186
Objectives[5]ObjectiveMessages[1]positionZ = 45.65167
Objectives[5]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 4
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = 50.83032
Objectives[6]positionY = 6530.964
Objectives[6]positionZ = 30.57124
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = 1
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = False
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Leave_Area
Objectives[7]positionX = -179.1658
Objectives[7]positionY = 6442.398
Objectives[7]positionZ = 30.45916
Objectives[7]Leave_Area_Distance = 50
Objectives[7]Leave_Area_Use_Objective_Position = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 7
Objectives[7]ObjectiveMessages[0]positionX = -829.6254
Objectives[7]ObjectiveMessages[0]positionY = 24.18058
Objectives[7]ObjectiveMessages[0]positionZ = 43.05952
Objectives[7]ObjectiveMessages[0]Message = ~o~Okay, let's go!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -826.8612
Objectives[7]ObjectiveMessages[1]positionY = 16.89705
Objectives[7]ObjectiveMessages[1]positionZ = 41.97227
Objectives[7]ObjectiveMessages[1]Message = WHAT HAPPEN? WHO ARE YOU? LET ME GO!
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 2
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = -823.5931
Objectives[7]ObjectiveMessages[2]positionY = 12.44019
Objectives[7]ObjectiveMessages[2]positionZ = 41.89395
Objectives[7]ObjectiveMessages[2]Message = ~p~SHUT UP AND DON'T TRY TO ESCAPE OR I'LL KILL YOU!
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 5
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = -817.329
Objectives[7]ObjectiveMessages[3]positionY = 2.119978
Objectives[7]ObjectiveMessages[3]positionZ = 40.44448
Objectives[7]ObjectiveMessages[3]Message = LET ME GO, STOP THE CAR, I WANT TO GET OUT!
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 9
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = -814.5908
Objectives[7]ObjectiveMessages[4]positionY = -2.396497
Objectives[7]ObjectiveMessages[4]positionZ = 39.77744
Objectives[7]ObjectiveMessages[4]Message = ~o~SHUT UP! Shit, the police.
Objectives[7]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[4]Sender = 
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 12
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = True
Objectives[7]ObjectiveMessages[4]TypeTextMesage = False
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[5]positionX = -812.6432
Objectives[7]ObjectiveMessages[5]positionY = -5.589612
Objectives[7]ObjectiveMessages[5]positionZ = 39.22146
Objectives[7]ObjectiveMessages[5]Message = LET ME GO, I WANT TO GET OUT, STOP THE CAR!
Objectives[7]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[5]Sender = 
Objectives[7]ObjectiveMessages[5]Subject = 
Objectives[7]ObjectiveMessages[5]MessageColor = White
Objectives[7]ObjectiveMessages[5]PlayFromStart = False
Objectives[7]ObjectiveMessages[5]Delay = True
Objectives[7]ObjectiveMessages[5]DelayTime = 15
Objectives[7]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[5]TypeSubtitle = True
Objectives[7]ObjectiveMessages[5]TypeTextMesage = False
Objectives[7]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[6]positionX = -809.6512
Objectives[7]ObjectiveMessages[6]positionY = -10.69849
Objectives[7]ObjectiveMessages[6]positionZ = 38.5426
Objectives[7]ObjectiveMessages[6]Message = ~o~SHUT UP! ~p~SHUT UP!
Objectives[7]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[6]Sender = 
Objectives[7]ObjectiveMessages[6]Subject = 
Objectives[7]ObjectiveMessages[6]MessageColor = White
Objectives[7]ObjectiveMessages[6]PlayFromStart = False
Objectives[7]ObjectiveMessages[6]Delay = True
Objectives[7]ObjectiveMessages[6]DelayTime = 19
Objectives[7]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[6]TypeSubtitle = True
Objectives[7]ObjectiveMessages[6]TypeTextMesage = False
Objectives[7]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -178.1321
Objectives[8]positionY = 6439.352
Objectives[8]positionZ = 30.51319
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = True
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 1
Objectives[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]Task_List[0]positionX = -187.1742
Objectives[8]Task_List[0]positionY = 6435.575
Objectives[8]Task_List[0]positionZ = 30.94761
Objectives[8]Task_List[0]Block = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 150.6729
Objectives[9]positionY = 6602.454
Objectives[9]positionZ = 30.85635
Objectives[9]Heading = 95.15837
Objectives[9]Diameter = 25
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 37.5
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = True
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Follow_Actor
Objectives[10]Text = 
Objectives[10]Failed_Text = The plumber died.
Objectives[10]Follow_Actor_Trigger_Distance = 10
Objectives[10]positionX = 107.5438
Objectives[10]positionY = 6612.296
Objectives[10]positionZ = 30.98623
Objectives[10]Follow_Actor_Wait_For_Player = False
Objectives[10]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[10]Follow_Actor_Min_Distance = 10
Objectives[10]Follow_Actor_Use_SpookOMeter = False
Objectives[10]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[10]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[10]Follow_Actor_Use_Max_Distance = False
Objectives[10]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[10]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[10]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[10]Follow_Actor_Max_Distance = 37.5
Objectives[10]Follow_Actor_Max_Warning_Distance = 25
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = -801.6841
Objectives[10]ObjectiveMessages[0]positionY = -23.95493
Objectives[10]ObjectiveMessages[0]positionZ = 37.15167
Objectives[10]ObjectiveMessages[0]Message = ~o~Okay, here we are.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -798.4798
Objectives[10]ObjectiveMessages[1]positionY = -29.49721
Objectives[10]ObjectiveMessages[1]positionZ = 36.96186
Objectives[10]ObjectiveMessages[1]Message = ~p~YOU... by now you should have figured out who we are, will you still try to escape?
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 2
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -795.8763
Objectives[10]ObjectiveMessages[2]positionY = -33.40861
Objectives[10]ObjectiveMessages[2]positionZ = 36.85141
Objectives[10]ObjectiveMessages[2]Message = No, no, I'll do what you want, but please don't hurt me.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 10
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = 
Objectives[11]positionX = -194.683
Objectives[11]positionY = 6439.573
Objectives[11]positionZ = 30.23838
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 10
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = 
Objectives[12]positionX = 109.8596
Objectives[12]positionY = 6610.986
Objectives[12]positionZ = 30.81537
Objectives[12]GoTo_Actor_ChangToCompanion = False
Objectives[12]GoTo_Actor_Distance = 3
Objectives[12]GoTo_Actor_Remove_Blip = True
Objectives[12]mission_ActorsCount = 3
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 22
Objectives[12]mission_Actors[0]positionX = 99.70853
Objectives[12]mission_Actors[0]positionY = 6619.927
Objectives[12]mission_Actors[0]positionZ = 32.4353
Objectives[12]mission_Actors[0]Heading = 225.7672
Objectives[12]mission_Actors[0]String_Name = s_m_m_autoshop_02
Objectives[12]mission_Actors[0]Relationship_Group = Neutral
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = 966099553
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 3
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 30
Objectives[12]mission_Actors[1]positionX = 100.8237
Objectives[12]mission_Actors[1]positionY = 6618.989
Objectives[12]mission_Actors[1]positionZ = 32.43528
Objectives[12]mission_Actors[1]Heading = 54.87663
Objectives[12]mission_Actors[1]String_Name = ig_helmsmanpavel
Objectives[12]mission_Actors[1]Relationship_Group = Friend
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = True
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Unarmed
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[12]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[12]mission_Actors[1]NeededForObjectiveGoToActor[0] = 17
Objectives[12]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[12]mission_Actors[1]NeededForObjectiveCutscene[0] = 24
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 30
Objectives[12]mission_Actors[2]positionX = 100.0968
Objectives[12]mission_Actors[2]positionY = 6618.554
Objectives[12]mission_Actors[2]positionZ = 32.47466
Objectives[12]mission_Actors[2]Heading = 16.56037
Objectives[12]mission_Actors[2]String_Name = ig_nervousron
Objectives[12]mission_Actors[2]Relationship_Group = Friend
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = True
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = Unarmed
Objectives[12]mission_Actors[2]Variation = Custom
Objectives[12]mission_Actors[2]Task = 3
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[12]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[12]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[12]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[12]mission_Actors[2]NeededForObjectiveHint[0] = 18
Objectives[12]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[12]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[12]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[12]mission_Actors[2]NeededForObjectiveGoToActor[0] = 16
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = 100.819
Objectives[13]positionY = 6609.208
Objectives[13]positionZ = 30.80832
Objectives[13]Hint_Time = 11
Objectives[13]Hint_FOV = 40
Objectives[13]Hint_Use_Position = False
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = True
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = 110.0644
Objectives[13]mission_Vehicles[0]positionY = 6626.77
Objectives[13]mission_Vehicles[0]positionZ = 32.15306
Objectives[13]mission_Vehicles[0]Heading = 225.7673
Objectives[13]mission_Vehicles[0]Name = Caracara 4x4
Objectives[13]mission_Vehicles[0]Model = zhaba
Objectives[13]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[13]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = -1
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 30
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 19
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 20
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 22
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 3
Objectives[13]ObjectiveMessages[0]positionX = -788.8011
Objectives[13]ObjectiveMessages[0]positionY = -43.46104
Objectives[13]ObjectiveMessages[0]positionZ = 36.74807
Objectives[13]ObjectiveMessages[0]Message = ~o~Wade, take this idiot to the submarine, lock him into the cell.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -786.5761
Objectives[13]ObjectiveMessages[1]positionY = -46.86934
Objectives[13]ObjectiveMessages[1]positionZ = 36.75104
Objectives[13]ObjectiveMessages[1]Message = ~p~If he tries to escape, kill him!
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = -783.6497
Objectives[13]ObjectiveMessages[2]positionY = -51.2334
Objectives[13]ObjectiveMessages[2]positionZ = 36.63398
Objectives[13]ObjectiveMessages[2]Message = ~g~Okay, let's go man.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = White
Objectives[13]ObjectiveMessages[2]PlayFromStart = False
Objectives[13]ObjectiveMessages[2]Delay = True
Objectives[13]ObjectiveMessages[2]DelayTime = 8
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = True
Objectives[13]ObjectiveMessages[2]TypeTextMesage = False
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -176.5827
Objectives[14]positionY = 6437.937
Objectives[14]positionZ = 30.51596
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Friend
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[14]Task_List[0]positionX = 116.9508
Objectives[14]Task_List[0]positionY = 6600.727
Objectives[14]Task_List[0]positionZ = 31.49792
Objectives[14]Task_List[0]Block = True
Objectives[14]Task_List[1]Type = EnterVehicle
Objectives[14]Task_List[1]PositionX = -186.2174
Objectives[14]Task_List[1]PositionY = 6441.653
Objectives[14]Task_List[1]PositionZ = 30.64358
Objectives[14]Task_List[1]Speed = 1
Objectives[14]Task_List[1]SeatIndex = 0
Objectives[14]Task_List[1]TaskIndex = 1
Objectives[14]Task_List[1]Warp = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 109.3774
Objectives[15]positionY = 6618.459
Objectives[15]positionZ = 36.54375
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = True
Objectives[15]SetPlayerActor_RelationshipGroup = Friend
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 3
Objectives[15]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]Task_List[0]positionX = 117.2296
Objectives[15]Task_List[0]positionY = 6597.993
Objectives[15]Task_List[0]positionZ = 31.51983
Objectives[15]Task_List[0]Block = True
Objectives[15]Task_List[1]Type = EnterVehicle
Objectives[15]Task_List[1]PositionX = -186.2174
Objectives[15]Task_List[1]PositionY = 6441.653
Objectives[15]Task_List[1]PositionZ = 30.64358
Objectives[15]Task_List[1]Speed = 0.5
Objectives[15]Task_List[1]SeatIndex = -1
Objectives[15]Task_List[1]TaskIndex = 1
Objectives[15]Task_List[1]Warp = False
Objectives[15]Task_List[2]Type = Drive
Objectives[15]Task_List[2]PositionX = 67.72628
Objectives[15]Task_List[2]PositionY = 7028.441
Objectives[15]Task_List[2]PositionZ = 12.05078
Objectives[15]Task_List[2]Speed = 15
Objectives[15]Task_List[2]StopBeforeVehicles = True
Objectives[15]Task_List[2]StopBeforeActors = True
Objectives[15]Task_List[2]AvoidVehicles = True
Objectives[15]Task_List[2]AvoidEmptyVehicles = False
Objectives[15]Task_List[2]AvoidActors = False
Objectives[15]Task_List[2]AvoidObjects = True
Objectives[15]Task_List[2]StopAtLights = True
Objectives[15]Task_List[2]UseBlinkers = True
Objectives[15]Task_List[2]AllowGoingWrongWay = False
Objectives[15]Task_List[2]Reverse = False
Objectives[15]Task_List[2]TakeShortestPath = False
Objectives[15]Task_List[2]IgnoreRoads = False
Objectives[15]Task_List[2]IgnoreAllPathing = False
Objectives[15]Task_List[2]AvoidHighWays = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = GoTo_Actor
Objectives[16]Text = 
Objectives[16]positionX = 95.14812
Objectives[16]positionY = 6616.568
Objectives[16]positionZ = 31.04789
Objectives[16]GoTo_Actor_ChangToCompanion = True
Objectives[16]GoTo_Actor_Distance = 3
Objectives[16]GoTo_Actor_Remove_Blip = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -875.9107
Objectives[16]ObjectiveMessages[0]positionY = 210.3713
Objectives[16]ObjectiveMessages[0]positionZ = 72.39024
Objectives[16]ObjectiveMessages[0]Message = ~g~Okay, let's go man!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -882.4237
Objectives[16]ObjectiveMessages[1]positionY = 213.4043
Objectives[16]ObjectiveMessages[1]positionZ = 71.80444
Objectives[16]ObjectiveMessages[1]Message = ~p~Let's see if Ron and Pavel are done.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 2
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = GoTo_Actor
Objectives[17]Text = 
Objectives[17]positionX = 95.23612
Objectives[17]positionY = 6619.302
Objectives[17]positionZ = 30.86261
Objectives[17]GoTo_Actor_ChangToCompanion = True
Objectives[17]GoTo_Actor_Distance = 10
Objectives[17]GoTo_Actor_Remove_Blip = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Hint_Objective
Objectives[18]Text = 
Objectives[18]positionX = 99.73688
Objectives[18]positionY = 6616.064
Objectives[18]positionZ = 31.43529
Objectives[18]Hint_Time = 14
Objectives[18]Hint_FOV = 40
Objectives[18]Hint_Use_Position = False
Objectives[18]Hint_Use_Player = False
Objectives[18]Hint_Use_Actor = True
Objectives[18]Hint_Use_Vehicle = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = 49.42881
Objectives[18]mission_Vehicles[0]positionY = 6911.062
Objectives[18]mission_Vehicles[0]positionZ = 13.61868
Objectives[18]mission_Vehicles[0]Heading = 190.9526
Objectives[18]mission_Vehicles[0]Name = Cargobob
Objectives[18]mission_Vehicles[0]Model = cargobob3
Objectives[18]mission_Vehicles[0]PrimaryColor = WornWhite
Objectives[18]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[18]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 21
Objectives[18]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 30
Objectives[18]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[18]mission_Vehicles[1]positionX = 129.5749
Objectives[18]mission_Vehicles[1]positionY = 7500.548
Objectives[18]mission_Vehicles[1]positionZ = 0.9557117
Objectives[18]mission_Vehicles[1]Heading = 182.4391
Objectives[18]mission_Vehicles[1]Name = Dinghy
Objectives[18]mission_Vehicles[1]Model = kosatka
Objectives[18]mission_Vehicles[1]PrimaryColor = MetallicVermillionPink
Objectives[18]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 41
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 36
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 35
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 37
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[18]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 2
Objectives[18]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 38
Objectives[18]mission_Vehicles[1]NeededForObjectiveCutscene[1] = 39
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = -891.5256
Objectives[18]ObjectiveMessages[0]positionY = 218.0286
Objectives[18]ObjectiveMessages[0]positionZ = 71.01357
Objectives[18]ObjectiveMessages[0]Message = ~d~How much? What did you brake?
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -896.4081
Objectives[18]ObjectiveMessages[1]positionY = 220.1712
Objectives[18]ObjectiveMessages[1]positionZ = 70.47894
Objectives[18]ObjectiveMessages[1]Message = ~y~Who? Me? I didn't break anything.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 3
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = -902.8084
Objectives[18]ObjectiveMessages[2]positionY = 223.3043
Objectives[18]ObjectiveMessages[2]positionZ = 69.74343
Objectives[18]ObjectiveMessages[2]Message = ~d~Okay, pay him... but if you don't treat us better, we won't come back here.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 6
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = -910.9857
Objectives[18]ObjectiveMessages[3]positionY = 226.8746
Objectives[18]ObjectiveMessages[3]positionZ = 69.12383
Objectives[18]ObjectiveMessages[3]Message = Yeah, yeah, okay.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 12
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 109.5603
Objectives[19]positionY = 6625.268
Objectives[19]positionZ = 30.78724
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = True
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 3
Objectives[19]ObjectiveMessages[0]positionX = -912.5486
Objectives[19]ObjectiveMessages[0]positionY = 227.6588
Objectives[19]ObjectiveMessages[0]positionZ = 69.08231
Objectives[19]ObjectiveMessages[0]Message = ~p~Can we go?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = -915.3968
Objectives[19]ObjectiveMessages[1]positionY = 229.0621
Objectives[19]ObjectiveMessages[1]positionZ = 69.01483
Objectives[19]ObjectiveMessages[1]Message = ~d~Yeah, let's go!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 1
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = -923.3138
Objectives[19]ObjectiveMessages[2]positionY = 232.0055
Objectives[19]ObjectiveMessages[2]positionZ = 68.98573
Objectives[19]ObjectiveMessages[2]Message = ~o~I'll drive!
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 3
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 50.23657
Objectives[20]positionY = 6911.947
Objectives[20]positionZ = 12.28184
Objectives[20]Heading = -338.4396
Objectives[20]Diameter = 20
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 25
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = True
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 2
Objectives[20]ObjectiveMessages[0]positionX = -932.1234
Objectives[20]ObjectiveMessages[0]positionY = 235.8737
Objectives[20]ObjectiveMessages[0]positionZ = 69.01431
Objectives[20]ObjectiveMessages[0]Message = ~o~Come on.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -934.9111
Objectives[20]ObjectiveMessages[1]positionY = 237.1438
Objectives[20]ObjectiveMessages[1]positionZ = 69.0026
Objectives[20]ObjectiveMessages[1]Message = ~d~Be careful, the paint is new.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 1
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[21]Text = 
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 53.51597
Objectives[21]positionY = 6915.066
Objectives[21]positionZ = 12.33261
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = -943.389
Objectives[21]ObjectiveMessages[0]positionY = 240.8359
Objectives[21]ObjectiveMessages[0]positionZ = 69.05666
Objectives[21]ObjectiveMessages[0]Message = ~p~Okay, let's start the cargobob and hook up the Zhaba.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -949.6401
Objectives[21]ObjectiveMessages[1]positionY = 242.8399
Objectives[21]ObjectiveMessages[1]positionZ = 68.90971
Objectives[21]ObjectiveMessages[1]Message = ~o~Okay, let's move.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 5
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 113.4255
Objectives[22]positionY = 7502.028
Objectives[22]positionZ = 0.5865676
Objectives[22]Heading = 178.512
Objectives[22]Diameter = 100
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 37.5
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = True
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 9
Objectives[22]ObjectiveMessages[0]positionX = -955.3653
Objectives[22]ObjectiveMessages[0]positionY = 244.6825
Objectives[22]ObjectiveMessages[0]positionZ = 68.66419
Objectives[22]ObjectiveMessages[0]Message = ~o~Okay, let's do it.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 10
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = -965.4068
Objectives[22]ObjectiveMessages[1]positionY = 247.3815
Objectives[22]ObjectiveMessages[1]positionZ = 68.17336
Objectives[22]ObjectiveMessages[1]Message = ~d~Guys, before we go I want to apologize with you for the conditions my submarine is in...
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 12
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = -970.5614
Objectives[22]ObjectiveMessages[2]positionY = 248.771
Objectives[22]ObjectiveMessages[2]positionZ = 67.85285
Objectives[22]ObjectiveMessages[2]Message = ~d~I assure you it will be back soon as before, right Svet?
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 20
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = True
Objectives[22]ObjectiveMessages[2]TypeTextMesage = False
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = -978.1633
Objectives[22]ObjectiveMessages[3]positionY = 250.6898
Objectives[22]ObjectiveMessages[3]positionZ = 67.5344
Objectives[22]ObjectiveMessages[3]Message = ~p~Yeah, yeah, sure...
Objectives[22]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[3]Sender = 
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = White
Objectives[22]ObjectiveMessages[3]PlayFromStart = False
Objectives[22]ObjectiveMessages[3]Delay = True
Objectives[22]ObjectiveMessages[3]DelayTime = 25
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = True
Objectives[22]ObjectiveMessages[3]TypeTextMesage = False
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[4]positionX = -983.1808
Objectives[22]ObjectiveMessages[4]positionY = 251.4728
Objectives[22]ObjectiveMessages[4]positionZ = 67.24111
Objectives[22]ObjectiveMessages[4]Message = ~d~Please guys, don' t judge me by the temporary condition my submarine is in...
Objectives[22]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[4]Sender = 
Objectives[22]ObjectiveMessages[4]Subject = 
Objectives[22]ObjectiveMessages[4]MessageColor = White
Objectives[22]ObjectiveMessages[4]PlayFromStart = False
Objectives[22]ObjectiveMessages[4]Delay = True
Objectives[22]ObjectiveMessages[4]DelayTime = 27
Objectives[22]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[4]TypeSubtitle = True
Objectives[22]ObjectiveMessages[4]TypeTextMesage = False
Objectives[22]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[5]positionX = -993.2787
Objectives[22]ObjectiveMessages[5]positionY = 252.7934
Objectives[22]ObjectiveMessages[5]positionZ = 66.60799
Objectives[22]ObjectiveMessages[5]Message = ~o~Emh... okay...
Objectives[22]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[5]Sender = 
Objectives[22]ObjectiveMessages[5]Subject = 
Objectives[22]ObjectiveMessages[5]MessageColor = White
Objectives[22]ObjectiveMessages[5]PlayFromStart = False
Objectives[22]ObjectiveMessages[5]Delay = True
Objectives[22]ObjectiveMessages[5]DelayTime = 34
Objectives[22]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[5]TypeSubtitle = True
Objectives[22]ObjectiveMessages[5]TypeTextMesage = False
Objectives[22]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[6]positionX = -999.6959
Objectives[22]ObjectiveMessages[6]positionY = 253.2225
Objectives[22]ObjectiveMessages[6]positionZ = 66.16737
Objectives[22]ObjectiveMessages[6]Message = ~y~Wait... what conditions is your submarine in?
Objectives[22]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[6]Sender = 
Objectives[22]ObjectiveMessages[6]Subject = 
Objectives[22]ObjectiveMessages[6]MessageColor = White
Objectives[22]ObjectiveMessages[6]PlayFromStart = False
Objectives[22]ObjectiveMessages[6]Delay = True
Objectives[22]ObjectiveMessages[6]DelayTime = 35
Objectives[22]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[6]TypeSubtitle = True
Objectives[22]ObjectiveMessages[6]TypeTextMesage = False
Objectives[22]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[7]positionX = -1007.138
Objectives[22]ObjectiveMessages[7]positionY = 253.2183
Objectives[22]ObjectiveMessages[7]positionZ = 65.63225
Objectives[22]ObjectiveMessages[7]Message = ~d~Shameful conditions... you'll see...
Objectives[22]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[7]Sender = 
Objectives[22]ObjectiveMessages[7]Subject = 
Objectives[22]ObjectiveMessages[7]MessageColor = White
Objectives[22]ObjectiveMessages[7]PlayFromStart = False
Objectives[22]ObjectiveMessages[7]Delay = True
Objectives[22]ObjectiveMessages[7]DelayTime = 39
Objectives[22]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[7]TypeSubtitle = True
Objectives[22]ObjectiveMessages[7]TypeTextMesage = False
Objectives[22]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[8]positionX = -1017.057
Objectives[22]ObjectiveMessages[8]positionY = 253.0689
Objectives[22]ObjectiveMessages[8]positionZ = 64.94483
Objectives[22]ObjectiveMessages[8]Message = ~o~Holy shit! It is a pink suppository.
Objectives[22]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[8]Sender = 
Objectives[22]ObjectiveMessages[8]Subject = 
Objectives[22]ObjectiveMessages[8]MessageColor = White
Objectives[22]ObjectiveMessages[8]PlayFromStart = False
Objectives[22]ObjectiveMessages[8]Delay = True
Objectives[22]ObjectiveMessages[8]DelayTime = 42
Objectives[22]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[8]TypeSubtitle = True
Objectives[22]ObjectiveMessages[8]TypeTextMesage = False
Objectives[22]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 95.74963
Objectives[23]positionY = 6615.107
Objectives[23]positionZ = 30.76219
Objectives[23]Cutscenes_Time = 13
Objectives[23]Cutscenes_Trans_Time = 3
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = True
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 2
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 4
Objectives[23]ObjectiveMessages[0]positionX = -1024.464
Objectives[23]ObjectiveMessages[0]positionY = 252.9333
Objectives[23]ObjectiveMessages[0]positionZ = 64.4752
Objectives[23]ObjectiveMessages[0]Message = ~p~Okay, let's unhook.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = -1030.297
Objectives[23]ObjectiveMessages[1]positionY = 252.7562
Objectives[23]ObjectiveMessages[1]positionZ = 64.13231
Objectives[23]ObjectiveMessages[1]Message = ~o~Shit... it's so.... pink...
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 2
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = -1036.386
Objectives[23]ObjectiveMessages[2]positionY = 252.6685
Objectives[23]ObjectiveMessages[2]positionZ = 63.80714
Objectives[23]ObjectiveMessages[2]Message = ~d~I know, I'm so embarassed, please don't judge me.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 4
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[3]positionX = -1046.942
Objectives[23]ObjectiveMessages[3]positionY = 252.6425
Objectives[23]ObjectiveMessages[3]positionZ = 63.39153
Objectives[23]ObjectiveMessages[3]Message = ~p~Stop it, it's just the rust remover, as soon as the paint comes we paint it black again.
Objectives[23]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[3]Sender = 
Objectives[23]ObjectiveMessages[3]Subject = 
Objectives[23]ObjectiveMessages[3]MessageColor = White
Objectives[23]ObjectiveMessages[3]PlayFromStart = False
Objectives[23]ObjectiveMessages[3]Delay = True
Objectives[23]ObjectiveMessages[3]DelayTime = 9
Objectives[23]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[3]TypeSubtitle = True
Objectives[23]ObjectiveMessages[3]TypeTextMesage = False
Objectives[23]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = 96.81796
Objectives[24]positionY = 6621.53
Objectives[24]positionZ = 30.82326
Objectives[24]Cutscenes_Time = 11
Objectives[24]Cutscenes_Trans_Time = 3
Objectives[24]Cutscenes_FOV = 60
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = False
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = True
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 2
Objectives[24]Cutscenes_Follow_Hieght = 1
Objectives[24]Cutscenes_Follow_Angle = 90
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 4
Objectives[24]ObjectiveMessages[0]positionX = -1058.427
Objectives[24]ObjectiveMessages[0]positionY = 252.6351
Objectives[24]ObjectiveMessages[0]positionZ = 63.08159
Objectives[24]ObjectiveMessages[0]Message = ~o~You could keep it this way too... it's cute...
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -1066.559
Objectives[24]ObjectiveMessages[1]positionY = 253.0712
Objectives[24]ObjectiveMessages[1]positionZ = 62.823
Objectives[24]ObjectiveMessages[1]Message = ~d~Please don't tease me, I'm sensitive on the subject.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 3
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = -1076.303
Objectives[24]ObjectiveMessages[2]positionY = 253.7145
Objectives[24]ObjectiveMessages[2]positionZ = 62.85596
Objectives[24]ObjectiveMessages[2]Message = ~p~You are so tragic... come on go to work!
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 8
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = True
Objectives[24]ObjectiveMessages[2]TypeTextMesage = False
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = -1080.823
Objectives[24]ObjectiveMessages[3]positionY = 254.086
Objectives[24]ObjectiveMessages[3]positionZ = 62.89605
Objectives[24]ObjectiveMessages[3]Message = ~d~Okay, come on Jackowski, see you later guys.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 11
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = True
Objectives[24]ObjectiveMessages[3]TypeTextMesage = False
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = 94.91357
Objectives[25]positionY = 6618.847
Objectives[25]positionZ = 30.78755
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = True
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 99.54766
Objectives[26]positionY = 6613.086
Objectives[26]positionZ = 30.75086
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = True
Objectives[26]SetPlayerActor_RelationshipGroup = Friend
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 1
Objectives[26]Task_List[0]Type = WalkTo
Objectives[26]Task_List[0]DestinationX = 122.7166
Objectives[26]Task_List[0]DestinationY = 7490.096
Objectives[26]Task_List[0]DestinationZ = 0.3847495
Objectives[26]Task_List[0]Rotation = 151.8483
Objectives[26]Task_List[0]Speed = 1
Objectives[26]Task_List[0]GoStraitToCoord = True
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 96.07472
Objectives[27]positionY = 6614.219
Objectives[27]positionZ = 30.75734
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = True
Objectives[27]SetPlayerActor_RelationshipGroup = Friend
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = WalkTo
Objectives[27]Task_List[0]DestinationX = 122.7166
Objectives[27]Task_List[0]DestinationY = 7490.096
Objectives[27]Task_List[0]DestinationZ = 0.4726092
Objectives[27]Task_List[0]Rotation = 151.8483
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]GoStraitToCoord = True
Objectives[27]mission_ActorsCount = 1
Objectives[27]mission_Actors[0]SpawnInVehicle = True
Objectives[27]mission_Actors[0]SeatIndex = -1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 30
Objectives[27]mission_Actors[0]positionX = -199.0653
Objectives[27]mission_Actors[0]positionY = 6212.325
Objectives[27]mission_Actors[0]positionZ = 31.27609
Objectives[27]mission_Actors[0]Heading = 236.8448
Objectives[27]mission_Actors[0]String_Name = a_m_y_methhead_01
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = False
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[27]mission_Actors[0]AlwaysFight = False
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Defensive
Objectives[27]mission_Actors[0]weapon = Unarmed
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 99
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]Task_List_Count = 8
Objectives[27]mission_Actors[0]Task_Repeat = True
Objectives[27]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[27]mission_Actors[0]Task_List[0]PositionX = -197.405
Objectives[27]mission_Actors[0]Task_List[0]PositionY = 6213.021
Objectives[27]mission_Actors[0]Task_List[0]PositionZ = 30.98836
Objectives[27]mission_Actors[0]Task_List[0]Speed = 1
Objectives[27]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[27]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[27]mission_Actors[0]Task_List[1]Type = Drive
Objectives[27]mission_Actors[0]Task_List[1]PositionX = -369.6263
Objectives[27]mission_Actors[0]Task_List[1]PositionY = 6023.667
Objectives[27]mission_Actors[0]Task_List[1]PositionZ = 30.86258
Objectives[27]mission_Actors[0]Task_List[1]Speed = 15
Objectives[27]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[1]Reverse = False
Objectives[27]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[2]Type = Drive
Objectives[27]mission_Actors[0]Task_List[2]PositionX = -279.5949
Objectives[27]mission_Actors[0]Task_List[2]PositionY = 6378.075
Objectives[27]mission_Actors[0]Task_List[2]PositionZ = 30.15401
Objectives[27]mission_Actors[0]Task_List[2]Speed = 15
Objectives[27]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[2]Reverse = False
Objectives[27]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[3]Type = Drive
Objectives[27]mission_Actors[0]Task_List[3]PositionX = 65.02337
Objectives[27]mission_Actors[0]Task_List[3]PositionY = 6598.488
Objectives[27]mission_Actors[0]Task_List[3]PositionZ = 30.91643
Objectives[27]mission_Actors[0]Task_List[3]Speed = 15
Objectives[27]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[3]Reverse = False
Objectives[27]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[4]Type = Drive
Objectives[27]mission_Actors[0]Task_List[4]PositionX = -166.765
Objectives[27]mission_Actors[0]Task_List[4]PositionY = 6496.949
Objectives[27]mission_Actors[0]Task_List[4]PositionZ = 29.17271
Objectives[27]mission_Actors[0]Task_List[4]Speed = 15
Objectives[27]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[4]Reverse = False
Objectives[27]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[5]Type = Drive
Objectives[27]mission_Actors[0]Task_List[5]PositionX = -432.4077
Objectives[27]mission_Actors[0]Task_List[5]PositionY = 6103.601
Objectives[27]mission_Actors[0]Task_List[5]PositionZ = 31.16522
Objectives[27]mission_Actors[0]Task_List[5]Speed = 15
Objectives[27]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[5]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[5]Reverse = False
Objectives[27]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[6]Type = Drive
Objectives[27]mission_Actors[0]Task_List[6]PositionX = -198.2577
Objectives[27]mission_Actors[0]Task_List[6]PositionY = 6548.804
Objectives[27]mission_Actors[0]Task_List[6]PositionZ = 10.59787
Objectives[27]mission_Actors[0]Task_List[6]Speed = 15
Objectives[27]mission_Actors[0]Task_List[6]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[6]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[6]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[6]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[6]Reverse = False
Objectives[27]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[27]mission_Actors[0]Task_List[7]Type = Drive
Objectives[27]mission_Actors[0]Task_List[7]PositionX = -139.9388
Objectives[27]mission_Actors[0]Task_List[7]PositionY = 6321.639
Objectives[27]mission_Actors[0]Task_List[7]PositionZ = 31.09377
Objectives[27]mission_Actors[0]Task_List[7]Speed = 15
Objectives[27]mission_Actors[0]Task_List[7]StopBeforeVehicles = True
Objectives[27]mission_Actors[0]Task_List[7]StopBeforeActors = True
Objectives[27]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[27]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = False
Objectives[27]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[27]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[27]mission_Actors[0]Task_List[7]StopAtLights = True
Objectives[27]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[27]mission_Actors[0]Task_List[7]AllowGoingWrongWay = False
Objectives[27]mission_Actors[0]Task_List[7]Reverse = False
Objectives[27]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[27]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[27]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[27]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Vehicles = 2
Objectives[27]mission_Vehicles[0]positionX = -202.9598
Objectives[27]mission_Vehicles[0]positionY = 6274.743
Objectives[27]mission_Vehicles[0]positionZ = 31.00357
Objectives[27]mission_Vehicles[0]Heading = 1.852048
Objectives[27]mission_Vehicles[0]Name = Dinghy
Objectives[27]mission_Vehicles[0]Model = dinghy
Objectives[27]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[27]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[0]HasPearlescent = False
Objectives[27]mission_Vehicles[0]Livery = 0
Objectives[27]mission_Vehicles[0]DirtLevel = 0
Objectives[27]mission_Vehicles[0]LockedForPlayer = False
Objectives[27]mission_Vehicles[0]Locked = False
Objectives[27]mission_Vehicles[0]Alarm = False
Objectives[27]mission_Vehicles[0]HotWired = False
Objectives[27]mission_Vehicles[0]Invincible = False
Objectives[27]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[0]Remove_After = 30
Objectives[27]mission_Vehicles[0]Survive_Number = 0
Objectives[27]mission_Vehicles[0]Failed_Text = 
Objectives[27]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 28
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[27]mission_Vehicles[1]positionX = -199.0653
Objectives[27]mission_Vehicles[1]positionY = 6212.325
Objectives[27]mission_Vehicles[1]positionZ = 31.27609
Objectives[27]mission_Vehicles[1]Heading = 236.8448
Objectives[27]mission_Vehicles[1]Name = Pony
Objectives[27]mission_Vehicles[1]Model = pony
Objectives[27]mission_Vehicles[1]PrimaryColor = MetallicCabernetRed
Objectives[27]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[27]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[1]HasPearlescent = False
Objectives[27]mission_Vehicles[1]Livery = 2
Objectives[27]mission_Vehicles[1]DirtLevel = 0
Objectives[27]mission_Vehicles[1]LockedForPlayer = False
Objectives[27]mission_Vehicles[1]Locked = False
Objectives[27]mission_Vehicles[1]Alarm = False
Objectives[27]mission_Vehicles[1]HotWired = False
Objectives[27]mission_Vehicles[1]Invincible = False
Objectives[27]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[1]Remove_After = 30
Objectives[27]mission_Vehicles[1]Survive_Number = 0
Objectives[27]mission_Vehicles[1]Failed_Text = 
Objectives[27]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[27]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 27
Objectives[27]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[27]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[27]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 29
Objectives[27]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 107.5869
Objectives[28]positionY = 7495.587
Objectives[28]positionZ = -16.01691
Objectives[28]Heading = 1.848343
Objectives[28]Diameter = 45
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 50
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = True
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = -1095.533
Objectives[28]ObjectiveMessages[0]positionY = 254.7396
Objectives[28]ObjectiveMessages[0]positionZ = 62.80313
Objectives[28]ObjectiveMessages[0]Message = ~o~What now?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 10
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -1098.679
Objectives[28]ObjectiveMessages[1]positionY = 254.8595
Objectives[28]ObjectiveMessages[1]positionZ = 62.73304
Objectives[28]ObjectiveMessages[1]Message = ~p~The dinghy is fixed, let's go get it.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 11
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -1112.9
Objectives[28]ObjectiveMessages[2]positionY = 253.8224
Objectives[28]ObjectiveMessages[2]positionZ = 63.83659
Objectives[28]ObjectiveMessages[2]Message = ~o~Okay.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 14
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 116.2938
Objectives[29]positionY = 7484.339
Objectives[29]positionZ = -6.995323
Objectives[29]Heading = 51.84834
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 50
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = True
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 11
Objectives[29]ObjectiveMessages[0]positionX = -1128.093
Objectives[29]ObjectiveMessages[0]positionY = 249.9905
Objectives[29]ObjectiveMessages[0]positionZ = 64.61098
Objectives[29]ObjectiveMessages[0]Message = ~o~Fuck, it's really pink...
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 10
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -1134.198
Objectives[29]ObjectiveMessages[1]positionY = 247.9011
Objectives[29]ObjectiveMessages[1]positionZ = 64.79797
Objectives[29]ObjectiveMessages[1]Message = ~p~And it will stay like that for quite a while... I can't find the paint...
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 12
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = -1140.058
Objectives[29]ObjectiveMessages[2]positionY = 246.0242
Objectives[29]ObjectiveMessages[2]positionZ = 65.06402
Objectives[29]ObjectiveMessages[2]Message = ~o~What? And you didn't tell it to Pavel?
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = False
Objectives[29]ObjectiveMessages[2]Delay = True
Objectives[29]ObjectiveMessages[2]DelayTime = 18
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = True
Objectives[29]ObjectiveMessages[2]TypeTextMesage = False
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = -1146.775
Objectives[29]ObjectiveMessages[3]positionY = 243.9684
Objectives[29]ObjectiveMessages[3]positionZ = 65.35886
Objectives[29]ObjectiveMessages[3]Message = ~p~No, if he finds out, he'll drown me...
Objectives[29]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[3]Sender = 
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = White
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 21
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = True
Objectives[29]ObjectiveMessages[3]TypeTextMesage = False
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[4]positionX = -1156.981
Objectives[29]ObjectiveMessages[4]positionY = 241.0424
Objectives[29]ObjectiveMessages[4]positionZ = 65.80755
Objectives[29]ObjectiveMessages[4]Message = ~o~Yes... of course...
Objectives[29]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[4]Sender = 
Objectives[29]ObjectiveMessages[4]Subject = 
Objectives[29]ObjectiveMessages[4]MessageColor = White
Objectives[29]ObjectiveMessages[4]PlayFromStart = False
Objectives[29]ObjectiveMessages[4]Delay = True
Objectives[29]ObjectiveMessages[4]DelayTime = 24
Objectives[29]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[4]TypeSubtitle = True
Objectives[29]ObjectiveMessages[4]TypeTextMesage = False
Objectives[29]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[5]positionX = -1161.109
Objectives[29]ObjectiveMessages[5]positionY = 239.9652
Objectives[29]ObjectiveMessages[5]positionZ = 65.97934
Objectives[29]ObjectiveMessages[5]Message = ~p~Now forget it... next on the list, supplies... Larry should be in the area.
Objectives[29]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[5]Sender = 
Objectives[29]ObjectiveMessages[5]Subject = 
Objectives[29]ObjectiveMessages[5]MessageColor = White
Objectives[29]ObjectiveMessages[5]PlayFromStart = False
Objectives[29]ObjectiveMessages[5]Delay = True
Objectives[29]ObjectiveMessages[5]DelayTime = 25
Objectives[29]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[5]TypeSubtitle = True
Objectives[29]ObjectiveMessages[5]TypeTextMesage = False
Objectives[29]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[6]positionX = -1167.661
Objectives[29]ObjectiveMessages[6]positionY = 238.1035
Objectives[29]ObjectiveMessages[6]positionZ = 66.22935
Objectives[29]ObjectiveMessages[6]Message = ~o~Who is Larry?
Objectives[29]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[6]Sender = 
Objectives[29]ObjectiveMessages[6]Subject = 
Objectives[29]ObjectiveMessages[6]MessageColor = White
Objectives[29]ObjectiveMessages[6]PlayFromStart = False
Objectives[29]ObjectiveMessages[6]Delay = True
Objectives[29]ObjectiveMessages[6]DelayTime = 31
Objectives[29]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[6]TypeSubtitle = True
Objectives[29]ObjectiveMessages[6]TypeTextMesage = False
Objectives[29]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[7]positionX = -1172
Objectives[29]ObjectiveMessages[7]positionY = 236.9181
Objectives[29]ObjectiveMessages[7]positionZ = 66.3683
Objectives[29]ObjectiveMessages[7]Message = ~p~The guy who drives the supermarket van.
Objectives[29]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[7]Sender = 
Objectives[29]ObjectiveMessages[7]Subject = 
Objectives[29]ObjectiveMessages[7]MessageColor = White
Objectives[29]ObjectiveMessages[7]PlayFromStart = False
Objectives[29]ObjectiveMessages[7]Delay = True
Objectives[29]ObjectiveMessages[7]DelayTime = 32
Objectives[29]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[7]TypeSubtitle = True
Objectives[29]ObjectiveMessages[7]TypeTextMesage = False
Objectives[29]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[8]positionX = -1175.772
Objectives[29]ObjectiveMessages[8]positionY = 235.9427
Objectives[29]ObjectiveMessages[8]positionZ = 66.49335
Objectives[29]ObjectiveMessages[8]Message = ~o~And Larry gives us the supplies?
Objectives[29]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[8]Sender = 
Objectives[29]ObjectiveMessages[8]Subject = 
Objectives[29]ObjectiveMessages[8]MessageColor = White
Objectives[29]ObjectiveMessages[8]PlayFromStart = False
Objectives[29]ObjectiveMessages[8]Delay = True
Objectives[29]ObjectiveMessages[8]DelayTime = 36
Objectives[29]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[8]TypeSubtitle = True
Objectives[29]ObjectiveMessages[8]TypeTextMesage = False
Objectives[29]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[9]positionX = -1181.502
Objectives[29]ObjectiveMessages[9]positionY = 234.4899
Objectives[29]ObjectiveMessages[9]positionZ = 66.64606
Objectives[29]ObjectiveMessages[9]Message = ~p~Not really, we hook up Larry's van and throw it into the sea next to the submarine, then Pavel takes care of it.
Objectives[29]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[9]Sender = 
Objectives[29]ObjectiveMessages[9]Subject = 
Objectives[29]ObjectiveMessages[9]MessageColor = White
Objectives[29]ObjectiveMessages[9]PlayFromStart = False
Objectives[29]ObjectiveMessages[9]Delay = True
Objectives[29]ObjectiveMessages[9]DelayTime = 39
Objectives[29]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[9]TypeSubtitle = True
Objectives[29]ObjectiveMessages[9]TypeTextMesage = False
Objectives[29]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[10]positionX = -1190.646
Objectives[29]ObjectiveMessages[10]positionY = 231.8605
Objectives[29]ObjectiveMessages[10]positionZ = 66.67177
Objectives[29]ObjectiveMessages[10]Message = ~o~Oh... okay...
Objectives[29]ObjectiveMessages[10]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[10]Sender = 
Objectives[29]ObjectiveMessages[10]Subject = 
Objectives[29]ObjectiveMessages[10]MessageColor = White
Objectives[29]ObjectiveMessages[10]PlayFromStart = False
Objectives[29]ObjectiveMessages[10]Delay = True
Objectives[29]ObjectiveMessages[10]DelayTime = 48
Objectives[29]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[10]TypeSubtitle = True
Objectives[29]ObjectiveMessages[10]TypeTextMesage = False
Objectives[29]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[10]PhoneMessageDisplayTime = 15

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 408.9274
Objectives[30]positionY = 6464.98
Objectives[30]positionZ = 27.80901
Objectives[30]Heading = 51.84834
Objectives[30]Diameter = 15
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 7.5
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = True
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 2
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 421.9037
Objectives[30]mission_Actors[0]positionY = 6474.045
Objectives[30]mission_Actors[0]positionZ = 28.81292
Objectives[30]mission_Actors[0]Heading = 97.50765
Objectives[30]mission_Actors[0]String_Name = s_f_y_migrant_01
Objectives[30]mission_Actors[0]Relationship_Group = Neutral
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Grenade
Objectives[30]mission_Actors[0]Variation = Default
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 421.4771
Objectives[30]mission_Actors[1]positionY = 6473.361
Objectives[30]mission_Actors[1]positionZ = 28.81269
Objectives[30]mission_Actors[1]Heading = 52.66961
Objectives[30]mission_Actors[1]String_Name = mp_f_weed_01
Objectives[30]mission_Actors[1]Relationship_Group = Neutral
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 100
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = 966099553
Objectives[30]mission_Actors[1]Variation = Default
Objectives[30]mission_Actors[1]Task = 3
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[30]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[30]mission_Actors[1]NeededForObjectiveHint[0] = 32
Objectives[30]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[30]mission_Actors[1]NeededForObjectiveGoToActor[0] = 31
Objectives[30]mission_Vehicles = 1
Objectives[30]mission_Vehicles[0]positionX = 430.1442
Objectives[30]mission_Vehicles[0]positionY = 6468.047
Objectives[30]mission_Vehicles[0]positionZ = 28.47825
Objectives[30]mission_Vehicles[0]Heading = 47.26851
Objectives[30]mission_Vehicles[0]Name = Tornado Rat Rod
Objectives[30]mission_Vehicles[0]Model = tornado6
Objectives[30]mission_Vehicles[0]PrimaryColor = MetallicBronze
Objectives[30]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = 0
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = True
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 7
Objectives[30]ObjectiveMessages[0]positionX = -1197.969
Objectives[30]ObjectiveMessages[0]positionY = 229.7082
Objectives[30]ObjectiveMessages[0]positionZ = 66.68064
Objectives[30]ObjectiveMessages[0]Message = Fuck you Svet, they will fire me.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = -1209.271
Objectives[30]ObjectiveMessages[1]positionY = 226.7297
Objectives[30]ObjectiveMessages[1]positionZ = 66.28916
Objectives[30]ObjectiveMessages[1]Message = ~d~Hi Larry, come on, give up without complaining.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 3
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = True
Objectives[30]ObjectiveMessages[1]TypeTextMesage = False
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = -1214.25
Objectives[30]ObjectiveMessages[2]positionY = 225.6382
Objectives[30]ObjectiveMessages[2]positionZ = 65.95107
Objectives[30]ObjectiveMessages[2]Message = Fuck you too Pavel.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = True
Objectives[30]ObjectiveMessages[2]DelayTime = 7
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = True
Objectives[30]ObjectiveMessages[2]TypeTextMesage = False
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = -1220.482
Objectives[30]ObjectiveMessages[3]positionY = 224.1826
Objectives[30]ObjectiveMessages[3]positionZ = 65.43124
Objectives[30]ObjectiveMessages[3]Message = ~o~Larry loves you... what now?
Objectives[30]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[3]Sender = 
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = White
Objectives[30]ObjectiveMessages[3]PlayFromStart = False
Objectives[30]ObjectiveMessages[3]Delay = True
Objectives[30]ObjectiveMessages[3]DelayTime = 10
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = True
Objectives[30]ObjectiveMessages[3]TypeTextMesage = False
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[4]positionX = -1225.311
Objectives[30]ObjectiveMessages[4]positionY = 222.9776
Objectives[30]ObjectiveMessages[4]positionZ = 64.9534
Objectives[30]ObjectiveMessages[4]Message = ~p~We park the cargobob at a friend's place.
Objectives[30]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[4]Sender = 
Objectives[30]ObjectiveMessages[4]Subject = 
Objectives[30]ObjectiveMessages[4]MessageColor = White
Objectives[30]ObjectiveMessages[4]PlayFromStart = False
Objectives[30]ObjectiveMessages[4]Delay = True
Objectives[30]ObjectiveMessages[4]DelayTime = 13
Objectives[30]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[4]TypeSubtitle = True
Objectives[30]ObjectiveMessages[4]TypeTextMesage = False
Objectives[30]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[5]positionX = -1231.805
Objectives[30]ObjectiveMessages[5]positionY = 221.2655
Objectives[30]ObjectiveMessages[5]positionZ = 64.24933
Objectives[30]ObjectiveMessages[5]Message = ~o~It is a safe place?
Objectives[30]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[5]Sender = 
Objectives[30]ObjectiveMessages[5]Subject = 
Objectives[30]ObjectiveMessages[5]MessageColor = White
Objectives[30]ObjectiveMessages[5]PlayFromStart = False
Objectives[30]ObjectiveMessages[5]Delay = True
Objectives[30]ObjectiveMessages[5]DelayTime = 17
Objectives[30]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[5]TypeSubtitle = True
Objectives[30]ObjectiveMessages[5]TypeTextMesage = False
Objectives[30]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[6]positionX = -1237.442
Objectives[30]ObjectiveMessages[6]positionY = 219.695
Objectives[30]ObjectiveMessages[6]positionZ = 63.56034
Objectives[30]ObjectiveMessages[6]Message = ~p~Yes, she's a thrusted friend.
Objectives[30]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[6]Sender = 
Objectives[30]ObjectiveMessages[6]Subject = 
Objectives[30]ObjectiveMessages[6]MessageColor = White
Objectives[30]ObjectiveMessages[6]PlayFromStart = False
Objectives[30]ObjectiveMessages[6]Delay = True
Objectives[30]ObjectiveMessages[6]DelayTime = 19
Objectives[30]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[6]TypeSubtitle = True
Objectives[30]ObjectiveMessages[6]TypeTextMesage = False
Objectives[30]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[31]Type = GoTo_Actor
Objectives[31]Text = 
Objectives[31]positionX = 421.4823
Objectives[31]positionY = 6473.361
Objectives[31]positionZ = 27.81269
Objectives[31]GoTo_Actor_ChangToCompanion = False
Objectives[31]GoTo_Actor_Distance = 3
Objectives[31]GoTo_Actor_Remove_Blip = True
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = -1247.719
Objectives[31]ObjectiveMessages[0]positionY = 216.6257
Objectives[31]ObjectiveMessages[0]positionZ = 62.26429
Objectives[31]ObjectiveMessages[0]Message = ~p~Okay, it will be safe here, let's go.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Type = Hint_Objective
Objectives[32]Text = 
Objectives[32]positionX = 422.214
Objectives[32]positionY = 6475.691
Objectives[32]positionZ = 27.81514
Objectives[32]Hint_Time = 18
Objectives[32]Hint_FOV = 40
Objectives[32]Hint_Use_Position = False
Objectives[32]Hint_Use_Player = False
Objectives[32]Hint_Use_Actor = True
Objectives[32]Hint_Use_Vehicle = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 4
Objectives[32]ObjectiveMessages[0]positionX = -1260.468
Objectives[32]ObjectiveMessages[0]positionY = 213.1126
Objectives[32]ObjectiveMessages[0]positionZ = 60.776
Objectives[32]ObjectiveMessages[0]Message = ~p~Hi girls, any news on the paint?
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = -1264.132
Objectives[32]ObjectiveMessages[1]positionY = 212.2165
Objectives[32]ObjectiveMessages[1]positionZ = 60.37202
Objectives[32]ObjectiveMessages[1]Message = No, I told you, anti radar paint for submarine is very hard to find, it will take a long time.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 3
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = -1269.873
Objectives[32]ObjectiveMessages[2]positionY = 210.8799
Objectives[32]ObjectiveMessages[2]positionZ = 59.76845
Objectives[32]ObjectiveMessages[2]Message = ~p~Okay, let me know... we leave the cargobob here.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 11
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = True
Objectives[32]ObjectiveMessages[2]TypeTextMesage = False
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = -1274.987
Objectives[32]ObjectiveMessages[3]positionY = 209.7607
Objectives[32]ObjectiveMessages[3]positionZ = 59.27094
Objectives[32]ObjectiveMessages[3]Message = Don't worry, we'll take care of it.
Objectives[32]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = White
Objectives[32]ObjectiveMessages[3]PlayFromStart = False
Objectives[32]ObjectiveMessages[3]Delay = True
Objectives[32]ObjectiveMessages[3]DelayTime = 15
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = True
Objectives[32]ObjectiveMessages[3]TypeTextMesage = False
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[33]Text = 
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 115.8673
Objectives[33]positionY = 7484.706
Objectives[33]positionZ = -7.008858
Objectives[33]Heading = 50
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 50
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 5
Objectives[33]mission_Vehicles[0]positionX = 149.051
Objectives[33]mission_Vehicles[0]positionY = 7068.67
Objectives[33]mission_Vehicles[0]positionZ = -0.08572609
Objectives[33]mission_Vehicles[0]Heading = 0
Objectives[33]mission_Vehicles[0]Name = Seashark
Objectives[33]mission_Vehicles[0]Model = seashark3
Objectives[33]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[33]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[33]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[0]HasPearlescent = False
Objectives[33]mission_Vehicles[0]Livery = 0
Objectives[33]mission_Vehicles[0]DirtLevel = 0
Objectives[33]mission_Vehicles[0]LockedForPlayer = False
Objectives[33]mission_Vehicles[0]Locked = False
Objectives[33]mission_Vehicles[0]Alarm = False
Objectives[33]mission_Vehicles[0]HotWired = False
Objectives[33]mission_Vehicles[0]Invincible = False
Objectives[33]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[0]Remove_After = 37
Objectives[33]mission_Vehicles[0]Survive_Number = 0
Objectives[33]mission_Vehicles[0]Failed_Text = 
Objectives[33]mission_Vehicles[1]positionX = 553.7666
Objectives[33]mission_Vehicles[1]positionY = 6752.947
Objectives[33]mission_Vehicles[1]positionZ = 0.391975
Objectives[33]mission_Vehicles[1]Heading = 45.08673
Objectives[33]mission_Vehicles[1]Name = Marquis
Objectives[33]mission_Vehicles[1]Model = marquis
Objectives[33]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[33]mission_Vehicles[1]SecondaryColor = MetallicCream
Objectives[33]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[1]HasPearlescent = False
Objectives[33]mission_Vehicles[1]Livery = 0
Objectives[33]mission_Vehicles[1]DirtLevel = 0
Objectives[33]mission_Vehicles[1]LockedForPlayer = False
Objectives[33]mission_Vehicles[1]Locked = False
Objectives[33]mission_Vehicles[1]Alarm = False
Objectives[33]mission_Vehicles[1]HotWired = False
Objectives[33]mission_Vehicles[1]Invincible = False
Objectives[33]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[1]Remove_After = 37
Objectives[33]mission_Vehicles[1]Survive_Number = 0
Objectives[33]mission_Vehicles[1]Failed_Text = 
Objectives[33]mission_Vehicles[2]positionX = -15.80472
Objectives[33]mission_Vehicles[2]positionY = 7038.355
Objectives[33]mission_Vehicles[2]positionZ = 0.3498571
Objectives[33]mission_Vehicles[2]Heading = 345.0055
Objectives[33]mission_Vehicles[2]Name = Squalo
Objectives[33]mission_Vehicles[2]Model = squalo
Objectives[33]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[33]mission_Vehicles[2]SecondaryColor = MetallicFormulaRed
Objectives[33]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[2]HasPearlescent = False
Objectives[33]mission_Vehicles[2]Livery = 0
Objectives[33]mission_Vehicles[2]DirtLevel = 0
Objectives[33]mission_Vehicles[2]LockedForPlayer = False
Objectives[33]mission_Vehicles[2]Locked = False
Objectives[33]mission_Vehicles[2]Alarm = False
Objectives[33]mission_Vehicles[2]HotWired = False
Objectives[33]mission_Vehicles[2]Invincible = False
Objectives[33]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[2]Remove_After = 37
Objectives[33]mission_Vehicles[2]Survive_Number = 0
Objectives[33]mission_Vehicles[2]Failed_Text = 
Objectives[33]mission_Vehicles[3]positionX = 18.01495
Objectives[33]mission_Vehicles[3]positionY = 7236.321
Objectives[33]mission_Vehicles[3]positionZ = 0.855841
Objectives[33]mission_Vehicles[3]Heading = 339.9974
Objectives[33]mission_Vehicles[3]Name = Rimorchiatore
Objectives[33]mission_Vehicles[3]Model = tug
Objectives[33]mission_Vehicles[3]PrimaryColor = MetallicAnthraciteGray
Objectives[33]mission_Vehicles[3]SecondaryColor = MetallicFormulaRed
Objectives[33]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[3]HasPearlescent = False
Objectives[33]mission_Vehicles[3]Livery = 0
Objectives[33]mission_Vehicles[3]DirtLevel = 0
Objectives[33]mission_Vehicles[3]LockedForPlayer = False
Objectives[33]mission_Vehicles[3]Locked = False
Objectives[33]mission_Vehicles[3]Alarm = False
Objectives[33]mission_Vehicles[3]HotWired = False
Objectives[33]mission_Vehicles[3]Invincible = False
Objectives[33]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[3]Remove_After = 37
Objectives[33]mission_Vehicles[3]Survive_Number = 0
Objectives[33]mission_Vehicles[3]Failed_Text = 
Objectives[33]mission_Vehicles[4]positionX = -99.692
Objectives[33]mission_Vehicles[4]positionY = 6826.789
Objectives[33]mission_Vehicles[4]positionZ = 0.343314
Objectives[33]mission_Vehicles[4]Heading = 339.8748
Objectives[33]mission_Vehicles[4]Name = Tropic
Objectives[33]mission_Vehicles[4]Model = tropic
Objectives[33]mission_Vehicles[4]PrimaryColor = MetallicAnthraciteGray
Objectives[33]mission_Vehicles[4]SecondaryColor = MetallicFrostWhite
Objectives[33]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[4]HasPearlescent = False
Objectives[33]mission_Vehicles[4]Livery = 0
Objectives[33]mission_Vehicles[4]DirtLevel = 0
Objectives[33]mission_Vehicles[4]LockedForPlayer = False
Objectives[33]mission_Vehicles[4]Locked = False
Objectives[33]mission_Vehicles[4]Alarm = False
Objectives[33]mission_Vehicles[4]HotWired = False
Objectives[33]mission_Vehicles[4]Invincible = False
Objectives[33]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[4]Remove_After = 37
Objectives[33]mission_Vehicles[4]Survive_Number = 0
Objectives[33]mission_Vehicles[4]Failed_Text = 
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 75.80545
Objectives[34]positionY = 7408.635
Objectives[34]positionZ = -14.67378
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 10
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = -1292.836
Objectives[34]ObjectiveMessages[0]positionY = 206.0591
Objectives[34]ObjectiveMessages[0]positionZ = 57.94042
Objectives[34]ObjectiveMessages[0]Message = ~p~Okay, let's get on board.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 134.7476
Objectives[35]positionY = 7411.08
Objectives[35]positionZ = -11.54869
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = 134.3008
Objectives[35]Task_List[0]PositionY = 7491.15
Objectives[35]Task_List[0]PositionZ = 0.4298606
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]SeatIndex = -1
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = True
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = -1239.96
Objectives[36]positionY = 6754.503
Objectives[36]positionZ = -172.141
Objectives[36]Heading = 0
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 600
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = True
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 15
Objectives[36]ObjectiveMessages[0]positionX = -1305.073
Objectives[36]ObjectiveMessages[0]positionY = 205.1452
Objectives[36]ObjectiveMessages[0]positionZ = 57.41529
Objectives[36]ObjectiveMessages[0]Message = ~d~Oh well, we're here, we are ready, let's go!
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = -1313.178
Objectives[36]ObjectiveMessages[1]positionY = 204.7405
Objectives[36]ObjectiveMessages[1]positionZ = 57.40359
Objectives[36]ObjectiveMessages[1]Message = ~d~Jackowsi at the radar, Trevor at the helm, Svet navigator, I take care of the engines.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 4
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = -1319.78
Objectives[36]ObjectiveMessages[2]positionY = 204.5951
Objectives[36]ObjectiveMessages[2]positionZ = 57.41544
Objectives[36]ObjectiveMessages[2]Message = ~d~Trevor get us out of here and into the depths.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 12
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = -1326.846
Objectives[36]ObjectiveMessages[3]positionY = 204.3071
Objectives[36]ObjectiveMessages[3]positionZ = 57.42351
Objectives[36]ObjectiveMessages[3]Message = ~o~Yes captain.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 16
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = True
Objectives[36]ObjectiveMessages[3]TypeTextMesage = False
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = -1355.533
Objectives[36]ObjectiveMessages[4]positionY = 206.1496
Objectives[36]ObjectiveMessages[4]positionZ = 57.62491
Objectives[36]ObjectiveMessages[4]Message = ~p~Wade brings the plumber here.
Objectives[36]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[4]Sender = 
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = White
Objectives[36]ObjectiveMessages[4]PlayFromStart = False
Objectives[36]ObjectiveMessages[4]Delay = True
Objectives[36]ObjectiveMessages[4]DelayTime = 17
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = True
Objectives[36]ObjectiveMessages[4]TypeTextMesage = False
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[5]positionX = -1358.362
Objectives[36]ObjectiveMessages[5]positionY = 206.4413
Objectives[36]ObjectiveMessages[5]positionZ = 57.63568
Objectives[36]ObjectiveMessages[5]Message = ~g~Okay.
Objectives[36]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[5]Sender = 
Objectives[36]ObjectiveMessages[5]Subject = 
Objectives[36]ObjectiveMessages[5]MessageColor = White
Objectives[36]ObjectiveMessages[5]PlayFromStart = False
Objectives[36]ObjectiveMessages[5]Delay = True
Objectives[36]ObjectiveMessages[5]DelayTime = 20
Objectives[36]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[5]TypeSubtitle = True
Objectives[36]ObjectiveMessages[5]TypeTextMesage = False
Objectives[36]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[6]positionX = -1365.973
Objectives[36]ObjectiveMessages[6]positionY = 207.9414
Objectives[36]ObjectiveMessages[6]positionZ = 57.67607
Objectives[36]ObjectiveMessages[6]Message = ~p~You, fix the toilet.
Objectives[36]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[6]Sender = 
Objectives[36]ObjectiveMessages[6]Subject = 
Objectives[36]ObjectiveMessages[6]MessageColor = White
Objectives[36]ObjectiveMessages[6]PlayFromStart = False
Objectives[36]ObjectiveMessages[6]Delay = True
Objectives[36]ObjectiveMessages[6]DelayTime = 21
Objectives[36]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[6]TypeSubtitle = True
Objectives[36]ObjectiveMessages[6]TypeTextMesage = False
Objectives[36]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[7]positionX = -1369.321
Objectives[36]ObjectiveMessages[7]positionY = 208.2849
Objectives[36]ObjectiveMessages[7]positionZ = 57.69178
Objectives[36]ObjectiveMessages[7]Message = Which toilet?
Objectives[36]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[7]Sender = 
Objectives[36]ObjectiveMessages[7]Subject = 
Objectives[36]ObjectiveMessages[7]MessageColor = White
Objectives[36]ObjectiveMessages[7]PlayFromStart = False
Objectives[36]ObjectiveMessages[7]Delay = True
Objectives[36]ObjectiveMessages[7]DelayTime = 23
Objectives[36]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[7]TypeSubtitle = True
Objectives[36]ObjectiveMessages[7]TypeTextMesage = False
Objectives[36]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[8]positionX = -1372.736
Objectives[36]ObjectiveMessages[8]positionY = 208.6389
Objectives[36]ObjectiveMessages[8]positionZ = 57.71124
Objectives[36]ObjectiveMessages[8]Message = ~p~That toilet.
Objectives[36]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[8]Sender = 
Objectives[36]ObjectiveMessages[8]Subject = 
Objectives[36]ObjectiveMessages[8]MessageColor = White
Objectives[36]ObjectiveMessages[8]PlayFromStart = False
Objectives[36]ObjectiveMessages[8]Delay = True
Objectives[36]ObjectiveMessages[8]DelayTime = 24
Objectives[36]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[8]TypeSubtitle = True
Objectives[36]ObjectiveMessages[8]TypeTextMesage = False
Objectives[36]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[9]positionX = -1376.347
Objectives[36]ObjectiveMessages[9]positionY = 209.0104
Objectives[36]ObjectiveMessages[9]positionZ = 57.72643
Objectives[36]ObjectiveMessages[9]Message = That's not a toilet, it looks more like a nuclear weapon.
Objectives[36]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[9]Sender = 
Objectives[36]ObjectiveMessages[9]Subject = 
Objectives[36]ObjectiveMessages[9]MessageColor = White
Objectives[36]ObjectiveMessages[9]PlayFromStart = False
Objectives[36]ObjectiveMessages[9]Delay = True
Objectives[36]ObjectiveMessages[9]DelayTime = 25
Objectives[36]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[9]TypeSubtitle = True
Objectives[36]ObjectiveMessages[9]TypeTextMesage = False
Objectives[36]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[10]positionX = -1383.501
Objectives[36]ObjectiveMessages[10]positionY = 209.7411
Objectives[36]ObjectiveMessages[10]positionZ = 57.76265
Objectives[36]ObjectiveMessages[10]Message = ~p~Fix it.
Objectives[36]ObjectiveMessages[10]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[10]Sender = 
Objectives[36]ObjectiveMessages[10]Subject = 
Objectives[36]ObjectiveMessages[10]MessageColor = White
Objectives[36]ObjectiveMessages[10]PlayFromStart = False
Objectives[36]ObjectiveMessages[10]Delay = True
Objectives[36]ObjectiveMessages[10]DelayTime = 30
Objectives[36]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[10]TypeSubtitle = True
Objectives[36]ObjectiveMessages[10]TypeTextMesage = False
Objectives[36]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[11]positionX = -1387.182
Objectives[36]ObjectiveMessages[11]positionY = 210.1194
Objectives[36]ObjectiveMessages[11]positionZ = 57.7475
Objectives[36]ObjectiveMessages[11]Message = I can't, I don't even know where to put my hands.
Objectives[36]ObjectiveMessages[11]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[11]Sender = 
Objectives[36]ObjectiveMessages[11]Subject = 
Objectives[36]ObjectiveMessages[11]MessageColor = White
Objectives[36]ObjectiveMessages[11]PlayFromStart = False
Objectives[36]ObjectiveMessages[11]Delay = True
Objectives[36]ObjectiveMessages[11]DelayTime = 31
Objectives[36]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[11]TypeSubtitle = True
Objectives[36]ObjectiveMessages[11]TypeTextMesage = False
Objectives[36]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[12]positionX = -1397.189
Objectives[36]ObjectiveMessages[12]positionY = 211.14
Objectives[36]ObjectiveMessages[12]positionZ = 57.66471
Objectives[36]ObjectiveMessages[12]Message = What's that? I have no idea what a reverse cavitation depressurized valve is...
Objectives[36]ObjectiveMessages[12]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[12]Sender = 
Objectives[36]ObjectiveMessages[12]Subject = 
Objectives[36]ObjectiveMessages[12]MessageColor = White
Objectives[36]ObjectiveMessages[12]PlayFromStart = False
Objectives[36]ObjectiveMessages[12]Delay = True
Objectives[36]ObjectiveMessages[12]DelayTime = 35
Objectives[36]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[12]TypeSubtitle = True
Objectives[36]ObjectiveMessages[12]TypeTextMesage = False
Objectives[36]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[13]positionX = -1404.663
Objectives[36]ObjectiveMessages[13]positionY = 211.9034
Objectives[36]ObjectiveMessages[13]positionZ = 57.7141
Objectives[36]ObjectiveMessages[13]Message = ~p~Your problem, you're the plumber, fix it or we'll shoot you out of one of the torpedo tubes.
Objectives[36]ObjectiveMessages[13]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[13]Sender = 
Objectives[36]ObjectiveMessages[13]Subject = 
Objectives[36]ObjectiveMessages[13]MessageColor = White
Objectives[36]ObjectiveMessages[13]PlayFromStart = False
Objectives[36]ObjectiveMessages[13]Delay = True
Objectives[36]ObjectiveMessages[13]DelayTime = 42
Objectives[36]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[13]TypeSubtitle = True
Objectives[36]ObjectiveMessages[13]TypeTextMesage = False
Objectives[36]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[14]positionX = -1412.995
Objectives[36]ObjectiveMessages[14]positionY = 212.755
Objectives[36]ObjectiveMessages[14]positionZ = 57.89859
Objectives[36]ObjectiveMessages[14]Message = Oh shit...
Objectives[36]ObjectiveMessages[14]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[14]Sender = 
Objectives[36]ObjectiveMessages[14]Subject = 
Objectives[36]ObjectiveMessages[14]MessageColor = White
Objectives[36]ObjectiveMessages[14]PlayFromStart = False
Objectives[36]ObjectiveMessages[14]Delay = True
Objectives[36]ObjectiveMessages[14]DelayTime = 50
Objectives[36]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[14]TypeSubtitle = True
Objectives[36]ObjectiveMessages[14]TypeTextMesage = False
Objectives[36]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[14]PhoneMessageDisplayTime = 15

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 125.2264
Objectives[37]positionY = 7495.968
Objectives[37]positionZ = 0.03074373
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 2
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = 125.2264
Objectives[37]Task_List[0]PositionY = 7495.968
Objectives[37]Task_List[0]PositionZ = 0.6219004
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = -1
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = True
Objectives[37]Task_List[1]Type = Drive
Objectives[37]Task_List[1]PositionX = -1367.847
Objectives[37]Task_List[1]PositionY = 6568.798
Objectives[37]Task_List[1]PositionZ = 0.9417547
Objectives[37]Task_List[1]Speed = 15
Objectives[37]Task_List[1]StopBeforeVehicles = False
Objectives[37]Task_List[1]StopBeforeActors = False
Objectives[37]Task_List[1]AvoidVehicles = False
Objectives[37]Task_List[1]AvoidEmptyVehicles = True
Objectives[37]Task_List[1]AvoidActors = True
Objectives[37]Task_List[1]AvoidObjects = True
Objectives[37]Task_List[1]StopAtLights = False
Objectives[37]Task_List[1]UseBlinkers = True
Objectives[37]Task_List[1]AllowGoingWrongWay = True
Objectives[37]Task_List[1]Reverse = False
Objectives[37]Task_List[1]TakeShortestPath = True
Objectives[37]Task_List[1]IgnoreRoads = True
Objectives[37]Task_List[1]IgnoreAllPathing = True
Objectives[37]Task_List[1]AvoidHighWays = True
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 154.2205
Objectives[38]positionY = 7505.065
Objectives[38]positionZ = -6.872124
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 2
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = True
Objectives[38]Cutscenes_Follow_Distancee = 100
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 350
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 176.1282
Objectives[39]positionY = 7502.417
Objectives[39]positionZ = -12.22816
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 10
Objectives[39]Cutscenes_FOV = 60
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = True
Objectives[39]Cutscenes_Follow_Distancee = 125
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 190
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 231.9761
Objectives[40]positionY = 7556.698
Objectives[40]positionZ = -15.59293
Objectives[40]Cutscenes_Time = 0
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 30
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = True
Objectives[40]Cutscenes_Point_At_Position = False
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 10
Objectives[40]Cutscenes_Follow_Hieght = 1
Objectives[40]Cutscenes_Follow_Angle = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Teleport_Objective
Objectives[41]Text = 
Objectives[41]positionX = -3364.704
Objectives[41]positionY = -194.0297
Objectives[41]positionZ = 0.3674935
Objectives[41]ObjectiveRotation = -20
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 1
Objectives[41]mission_Vehicles[0]positionX = -3364.756
Objectives[41]mission_Vehicles[0]positionY = -193.7936
Objectives[41]mission_Vehicles[0]positionZ = -1.252359
Objectives[41]mission_Vehicles[0]Heading = 235.8406
Objectives[41]mission_Vehicles[0]Name = Tropic
Objectives[41]mission_Vehicles[0]Model = kosatka
Objectives[41]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[41]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 0
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = True
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 48
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[41]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[41]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 43
Objectives[41]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 44
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -3357.347
Objectives[42]positionY = -193.6424
Objectives[42]positionZ = -0.3132018
Objectives[42]SetPlayerActor_Use_Player = True
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[42]SetPlayerActor_Use_Actor = False
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 2
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = -3363.424
Objectives[42]Task_List[0]PositionY = -189.5254
Objectives[42]Task_List[0]PositionZ = 3.535322
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = -1
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = True
Objectives[42]Task_List[1]Type = Drive
Objectives[42]Task_List[1]PositionX = -3067.009
Objectives[42]Task_List[1]PositionY = -465.1748
Objectives[42]Task_List[1]PositionZ = -78.83186
Objectives[42]Task_List[1]Speed = 100
Objectives[42]Task_List[1]StopBeforeVehicles = False
Objectives[42]Task_List[1]StopBeforeActors = False
Objectives[42]Task_List[1]AvoidVehicles = True
Objectives[42]Task_List[1]AvoidEmptyVehicles = True
Objectives[42]Task_List[1]AvoidActors = True
Objectives[42]Task_List[1]AvoidObjects = True
Objectives[42]Task_List[1]StopAtLights = False
Objectives[42]Task_List[1]UseBlinkers = True
Objectives[42]Task_List[1]AllowGoingWrongWay = True
Objectives[42]Task_List[1]Reverse = False
Objectives[42]Task_List[1]TakeShortestPath = True
Objectives[42]Task_List[1]IgnoreRoads = True
Objectives[42]Task_List[1]IgnoreAllPathing = True
Objectives[42]Task_List[1]AvoidHighWays = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = -3396.21
Objectives[43]positionY = -190.5544
Objectives[43]positionZ = -124.323
Objectives[43]Cutscenes_Time = 0
Objectives[43]Cutscenes_Trans_Time = 1
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = True
Objectives[43]Cutscenes_Follow_Distancee = 100
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 10
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -3390.243
Objectives[44]positionY = -183.5657
Objectives[44]positionZ = -112.5675
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 12
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = True
Objectives[44]Cutscenes_Follow_Distancee = 100
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 175
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 3
Objectives[44]ObjectiveMessages[0]positionX = -1113.544
Objectives[44]ObjectiveMessages[0]positionY = 1337.249
Objectives[44]ObjectiveMessages[0]positionZ = 237.983
Objectives[44]ObjectiveMessages[0]Message = ~p~Okay, we're almost at our first stop, let's start slow down.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = -1118.758
Objectives[44]ObjectiveMessages[1]positionY = 1343.997
Objectives[44]ObjectiveMessages[1]positionZ = 230.7734
Objectives[44]ObjectiveMessages[1]Message = ~d~Okay, engines down. Trevor, slow approach to target.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 5
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = -1122.255
Objectives[44]ObjectiveMessages[2]positionY = 1348.891
Objectives[44]ObjectiveMessages[2]positionZ = 226.2688
Objectives[44]ObjectiveMessages[2]Message = ~o~Yes captain.
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = White
Objectives[44]ObjectiveMessages[2]PlayFromStart = False
Objectives[44]ObjectiveMessages[2]Delay = True
Objectives[44]ObjectiveMessages[2]DelayTime = 10
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = True
Objectives[44]ObjectiveMessages[2]TypeTextMesage = False
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = -3465.13
Objectives[45]positionY = -161.2274
Objectives[45]positionZ = -144.3331
Objectives[45]Cutscenes_Time = 0
Objectives[45]Cutscenes_Trans_Time = 0
Objectives[45]Cutscenes_FOV = 30
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = True
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = False
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 10
Objectives[45]Cutscenes_Follow_Hieght = 1
Objectives[45]Cutscenes_Follow_Angle = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -3385.5
Objectives[46]positionY = -217.6536
Objectives[46]positionZ = -153.2426
Objectives[46]SetPlayerActor_Use_Player = True
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = False
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 1
Objectives[46]Task_List[0]Type = Pause
Objectives[46]Task_List[0]positionX = -3385.5
Objectives[46]Task_List[0]positionY = -217.6536
Objectives[46]Task_List[0]positionZ = -152.7426
Objectives[46]Task_List[0]time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = -2837.88
Objectives[47]positionY = -591.8701
Objectives[47]positionZ = -65
Objectives[47]Heading = 0
Objectives[47]Diameter = 50
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 100
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = True
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 1
Objectives[47]mission_Props[0]Model = prop_sec_barier_base_01
Objectives[47]mission_Props[0]PlaceOnGround = False
Objectives[47]mission_Props[0]FreesePosition = True
Objectives[47]mission_Props[0]positionX = -2840.349
Objectives[47]mission_Props[0]positionY = -501.524
Objectives[47]mission_Props[0]positionZ = -68.6924
Objectives[47]mission_Props[0]rotationX = 0
Objectives[47]mission_Props[0]rotationY = 0
Objectives[47]mission_Props[0]rotationZ = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 9
Objectives[47]ObjectiveMessages[0]positionX = -1128.032
Objectives[47]ObjectiveMessages[0]positionY = 1354.628
Objectives[47]ObjectiveMessages[0]positionZ = 221.5999
Objectives[47]ObjectiveMessages[0]Message = ~d~Jackowski, any threat around?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = -1131.559
Objectives[47]ObjectiveMessages[1]positionY = 1358.097
Objectives[47]ObjectiveMessages[1]positionZ = 219.1237
Objectives[47]ObjectiveMessages[1]Message = ~y~No captain.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 3
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = -1134.859
Objectives[47]ObjectiveMessages[2]positionY = 1361.554
Objectives[47]ObjectiveMessages[2]positionZ = 216.6709
Objectives[47]ObjectiveMessages[2]Message = ~d~Well, let's proceed.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = False
Objectives[47]ObjectiveMessages[2]Delay = True
Objectives[47]ObjectiveMessages[2]DelayTime = 4
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = True
Objectives[47]ObjectiveMessages[2]TypeTextMesage = False
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = -1138.346
Objectives[47]ObjectiveMessages[3]positionY = 1365.944
Objectives[47]ObjectiveMessages[3]positionZ = 213.2734
Objectives[47]ObjectiveMessages[3]Message = ~o~What do we need to do here?
Objectives[47]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = White
Objectives[47]ObjectiveMessages[3]PlayFromStart = False
Objectives[47]ObjectiveMessages[3]Delay = True
Objectives[47]ObjectiveMessages[3]DelayTime = 6
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = True
Objectives[47]ObjectiveMessages[3]TypeTextMesage = False
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = -1139.359
Objectives[47]ObjectiveMessages[4]positionY = 1372.409
Objectives[47]ObjectiveMessages[4]positionZ = 209.3258
Objectives[47]ObjectiveMessages[4]Message = ~d~Nothing... but we need batteries and this place is guarded.
Objectives[47]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = White
Objectives[47]ObjectiveMessages[4]PlayFromStart = False
Objectives[47]ObjectiveMessages[4]Delay = True
Objectives[47]ObjectiveMessages[4]DelayTime = 9
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = True
Objectives[47]ObjectiveMessages[4]TypeTextMesage = False
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[5]positionX = -1143.91
Objectives[47]ObjectiveMessages[5]positionY = 1377.613
Objectives[47]ObjectiveMessages[5]positionZ = 204.9051
Objectives[47]ObjectiveMessages[5]Message = ~p~It'll be quick and easy but someone has to get out to turn on the system...
Objectives[47]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[5]Sender = 
Objectives[47]ObjectiveMessages[5]Subject = 
Objectives[47]ObjectiveMessages[5]MessageColor = White
Objectives[47]ObjectiveMessages[5]PlayFromStart = False
Objectives[47]ObjectiveMessages[5]Delay = True
Objectives[47]ObjectiveMessages[5]DelayTime = 14
Objectives[47]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[5]TypeSubtitle = True
Objectives[47]ObjectiveMessages[5]TypeTextMesage = False
Objectives[47]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[6]positionX = -1147.31
Objectives[47]ObjectiveMessages[6]positionY = 1384.487
Objectives[47]ObjectiveMessages[6]positionZ = 199.9533
Objectives[47]ObjectiveMessages[6]Message = ~o~And who will be the one to get out?
Objectives[47]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[6]Sender = 
Objectives[47]ObjectiveMessages[6]Subject = 
Objectives[47]ObjectiveMessages[6]MessageColor = White
Objectives[47]ObjectiveMessages[6]PlayFromStart = False
Objectives[47]ObjectiveMessages[6]Delay = True
Objectives[47]ObjectiveMessages[6]DelayTime = 21
Objectives[47]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[6]TypeSubtitle = True
Objectives[47]ObjectiveMessages[6]TypeTextMesage = False
Objectives[47]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[7]positionX = -1150.459
Objectives[47]ObjectiveMessages[7]positionY = 1390.275
Objectives[47]ObjectiveMessages[7]positionZ = 195.9714
Objectives[47]ObjectiveMessages[7]Message = ~p~... ~d~... ~y~...
Objectives[47]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[7]Sender = 
Objectives[47]ObjectiveMessages[7]Subject = 
Objectives[47]ObjectiveMessages[7]MessageColor = White
Objectives[47]ObjectiveMessages[7]PlayFromStart = False
Objectives[47]ObjectiveMessages[7]Delay = True
Objectives[47]ObjectiveMessages[7]DelayTime = 24
Objectives[47]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[7]TypeSubtitle = True
Objectives[47]ObjectiveMessages[7]TypeTextMesage = False
Objectives[47]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[8]positionX = -1152.873
Objectives[47]ObjectiveMessages[8]positionY = 1394.548
Objectives[47]ObjectiveMessages[8]positionZ = 193.1568
Objectives[47]ObjectiveMessages[8]Message = ~o~Oh fuck..
Objectives[47]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[8]Sender = 
Objectives[47]ObjectiveMessages[8]Subject = 
Objectives[47]ObjectiveMessages[8]MessageColor = White
Objectives[47]ObjectiveMessages[8]PlayFromStart = False
Objectives[47]ObjectiveMessages[8]Delay = True
Objectives[47]ObjectiveMessages[8]DelayTime = 26
Objectives[47]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[8]TypeSubtitle = True
Objectives[47]ObjectiveMessages[8]TypeTextMesage = False
Objectives[47]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = -2840.349
Objectives[48]positionY = -501.524
Objectives[48]positionZ = -68.6924
Objectives[48]Heading = -325
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 1.5
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 3
Objectives[48]ObjectiveMessages[0]positionX = -1156.839
Objectives[48]ObjectiveMessages[0]positionY = 1403.063
Objectives[48]ObjectiveMessages[0]positionZ = 188.1036
Objectives[48]ObjectiveMessages[0]Message = ~d~Okay, let's stop, Trevor out, Svet at the helm.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = -1160.377
Objectives[48]ObjectiveMessages[1]positionY = 1410.353
Objectives[48]ObjectiveMessages[1]positionZ = 184.3919
Objectives[48]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 4
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = -1162.869
Objectives[48]ObjectiveMessages[2]positionY = 1415.566
Objectives[48]ObjectiveMessages[2]positionZ = 182.3288
Objectives[48]ObjectiveMessages[2]Message = ~p~The switch should be down below the structure, you should be able to find it easily.
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 5
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = -2804.901
Objectives[49]positionY = -496.4241
Objectives[49]positionZ = 0.9617257
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 5
Objectives[49]mission_ActorsCount = 4
Objectives[49]mission_Actors[0]SpawnInVehicle = True
Objectives[49]mission_Actors[0]SeatIndex = -1
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 50
Objectives[49]mission_Actors[0]positionX = -2842.564
Objectives[49]mission_Actors[0]positionY = -592.5466
Objectives[49]mission_Actors[0]positionZ = -0.3463187
Objectives[49]mission_Actors[0]Heading = 33.84389
Objectives[49]mission_Actors[0]String_Name = ig_wade
Objectives[49]mission_Actors[0]Relationship_Group = Friend
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = 0
Objectives[49]mission_Actors[0]Variation = Default
Objectives[49]mission_Actors[0]Task = 99
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]Task_List_Count = 4
Objectives[49]mission_Actors[0]Task_Repeat = True
Objectives[49]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[0]Task_List[0]PositionX = -2838.741
Objectives[49]mission_Actors[0]Task_List[0]PositionY = -583.8467
Objectives[49]mission_Actors[0]Task_List[0]PositionZ = 1.660227
Objectives[49]mission_Actors[0]Task_List[0]Block = True
Objectives[49]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[0]Task_List[1]PositionX = -2838.741
Objectives[49]mission_Actors[0]Task_List[1]PositionY = -583.8467
Objectives[49]mission_Actors[0]Task_List[1]PositionZ = 0.9017525
Objectives[49]mission_Actors[0]Task_List[1]Speed = 1
Objectives[49]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[0]Task_List[2]Type = Drive
Objectives[49]mission_Actors[0]Task_List[2]PositionX = -2831.699
Objectives[49]mission_Actors[0]Task_List[2]PositionY = -587.4758
Objectives[49]mission_Actors[0]Task_List[2]PositionZ = -40
Objectives[49]mission_Actors[0]Task_List[2]Speed = 10
Objectives[49]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[0]Task_List[2]AvoidVehicles = False
Objectives[49]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[0]Task_List[2]Reverse = False
Objectives[49]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[49]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[49]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[49]mission_Actors[0]Task_List[3]Type = Drive
Objectives[49]mission_Actors[0]Task_List[3]PositionX = -2832.247
Objectives[49]mission_Actors[0]Task_List[3]PositionY = -586.2897
Objectives[49]mission_Actors[0]Task_List[3]PositionZ = -50
Objectives[49]mission_Actors[0]Task_List[3]Speed = 10
Objectives[49]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[0]Task_List[3]AvoidVehicles = False
Objectives[49]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[0]Task_List[3]Reverse = False
Objectives[49]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[49]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[49]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[49]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[49]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[49]mission_Actors[1]SpawnInVehicle = True
Objectives[49]mission_Actors[1]SeatIndex = -1
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = -2666.17
Objectives[49]mission_Actors[1]positionY = -488.9417
Objectives[49]mission_Actors[1]positionZ = -1.357562
Objectives[49]mission_Actors[1]Heading = 151.2977
Objectives[49]mission_Actors[1]String_Name = s_m_y_construct_01
Objectives[49]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[49]mission_Actors[1]AddBlip = True
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = Unarmed
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 99
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Task_List_Count = 4
Objectives[49]mission_Actors[1]Task_Repeat = True
Objectives[49]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[49]mission_Actors[1]Task_List[0]PositionX = -2665.376
Objectives[49]mission_Actors[1]Task_List[0]PositionY = -485.8485
Objectives[49]mission_Actors[1]Task_List[0]PositionZ = 1.803865
Objectives[49]mission_Actors[1]Task_List[0]Speed = 1
Objectives[49]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[49]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[49]mission_Actors[1]Task_List[1]Type = Drive
Objectives[49]mission_Actors[1]Task_List[1]PositionX = -2851.629
Objectives[49]mission_Actors[1]Task_List[1]PositionY = -605.0554
Objectives[49]mission_Actors[1]Task_List[1]PositionZ = -78.58815
Objectives[49]mission_Actors[1]Task_List[1]Speed = 10
Objectives[49]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[1]AvoidVehicles = False
Objectives[49]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[1]Reverse = False
Objectives[49]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[49]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[49]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[49]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[49]mission_Actors[1]Task_List[2]Type = Drive
Objectives[49]mission_Actors[1]Task_List[2]PositionX = -2831.113
Objectives[49]mission_Actors[1]Task_List[2]PositionY = -512.2784
Objectives[49]mission_Actors[1]Task_List[2]PositionZ = -67.32779
Objectives[49]mission_Actors[1]Task_List[2]Speed = 10
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidVehicles = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[2]Reverse = False
Objectives[49]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[49]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[49]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[49]mission_Actors[1]Task_List[3]Type = Drive
Objectives[49]mission_Actors[1]Task_List[3]PositionX = -2787.53
Objectives[49]mission_Actors[1]Task_List[3]PositionY = -569.9045
Objectives[49]mission_Actors[1]Task_List[3]PositionZ = -50.0736
Objectives[49]mission_Actors[1]Task_List[3]Speed = 10
Objectives[49]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[3]AvoidVehicles = False
Objectives[49]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[3]Reverse = False
Objectives[49]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[49]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[49]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[49]mission_Actors[2]SpawnInVehicle = True
Objectives[49]mission_Actors[2]SeatIndex = -1
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 0
Objectives[49]mission_Actors[2]positionX = -2682.724
Objectives[49]mission_Actors[2]positionY = -471.6198
Objectives[49]mission_Actors[2]positionZ = -1.357579
Objectives[49]mission_Actors[2]Heading = 150.4543
Objectives[49]mission_Actors[2]String_Name = s_m_y_construct_01
Objectives[49]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[49]mission_Actors[2]AddBlip = True
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 100
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = Unarmed
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 99
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Task_List_Count = 4
Objectives[49]mission_Actors[2]Task_Repeat = True
Objectives[49]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[49]mission_Actors[2]Task_List[0]PositionX = -2681.899
Objectives[49]mission_Actors[2]Task_List[0]PositionY = -471.0076
Objectives[49]mission_Actors[2]Task_List[0]PositionZ = 1.914635
Objectives[49]mission_Actors[2]Task_List[0]Speed = 1
Objectives[49]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[49]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[49]mission_Actors[2]Task_List[1]Type = Drive
Objectives[49]mission_Actors[2]Task_List[1]PositionX = -2804.985
Objectives[49]mission_Actors[2]Task_List[1]PositionY = -565.2258
Objectives[49]mission_Actors[2]Task_List[1]PositionZ = -68.77284
Objectives[49]mission_Actors[2]Task_List[1]Speed = 10
Objectives[49]mission_Actors[2]Task_List[1]StopBeforeVehicles = False
Objectives[49]mission_Actors[2]Task_List[1]StopBeforeActors = False
Objectives[49]mission_Actors[2]Task_List[1]AvoidVehicles = False
Objectives[49]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[2]Task_List[1]AvoidActors = True
Objectives[49]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[49]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[49]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[49]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[49]mission_Actors[2]Task_List[1]Reverse = False
Objectives[49]mission_Actors[2]Task_List[1]TakeShortestPath = True
Objectives[49]mission_Actors[2]Task_List[1]IgnoreRoads = True
Objectives[49]mission_Actors[2]Task_List[1]IgnoreAllPathing = True
Objectives[49]mission_Actors[2]Task_List[1]AvoidHighWays = True
Objectives[49]mission_Actors[2]Task_List[2]Type = Drive
Objectives[49]mission_Actors[2]Task_List[2]PositionX = -2911.099
Objectives[49]mission_Actors[2]Task_List[2]PositionY = -578.3079
Objectives[49]mission_Actors[2]Task_List[2]PositionZ = -134.5363
Objectives[49]mission_Actors[2]Task_List[2]Speed = 10
Objectives[49]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[2]Task_List[2]AvoidVehicles = False
Objectives[49]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[2]Task_List[2]Reverse = False
Objectives[49]mission_Actors[2]Task_List[2]TakeShortestPath = True
Objectives[49]mission_Actors[2]Task_List[2]IgnoreRoads = True
Objectives[49]mission_Actors[2]Task_List[2]IgnoreAllPathing = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidHighWays = True
Objectives[49]mission_Actors[2]Task_List[3]Type = Drive
Objectives[49]mission_Actors[2]Task_List[3]PositionX = -2811.813
Objectives[49]mission_Actors[2]Task_List[3]PositionY = -507.0776
Objectives[49]mission_Actors[2]Task_List[3]PositionZ = -62.09177
Objectives[49]mission_Actors[2]Task_List[3]Speed = 10
Objectives[49]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[2]Task_List[3]AvoidVehicles = False
Objectives[49]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[2]Task_List[3]Reverse = False
Objectives[49]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[49]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[49]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[49]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[49]mission_Actors[3]SpawnInVehicle = True
Objectives[49]mission_Actors[3]SeatIndex = -1
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 0
Objectives[49]mission_Actors[3]positionX = -2689.233
Objectives[49]mission_Actors[3]positionY = -447.53
Objectives[49]mission_Actors[3]positionZ = -1.739461
Objectives[49]mission_Actors[3]Heading = 151.5061
Objectives[49]mission_Actors[3]String_Name = s_m_y_construct_01
Objectives[49]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[49]mission_Actors[3]AddBlip = True
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 100
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = Unarmed
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 99
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Task_List_Count = 5
Objectives[49]mission_Actors[3]Task_Repeat = True
Objectives[49]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[49]mission_Actors[3]Task_List[0]PositionX = -2687.284
Objectives[49]mission_Actors[3]Task_List[0]PositionY = -446.792
Objectives[49]mission_Actors[3]Task_List[0]PositionZ = 1.636914
Objectives[49]mission_Actors[3]Task_List[0]Speed = 1
Objectives[49]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[49]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[49]mission_Actors[3]Task_List[1]Type = Drive
Objectives[49]mission_Actors[3]Task_List[1]PositionX = -2823.65
Objectives[49]mission_Actors[3]Task_List[1]PositionY = -561.9535
Objectives[49]mission_Actors[3]Task_List[1]PositionZ = -74.02189
Objectives[49]mission_Actors[3]Task_List[1]Speed = 10
Objectives[49]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[1]AvoidVehicles = False
Objectives[49]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[1]Reverse = False
Objectives[49]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[49]mission_Actors[3]Task_List[2]Type = Drive
Objectives[49]mission_Actors[3]Task_List[2]PositionX = -2885.141
Objectives[49]mission_Actors[3]Task_List[2]PositionY = -623.6877
Objectives[49]mission_Actors[3]Task_List[2]PositionZ = -123.4076
Objectives[49]mission_Actors[3]Task_List[2]Speed = 10
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[2]AvoidVehicles = False
Objectives[49]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[2]Reverse = False
Objectives[49]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[49]mission_Actors[3]Task_List[3]Type = Drive
Objectives[49]mission_Actors[3]Task_List[3]PositionX = -2789.294
Objectives[49]mission_Actors[3]Task_List[3]PositionY = -653.0389
Objectives[49]mission_Actors[3]Task_List[3]PositionZ = -87.84627
Objectives[49]mission_Actors[3]Task_List[3]Speed = 10
Objectives[49]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[3]AvoidVehicles = False
Objectives[49]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[3]Reverse = False
Objectives[49]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[49]mission_Actors[3]Task_List[4]Type = Drive
Objectives[49]mission_Actors[3]Task_List[4]PositionX = -2854.972
Objectives[49]mission_Actors[3]Task_List[4]PositionY = -546.4985
Objectives[49]mission_Actors[3]Task_List[4]PositionZ = -82.62752
Objectives[49]mission_Actors[3]Task_List[4]Speed = 10
Objectives[49]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[4]AvoidVehicles = False
Objectives[49]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[4]Reverse = False
Objectives[49]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[49]mission_Vehicles = 4
Objectives[49]mission_Vehicles[0]positionX = -2842.564
Objectives[49]mission_Vehicles[0]positionY = -592.5466
Objectives[49]mission_Vehicles[0]positionZ = -0.3463187
Objectives[49]mission_Vehicles[0]Heading = 33.84389
Objectives[49]mission_Vehicles[0]Name = Dinghy
Objectives[49]mission_Vehicles[0]Model = kosatka
Objectives[49]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[49]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[49]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[49]mission_Vehicles[0]HasPearlescent = False
Objectives[49]mission_Vehicles[0]Livery = 0
Objectives[49]mission_Vehicles[0]DirtLevel = 0
Objectives[49]mission_Vehicles[0]LockedForPlayer = False
Objectives[49]mission_Vehicles[0]Locked = False
Objectives[49]mission_Vehicles[0]Alarm = False
Objectives[49]mission_Vehicles[0]HotWired = False
Objectives[49]mission_Vehicles[0]Invincible = True
Objectives[49]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[0]Remove_After = 53
Objectives[49]mission_Vehicles[0]Survive_Number = 0
Objectives[49]mission_Vehicles[0]Failed_Text = 
Objectives[49]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[49]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 49
Objectives[49]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[49]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 52
Objectives[49]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[49]mission_Vehicles[1]positionX = -2666.17
Objectives[49]mission_Vehicles[1]positionY = -488.9417
Objectives[49]mission_Vehicles[1]positionZ = -1.357562
Objectives[49]mission_Vehicles[1]Heading = 151.2977
Objectives[49]mission_Vehicles[1]Name = Sommergibile
Objectives[49]mission_Vehicles[1]Model = submersible2
Objectives[49]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[49]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[49]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[49]mission_Vehicles[1]HasPearlescent = False
Objectives[49]mission_Vehicles[1]Livery = 0
Objectives[49]mission_Vehicles[1]DirtLevel = 0
Objectives[49]mission_Vehicles[1]LockedForPlayer = False
Objectives[49]mission_Vehicles[1]Locked = False
Objectives[49]mission_Vehicles[1]Alarm = False
Objectives[49]mission_Vehicles[1]HotWired = False
Objectives[49]mission_Vehicles[1]Invincible = False
Objectives[49]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[1]Remove_After = 0
Objectives[49]mission_Vehicles[1]Survive_Number = 0
Objectives[49]mission_Vehicles[1]Failed_Text = 
Objectives[49]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[49]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 49
Objectives[49]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[49]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[49]mission_Vehicles[2]positionX = -2682.724
Objectives[49]mission_Vehicles[2]positionY = -471.6198
Objectives[49]mission_Vehicles[2]positionZ = -1.357579
Objectives[49]mission_Vehicles[2]Heading = 150.4543
Objectives[49]mission_Vehicles[2]Name = Sommergibile
Objectives[49]mission_Vehicles[2]Model = submersible2
Objectives[49]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[49]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[49]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[49]mission_Vehicles[2]HasPearlescent = False
Objectives[49]mission_Vehicles[2]Livery = 0
Objectives[49]mission_Vehicles[2]DirtLevel = 0
Objectives[49]mission_Vehicles[2]LockedForPlayer = False
Objectives[49]mission_Vehicles[2]Locked = False
Objectives[49]mission_Vehicles[2]Alarm = False
Objectives[49]mission_Vehicles[2]HotWired = False
Objectives[49]mission_Vehicles[2]Invincible = False
Objectives[49]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[2]Remove_After = 0
Objectives[49]mission_Vehicles[2]Survive_Number = 0
Objectives[49]mission_Vehicles[2]Failed_Text = 
Objectives[49]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[49]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 49
Objectives[49]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[49]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[49]mission_Vehicles[3]positionX = -2689.233
Objectives[49]mission_Vehicles[3]positionY = -447.53
Objectives[49]mission_Vehicles[3]positionZ = -1.739461
Objectives[49]mission_Vehicles[3]Heading = 151.5061
Objectives[49]mission_Vehicles[3]Name = Sommergibile
Objectives[49]mission_Vehicles[3]Model = submersible
Objectives[49]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[49]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[49]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[49]mission_Vehicles[3]HasPearlescent = False
Objectives[49]mission_Vehicles[3]Livery = 0
Objectives[49]mission_Vehicles[3]DirtLevel = 0
Objectives[49]mission_Vehicles[3]LockedForPlayer = False
Objectives[49]mission_Vehicles[3]Locked = False
Objectives[49]mission_Vehicles[3]Alarm = False
Objectives[49]mission_Vehicles[3]HotWired = False
Objectives[49]mission_Vehicles[3]Invincible = False
Objectives[49]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[3]Remove_After = 0
Objectives[49]mission_Vehicles[3]Survive_Number = 0
Objectives[49]mission_Vehicles[3]Failed_Text = 
Objectives[49]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[49]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 49
Objectives[49]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[49]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = -1166.581
Objectives[49]ObjectiveMessages[0]positionY = 1423.184
Objectives[49]ObjectiveMessages[0]positionZ = 179.32
Objectives[49]ObjectiveMessages[0]Message = ~o~Okay, activated.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = 
Objectives[50]positionX = -2848.694
Objectives[50]positionY = -563.3952
Objectives[50]positionZ = -77.25
Objectives[50]GoTo_Actor_ChangToCompanion = False
Objectives[50]GoTo_Actor_Distance = 50
Objectives[50]GoTo_Actor_Remove_Blip = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 4
Objectives[50]ObjectiveMessages[0]positionX = -1173.957
Objectives[50]ObjectiveMessages[0]positionY = 1430.492
Objectives[50]ObjectiveMessages[0]positionZ = 175.7933
Objectives[50]ObjectiveMessages[0]Message = ~p~Well, it won't take long.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = -1180.256
Objectives[50]ObjectiveMessages[1]positionY = 1430.981
Objectives[50]ObjectiveMessages[1]positionZ = 174.4004
Objectives[50]ObjectiveMessages[1]Message = ~y~Captain, objects approaching.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 2
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = -1186.547
Objectives[50]ObjectiveMessages[2]positionY = 1432.537
Objectives[50]ObjectiveMessages[2]positionZ = 172.6619
Objectives[50]ObjectiveMessages[2]Message = ~d~Well... here are our friends, Trevor back on board.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 5
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = -1192.91
Objectives[50]ObjectiveMessages[3]positionY = 1433.918
Objectives[50]ObjectiveMessages[3]positionZ = 171.7023
Objectives[50]ObjectiveMessages[3]Message = ~o~Coming...
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = White
Objectives[50]ObjectiveMessages[3]PlayFromStart = False
Objectives[50]ObjectiveMessages[3]Delay = True
Objectives[50]ObjectiveMessages[3]DelayTime = 10
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[3]TypeSubtitle = True
Objectives[50]ObjectiveMessages[3]TypeTextMesage = False
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[51]Text = 
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = -2846.103
Objectives[51]positionY = -587.1233
Objectives[51]positionZ = 0.8030457
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 1
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -2838.054
Objectives[52]positionY = -595.6716
Objectives[52]positionZ = -68.85825
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 1
Objectives[52]Task_List[0]Type = EnterVehicle
Objectives[52]Task_List[0]PositionX = -2841.485
Objectives[52]Task_List[0]PositionY = -592.5411
Objectives[52]Task_List[0]PositionZ = 1.969489
Objectives[52]Task_List[0]Speed = 1
Objectives[52]Task_List[0]SeatIndex = -1
Objectives[52]Task_List[0]TaskIndex = 0
Objectives[52]Task_List[0]Warp = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = 
Objectives[53]Text2 = 
Objectives[53]Type = Kill_Actors
Objectives[53]positionX = -2826.437
Objectives[53]positionY = -550.9677
Objectives[53]positionZ = 0.8791656
Objectives[53]KillAll1 = False
Objectives[53]KillAll2 = False
Objectives[53]Kill_Actors_Add_Blips = True
Objectives[53]Kill_Actors_Add_Markers = False
Objectives[53]DropPickups = True
Objectives[53]Droped_Pickup_Model = prop_idol_case_02
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 5
Objectives[53]ObjectiveMessages[0]positionX = -1206.57
Objectives[53]ObjectiveMessages[0]positionY = 1430.814
Objectives[53]ObjectiveMessages[0]positionZ = 169.8491
Objectives[53]ObjectiveMessages[0]Message = ~p~Okay, ready
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -1209.985
Objectives[53]ObjectiveMessages[1]positionY = 1426.261
Objectives[53]ObjectiveMessages[1]positionZ = 169.1974
Objectives[53]ObjectiveMessages[1]Message = ~d~Well, let's get the batteries.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 3
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = -1217.02
Objectives[53]ObjectiveMessages[2]positionY = 1423.667
Objectives[53]ObjectiveMessages[2]positionZ = 167.7787
Objectives[53]ObjectiveMessages[2]Message = ~d~Trevor, shoots those subs.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 5
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = -1221.045
Objectives[53]ObjectiveMessages[3]positionY = 1420.63
Objectives[53]ObjectiveMessages[3]positionZ = 166.9549
Objectives[53]ObjectiveMessages[3]Message = ~d~And then, let's recover the batteries.
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = White
Objectives[53]ObjectiveMessages[3]PlayFromStart = False
Objectives[53]ObjectiveMessages[3]Delay = True
Objectives[53]ObjectiveMessages[3]DelayTime = 8
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = True
Objectives[53]ObjectiveMessages[3]TypeTextMesage = False
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[4]positionX = -1228.788
Objectives[53]ObjectiveMessages[4]positionY = 1417.895
Objectives[53]ObjectiveMessages[4]positionZ = 166.5494
Objectives[53]ObjectiveMessages[4]Message = ~o~Okay.
Objectives[53]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[4]Sender = 
Objectives[53]ObjectiveMessages[4]Subject = 
Objectives[53]ObjectiveMessages[4]MessageColor = White
Objectives[53]ObjectiveMessages[4]PlayFromStart = False
Objectives[53]ObjectiveMessages[4]Delay = True
Objectives[53]ObjectiveMessages[4]DelayTime = 15
Objectives[53]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[4]TypeSubtitle = True
Objectives[53]ObjectiveMessages[4]TypeTextMesage = False
Objectives[53]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = -2845.367
Objectives[54]positionY = -597.634
Objectives[54]positionZ = 0.8632294
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 1
Objectives[54]mission_ActorsCount = 1
Objectives[54]mission_Actors[0]SpawnInVehicle = True
Objectives[54]mission_Actors[0]SeatIndex = -1
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 55
Objectives[54]mission_Actors[0]positionX = -2869.849
Objectives[54]mission_Actors[0]positionY = -598.0589
Objectives[54]mission_Actors[0]positionZ = -0.04019455
Objectives[54]mission_Actors[0]Heading = 209.4369
Objectives[54]mission_Actors[0]String_Name = ig_wade
Objectives[54]mission_Actors[0]Relationship_Group = Friend
Objectives[54]mission_Actors[0]AddBlip = False
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = False
Objectives[54]mission_Actors[0]SetHealth = 100
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Offensive
Objectives[54]mission_Actors[0]weapon = 0
Objectives[54]mission_Actors[0]Variation = Default
Objectives[54]mission_Actors[0]Task = 99
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]Task_List_Count = 3
Objectives[54]mission_Actors[0]Task_Repeat = True
Objectives[54]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[54]mission_Actors[0]Task_List[0]PositionX = -2868.31
Objectives[54]mission_Actors[0]Task_List[0]PositionY = -597.0627
Objectives[54]mission_Actors[0]Task_List[0]PositionZ = 1.828728
Objectives[54]mission_Actors[0]Task_List[0]Speed = 1
Objectives[54]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[54]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[54]mission_Actors[0]Task_List[1]Type = Drive
Objectives[54]mission_Actors[0]Task_List[1]PositionX = -2868.31
Objectives[54]mission_Actors[0]Task_List[1]PositionY = -597.0627
Objectives[54]mission_Actors[0]Task_List[1]PositionZ = -50
Objectives[54]mission_Actors[0]Task_List[1]Speed = 15
Objectives[54]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[54]mission_Actors[0]Task_List[1]Reverse = False
Objectives[54]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[54]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[54]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[54]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[54]mission_Actors[0]Task_List[2]Type = Drive
Objectives[54]mission_Actors[0]Task_List[2]PositionX = -2868.31
Objectives[54]mission_Actors[0]Task_List[2]PositionY = -597.0627
Objectives[54]mission_Actors[0]Task_List[2]PositionZ = -75
Objectives[54]mission_Actors[0]Task_List[2]Speed = 15
Objectives[54]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[54]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[54]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[54]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[54]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[54]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[54]mission_Actors[0]Task_List[2]Reverse = False
Objectives[54]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[54]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[54]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[54]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[54]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[54]mission_Actors[0]NeededForObjectiveGoToActor[0] = 55
Objectives[54]mission_Vehicles = 1
Objectives[54]mission_Vehicles[0]positionX = -2869.849
Objectives[54]mission_Vehicles[0]positionY = -598.0589
Objectives[54]mission_Vehicles[0]positionZ = -0.04019455
Objectives[54]mission_Vehicles[0]Heading = 209.4369
Objectives[54]mission_Vehicles[0]Name = Dinghy
Objectives[54]mission_Vehicles[0]Model = kosatka
Objectives[54]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[54]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[54]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[54]mission_Vehicles[0]HasPearlescent = False
Objectives[54]mission_Vehicles[0]Livery = 0
Objectives[54]mission_Vehicles[0]DirtLevel = 0
Objectives[54]mission_Vehicles[0]LockedForPlayer = False
Objectives[54]mission_Vehicles[0]Locked = False
Objectives[54]mission_Vehicles[0]Alarm = False
Objectives[54]mission_Vehicles[0]HotWired = False
Objectives[54]mission_Vehicles[0]Invincible = True
Objectives[54]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[54]mission_Vehicles[0]Remove_After = 62
Objectives[54]mission_Vehicles[0]Survive_Number = 0
Objectives[54]mission_Vehicles[0]Failed_Text = 
Objectives[54]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[54]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 54
Objectives[54]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 57
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 59
Objectives[54]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[54]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[54]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 60
Objectives[54]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 61
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = GoTo_Actor
Objectives[55]Text = 
Objectives[55]positionX = -2871.553
Objectives[55]positionY = -617.1969
Objectives[55]positionZ = 1.711786
Objectives[55]GoTo_Actor_ChangToCompanion = False
Objectives[55]GoTo_Actor_Distance = 30
Objectives[55]GoTo_Actor_Remove_Blip = True
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 2
Objectives[55]ObjectiveMessages[0]positionX = -1238.316
Objectives[55]ObjectiveMessages[0]positionY = 1418.112
Objectives[55]ObjectiveMessages[0]positionZ = 166.7202
Objectives[55]ObjectiveMessages[0]Message = ~o~Batteries recovered.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = -1243.857
Objectives[55]ObjectiveMessages[1]positionY = 1417.6
Objectives[55]ObjectiveMessages[1]positionZ = 166.6353
Objectives[55]ObjectiveMessages[1]Message = ~d~Well, come back on board and let's get out of here.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 2
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = True
Objectives[55]ObjectiveMessages[1]TypeTextMesage = False
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[56]Text = 
Objectives[56]Type = Timeout_Objective
Objectives[56]positionX = -2959.182
Objectives[56]positionY = -461.7233
Objectives[56]positionZ = 0.9230133
Objectives[56]Timeout_Min = 0
Objectives[56]Timeout_Sec = 2
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = -2857.935
Objectives[57]positionY = -607.3709
Objectives[57]positionZ = -83.44339
Objectives[57]SetPlayerActor_Use_Player = True
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[57]SetPlayerActor_Use_Actor = False
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = EnterVehicle
Objectives[57]Task_List[0]PositionX = -2865.041
Objectives[57]Task_List[0]PositionY = -599.3611
Objectives[57]Task_List[0]PositionZ = 0.6102585
Objectives[57]Task_List[0]Speed = 1
Objectives[57]Task_List[0]SeatIndex = -1
Objectives[57]Task_List[0]TaskIndex = 0
Objectives[57]Task_List[0]Warp = True
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = 
Objectives[58]Type = Leave_Area
Objectives[58]positionX = -2894.757
Objectives[58]positionY = -534.8667
Objectives[58]positionZ = -104.6035
Objectives[58]Leave_Area_Distance = 400
Objectives[58]Leave_Area_Use_Objective_Position = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 8
Objectives[58]ObjectiveMessages[0]positionX = -1257.191
Objectives[58]ObjectiveMessages[0]positionY = 1419.836
Objectives[58]ObjectiveMessages[0]positionZ = 166.7603
Objectives[58]ObjectiveMessages[0]Message = ~o~I'm here.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = White
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = True
Objectives[58]ObjectiveMessages[0]TypeTextMesage = False
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = -1262.033
Objectives[58]ObjectiveMessages[1]positionY = 1422.255
Objectives[58]ObjectiveMessages[1]positionZ = 167.152
Objectives[58]ObjectiveMessages[1]Message = ~d~Well, at the helm and let's go.
Objectives[58]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = White
Objectives[58]ObjectiveMessages[1]PlayFromStart = False
Objectives[58]ObjectiveMessages[1]Delay = True
Objectives[58]ObjectiveMessages[1]DelayTime = 2
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = True
Objectives[58]ObjectiveMessages[1]TypeTextMesage = False
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[2]positionX = -1268.307
Objectives[58]ObjectiveMessages[2]positionY = 1425.382
Objectives[58]ObjectiveMessages[2]positionZ = 167.1115
Objectives[58]ObjectiveMessages[2]Message = Oh shit...
Objectives[58]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[2]Sender = 
Objectives[58]ObjectiveMessages[2]Subject = 
Objectives[58]ObjectiveMessages[2]MessageColor = White
Objectives[58]ObjectiveMessages[2]PlayFromStart = False
Objectives[58]ObjectiveMessages[2]Delay = True
Objectives[58]ObjectiveMessages[2]DelayTime = 5
Objectives[58]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[2]TypeSubtitle = True
Objectives[58]ObjectiveMessages[2]TypeTextMesage = False
Objectives[58]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[3]positionX = -1271.591
Objectives[58]ObjectiveMessages[3]positionY = 1428.407
Objectives[58]ObjectiveMessages[3]positionZ = 166.8942
Objectives[58]ObjectiveMessages[3]Message = ~g~What the... it's shit? It's on my face... again...
Objectives[58]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[3]Sender = 
Objectives[58]ObjectiveMessages[3]Subject = 
Objectives[58]ObjectiveMessages[3]MessageColor = White
Objectives[58]ObjectiveMessages[3]PlayFromStart = False
Objectives[58]ObjectiveMessages[3]Delay = True
Objectives[58]ObjectiveMessages[3]DelayTime = 6
Objectives[58]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[3]TypeSubtitle = True
Objectives[58]ObjectiveMessages[3]TypeTextMesage = False
Objectives[58]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[4]positionX = -1283.206
Objectives[58]ObjectiveMessages[4]positionY = 1430.872
Objectives[58]ObjectiveMessages[4]positionZ = 166.2837
Objectives[58]ObjectiveMessages[4]Message = Sorry man, I just tried...
Objectives[58]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[4]Sender = 
Objectives[58]ObjectiveMessages[4]Subject = 
Objectives[58]ObjectiveMessages[4]MessageColor = White
Objectives[58]ObjectiveMessages[4]PlayFromStart = False
Objectives[58]ObjectiveMessages[4]Delay = True
Objectives[58]ObjectiveMessages[4]DelayTime = 10
Objectives[58]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[4]TypeSubtitle = True
Objectives[58]ObjectiveMessages[4]TypeTextMesage = False
Objectives[58]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[5]positionX = -1287.284
Objectives[58]ObjectiveMessages[5]positionY = 1433.284
Objectives[58]ObjectiveMessages[5]positionZ = 165.1856
Objectives[58]ObjectiveMessages[5]Message = ~p~What the fuck are you doing down there?
Objectives[58]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[5]Sender = 
Objectives[58]ObjectiveMessages[5]Subject = 
Objectives[58]ObjectiveMessages[5]MessageColor = White
Objectives[58]ObjectiveMessages[5]PlayFromStart = False
Objectives[58]ObjectiveMessages[5]Delay = True
Objectives[58]ObjectiveMessages[5]DelayTime = 12
Objectives[58]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[5]TypeSubtitle = True
Objectives[58]ObjectiveMessages[5]TypeTextMesage = False
Objectives[58]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[6]positionX = -1292.915
Objectives[58]ObjectiveMessages[6]positionY = 1435.541
Objectives[58]ObjectiveMessages[6]positionZ = 163.6322
Objectives[58]ObjectiveMessages[6]Message = I just unscrewed...
Objectives[58]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[6]Sender = 
Objectives[58]ObjectiveMessages[6]Subject = 
Objectives[58]ObjectiveMessages[6]MessageColor = White
Objectives[58]ObjectiveMessages[6]PlayFromStart = False
Objectives[58]ObjectiveMessages[6]Delay = True
Objectives[58]ObjectiveMessages[6]DelayTime = 16
Objectives[58]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[6]TypeSubtitle = True
Objectives[58]ObjectiveMessages[6]TypeTextMesage = False
Objectives[58]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[7]positionX = -1299.528
Objectives[58]ObjectiveMessages[7]positionY = 1438.791
Objectives[58]ObjectiveMessages[7]positionZ = 162.3708
Objectives[58]ObjectiveMessages[7]Message = ~p~Don't screw up or I'll shoot you both from the torpedo tubes.
Objectives[58]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[7]Sender = 
Objectives[58]ObjectiveMessages[7]Subject = 
Objectives[58]ObjectiveMessages[7]MessageColor = White
Objectives[58]ObjectiveMessages[7]PlayFromStart = False
Objectives[58]ObjectiveMessages[7]Delay = True
Objectives[58]ObjectiveMessages[7]DelayTime = 18
Objectives[58]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[7]TypeSubtitle = True
Objectives[58]ObjectiveMessages[7]TypeTextMesage = False
Objectives[58]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = -2897.621
Objectives[59]positionY = -572.3942
Objectives[59]positionZ = -119.5998
Objectives[59]SetPlayerActor_Use_Player = True
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = False
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = -2873.272
Objectives[59]Task_List[0]PositionY = -595.4182
Objectives[59]Task_List[0]PositionZ = 0.6448364
Objectives[59]Task_List[0]Speed = 1
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = True
Objectives[59]Task_List[1]Type = Drive
Objectives[59]Task_List[1]PositionX = -2497.078
Objectives[59]Task_List[1]PositionY = -1382.939
Objectives[59]Task_List[1]PositionZ = 177.679
Objectives[59]Task_List[1]Speed = 15
Objectives[59]Task_List[1]StopBeforeVehicles = False
Objectives[59]Task_List[1]StopBeforeActors = False
Objectives[59]Task_List[1]AvoidVehicles = True
Objectives[59]Task_List[1]AvoidEmptyVehicles = True
Objectives[59]Task_List[1]AvoidActors = True
Objectives[59]Task_List[1]AvoidObjects = True
Objectives[59]Task_List[1]StopAtLights = False
Objectives[59]Task_List[1]UseBlinkers = True
Objectives[59]Task_List[1]AllowGoingWrongWay = True
Objectives[59]Task_List[1]Reverse = False
Objectives[59]Task_List[1]TakeShortestPath = True
Objectives[59]Task_List[1]IgnoreRoads = True
Objectives[59]Task_List[1]IgnoreAllPathing = True
Objectives[59]Task_List[1]AvoidHighWays = True
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = -2893.584
Objectives[60]positionY = -546.035
Objectives[60]positionZ = -110.7959
Objectives[60]Cutscenes_Time = 0
Objectives[60]Cutscenes_Trans_Time = 1
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = True
Objectives[60]Cutscenes_Follow_Distancee = 100
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 10
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = -2909.197
Objectives[61]positionY = -545.1524
Objectives[61]positionZ = -124.5991
Objectives[61]Cutscenes_Time = 0
Objectives[61]Cutscenes_Trans_Time = 16
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = True
Objectives[61]Cutscenes_Follow_Distancee = 125
Objectives[61]Cutscenes_Follow_Hieght = 1
Objectives[61]Cutscenes_Follow_Angle = 175
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = -3016.21
Objectives[62]positionY = -517.8628
Objectives[62]positionZ = -154.9624
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 0
Objectives[62]Cutscenes_FOV = 30
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = True
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 10
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Teleport_Objective
Objectives[63]Text = 
Objectives[63]positionX = -2225.751
Objectives[63]positionY = -3617.989
Objectives[63]positionZ = -50
Objectives[63]ObjectiveRotation = 215.0137
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 1
Objectives[63]mission_Vehicles[0]positionX = -2152.894
Objectives[63]mission_Vehicles[0]positionY = -3510.62
Objectives[63]mission_Vehicles[0]positionZ = -50
Objectives[63]mission_Vehicles[0]Heading = 40.35617
Objectives[63]mission_Vehicles[0]Name = Dinghy
Objectives[63]mission_Vehicles[0]Model = kosatka
Objectives[63]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[63]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[0]HasPearlescent = False
Objectives[63]mission_Vehicles[0]Livery = 0
Objectives[63]mission_Vehicles[0]DirtLevel = 0
Objectives[63]mission_Vehicles[0]LockedForPlayer = False
Objectives[63]mission_Vehicles[0]Locked = False
Objectives[63]mission_Vehicles[0]Alarm = False
Objectives[63]mission_Vehicles[0]HotWired = False
Objectives[63]mission_Vehicles[0]Invincible = True
Objectives[63]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[0]Remove_After = 70
Objectives[63]mission_Vehicles[0]Survive_Number = 0
Objectives[63]mission_Vehicles[0]Failed_Text = 
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 64
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[63]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 65
Objectives[63]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 66
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -2398.159
Objectives[64]positionY = -3233.837
Objectives[64]positionZ = -185.8765
Objectives[64]SetPlayerActor_Use_Player = True
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = False
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 2
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = -2389.085
Objectives[64]Task_List[0]PositionY = -3228.562
Objectives[64]Task_List[0]PositionZ = 2.146907
Objectives[64]Task_List[0]Speed = 1
Objectives[64]Task_List[0]SeatIndex = -1
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = True
Objectives[64]Task_List[1]Type = Drive
Objectives[64]Task_List[1]PositionX = -2195.195
Objectives[64]Task_List[1]PositionY = -3676.782
Objectives[64]Task_List[1]PositionZ = -500
Objectives[64]Task_List[1]Speed = 100
Objectives[64]Task_List[1]StopBeforeVehicles = False
Objectives[64]Task_List[1]StopBeforeActors = False
Objectives[64]Task_List[1]AvoidVehicles = True
Objectives[64]Task_List[1]AvoidEmptyVehicles = True
Objectives[64]Task_List[1]AvoidActors = True
Objectives[64]Task_List[1]AvoidObjects = True
Objectives[64]Task_List[1]StopAtLights = False
Objectives[64]Task_List[1]UseBlinkers = True
Objectives[64]Task_List[1]AllowGoingWrongWay = True
Objectives[64]Task_List[1]Reverse = False
Objectives[64]Task_List[1]TakeShortestPath = True
Objectives[64]Task_List[1]IgnoreRoads = True
Objectives[64]Task_List[1]IgnoreAllPathing = True
Objectives[64]Task_List[1]AvoidHighWays = True
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Cutscenes_Objective
Objectives[65]Text = 
Objectives[65]positionX = -2380.049
Objectives[65]positionY = -3202.255
Objectives[65]positionZ = -153.9216
Objectives[65]Cutscenes_Time = 0
Objectives[65]Cutscenes_Trans_Time = 0
Objectives[65]Cutscenes_FOV = 60
Objectives[65]Cutscenes_Shake = Hand
Objectives[65]Cutscenes_Amplitude = 0
Objectives[65]Cutscenes_FadeOut = False
Objectives[65]Cutscenes_FadeIn = False
Objectives[65]Cutscenes_End = False
Objectives[65]Cutscenes_Point_At_Position = False
Objectives[65]Cutscenes_Point_At_Player = False
Objectives[65]Cutscenes_Point_At_Actor = False
Objectives[65]Cutscenes_Point_At_Vehicle = False
Objectives[65]Cutscenes_Follow_Player = False
Objectives[65]Cutscenes_Follow_Actor = False
Objectives[65]Cutscenes_Follow_Vehicle = True
Objectives[65]Cutscenes_Follow_Distancee = 42.5
Objectives[65]Cutscenes_Follow_Hieght = 1
Objectives[65]Cutscenes_Follow_Angle = 90
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = -2411.68
Objectives[66]positionY = -3203.098
Objectives[66]positionZ = -173.6353
Objectives[66]Cutscenes_Time = 20
Objectives[66]Cutscenes_Trans_Time = 30
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = True
Objectives[66]Cutscenes_Follow_Distancee = 0.1
Objectives[66]Cutscenes_Follow_Hieght = 50
Objectives[66]Cutscenes_Follow_Angle = 0
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 7
Objectives[66]ObjectiveMessages[0]positionX = -1318.478
Objectives[66]ObjectiveMessages[0]positionY = 1450.47
Objectives[66]ObjectiveMessages[0]positionZ = 158.45
Objectives[66]ObjectiveMessages[0]Message = ~d~HOLY SHIT, WHAT THE FUCK IS GOING ON?
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = -1320.86
Objectives[66]ObjectiveMessages[1]positionY = 1455.248
Objectives[66]ObjectiveMessages[1]positionZ = 157.6476
Objectives[66]ObjectiveMessages[1]Message = ~p~WE'RE DEPRESSURIZING, WE'RE GOING DOWN! PLUMBER WHAT THE FUCK DID YOU DO?
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 3
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = -1326.364
Objectives[66]ObjectiveMessages[2]positionY = 1461.867
Objectives[66]ObjectiveMessages[2]positionZ = 155.0016
Objectives[66]ObjectiveMessages[2]Message = Emh... I just took this cap off...
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 9
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = True
Objectives[66]ObjectiveMessages[2]TypeTextMesage = False
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[3]positionX = -1330.236
Objectives[66]ObjectiveMessages[3]positionY = 1467.95
Objectives[66]ObjectiveMessages[3]positionZ = 152.6144
Objectives[66]ObjectiveMessages[3]Message = ~d~SVET, REBALANCE THE AIRLOCKS!
Objectives[66]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[3]Sender = 
Objectives[66]ObjectiveMessages[3]Subject = 
Objectives[66]ObjectiveMessages[3]MessageColor = White
Objectives[66]ObjectiveMessages[3]PlayFromStart = False
Objectives[66]ObjectiveMessages[3]Delay = True
Objectives[66]ObjectiveMessages[3]DelayTime = 12
Objectives[66]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[3]TypeSubtitle = True
Objectives[66]ObjectiveMessages[3]TypeTextMesage = False
Objectives[66]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[4]positionX = -1332.575
Objectives[66]ObjectiveMessages[4]positionY = 1472.412
Objectives[66]ObjectiveMessages[4]positionZ = 150.7516
Objectives[66]ObjectiveMessages[4]Message = ~p~WHAT THE FUCK DO YOU THINK I'M DOING?
Objectives[66]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[4]Sender = 
Objectives[66]ObjectiveMessages[4]Subject = 
Objectives[66]ObjectiveMessages[4]MessageColor = White
Objectives[66]ObjectiveMessages[4]PlayFromStart = False
Objectives[66]ObjectiveMessages[4]Delay = True
Objectives[66]ObjectiveMessages[4]DelayTime = 15
Objectives[66]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[4]TypeSubtitle = True
Objectives[66]ObjectiveMessages[4]TypeTextMesage = False
Objectives[66]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[5]positionX = -1341.849
Objectives[66]ObjectiveMessages[5]positionY = 1487.805
Objectives[66]ObjectiveMessages[5]positionZ = 143.929
Objectives[66]ObjectiveMessages[5]Message = ~d~TREVOR REGAIN CONTROL, TAKE US UP BEFORE THE SUBMARINE IMPLODES.
Objectives[66]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[5]Sender = 
Objectives[66]ObjectiveMessages[5]Subject = 
Objectives[66]ObjectiveMessages[5]MessageColor = White
Objectives[66]ObjectiveMessages[5]PlayFromStart = False
Objectives[66]ObjectiveMessages[5]Delay = True
Objectives[66]ObjectiveMessages[5]DelayTime = 19
Objectives[66]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[5]TypeSubtitle = True
Objectives[66]ObjectiveMessages[5]TypeTextMesage = False
Objectives[66]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[6]positionX = -1345.624
Objectives[66]ObjectiveMessages[6]positionY = 1493.9
Objectives[66]ObjectiveMessages[6]positionZ = 142.2435
Objectives[66]ObjectiveMessages[6]Message = ~o~I'LL TRY!
Objectives[66]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[6]Sender = 
Objectives[66]ObjectiveMessages[6]Subject = 
Objectives[66]ObjectiveMessages[6]MessageColor = White
Objectives[66]ObjectiveMessages[6]PlayFromStart = False
Objectives[66]ObjectiveMessages[6]Delay = True
Objectives[66]ObjectiveMessages[6]DelayTime = 26
Objectives[66]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[6]TypeSubtitle = True
Objectives[66]ObjectiveMessages[6]TypeTextMesage = False
Objectives[66]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = -2387.361
Objectives[67]positionY = -3182.771
Objectives[67]positionZ = -154.0745
Objectives[67]Cutscenes_Time = 0
Objectives[67]Cutscenes_Trans_Time = 0
Objectives[67]Cutscenes_FOV = 30
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = True
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 10
Objectives[67]Cutscenes_Follow_Hieght = 1
Objectives[67]Cutscenes_Follow_Angle = 0
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -2137.32
Objectives[68]positionY = -3476.569
Objectives[68]positionZ = 1.589512
Objectives[68]SetPlayerActor_Use_Player = True
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = False
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 1
Objectives[68]Task_List[0]Type = Pause
Objectives[68]Task_List[0]positionX = -2137.32
Objectives[68]Task_List[0]positionY = -3476.569
Objectives[68]Task_List[0]positionZ = 0.6978269
Objectives[68]Task_List[0]time = 10
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Text2 = 
Objectives[69]Text3 = 
Objectives[69]Failed_Text = 
Objectives[69]Type = Checkpoint
Objectives[69]Checkpoint_Type = 45
Objectives[69]Reserved = 1
Objectives[69]ColorR = 255
Objectives[69]ColorG = 255
Objectives[69]ColorB = 0
Objectives[69]ColorA = 255
Objectives[69]IconColorR = 255
Objectives[69]IconColorG = 255
Objectives[69]IconColorB = 0
Objectives[69]IconColorA = 255
Objectives[69]positionX = -1655.897
Objectives[69]positionY = -3711.781
Objectives[69]positionZ = -0.03530436
Objectives[69]Heading = -145
Objectives[69]Diameter = 100
Objectives[69]minimum_hight = 1
Objectives[69]maximum_hight = 10
Objectives[69]TriggerDistance = 100
Objectives[69]PlaySound = False
Objectives[69]LoseWanted = False
Objectives[69]Stop_Vehicle = False
Objectives[69]DeliverVehicleOnly = False
Objectives[69]DeliverTrailor = False
Objectives[69]DeliverTowTruck = False
Objectives[69]DeliverVehicleCargobob = False
Objectives[69]DeliverPropCargobob = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 5
Objectives[69]ObjectiveMessages[0]positionX = -1354.066
Objectives[69]ObjectiveMessages[0]positionY = 1504.148
Objectives[69]ObjectiveMessages[0]positionZ = 138.6458
Objectives[69]ObjectiveMessages[0]Message = ~p~Okay, situation under control.
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = True
Objectives[69]ObjectiveMessages[0]TypeTextMesage = False
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = -1357.204
Objectives[69]ObjectiveMessages[1]positionY = 1507.376
Objectives[69]ObjectiveMessages[1]positionZ = 137.3919
Objectives[69]ObjectiveMessages[1]Message = ~d~Well, Trevor take us to the next target.
Objectives[69]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = White
Objectives[69]ObjectiveMessages[1]PlayFromStart = False
Objectives[69]ObjectiveMessages[1]Delay = True
Objectives[69]ObjectiveMessages[1]DelayTime = 3
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = True
Objectives[69]ObjectiveMessages[1]TypeTextMesage = False
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = -1362.195
Objectives[69]ObjectiveMessages[2]positionY = 1512.04
Objectives[69]ObjectiveMessages[2]positionZ = 135.2997
Objectives[69]ObjectiveMessages[2]Message = ~o~Okay.
Objectives[69]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = White
Objectives[69]ObjectiveMessages[2]PlayFromStart = False
Objectives[69]ObjectiveMessages[2]Delay = True
Objectives[69]ObjectiveMessages[2]DelayTime = 7
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = True
Objectives[69]ObjectiveMessages[2]TypeTextMesage = False
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = -1366.03
Objectives[69]ObjectiveMessages[3]positionY = 1515.225
Objectives[69]ObjectiveMessages[3]positionZ = 133.6579
Objectives[69]ObjectiveMessages[3]Message = ~p~Wade lock that idiot plumber in the cell and don't let him touch anything.
Objectives[69]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = White
Objectives[69]ObjectiveMessages[3]PlayFromStart = False
Objectives[69]ObjectiveMessages[3]Delay = True
Objectives[69]ObjectiveMessages[3]DelayTime = 8
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = True
Objectives[69]ObjectiveMessages[3]TypeTextMesage = False
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[4]positionX = -1371.842
Objectives[69]ObjectiveMessages[4]positionY = 1520.788
Objectives[69]ObjectiveMessages[4]positionZ = 131.1199
Objectives[69]ObjectiveMessages[4]Message = ~g~Okay.
Objectives[69]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[4]Sender = 
Objectives[69]ObjectiveMessages[4]Subject = 
Objectives[69]ObjectiveMessages[4]MessageColor = White
Objectives[69]ObjectiveMessages[4]PlayFromStart = False
Objectives[69]ObjectiveMessages[4]Delay = True
Objectives[69]ObjectiveMessages[4]DelayTime = 15
Objectives[69]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[4]TypeSubtitle = True
Objectives[69]ObjectiveMessages[4]TypeTextMesage = False
Objectives[69]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[70]Type = Teleport_Objective
Objectives[70]Text = 
Objectives[70]positionX = -1661.865
Objectives[70]positionY = -3713.241
Objectives[70]positionZ = 10
Objectives[70]ObjectiveRotation = 315.1716
Objectives[70]mission_ActorsCount = 3
Objectives[70]mission_Actors[0]SpawnInVehicle = True
Objectives[70]mission_Actors[0]SeatIndex = 2
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 74
Objectives[70]mission_Actors[0]positionX = -1661.26
Objectives[70]mission_Actors[0]positionY = -3704.339
Objectives[70]mission_Actors[0]positionZ = 0.1185658
Objectives[70]mission_Actors[0]Heading = 235.3793
Objectives[70]mission_Actors[0]String_Name = ig_nervousron
Objectives[70]mission_Actors[0]Relationship_Group = Companion
Objectives[70]mission_Actors[0]AddBlip = True
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = True
Objectives[70]mission_Actors[0]SetHealth = 100
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = Revolver
Objectives[70]mission_Actors[0]Variation = Custom
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[70]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[70]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[1]SpawnInVehicle = True
Objectives[70]mission_Actors[1]SeatIndex = 1
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 74
Objectives[70]mission_Actors[1]positionX = -1661.26
Objectives[70]mission_Actors[1]positionY = -3704.339
Objectives[70]mission_Actors[1]positionZ = 0.1185658
Objectives[70]mission_Actors[1]Heading = 235.3793
Objectives[70]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[70]mission_Actors[1]Relationship_Group = Companion
Objectives[70]mission_Actors[1]AddBlip = True
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = True
Objectives[70]mission_Actors[1]SetHealth = 100
Objectives[70]mission_Actors[1]DieFromHeadShot = True
Objectives[70]mission_Actors[1]CanExitVehicle = True
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 30
Objectives[70]mission_Actors[1]Hearing_Range = 30
Objectives[70]mission_Actors[1]CombatMovement = Offensive
Objectives[70]mission_Actors[1]weapon = SNSPistol
Objectives[70]mission_Actors[1]Variation = Custom
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 17
Objectives[70]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 8
Objectives[70]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[70]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[70]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 90
Objectives[70]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 23
Objectives[70]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 77
Objectives[70]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[70]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[70]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[70]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 23
Objectives[70]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[2]SpawnInVehicle = True
Objectives[70]mission_Actors[2]SeatIndex = 0
Objectives[70]mission_Actors[2]Survive_Number = 0
Objectives[70]mission_Actors[2]Failed_Text = 
Objectives[70]mission_Actors[2]Remove_After = 74
Objectives[70]mission_Actors[2]positionX = -1661.26
Objectives[70]mission_Actors[2]positionY = -3704.339
Objectives[70]mission_Actors[2]positionZ = 0.1185658
Objectives[70]mission_Actors[2]Heading = 235.3793
Objectives[70]mission_Actors[2]String_Name = ig_helmsmanpavel
Objectives[70]mission_Actors[2]Relationship_Group = Companion
Objectives[70]mission_Actors[2]AddBlip = True
Objectives[70]mission_Actors[2]ShowCone = False
Objectives[70]mission_Actors[2]Invincible = True
Objectives[70]mission_Actors[2]SetHealth = 100
Objectives[70]mission_Actors[2]DieFromHeadShot = True
Objectives[70]mission_Actors[2]CanExitVehicle = True
Objectives[70]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[2]AlwaysFight = True
Objectives[70]mission_Actors[2]Seeing_Range = 30
Objectives[70]mission_Actors[2]Hearing_Range = 30
Objectives[70]mission_Actors[2]CombatMovement = Offensive
Objectives[70]mission_Actors[2]weapon = MicroSMG
Objectives[70]mission_Actors[2]Variation = Default
Objectives[70]mission_Actors[2]Task = 0
Objectives[70]mission_Actors[2]Task_Guard_Range = 5
Objectives[70]mission_Actors[2]Task_Stay_In_Range = True
Objectives[70]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[2]Task_Scenario = NONE
Objectives[70]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[70]mission_Actors[2]NeededForObjectiveHint[0] = 71
Objectives[70]mission_Vehicles = 2
Objectives[70]mission_Vehicles[0]positionX = -1661.981
Objectives[70]mission_Vehicles[0]positionY = -3713.287
Objectives[70]mission_Vehicles[0]positionZ = -1.131581
Objectives[70]mission_Vehicles[0]Heading = 235.1833
Objectives[70]mission_Vehicles[0]Name = Dinghy
Objectives[70]mission_Vehicles[0]Model = kosatka
Objectives[70]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[70]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[70]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[0]HasPearlescent = False
Objectives[70]mission_Vehicles[0]Livery = 0
Objectives[70]mission_Vehicles[0]DirtLevel = 0
Objectives[70]mission_Vehicles[0]LockedForPlayer = False
Objectives[70]mission_Vehicles[0]Locked = False
Objectives[70]mission_Vehicles[0]Alarm = False
Objectives[70]mission_Vehicles[0]HotWired = False
Objectives[70]mission_Vehicles[0]Invincible = False
Objectives[70]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[0]Remove_After = 87
Objectives[70]mission_Vehicles[0]Survive_Number = 0
Objectives[70]mission_Vehicles[0]Failed_Text = 
Objectives[70]mission_Vehicles[1]positionX = -1661.26
Objectives[70]mission_Vehicles[1]positionY = -3704.339
Objectives[70]mission_Vehicles[1]positionZ = 0.1185658
Objectives[70]mission_Vehicles[1]Heading = 235.3793
Objectives[70]mission_Vehicles[1]Name = Dinghy
Objectives[70]mission_Vehicles[1]Model = dinghy
Objectives[70]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[70]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[70]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[1]HasPearlescent = False
Objectives[70]mission_Vehicles[1]Livery = 0
Objectives[70]mission_Vehicles[1]DirtLevel = 0
Objectives[70]mission_Vehicles[1]LockedForPlayer = False
Objectives[70]mission_Vehicles[1]Locked = False
Objectives[70]mission_Vehicles[1]Alarm = False
Objectives[70]mission_Vehicles[1]HotWired = False
Objectives[70]mission_Vehicles[1]Invincible = True
Objectives[70]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[1]Remove_After = 87
Objectives[70]mission_Vehicles[1]Survive_Number = 0
Objectives[70]mission_Vehicles[1]Failed_Text = 
Objectives[70]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[70]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 72
Objectives[70]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[70]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[70]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 83
Objectives[70]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[70]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 82
Objectives[70]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Hint_Objective
Objectives[71]Text = 
Objectives[71]positionX = -1662.199
Objectives[71]positionY = -3703.301
Objectives[71]positionZ = -73.8996
Objectives[71]Hint_Time = 6
Objectives[71]Hint_FOV = 40
Objectives[71]Hint_Use_Position = False
Objectives[71]Hint_Use_Player = False
Objectives[71]Hint_Use_Actor = True
Objectives[71]Hint_Use_Vehicle = False
Objectives[71]mission_ActorsCount = 9
Objectives[71]mission_Actors[0]Survive_Number = 0
Objectives[71]mission_Actors[0]Failed_Text = 
Objectives[71]mission_Actors[0]Remove_After = 0
Objectives[71]mission_Actors[0]positionX = -1249.851
Objectives[71]mission_Actors[0]positionY = -3334.283
Objectives[71]mission_Actors[0]positionZ = 13.94505
Objectives[71]mission_Actors[0]Heading = 142.4462
Objectives[71]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[0]Relationship_Group = Enemy1
Objectives[71]mission_Actors[0]AddBlip = False
Objectives[71]mission_Actors[0]ShowCone = False
Objectives[71]mission_Actors[0]Invincible = False
Objectives[71]mission_Actors[0]SetHealth = 100
Objectives[71]mission_Actors[0]DieFromHeadShot = True
Objectives[71]mission_Actors[0]CanExitVehicle = True
Objectives[71]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[0]AlwaysFight = True
Objectives[71]mission_Actors[0]Seeing_Range = 30
Objectives[71]mission_Actors[0]Hearing_Range = 30
Objectives[71]mission_Actors[0]CombatMovement = Offensive
Objectives[71]mission_Actors[0]weapon = Pistol
Objectives[71]mission_Actors[0]Variation = Random
Objectives[71]mission_Actors[0]Task = 3
Objectives[71]mission_Actors[0]Task_Guard_Range = 5
Objectives[71]mission_Actors[0]Task_Stay_In_Range = True
Objectives[71]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[71]mission_Actors[1]Survive_Number = 0
Objectives[71]mission_Actors[1]Failed_Text = 
Objectives[71]mission_Actors[1]Remove_After = 0
Objectives[71]mission_Actors[1]positionX = -1258.666
Objectives[71]mission_Actors[1]positionY = -3325.21
Objectives[71]mission_Actors[1]positionZ = 13.94505
Objectives[71]mission_Actors[1]Heading = 155.8009
Objectives[71]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[1]Relationship_Group = Enemy1
Objectives[71]mission_Actors[1]AddBlip = False
Objectives[71]mission_Actors[1]ShowCone = False
Objectives[71]mission_Actors[1]Invincible = False
Objectives[71]mission_Actors[1]SetHealth = 100
Objectives[71]mission_Actors[1]DieFromHeadShot = True
Objectives[71]mission_Actors[1]CanExitVehicle = True
Objectives[71]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[1]AlwaysFight = True
Objectives[71]mission_Actors[1]Seeing_Range = 30
Objectives[71]mission_Actors[1]Hearing_Range = 30
Objectives[71]mission_Actors[1]CombatMovement = Offensive
Objectives[71]mission_Actors[1]weapon = Pistol
Objectives[71]mission_Actors[1]Variation = Random
Objectives[71]mission_Actors[1]Task = 3
Objectives[71]mission_Actors[1]Task_Guard_Range = 5
Objectives[71]mission_Actors[1]Task_Stay_In_Range = True
Objectives[71]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[71]mission_Actors[2]Survive_Number = 0
Objectives[71]mission_Actors[2]Failed_Text = 
Objectives[71]mission_Actors[2]Remove_After = 0
Objectives[71]mission_Actors[2]positionX = -1253.641
Objectives[71]mission_Actors[2]positionY = -3349.436
Objectives[71]mission_Actors[2]positionZ = 13.94505
Objectives[71]mission_Actors[2]Heading = 240.8846
Objectives[71]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[2]Relationship_Group = Enemy1
Objectives[71]mission_Actors[2]AddBlip = False
Objectives[71]mission_Actors[2]ShowCone = False
Objectives[71]mission_Actors[2]Invincible = False
Objectives[71]mission_Actors[2]SetHealth = 100
Objectives[71]mission_Actors[2]DieFromHeadShot = True
Objectives[71]mission_Actors[2]CanExitVehicle = True
Objectives[71]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[2]AlwaysFight = True
Objectives[71]mission_Actors[2]Seeing_Range = 30
Objectives[71]mission_Actors[2]Hearing_Range = 30
Objectives[71]mission_Actors[2]CombatMovement = Offensive
Objectives[71]mission_Actors[2]weapon = Unarmed
Objectives[71]mission_Actors[2]Variation = Random
Objectives[71]mission_Actors[2]Task = 3
Objectives[71]mission_Actors[2]Task_Guard_Range = 5
Objectives[71]mission_Actors[2]Task_Stay_In_Range = True
Objectives[71]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[71]mission_Actors[3]Survive_Number = 0
Objectives[71]mission_Actors[3]Failed_Text = 
Objectives[71]mission_Actors[3]Remove_After = 0
Objectives[71]mission_Actors[3]positionX = -1267.367
Objectives[71]mission_Actors[3]positionY = -3339.399
Objectives[71]mission_Actors[3]positionZ = 13.94505
Objectives[71]mission_Actors[3]Heading = 155.1292
Objectives[71]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[3]Relationship_Group = Enemy1
Objectives[71]mission_Actors[3]AddBlip = False
Objectives[71]mission_Actors[3]ShowCone = False
Objectives[71]mission_Actors[3]Invincible = False
Objectives[71]mission_Actors[3]SetHealth = 100
Objectives[71]mission_Actors[3]DieFromHeadShot = True
Objectives[71]mission_Actors[3]CanExitVehicle = True
Objectives[71]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[3]AlwaysFight = True
Objectives[71]mission_Actors[3]Seeing_Range = 30
Objectives[71]mission_Actors[3]Hearing_Range = 30
Objectives[71]mission_Actors[3]CombatMovement = Offensive
Objectives[71]mission_Actors[3]weapon = MilitaryRifle
Objectives[71]mission_Actors[3]Variation = Random
Objectives[71]mission_Actors[3]Task = 1
Objectives[71]mission_Actors[3]Task_Guard_Range = 5
Objectives[71]mission_Actors[3]Task_Stay_In_Range = True
Objectives[71]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[3]Task_Scenario = NONE
Objectives[71]mission_Actors[4]Survive_Number = 0
Objectives[71]mission_Actors[4]Failed_Text = 
Objectives[71]mission_Actors[4]Remove_After = 0
Objectives[71]mission_Actors[4]positionX = -1267.118
Objectives[71]mission_Actors[4]positionY = -3321.509
Objectives[71]mission_Actors[4]positionZ = 13.94505
Objectives[71]mission_Actors[4]Heading = 59.81665
Objectives[71]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[4]Relationship_Group = Enemy1
Objectives[71]mission_Actors[4]AddBlip = False
Objectives[71]mission_Actors[4]ShowCone = False
Objectives[71]mission_Actors[4]Invincible = False
Objectives[71]mission_Actors[4]SetHealth = 100
Objectives[71]mission_Actors[4]DieFromHeadShot = True
Objectives[71]mission_Actors[4]CanExitVehicle = True
Objectives[71]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[4]AlwaysFight = True
Objectives[71]mission_Actors[4]Seeing_Range = 30
Objectives[71]mission_Actors[4]Hearing_Range = 30
Objectives[71]mission_Actors[4]CombatMovement = Offensive
Objectives[71]mission_Actors[4]weapon = MilitaryRifle
Objectives[71]mission_Actors[4]Variation = Random
Objectives[71]mission_Actors[4]Task = 1
Objectives[71]mission_Actors[4]Task_Guard_Range = 5
Objectives[71]mission_Actors[4]Task_Stay_In_Range = True
Objectives[71]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[4]Task_Scenario = NONE
Objectives[71]mission_Actors[5]Survive_Number = 0
Objectives[71]mission_Actors[5]Failed_Text = 
Objectives[71]mission_Actors[5]Remove_After = 0
Objectives[71]mission_Actors[5]positionX = -1258.301
Objectives[71]mission_Actors[5]positionY = -3330.582
Objectives[71]mission_Actors[5]positionZ = 13.94505
Objectives[71]mission_Actors[5]Heading = 60.13018
Objectives[71]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[5]Relationship_Group = Enemy1
Objectives[71]mission_Actors[5]AddBlip = False
Objectives[71]mission_Actors[5]ShowCone = False
Objectives[71]mission_Actors[5]Invincible = False
Objectives[71]mission_Actors[5]SetHealth = 100
Objectives[71]mission_Actors[5]DieFromHeadShot = True
Objectives[71]mission_Actors[5]CanExitVehicle = True
Objectives[71]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[5]AlwaysFight = True
Objectives[71]mission_Actors[5]Seeing_Range = 30
Objectives[71]mission_Actors[5]Hearing_Range = 30
Objectives[71]mission_Actors[5]CombatMovement = Offensive
Objectives[71]mission_Actors[5]weapon = MilitaryRifle
Objectives[71]mission_Actors[5]Variation = Random
Objectives[71]mission_Actors[5]Task = 1
Objectives[71]mission_Actors[5]Task_Guard_Range = 5
Objectives[71]mission_Actors[5]Task_Stay_In_Range = True
Objectives[71]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[5]Task_Scenario = NONE
Objectives[71]mission_Actors[6]Survive_Number = 0
Objectives[71]mission_Actors[6]Failed_Text = 
Objectives[71]mission_Actors[6]Remove_After = 0
Objectives[71]mission_Actors[6]positionX = -1247.373
Objectives[71]mission_Actors[6]positionY = -3348.632
Objectives[71]mission_Actors[6]positionZ = 13.94505
Objectives[71]mission_Actors[6]Heading = 295.1302
Objectives[71]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[6]Relationship_Group = Enemy1
Objectives[71]mission_Actors[6]AddBlip = False
Objectives[71]mission_Actors[6]ShowCone = False
Objectives[71]mission_Actors[6]Invincible = False
Objectives[71]mission_Actors[6]SetHealth = 100
Objectives[71]mission_Actors[6]DieFromHeadShot = True
Objectives[71]mission_Actors[6]CanExitVehicle = True
Objectives[71]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[6]AlwaysFight = True
Objectives[71]mission_Actors[6]Seeing_Range = 30
Objectives[71]mission_Actors[6]Hearing_Range = 30
Objectives[71]mission_Actors[6]CombatMovement = Offensive
Objectives[71]mission_Actors[6]weapon = MilitaryRifle
Objectives[71]mission_Actors[6]Variation = Random
Objectives[71]mission_Actors[6]Task = 1
Objectives[71]mission_Actors[6]Task_Guard_Range = 5
Objectives[71]mission_Actors[6]Task_Stay_In_Range = True
Objectives[71]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[6]Task_Scenario = NONE
Objectives[71]mission_Actors[7]Survive_Number = 0
Objectives[71]mission_Actors[7]Failed_Text = 
Objectives[71]mission_Actors[7]Remove_After = 0
Objectives[71]mission_Actors[7]positionX = -1256.376
Objectives[71]mission_Actors[7]positionY = -3352.975
Objectives[71]mission_Actors[7]positionZ = 13.94505
Objectives[71]mission_Actors[7]Heading = 240.8919
Objectives[71]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[7]Relationship_Group = Enemy1
Objectives[71]mission_Actors[7]AddBlip = False
Objectives[71]mission_Actors[7]ShowCone = False
Objectives[71]mission_Actors[7]Invincible = False
Objectives[71]mission_Actors[7]SetHealth = 100
Objectives[71]mission_Actors[7]DieFromHeadShot = True
Objectives[71]mission_Actors[7]CanExitVehicle = True
Objectives[71]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[7]AlwaysFight = True
Objectives[71]mission_Actors[7]Seeing_Range = 30
Objectives[71]mission_Actors[7]Hearing_Range = 30
Objectives[71]mission_Actors[7]CombatMovement = Offensive
Objectives[71]mission_Actors[7]weapon = Unarmed
Objectives[71]mission_Actors[7]Variation = Random
Objectives[71]mission_Actors[7]Task = 3
Objectives[71]mission_Actors[7]Task_Guard_Range = 5
Objectives[71]mission_Actors[7]Task_Stay_In_Range = True
Objectives[71]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[7]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[71]mission_Actors[8]Survive_Number = 0
Objectives[71]mission_Actors[8]Failed_Text = 
Objectives[71]mission_Actors[8]Remove_After = 0
Objectives[71]mission_Actors[8]positionX = -1267.239
Objectives[71]mission_Actors[8]positionY = -3330.454
Objectives[71]mission_Actors[8]positionZ = 13.94505
Objectives[71]mission_Actors[8]Heading = 150.9128
Objectives[71]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[71]mission_Actors[8]Relationship_Group = Enemy1
Objectives[71]mission_Actors[8]AddBlip = False
Objectives[71]mission_Actors[8]ShowCone = False
Objectives[71]mission_Actors[8]Invincible = False
Objectives[71]mission_Actors[8]SetHealth = 100
Objectives[71]mission_Actors[8]DieFromHeadShot = True
Objectives[71]mission_Actors[8]CanExitVehicle = True
Objectives[71]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[8]AlwaysFight = True
Objectives[71]mission_Actors[8]Seeing_Range = 30
Objectives[71]mission_Actors[8]Hearing_Range = 30
Objectives[71]mission_Actors[8]CombatMovement = Offensive
Objectives[71]mission_Actors[8]weapon = Unarmed
Objectives[71]mission_Actors[8]Variation = Random
Objectives[71]mission_Actors[8]Task = 3
Objectives[71]mission_Actors[8]Task_Guard_Range = 5
Objectives[71]mission_Actors[8]Task_Stay_In_Range = True
Objectives[71]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[8]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[71]mission_Vehicles = 1
Objectives[71]mission_Vehicles[0]positionX = -1258.841
Objectives[71]mission_Vehicles[0]positionY = -3338.603
Objectives[71]mission_Vehicles[0]positionZ = 15.59193
Objectives[71]mission_Vehicles[0]Heading = 325.0113
Objectives[71]mission_Vehicles[0]Name = Avenger
Objectives[71]mission_Vehicles[0]Model = avenger
Objectives[71]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[71]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[71]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[71]mission_Vehicles[0]HasPearlescent = False
Objectives[71]mission_Vehicles[0]Livery = -1
Objectives[71]mission_Vehicles[0]DirtLevel = 0
Objectives[71]mission_Vehicles[0]LockedForPlayer = False
Objectives[71]mission_Vehicles[0]Locked = False
Objectives[71]mission_Vehicles[0]Alarm = False
Objectives[71]mission_Vehicles[0]HotWired = False
Objectives[71]mission_Vehicles[0]Invincible = False
Objectives[71]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[71]mission_Vehicles[0]Remove_After = 0
Objectives[71]mission_Vehicles[0]Survive_Number = 0
Objectives[71]mission_Vehicles[0]Failed_Text = 
Objectives[71]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[71]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 84
Objectives[71]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[71]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 90
Objectives[71]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 2
Objectives[71]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[71]mission_Pickup_Props[0]Value = 99999
Objectives[71]mission_Pickup_Props[0]positionX = -1409.123
Objectives[71]mission_Pickup_Props[0]positionY = -3349.888
Objectives[71]mission_Pickup_Props[0]positionZ = 13.44482
Objectives[71]mission_Pickup_Props[0]rotationX = 0
Objectives[71]mission_Pickup_Props[0]rotationY = 0
Objectives[71]mission_Pickup_Props[0]rotationZ = 65
Objectives[71]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[71]mission_Pickup_Props[1]Value = 99999
Objectives[71]mission_Pickup_Props[1]positionX = -1433.778
Objectives[71]mission_Pickup_Props[1]positionY = -3340.11
Objectives[71]mission_Pickup_Props[1]positionZ = 13.44482
Objectives[71]mission_Pickup_Props[1]rotationX = 0
Objectives[71]mission_Pickup_Props[1]rotationY = 0
Objectives[71]mission_Pickup_Props[1]rotationZ = -25
Objectives[71]ObjectiveMessages = 2
Objectives[71]ObjectiveMessages[0]positionX = -1390.976
Objectives[71]ObjectiveMessages[0]positionY = 1531.389
Objectives[71]ObjectiveMessages[0]positionZ = 127.6331
Objectives[71]ObjectiveMessages[0]Message = ~y~Dinghy out.
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = False
Objectives[71]ObjectiveMessages[0]Delay = True
Objectives[71]ObjectiveMessages[0]DelayTime = 3
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = -1397.137
Objectives[71]ObjectiveMessages[1]positionY = 1535.367
Objectives[71]ObjectiveMessages[1]positionZ = 126.0492
Objectives[71]ObjectiveMessages[1]Message = ~d~Well, all aborad, let's go!
Objectives[71]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = White
Objectives[71]ObjectiveMessages[1]PlayFromStart = False
Objectives[71]ObjectiveMessages[1]Delay = True
Objectives[71]ObjectiveMessages[1]DelayTime = 4
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = True
Objectives[71]ObjectiveMessages[1]TypeTextMesage = False
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[72]Text = 
Objectives[72]FaildText = 
Objectives[72]Type = Enter_Vehicle
Objectives[72]positionX = -1662.571
Objectives[72]positionY = -3703.972
Objectives[72]positionZ = 0.1605777
Objectives[72]EnterVehicle_AsPassenger = False
Objectives[72]EnterVehicle_CanExit = True
Objectives[72]EnterVehicle_SetIsWanted = False
Objectives[72]EnterVehicle_SeatIndex = 0
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Text2 = 
Objectives[73]Text3 = 
Objectives[73]Failed_Text = 
Objectives[73]Type = Checkpoint
Objectives[73]Checkpoint_Type = 45
Objectives[73]Reserved = 1
Objectives[73]ColorR = 255
Objectives[73]ColorG = 255
Objectives[73]ColorB = 0
Objectives[73]ColorA = 255
Objectives[73]IconColorR = 255
Objectives[73]IconColorG = 255
Objectives[73]IconColorB = 0
Objectives[73]IconColorA = 255
Objectives[73]positionX = -1397.028
Objectives[73]positionY = -3453.035
Objectives[73]positionZ = 1.329262
Objectives[73]Heading = 150.9128
Objectives[73]Diameter = 15
Objectives[73]minimum_hight = 1
Objectives[73]maximum_hight = 10
Objectives[73]TriggerDistance = 15
Objectives[73]PlaySound = False
Objectives[73]LoseWanted = False
Objectives[73]Stop_Vehicle = False
Objectives[73]DeliverVehicleOnly = False
Objectives[73]DeliverTrailor = False
Objectives[73]DeliverTowTruck = False
Objectives[73]DeliverVehicleCargobob = False
Objectives[73]DeliverPropCargobob = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 1
Objectives[73]ObjectiveMessages[0]positionX = -1405.749
Objectives[73]ObjectiveMessages[0]positionY = 1540.074
Objectives[73]ObjectiveMessages[0]positionZ = 124.2005
Objectives[73]ObjectiveMessages[0]Message = ~d~Trevor take us to the beach.
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[74]Type = Cutscenes_Objective
Objectives[74]Text = 
Objectives[74]positionX = -1257.057
Objectives[74]positionY = -3337.757
Objectives[74]positionZ = 12.94505
Objectives[74]Cutscenes_Time = 3
Objectives[74]Cutscenes_Trans_Time = 3
Objectives[74]Cutscenes_FOV = 60
Objectives[74]Cutscenes_Shake = Hand
Objectives[74]Cutscenes_Amplitude = 0
Objectives[74]Cutscenes_FadeOut = False
Objectives[74]Cutscenes_FadeIn = False
Objectives[74]Cutscenes_End = False
Objectives[74]Cutscenes_Point_At_Position = True
Objectives[74]Cutscenes_Point_At_Player = False
Objectives[74]Cutscenes_Point_At_Actor = False
Objectives[74]Cutscenes_Point_At_Vehicle = False
Objectives[74]Cutscenes_Follow_Player = False
Objectives[74]Cutscenes_Follow_Actor = False
Objectives[74]Cutscenes_Follow_Vehicle = False
Objectives[74]Cutscenes_Follow_Distancee = 20
Objectives[74]Cutscenes_Follow_Hieght = 30
Objectives[74]Cutscenes_Follow_Angle = 205
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 1
Objectives[74]ObjectiveMessages[0]positionX = -1414.601
Objectives[74]ObjectiveMessages[0]positionY = 1544.151
Objectives[74]ObjectiveMessages[0]positionZ = 122.0428
Objectives[74]ObjectiveMessages[0]Message = ~d~Okay, the avenger should be here.
Objectives[74]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = White
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = True
Objectives[74]ObjectiveMessages[0]TypeTextMesage = False
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[75]Type = Cutscenes_Objective
Objectives[75]Text = 
Objectives[75]positionX = -1418.458
Objectives[75]positionY = -3374.477
Objectives[75]positionZ = 12.52205
Objectives[75]Cutscenes_Time = 0
Objectives[75]Cutscenes_Trans_Time = 0
Objectives[75]Cutscenes_FOV = 30
Objectives[75]Cutscenes_Shake = Hand
Objectives[75]Cutscenes_Amplitude = 0
Objectives[75]Cutscenes_FadeOut = False
Objectives[75]Cutscenes_FadeIn = False
Objectives[75]Cutscenes_End = True
Objectives[75]Cutscenes_Point_At_Position = False
Objectives[75]Cutscenes_Point_At_Player = False
Objectives[75]Cutscenes_Point_At_Actor = False
Objectives[75]Cutscenes_Point_At_Vehicle = False
Objectives[75]Cutscenes_Follow_Player = False
Objectives[75]Cutscenes_Follow_Actor = False
Objectives[75]Cutscenes_Follow_Vehicle = False
Objectives[75]Cutscenes_Follow_Distancee = 10
Objectives[75]Cutscenes_Follow_Hieght = 1
Objectives[75]Cutscenes_Follow_Angle = 0
Objectives[75]mission_ActorsCount = 3
Objectives[75]mission_Actors[0]Survive_Number = 0
Objectives[75]mission_Actors[0]Failed_Text = 
Objectives[75]mission_Actors[0]Remove_After = 87
Objectives[75]mission_Actors[0]positionX = -1396.468
Objectives[75]mission_Actors[0]positionY = -3446.16
Objectives[75]mission_Actors[0]positionZ = 4.214015
Objectives[75]mission_Actors[0]Heading = 0
Objectives[75]mission_Actors[0]String_Name = ig_nervousron
Objectives[75]mission_Actors[0]Relationship_Group = Companion
Objectives[75]mission_Actors[0]AddBlip = True
Objectives[75]mission_Actors[0]ShowCone = False
Objectives[75]mission_Actors[0]Invincible = True
Objectives[75]mission_Actors[0]SetHealth = 100
Objectives[75]mission_Actors[0]DieFromHeadShot = True
Objectives[75]mission_Actors[0]CanExitVehicle = True
Objectives[75]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[0]AlwaysFight = True
Objectives[75]mission_Actors[0]Seeing_Range = 30
Objectives[75]mission_Actors[0]Hearing_Range = 30
Objectives[75]mission_Actors[0]CombatMovement = Offensive
Objectives[75]mission_Actors[0]weapon = Revolver
Objectives[75]mission_Actors[0]Variation = Custom
Objectives[75]mission_Actors[0]Task = 99
Objectives[75]mission_Actors[0]Task_Guard_Range = 5
Objectives[75]mission_Actors[0]Task_Stay_In_Range = True
Objectives[75]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[0]Task_Scenario = NONE
Objectives[75]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[75]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[75]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[75]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[75]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[75]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[75]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[75]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[75]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[75]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[75]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 83
Objectives[75]mission_Actors[1]Survive_Number = 0
Objectives[75]mission_Actors[1]Failed_Text = 
Objectives[75]mission_Actors[1]Remove_After = 106
Objectives[75]mission_Actors[1]positionX = -1398.613
Objectives[75]mission_Actors[1]positionY = -3445.525
Objectives[75]mission_Actors[1]positionZ = 3.918888
Objectives[75]mission_Actors[1]Heading = 359.973
Objectives[75]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[75]mission_Actors[1]Relationship_Group = Companion
Objectives[75]mission_Actors[1]AddBlip = True
Objectives[75]mission_Actors[1]ShowCone = False
Objectives[75]mission_Actors[1]Invincible = True
Objectives[75]mission_Actors[1]SetHealth = 100
Objectives[75]mission_Actors[1]DieFromHeadShot = True
Objectives[75]mission_Actors[1]CanExitVehicle = True
Objectives[75]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[1]AlwaysFight = True
Objectives[75]mission_Actors[1]Seeing_Range = 30
Objectives[75]mission_Actors[1]Hearing_Range = 30
Objectives[75]mission_Actors[1]CombatMovement = Offensive
Objectives[75]mission_Actors[1]weapon = AssaultSMG
Objectives[75]mission_Actors[1]Variation = Custom
Objectives[75]mission_Actors[1]Task = 99
Objectives[75]mission_Actors[1]Task_Guard_Range = 5
Objectives[75]mission_Actors[1]Task_Stay_In_Range = True
Objectives[75]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[1]Task_Scenario = NONE
Objectives[75]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 17
Objectives[75]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[75]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 8
Objectives[75]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[75]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[75]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 90
Objectives[75]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 23
Objectives[75]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[75]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 77
Objectives[75]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[75]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[75]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[75]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[75]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[75]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[75]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[75]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 23
Objectives[75]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[75]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[75]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[75]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[75]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[75]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[75]mission_Actors[2]Survive_Number = 0
Objectives[75]mission_Actors[2]Failed_Text = 
Objectives[75]mission_Actors[2]Remove_After = 87
Objectives[75]mission_Actors[2]positionX = -1392.089
Objectives[75]mission_Actors[2]positionY = -3450.252
Objectives[75]mission_Actors[2]positionZ = 3.730524
Objectives[75]mission_Actors[2]Heading = 0
Objectives[75]mission_Actors[2]String_Name = ig_helmsmanpavel
Objectives[75]mission_Actors[2]Relationship_Group = Companion
Objectives[75]mission_Actors[2]AddBlip = True
Objectives[75]mission_Actors[2]ShowCone = False
Objectives[75]mission_Actors[2]Invincible = True
Objectives[75]mission_Actors[2]SetHealth = 100
Objectives[75]mission_Actors[2]DieFromHeadShot = True
Objectives[75]mission_Actors[2]CanExitVehicle = True
Objectives[75]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[2]AlwaysFight = True
Objectives[75]mission_Actors[2]Seeing_Range = 30
Objectives[75]mission_Actors[2]Hearing_Range = 30
Objectives[75]mission_Actors[2]CombatMovement = Offensive
Objectives[75]mission_Actors[2]weapon = AdvancedRifle
Objectives[75]mission_Actors[2]Variation = Default
Objectives[75]mission_Actors[2]Task = 99
Objectives[75]mission_Actors[2]Task_Guard_Range = 5
Objectives[75]mission_Actors[2]Task_Stay_In_Range = True
Objectives[75]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[2]Task_Scenario = NONE
Objectives[75]mission_Actors[2]NeededForObjectiveHintCount = 3
Objectives[75]mission_Actors[2]NeededForObjectiveHint[0] = 81
Objectives[75]mission_Actors[2]NeededForObjectiveHint[1] = 78
Objectives[75]mission_Actors[2]NeededForObjectiveHint[2] = 86
Objectives[75]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[75]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 82
Objectives[75]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[75]mission_Actors[2]NeededForObjectiveGoToActor[0] = 80
Objectives[75]mission_Actors[2]NeededForObjectiveGoToActor[1] = 77
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]Text2 = 
Objectives[76]Text3 = 
Objectives[76]Failed_Text = 
Objectives[76]Type = Checkpoint
Objectives[76]Checkpoint_Type = 45
Objectives[76]Reserved = 1
Objectives[76]ColorR = 255
Objectives[76]ColorG = 255
Objectives[76]ColorB = 0
Objectives[76]ColorA = 255
Objectives[76]IconColorR = 255
Objectives[76]IconColorG = 255
Objectives[76]IconColorB = 0
Objectives[76]IconColorA = 255
Objectives[76]positionX = -1281.524
Objectives[76]positionY = -3387.615
Objectives[76]positionZ = 34.39465
Objectives[76]Heading = 142.4462
Objectives[76]Diameter = 4
Objectives[76]minimum_hight = 1
Objectives[76]maximum_hight = 10
Objectives[76]TriggerDistance = 10
Objectives[76]PlaySound = True
Objectives[76]LoseWanted = False
Objectives[76]Stop_Vehicle = False
Objectives[76]DeliverVehicleOnly = False
Objectives[76]DeliverTrailor = False
Objectives[76]DeliverTowTruck = False
Objectives[76]DeliverVehicleCargobob = False
Objectives[76]DeliverPropCargobob = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 4
Objectives[76]ObjectiveMessages[0]positionX = -1423.58
Objectives[76]ObjectiveMessages[0]positionY = 1547.655
Objectives[76]ObjectiveMessages[0]positionZ = 118.7828
Objectives[76]ObjectiveMessages[0]Message = ~d~Okay, let's attack from above like in the best war plans, get rid of the guards and take the avenger.
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = -1435.883
Objectives[76]ObjectiveMessages[1]positionY = 1551.242
Objectives[76]ObjectiveMessages[1]positionZ = 115.7795
Objectives[76]ObjectiveMessages[1]Message = ~p~Always the same plan...
Objectives[76]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = White
Objectives[76]ObjectiveMessages[1]PlayFromStart = False
Objectives[76]ObjectiveMessages[1]Delay = True
Objectives[76]ObjectiveMessages[1]DelayTime = 9
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = True
Objectives[76]ObjectiveMessages[1]TypeTextMesage = False
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[2]positionX = -1446.179
Objectives[76]ObjectiveMessages[2]positionY = 1551.494
Objectives[76]ObjectiveMessages[2]positionZ = 111.5226
Objectives[76]ObjectiveMessages[2]Message = ~d~Cause it works...
Objectives[76]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[2]Sender = 
Objectives[76]ObjectiveMessages[2]Subject = 
Objectives[76]ObjectiveMessages[2]MessageColor = White
Objectives[76]ObjectiveMessages[2]PlayFromStart = False
Objectives[76]ObjectiveMessages[2]Delay = True
Objectives[76]ObjectiveMessages[2]DelayTime = 12
Objectives[76]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[2]TypeSubtitle = True
Objectives[76]ObjectiveMessages[2]TypeTextMesage = False
Objectives[76]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[3]positionX = -1449.569
Objectives[76]ObjectiveMessages[3]positionY = 1551.749
Objectives[76]ObjectiveMessages[3]positionZ = 111.1711
Objectives[76]ObjectiveMessages[3]Message = ~o~Okay, let's go!
Objectives[76]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[3]Sender = 
Objectives[76]ObjectiveMessages[3]Subject = 
Objectives[76]ObjectiveMessages[3]MessageColor = White
Objectives[76]ObjectiveMessages[3]PlayFromStart = False
Objectives[76]ObjectiveMessages[3]Delay = True
Objectives[76]ObjectiveMessages[3]DelayTime = 14
Objectives[76]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[3]TypeSubtitle = True
Objectives[76]ObjectiveMessages[3]TypeTextMesage = False
Objectives[76]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[77]Type = GoTo_Actor
Objectives[77]Text = 
Objectives[77]positionX = -1393.352
Objectives[77]positionY = -3447.856
Objectives[77]positionZ = 3.269841
Objectives[77]GoTo_Actor_ChangToCompanion = False
Objectives[77]GoTo_Actor_Distance = 4
Objectives[77]GoTo_Actor_Remove_Blip = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Hint_Objective
Objectives[78]Text = 
Objectives[78]positionX = -1393.352
Objectives[78]positionY = -3447.856
Objectives[78]positionZ = 3.269841
Objectives[78]Hint_Time = 2
Objectives[78]Hint_FOV = 40
Objectives[78]Hint_Use_Position = False
Objectives[78]Hint_Use_Player = False
Objectives[78]Hint_Use_Actor = True
Objectives[78]Hint_Use_Vehicle = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 1
Objectives[78]ObjectiveMessages[0]positionX = -1458.972
Objectives[78]ObjectiveMessages[0]positionY = 1551.697
Objectives[78]ObjectiveMessages[0]positionZ = 111.1341
Objectives[78]ObjectiveMessages[0]Message = ~d~Ready? Let's do it!
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[79]Text = 
Objectives[79]Text2 = 
Objectives[79]Type = Kill_Actors
Objectives[79]positionX = -1420.348
Objectives[79]positionY = -3356.946
Objectives[79]positionZ = 12.94495
Objectives[79]KillAll1 = True
Objectives[79]KillAll2 = False
Objectives[79]Kill_Actors_Add_Blips = True
Objectives[79]Kill_Actors_Add_Markers = False
Objectives[79]DropPickups = False
Objectives[79]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = GoTo_Actor
Objectives[80]Text = 
Objectives[80]positionX = -1430.135
Objectives[80]positionY = -3431.102
Objectives[80]positionZ = 1.361516
Objectives[80]GoTo_Actor_ChangToCompanion = False
Objectives[80]GoTo_Actor_Distance = 3
Objectives[80]GoTo_Actor_Remove_Blip = True
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = -1427.748
Objectives[81]positionY = -3433.488
Objectives[81]positionZ = 1.218325
Objectives[81]Hint_Time = 9
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 1
Objectives[81]ObjectiveMessages[0]positionX = -1465.977
Objectives[81]ObjectiveMessages[0]positionY = 1568.505
Objectives[81]ObjectiveMessages[0]positionZ = 110.6995
Objectives[81]ObjectiveMessages[0]Message = ~d~Okay, Svet and Trevor an the avenger, Jackowski you and I go back to the submarine, see you guys under the carrier.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = -1427.748
Objectives[82]positionY = -3433.488
Objectives[82]positionZ = 1.218325
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = True
Objectives[82]SetPlayerActor_RelationshipGroup = Friend
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 2
Objectives[82]Task_List[0]Type = WalkTo
Objectives[82]Task_List[0]DestinationX = -1342.518
Objectives[82]Task_List[0]DestinationY = -3399.026
Objectives[82]Task_List[0]DestinationZ = 13.44516
Objectives[82]Task_List[0]Rotation = 10
Objectives[82]Task_List[0]Speed = 4
Objectives[82]Task_List[0]GoStraitToCoord = False
Objectives[82]Task_List[1]Type = EnterVehicle
Objectives[82]Task_List[1]PositionX = -1658.429
Objectives[82]Task_List[1]PositionY = -3698.75
Objectives[82]Task_List[1]PositionZ = 0.7524009
Objectives[82]Task_List[1]Speed = 1
Objectives[82]Task_List[1]SeatIndex = 0
Objectives[82]Task_List[1]TaskIndex = 1
Objectives[82]Task_List[1]Warp = True
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = -1660.483
Objectives[83]positionY = -3707.139
Objectives[83]positionZ = 1.383332
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = True
Objectives[83]SetPlayerActor_RelationshipGroup = Friend
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 3
Objectives[83]Task_List[0]Type = WalkTo
Objectives[83]Task_List[0]DestinationX = -1347.613
Objectives[83]Task_List[0]DestinationY = -3395.347
Objectives[83]Task_List[0]DestinationZ = 13.44515
Objectives[83]Task_List[0]Rotation = -25
Objectives[83]Task_List[0]Speed = 4
Objectives[83]Task_List[0]GoStraitToCoord = False
Objectives[83]Task_List[1]Type = EnterVehicle
Objectives[83]Task_List[1]PositionX = -1660.483
Objectives[83]Task_List[1]PositionY = -3707.139
Objectives[83]Task_List[1]PositionZ = 1.26869
Objectives[83]Task_List[1]Speed = 3
Objectives[83]Task_List[1]SeatIndex = -1
Objectives[83]Task_List[1]TaskIndex = 1
Objectives[83]Task_List[1]Warp = False
Objectives[83]Task_List[2]Type = Drive
Objectives[83]Task_List[2]PositionX = -1660.483
Objectives[83]Task_List[2]PositionY = -3707.139
Objectives[83]Task_List[2]PositionZ = 1.110095
Objectives[83]Task_List[2]Speed = 25
Objectives[83]Task_List[2]StopBeforeVehicles = False
Objectives[83]Task_List[2]StopBeforeActors = False
Objectives[83]Task_List[2]AvoidVehicles = True
Objectives[83]Task_List[2]AvoidEmptyVehicles = True
Objectives[83]Task_List[2]AvoidActors = True
Objectives[83]Task_List[2]AvoidObjects = True
Objectives[83]Task_List[2]StopAtLights = False
Objectives[83]Task_List[2]UseBlinkers = True
Objectives[83]Task_List[2]AllowGoingWrongWay = True
Objectives[83]Task_List[2]Reverse = False
Objectives[83]Task_List[2]TakeShortestPath = True
Objectives[83]Task_List[2]IgnoreRoads = True
Objectives[83]Task_List[2]IgnoreAllPathing = True
Objectives[83]Task_List[2]AvoidHighWays = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = 
Objectives[84]FaildText = 
Objectives[84]Type = Enter_Vehicle
Objectives[84]positionX = -1424.131
Objectives[84]positionY = -3335.654
Objectives[84]positionZ = 12.94482
Objectives[84]EnterVehicle_AsPassenger = False
Objectives[84]EnterVehicle_CanExit = True
Objectives[84]EnterVehicle_SetIsWanted = False
Objectives[84]EnterVehicle_SeatIndex = 0
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 2
Objectives[84]ObjectiveMessages[0]positionX = -1468.174
Objectives[84]ObjectiveMessages[0]positionY = 1577.167
Objectives[84]ObjectiveMessages[0]positionZ = 109.8938
Objectives[84]ObjectiveMessages[0]Message = ~p~Okay.
Objectives[84]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = White
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = True
Objectives[84]ObjectiveMessages[0]TypeTextMesage = False
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[1]positionX = -1469.922
Objectives[84]ObjectiveMessages[1]positionY = 1583.147
Objectives[84]ObjectiveMessages[1]positionZ = 109.4285
Objectives[84]ObjectiveMessages[1]Message = ~y~Good luck.
Objectives[84]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[1]Sender = 
Objectives[84]ObjectiveMessages[1]Subject = 
Objectives[84]ObjectiveMessages[1]MessageColor = White
Objectives[84]ObjectiveMessages[1]PlayFromStart = False
Objectives[84]ObjectiveMessages[1]Delay = True
Objectives[84]ObjectiveMessages[1]DelayTime = 1
Objectives[84]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[1]TypeSubtitle = True
Objectives[84]ObjectiveMessages[1]TypeTextMesage = False
Objectives[84]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[85]Text = 
Objectives[85]Type = Leave_Area
Objectives[85]positionX = -1253.713
Objectives[85]positionY = -3335.711
Objectives[85]positionZ = 12.94505
Objectives[85]Leave_Area_Distance = 100
Objectives[85]Leave_Area_Use_Objective_Position = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 1
Objectives[85]ObjectiveMessages[0]positionX = -1471.74
Objectives[85]ObjectiveMessages[0]positionY = 1591.343
Objectives[85]ObjectiveMessages[0]positionZ = 108.8948
Objectives[85]ObjectiveMessages[0]Message = ~p~Let's hurry up, on the carrier they expect the avenger to arrive on time.
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[86]Type = Hint_Objective
Objectives[86]Text = 
Objectives[86]positionX = -1378.515
Objectives[86]positionY = -3440.448
Objectives[86]positionZ = 7.732212
Objectives[86]Hint_Time = 6
Objectives[86]Hint_FOV = 20
Objectives[86]Hint_Use_Position = False
Objectives[86]Hint_Use_Player = False
Objectives[86]Hint_Use_Actor = True
Objectives[86]Hint_Use_Vehicle = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 1
Objectives[86]ObjectiveMessages[0]positionX = 2013.977
Objectives[86]ObjectiveMessages[0]positionY = -1748.55
Objectives[86]ObjectiveMessages[0]positionZ = 148.6983
Objectives[86]ObjectiveMessages[0]Message = ~p~Ron and Pavel are on their way, we'll take ours...
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[87]Text = 
Objectives[87]Text2 = 
Objectives[87]Text3 = 
Objectives[87]Failed_Text = 
Objectives[87]Type = Checkpoint
Objectives[87]Checkpoint_Type = 45
Objectives[87]Reserved = 1
Objectives[87]ColorR = 255
Objectives[87]ColorG = 255
Objectives[87]ColorB = 0
Objectives[87]ColorA = 255
Objectives[87]IconColorR = 255
Objectives[87]IconColorG = 255
Objectives[87]IconColorB = 0
Objectives[87]IconColorA = 255
Objectives[87]positionX = 3061.417
Objectives[87]positionY = -4726.519
Objectives[87]positionZ = 14.26162
Objectives[87]Heading = -7.553818
Objectives[87]Diameter = 20
Objectives[87]minimum_hight = 1
Objectives[87]maximum_hight = 10
Objectives[87]TriggerDistance = 500
Objectives[87]PlaySound = True
Objectives[87]LoseWanted = False
Objectives[87]Stop_Vehicle = False
Objectives[87]DeliverVehicleOnly = False
Objectives[87]DeliverTrailor = False
Objectives[87]DeliverTowTruck = False
Objectives[87]DeliverVehicleCargobob = False
Objectives[87]DeliverPropCargobob = False
Objectives[87]mission_ActorsCount = 19
Objectives[87]mission_Actors[0]Survive_Number = 0
Objectives[87]mission_Actors[0]Failed_Text = 
Objectives[87]mission_Actors[0]Remove_After = 0
Objectives[87]mission_Actors[0]positionX = 3080.881
Objectives[87]mission_Actors[0]positionY = -4690.642
Objectives[87]mission_Actors[0]positionZ = 27.2503
Objectives[87]mission_Actors[0]Heading = 103.0593
Objectives[87]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[0]Relationship_Group = Neutral
Objectives[87]mission_Actors[0]AddBlip = False
Objectives[87]mission_Actors[0]ShowCone = False
Objectives[87]mission_Actors[0]Invincible = False
Objectives[87]mission_Actors[0]SetHealth = 100
Objectives[87]mission_Actors[0]DieFromHeadShot = True
Objectives[87]mission_Actors[0]CanExitVehicle = True
Objectives[87]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[0]AlwaysFight = True
Objectives[87]mission_Actors[0]Seeing_Range = 30
Objectives[87]mission_Actors[0]Hearing_Range = 30
Objectives[87]mission_Actors[0]CombatMovement = Offensive
Objectives[87]mission_Actors[0]weapon = 966099553
Objectives[87]mission_Actors[0]Variation = Random
Objectives[87]mission_Actors[0]Task = 3
Objectives[87]mission_Actors[0]Task_Guard_Range = 5
Objectives[87]mission_Actors[0]Task_Stay_In_Range = True
Objectives[87]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[87]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[87]mission_Actors[0]NeededForObjectiveCutscene[0] = 88
Objectives[87]mission_Actors[1]Survive_Number = 0
Objectives[87]mission_Actors[1]Failed_Text = 
Objectives[87]mission_Actors[1]Remove_After = 0
Objectives[87]mission_Actors[1]positionX = 3081.529
Objectives[87]mission_Actors[1]positionY = -4692.096
Objectives[87]mission_Actors[1]positionZ = 27.25095
Objectives[87]mission_Actors[1]Heading = 116.9625
Objectives[87]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[1]Relationship_Group = Neutral
Objectives[87]mission_Actors[1]AddBlip = False
Objectives[87]mission_Actors[1]ShowCone = False
Objectives[87]mission_Actors[1]Invincible = False
Objectives[87]mission_Actors[1]SetHealth = 100
Objectives[87]mission_Actors[1]DieFromHeadShot = True
Objectives[87]mission_Actors[1]CanExitVehicle = True
Objectives[87]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[1]AlwaysFight = True
Objectives[87]mission_Actors[1]Seeing_Range = 30
Objectives[87]mission_Actors[1]Hearing_Range = 30
Objectives[87]mission_Actors[1]CombatMovement = Offensive
Objectives[87]mission_Actors[1]weapon = Unarmed
Objectives[87]mission_Actors[1]Variation = Random
Objectives[87]mission_Actors[1]Task = 3
Objectives[87]mission_Actors[1]Task_Guard_Range = 5
Objectives[87]mission_Actors[1]Task_Stay_In_Range = True
Objectives[87]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[87]mission_Actors[2]Survive_Number = 0
Objectives[87]mission_Actors[2]Failed_Text = 
Objectives[87]mission_Actors[2]Remove_After = 0
Objectives[87]mission_Actors[2]positionX = 3080.909
Objectives[87]mission_Actors[2]positionY = -4688.727
Objectives[87]mission_Actors[2]positionZ = 27.25051
Objectives[87]mission_Actors[2]Heading = 233.0605
Objectives[87]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[2]Relationship_Group = Neutral
Objectives[87]mission_Actors[2]AddBlip = False
Objectives[87]mission_Actors[2]ShowCone = False
Objectives[87]mission_Actors[2]Invincible = False
Objectives[87]mission_Actors[2]SetHealth = 100
Objectives[87]mission_Actors[2]DieFromHeadShot = True
Objectives[87]mission_Actors[2]CanExitVehicle = True
Objectives[87]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[2]AlwaysFight = True
Objectives[87]mission_Actors[2]Seeing_Range = 30
Objectives[87]mission_Actors[2]Hearing_Range = 30
Objectives[87]mission_Actors[2]CombatMovement = Offensive
Objectives[87]mission_Actors[2]weapon = 966099553
Objectives[87]mission_Actors[2]Variation = Random
Objectives[87]mission_Actors[2]Task = 3
Objectives[87]mission_Actors[2]Task_Guard_Range = 5
Objectives[87]mission_Actors[2]Task_Stay_In_Range = True
Objectives[87]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[2]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[87]mission_Actors[3]Survive_Number = 0
Objectives[87]mission_Actors[3]Failed_Text = 
Objectives[87]mission_Actors[3]Remove_After = 0
Objectives[87]mission_Actors[3]positionX = 3084.905
Objectives[87]mission_Actors[3]positionY = -4687.266
Objectives[87]mission_Actors[3]positionZ = 27.25216
Objectives[87]mission_Actors[3]Heading = 237.4462
Objectives[87]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[3]Relationship_Group = Neutral
Objectives[87]mission_Actors[3]AddBlip = False
Objectives[87]mission_Actors[3]ShowCone = False
Objectives[87]mission_Actors[3]Invincible = False
Objectives[87]mission_Actors[3]SetHealth = 100
Objectives[87]mission_Actors[3]DieFromHeadShot = True
Objectives[87]mission_Actors[3]CanExitVehicle = True
Objectives[87]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[3]AlwaysFight = True
Objectives[87]mission_Actors[3]Seeing_Range = 30
Objectives[87]mission_Actors[3]Hearing_Range = 30
Objectives[87]mission_Actors[3]CombatMovement = Offensive
Objectives[87]mission_Actors[3]weapon = AdvancedRifle
Objectives[87]mission_Actors[3]Variation = Random
Objectives[87]mission_Actors[3]Task = 2
Objectives[87]mission_Actors[3]Task_Guard_Range = 5
Objectives[87]mission_Actors[3]Task_Stay_In_Range = True
Objectives[87]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[3]Task_Scenario = NONE
Objectives[87]mission_Actors[4]Survive_Number = 0
Objectives[87]mission_Actors[4]Failed_Text = 
Objectives[87]mission_Actors[4]Remove_After = 0
Objectives[87]mission_Actors[4]positionX = 3085.927
Objectives[87]mission_Actors[4]positionY = -4689.525
Objectives[87]mission_Actors[4]positionZ = 27.25216
Objectives[87]mission_Actors[4]Heading = 238.2295
Objectives[87]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[4]Relationship_Group = Neutral
Objectives[87]mission_Actors[4]AddBlip = False
Objectives[87]mission_Actors[4]ShowCone = False
Objectives[87]mission_Actors[4]Invincible = False
Objectives[87]mission_Actors[4]SetHealth = 100
Objectives[87]mission_Actors[4]DieFromHeadShot = True
Objectives[87]mission_Actors[4]CanExitVehicle = True
Objectives[87]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[4]AlwaysFight = True
Objectives[87]mission_Actors[4]Seeing_Range = 30
Objectives[87]mission_Actors[4]Hearing_Range = 30
Objectives[87]mission_Actors[4]CombatMovement = Offensive
Objectives[87]mission_Actors[4]weapon = Unarmed
Objectives[87]mission_Actors[4]Variation = Random
Objectives[87]mission_Actors[4]Task = 3
Objectives[87]mission_Actors[4]Task_Guard_Range = 5
Objectives[87]mission_Actors[4]Task_Stay_In_Range = True
Objectives[87]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[87]mission_Actors[5]Survive_Number = 0
Objectives[87]mission_Actors[5]Failed_Text = 
Objectives[87]mission_Actors[5]Remove_After = 0
Objectives[87]mission_Actors[5]positionX = 3090.358
Objectives[87]mission_Actors[5]positionY = -4688.283
Objectives[87]mission_Actors[5]positionZ = 27.25216
Objectives[87]mission_Actors[5]Heading = 238.2211
Objectives[87]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[5]Relationship_Group = Neutral
Objectives[87]mission_Actors[5]AddBlip = False
Objectives[87]mission_Actors[5]ShowCone = False
Objectives[87]mission_Actors[5]Invincible = False
Objectives[87]mission_Actors[5]SetHealth = 100
Objectives[87]mission_Actors[5]DieFromHeadShot = True
Objectives[87]mission_Actors[5]CanExitVehicle = True
Objectives[87]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[5]AlwaysFight = True
Objectives[87]mission_Actors[5]Seeing_Range = 30
Objectives[87]mission_Actors[5]Hearing_Range = 30
Objectives[87]mission_Actors[5]CombatMovement = Offensive
Objectives[87]mission_Actors[5]weapon = 966099553
Objectives[87]mission_Actors[5]Variation = Random
Objectives[87]mission_Actors[5]Task = 3
Objectives[87]mission_Actors[5]Task_Guard_Range = 5
Objectives[87]mission_Actors[5]Task_Stay_In_Range = True
Objectives[87]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[5]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[87]mission_Actors[6]Survive_Number = 0
Objectives[87]mission_Actors[6]Failed_Text = 
Objectives[87]mission_Actors[6]Remove_After = 0
Objectives[87]mission_Actors[6]positionX = 3088.932
Objectives[87]mission_Actors[6]positionY = -4686.039
Objectives[87]mission_Actors[6]positionZ = 27.25216
Objectives[87]mission_Actors[6]Heading = 348.0598
Objectives[87]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[6]Relationship_Group = Neutral
Objectives[87]mission_Actors[6]AddBlip = False
Objectives[87]mission_Actors[6]ShowCone = False
Objectives[87]mission_Actors[6]Invincible = False
Objectives[87]mission_Actors[6]SetHealth = 100
Objectives[87]mission_Actors[6]DieFromHeadShot = True
Objectives[87]mission_Actors[6]CanExitVehicle = True
Objectives[87]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[6]AlwaysFight = True
Objectives[87]mission_Actors[6]Seeing_Range = 30
Objectives[87]mission_Actors[6]Hearing_Range = 30
Objectives[87]mission_Actors[6]CombatMovement = Offensive
Objectives[87]mission_Actors[6]weapon = 966099553
Objectives[87]mission_Actors[6]Variation = Random
Objectives[87]mission_Actors[6]Task = 3
Objectives[87]mission_Actors[6]Task_Guard_Range = 5
Objectives[87]mission_Actors[6]Task_Stay_In_Range = True
Objectives[87]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[87]mission_Actors[7]Survive_Number = 0
Objectives[87]mission_Actors[7]Failed_Text = 
Objectives[87]mission_Actors[7]Remove_After = 0
Objectives[87]mission_Actors[7]positionX = 3109.469
Objectives[87]mission_Actors[7]positionY = -4818.556
Objectives[87]mission_Actors[7]positionZ = 14.29113
Objectives[87]mission_Actors[7]Heading = 247.55
Objectives[87]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[7]Relationship_Group = Neutral
Objectives[87]mission_Actors[7]AddBlip = False
Objectives[87]mission_Actors[7]ShowCone = False
Objectives[87]mission_Actors[7]Invincible = False
Objectives[87]mission_Actors[7]SetHealth = 100
Objectives[87]mission_Actors[7]DieFromHeadShot = True
Objectives[87]mission_Actors[7]CanExitVehicle = True
Objectives[87]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[7]AlwaysFight = True
Objectives[87]mission_Actors[7]Seeing_Range = 30
Objectives[87]mission_Actors[7]Hearing_Range = 30
Objectives[87]mission_Actors[7]CombatMovement = Offensive
Objectives[87]mission_Actors[7]weapon = Unarmed
Objectives[87]mission_Actors[7]Variation = Random
Objectives[87]mission_Actors[7]Task = 0
Objectives[87]mission_Actors[7]Task_Guard_Range = 5
Objectives[87]mission_Actors[7]Task_Stay_In_Range = True
Objectives[87]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[7]Task_Scenario = NONE
Objectives[87]mission_Actors[8]Survive_Number = 0
Objectives[87]mission_Actors[8]Failed_Text = 
Objectives[87]mission_Actors[8]Remove_After = 0
Objectives[87]mission_Actors[8]positionX = 3110.822
Objectives[87]mission_Actors[8]positionY = -4819.169
Objectives[87]mission_Actors[8]positionZ = 14.56951
Objectives[87]mission_Actors[8]Heading = 185.9559
Objectives[87]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[8]Relationship_Group = Neutral
Objectives[87]mission_Actors[8]AddBlip = False
Objectives[87]mission_Actors[8]ShowCone = False
Objectives[87]mission_Actors[8]Invincible = False
Objectives[87]mission_Actors[8]SetHealth = 100
Objectives[87]mission_Actors[8]DieFromHeadShot = True
Objectives[87]mission_Actors[8]CanExitVehicle = True
Objectives[87]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[8]AlwaysFight = True
Objectives[87]mission_Actors[8]Seeing_Range = 30
Objectives[87]mission_Actors[8]Hearing_Range = 30
Objectives[87]mission_Actors[8]CombatMovement = Offensive
Objectives[87]mission_Actors[8]weapon = Unarmed
Objectives[87]mission_Actors[8]Variation = Random
Objectives[87]mission_Actors[8]Task = 0
Objectives[87]mission_Actors[8]Task_Guard_Range = 5
Objectives[87]mission_Actors[8]Task_Stay_In_Range = True
Objectives[87]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[8]Task_Scenario = NONE
Objectives[87]mission_Actors[9]SpawnInVehicle = True
Objectives[87]mission_Actors[9]SeatIndex = -1
Objectives[87]mission_Actors[9]Survive_Number = 0
Objectives[87]mission_Actors[9]Failed_Text = 
Objectives[87]mission_Actors[9]Remove_After = 0
Objectives[87]mission_Actors[9]positionX = 3105.529
Objectives[87]mission_Actors[9]positionY = -4821.604
Objectives[87]mission_Actors[9]positionZ = 15.55164
Objectives[87]mission_Actors[9]Heading = 288.7173
Objectives[87]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[9]Relationship_Group = Neutral
Objectives[87]mission_Actors[9]AddBlip = False
Objectives[87]mission_Actors[9]ShowCone = False
Objectives[87]mission_Actors[9]Invincible = False
Objectives[87]mission_Actors[9]SetHealth = 100
Objectives[87]mission_Actors[9]DieFromHeadShot = True
Objectives[87]mission_Actors[9]CanExitVehicle = True
Objectives[87]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[9]AlwaysFight = True
Objectives[87]mission_Actors[9]Seeing_Range = 30
Objectives[87]mission_Actors[9]Hearing_Range = 30
Objectives[87]mission_Actors[9]CombatMovement = Offensive
Objectives[87]mission_Actors[9]weapon = 0
Objectives[87]mission_Actors[9]Variation = Random
Objectives[87]mission_Actors[9]Task = 99
Objectives[87]mission_Actors[9]Task_Guard_Range = 5
Objectives[87]mission_Actors[9]Task_Stay_In_Range = True
Objectives[87]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[9]Task_Scenario = NONE
Objectives[87]mission_Actors[9]Task_List_Count = 4
Objectives[87]mission_Actors[9]Task_Repeat = True
Objectives[87]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[87]mission_Actors[9]Task_List[0]PositionX = 3102.997
Objectives[87]mission_Actors[9]Task_List[0]PositionY = -4812.77
Objectives[87]mission_Actors[9]Task_List[0]PositionZ = 14.76162
Objectives[87]mission_Actors[9]Task_List[0]Speed = 1
Objectives[87]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[87]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[87]mission_Actors[9]Task_List[1]Type = VehicleHeliTask
Objectives[87]mission_Actors[9]Task_List[1]PositionX = 3102.997
Objectives[87]mission_Actors[9]Task_List[1]PositionY = -4812.771
Objectives[87]mission_Actors[9]Task_List[1]PositionZ = 14.76162
Objectives[87]mission_Actors[9]Task_List[1]speed = 5
Objectives[87]mission_Actors[9]Task_List[1]Hight = 5
Objectives[87]mission_Actors[9]Task_List[1]FollowPlayer = False
Objectives[87]mission_Actors[9]Task_List[1]AttackPlayer = False
Objectives[87]mission_Actors[9]Task_List[1]Land = False
Objectives[87]mission_Actors[9]Task_List[2]Type = VehicleHeliTask
Objectives[87]mission_Actors[9]Task_List[2]PositionX = 3007.31
Objectives[87]mission_Actors[9]Task_List[2]PositionY = -4605.735
Objectives[87]mission_Actors[9]Task_List[2]PositionZ = 54.76144
Objectives[87]mission_Actors[9]Task_List[2]speed = 5
Objectives[87]mission_Actors[9]Task_List[2]Hight = 5
Objectives[87]mission_Actors[9]Task_List[2]FollowPlayer = False
Objectives[87]mission_Actors[9]Task_List[2]AttackPlayer = False
Objectives[87]mission_Actors[9]Task_List[2]Land = False
Objectives[87]mission_Actors[9]Task_List[3]Type = VehicleHeliTask
Objectives[87]mission_Actors[9]Task_List[3]PositionX = 3183.751
Objectives[87]mission_Actors[9]Task_List[3]PositionY = -4661.498
Objectives[87]mission_Actors[9]Task_List[3]PositionZ = 1.68088
Objectives[87]mission_Actors[9]Task_List[3]speed = 5
Objectives[87]mission_Actors[9]Task_List[3]Hight = 5
Objectives[87]mission_Actors[9]Task_List[3]FollowPlayer = False
Objectives[87]mission_Actors[9]Task_List[3]AttackPlayer = False
Objectives[87]mission_Actors[9]Task_List[3]Land = False
Objectives[87]mission_Actors[10]Survive_Number = 0
Objectives[87]mission_Actors[10]Failed_Text = 
Objectives[87]mission_Actors[10]Remove_After = 0
Objectives[87]mission_Actors[10]positionX = 3069.39
Objectives[87]mission_Actors[10]positionY = -4609.374
Objectives[87]mission_Actors[10]positionZ = 14.35861
Objectives[87]mission_Actors[10]Heading = 34.85003
Objectives[87]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[10]Relationship_Group = Neutral
Objectives[87]mission_Actors[10]AddBlip = False
Objectives[87]mission_Actors[10]ShowCone = False
Objectives[87]mission_Actors[10]Invincible = False
Objectives[87]mission_Actors[10]SetHealth = 100
Objectives[87]mission_Actors[10]DieFromHeadShot = True
Objectives[87]mission_Actors[10]CanExitVehicle = True
Objectives[87]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[10]AlwaysFight = True
Objectives[87]mission_Actors[10]Seeing_Range = 30
Objectives[87]mission_Actors[10]Hearing_Range = 30
Objectives[87]mission_Actors[10]CombatMovement = Offensive
Objectives[87]mission_Actors[10]weapon = Unarmed
Objectives[87]mission_Actors[10]Variation = Random
Objectives[87]mission_Actors[10]Task = 0
Objectives[87]mission_Actors[10]Task_Guard_Range = 5
Objectives[87]mission_Actors[10]Task_Stay_In_Range = True
Objectives[87]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[10]Task_Scenario = NONE
Objectives[87]mission_Actors[11]Survive_Number = 0
Objectives[87]mission_Actors[11]Failed_Text = 
Objectives[87]mission_Actors[11]Remove_After = 0
Objectives[87]mission_Actors[11]positionX = 3066.054
Objectives[87]mission_Actors[11]positionY = -4607.85
Objectives[87]mission_Actors[11]positionZ = 14.39857
Objectives[87]mission_Actors[11]Heading = 24.27342
Objectives[87]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[11]Relationship_Group = Neutral
Objectives[87]mission_Actors[11]AddBlip = False
Objectives[87]mission_Actors[11]ShowCone = False
Objectives[87]mission_Actors[11]Invincible = False
Objectives[87]mission_Actors[11]SetHealth = 100
Objectives[87]mission_Actors[11]DieFromHeadShot = True
Objectives[87]mission_Actors[11]CanExitVehicle = True
Objectives[87]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[11]AlwaysFight = True
Objectives[87]mission_Actors[11]Seeing_Range = 30
Objectives[87]mission_Actors[11]Hearing_Range = 30
Objectives[87]mission_Actors[11]CombatMovement = Offensive
Objectives[87]mission_Actors[11]weapon = Unarmed
Objectives[87]mission_Actors[11]Variation = Random
Objectives[87]mission_Actors[11]Task = 0
Objectives[87]mission_Actors[11]Task_Guard_Range = 5
Objectives[87]mission_Actors[11]Task_Stay_In_Range = True
Objectives[87]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[11]Task_Scenario = NONE
Objectives[87]mission_Actors[12]SpawnInVehicle = True
Objectives[87]mission_Actors[12]SeatIndex = -1
Objectives[87]mission_Actors[12]Survive_Number = 0
Objectives[87]mission_Actors[12]Failed_Text = 
Objectives[87]mission_Actors[12]Remove_After = 0
Objectives[87]mission_Actors[12]positionX = 3055.971
Objectives[87]mission_Actors[12]positionY = -4613.411
Objectives[87]mission_Actors[12]positionZ = 15.72349
Objectives[87]mission_Actors[12]Heading = 214.8811
Objectives[87]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[12]Relationship_Group = Neutral
Objectives[87]mission_Actors[12]AddBlip = False
Objectives[87]mission_Actors[12]ShowCone = False
Objectives[87]mission_Actors[12]Invincible = False
Objectives[87]mission_Actors[12]SetHealth = 100
Objectives[87]mission_Actors[12]DieFromHeadShot = True
Objectives[87]mission_Actors[12]CanExitVehicle = True
Objectives[87]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[12]AlwaysFight = True
Objectives[87]mission_Actors[12]Seeing_Range = 30
Objectives[87]mission_Actors[12]Hearing_Range = 30
Objectives[87]mission_Actors[12]CombatMovement = Offensive
Objectives[87]mission_Actors[12]weapon = 0
Objectives[87]mission_Actors[12]Variation = Random
Objectives[87]mission_Actors[12]Task = 99
Objectives[87]mission_Actors[12]Task_Guard_Range = 5
Objectives[87]mission_Actors[12]Task_Stay_In_Range = True
Objectives[87]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[12]Task_Scenario = NONE
Objectives[87]mission_Actors[12]Task_List_Count = 4
Objectives[87]mission_Actors[12]Task_Repeat = True
Objectives[87]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[87]mission_Actors[12]Task_List[0]PositionX = 3053.936
Objectives[87]mission_Actors[12]Task_List[0]PositionY = -4612.876
Objectives[87]mission_Actors[12]Task_List[0]PositionZ = 14.76143
Objectives[87]mission_Actors[12]Task_List[0]Speed = 1
Objectives[87]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[87]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[87]mission_Actors[12]Task_List[1]Type = VehicleHeliTask
Objectives[87]mission_Actors[12]Task_List[1]PositionX = 3077.113
Objectives[87]mission_Actors[12]Task_List[1]PositionY = -4803.231
Objectives[87]mission_Actors[12]Task_List[1]PositionZ = 34.76141
Objectives[87]mission_Actors[12]Task_List[1]speed = 5
Objectives[87]mission_Actors[12]Task_List[1]Hight = 5
Objectives[87]mission_Actors[12]Task_List[1]FollowPlayer = False
Objectives[87]mission_Actors[12]Task_List[1]AttackPlayer = False
Objectives[87]mission_Actors[12]Task_List[1]Land = False
Objectives[87]mission_Actors[12]Task_List[2]Type = VehicleHeliTask
Objectives[87]mission_Actors[12]Task_List[2]PositionX = 3010.431
Objectives[87]mission_Actors[12]Task_List[2]PositionY = -4511.847
Objectives[87]mission_Actors[12]Task_List[2]PositionZ = 14.76143
Objectives[87]mission_Actors[12]Task_List[2]speed = 5
Objectives[87]mission_Actors[12]Task_List[2]Hight = 5
Objectives[87]mission_Actors[12]Task_List[2]FollowPlayer = False
Objectives[87]mission_Actors[12]Task_List[2]AttackPlayer = False
Objectives[87]mission_Actors[12]Task_List[2]Land = False
Objectives[87]mission_Actors[12]Task_List[3]Type = VehicleHeliTask
Objectives[87]mission_Actors[12]Task_List[3]PositionX = 3027.815
Objectives[87]mission_Actors[12]Task_List[3]PositionY = -4693.808
Objectives[87]mission_Actors[12]Task_List[3]PositionZ = 114.7613
Objectives[87]mission_Actors[12]Task_List[3]speed = 5
Objectives[87]mission_Actors[12]Task_List[3]Hight = 5
Objectives[87]mission_Actors[12]Task_List[3]FollowPlayer = False
Objectives[87]mission_Actors[12]Task_List[3]AttackPlayer = False
Objectives[87]mission_Actors[12]Task_List[3]Land = False
Objectives[87]mission_Actors[13]SpawnInVehicle = True
Objectives[87]mission_Actors[13]SeatIndex = -1
Objectives[87]mission_Actors[13]Survive_Number = 0
Objectives[87]mission_Actors[13]Failed_Text = 
Objectives[87]mission_Actors[13]Remove_After = 0
Objectives[87]mission_Actors[13]positionX = 3041.262
Objectives[87]mission_Actors[13]positionY = -4628.777
Objectives[87]mission_Actors[13]positionZ = 15.10335
Objectives[87]mission_Actors[13]Heading = 187.1079
Objectives[87]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[13]Relationship_Group = Neutral
Objectives[87]mission_Actors[13]AddBlip = False
Objectives[87]mission_Actors[13]ShowCone = False
Objectives[87]mission_Actors[13]Invincible = False
Objectives[87]mission_Actors[13]SetHealth = 100
Objectives[87]mission_Actors[13]DieFromHeadShot = True
Objectives[87]mission_Actors[13]CanExitVehicle = True
Objectives[87]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[13]AlwaysFight = True
Objectives[87]mission_Actors[13]Seeing_Range = 30
Objectives[87]mission_Actors[13]Hearing_Range = 30
Objectives[87]mission_Actors[13]CombatMovement = Offensive
Objectives[87]mission_Actors[13]weapon = 0
Objectives[87]mission_Actors[13]Variation = Random
Objectives[87]mission_Actors[13]Task = 99
Objectives[87]mission_Actors[13]Task_Guard_Range = 5
Objectives[87]mission_Actors[13]Task_Stay_In_Range = True
Objectives[87]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[13]Task_Scenario = NONE
Objectives[87]mission_Actors[13]Task_List_Count = 5
Objectives[87]mission_Actors[13]Task_Repeat = True
Objectives[87]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[87]mission_Actors[13]Task_List[0]PositionX = 3038.739
Objectives[87]mission_Actors[13]Task_List[0]PositionY = -4602.904
Objectives[87]mission_Actors[13]Task_List[0]PositionZ = 14.76143
Objectives[87]mission_Actors[13]Task_List[0]Speed = 1
Objectives[87]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[87]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[87]mission_Actors[13]Task_List[1]Type = VehiclePlaneTask
Objectives[87]mission_Actors[13]Task_List[1]PositionX = 2920.159
Objectives[87]mission_Actors[13]Task_List[1]PositionY = -4220.372
Objectives[87]mission_Actors[13]Task_List[1]PositionZ = 0.2548246
Objectives[87]mission_Actors[13]Task_List[1]speed = 20
Objectives[87]mission_Actors[13]Task_List[1]Hight = 30
Objectives[87]mission_Actors[13]Task_List[1]FollowPlayer = False
Objectives[87]mission_Actors[13]Task_List[1]AttackPlayer = False
Objectives[87]mission_Actors[13]Task_List[1]LandStart = False
Objectives[87]mission_Actors[13]Task_List[1]LandEnd = False
Objectives[87]mission_Actors[13]Task_List[2]Type = VehiclePlaneTask
Objectives[87]mission_Actors[13]Task_List[2]PositionX = 2753.856
Objectives[87]mission_Actors[13]Task_List[2]PositionY = -4747.599
Objectives[87]mission_Actors[13]Task_List[2]PositionZ = 0.9404332
Objectives[87]mission_Actors[13]Task_List[2]speed = 20
Objectives[87]mission_Actors[13]Task_List[2]Hight = 30
Objectives[87]mission_Actors[13]Task_List[2]FollowPlayer = False
Objectives[87]mission_Actors[13]Task_List[2]AttackPlayer = False
Objectives[87]mission_Actors[13]Task_List[2]LandStart = False
Objectives[87]mission_Actors[13]Task_List[2]LandEnd = False
Objectives[87]mission_Actors[13]Task_List[3]Type = VehiclePlaneTask
Objectives[87]mission_Actors[13]Task_List[3]PositionX = 3271.168
Objectives[87]mission_Actors[13]Task_List[3]PositionY = -5049.609
Objectives[87]mission_Actors[13]Task_List[3]PositionZ = 0.9258319
Objectives[87]mission_Actors[13]Task_List[3]speed = 20
Objectives[87]mission_Actors[13]Task_List[3]Hight = 30
Objectives[87]mission_Actors[13]Task_List[3]FollowPlayer = False
Objectives[87]mission_Actors[13]Task_List[3]AttackPlayer = False
Objectives[87]mission_Actors[13]Task_List[3]LandStart = False
Objectives[87]mission_Actors[13]Task_List[3]LandEnd = False
Objectives[87]mission_Actors[13]Task_List[4]Type = VehiclePlaneTask
Objectives[87]mission_Actors[13]Task_List[4]PositionX = 3399.577
Objectives[87]mission_Actors[13]Task_List[4]PositionY = -4668.438
Objectives[87]mission_Actors[13]Task_List[4]PositionZ = 0.5863008
Objectives[87]mission_Actors[13]Task_List[4]speed = 20
Objectives[87]mission_Actors[13]Task_List[4]Hight = 30
Objectives[87]mission_Actors[13]Task_List[4]FollowPlayer = False
Objectives[87]mission_Actors[13]Task_List[4]AttackPlayer = False
Objectives[87]mission_Actors[13]Task_List[4]LandStart = False
Objectives[87]mission_Actors[13]Task_List[4]LandEnd = False
Objectives[87]mission_Actors[14]SpawnInVehicle = True
Objectives[87]mission_Actors[14]SeatIndex = -1
Objectives[87]mission_Actors[14]Survive_Number = 0
Objectives[87]mission_Actors[14]Failed_Text = 
Objectives[87]mission_Actors[14]Remove_After = 0
Objectives[87]mission_Actors[14]positionX = 3053.473
Objectives[87]mission_Actors[14]positionY = -4706.627
Objectives[87]mission_Actors[14]positionZ = 15.35375
Objectives[87]mission_Actors[14]Heading = 87.66338
Objectives[87]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[14]Relationship_Group = Neutral
Objectives[87]mission_Actors[14]AddBlip = False
Objectives[87]mission_Actors[14]ShowCone = False
Objectives[87]mission_Actors[14]Invincible = False
Objectives[87]mission_Actors[14]SetHealth = 100
Objectives[87]mission_Actors[14]DieFromHeadShot = True
Objectives[87]mission_Actors[14]CanExitVehicle = True
Objectives[87]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[14]AlwaysFight = True
Objectives[87]mission_Actors[14]Seeing_Range = 30
Objectives[87]mission_Actors[14]Hearing_Range = 30
Objectives[87]mission_Actors[14]CombatMovement = Offensive
Objectives[87]mission_Actors[14]weapon = 0
Objectives[87]mission_Actors[14]Variation = Random
Objectives[87]mission_Actors[14]Task = 99
Objectives[87]mission_Actors[14]Task_Guard_Range = 5
Objectives[87]mission_Actors[14]Task_Stay_In_Range = True
Objectives[87]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[14]Task_Scenario = NONE
Objectives[87]mission_Actors[14]Task_List_Count = 6
Objectives[87]mission_Actors[14]Task_Repeat = True
Objectives[87]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[87]mission_Actors[14]Task_List[0]PositionX = 3044.904
Objectives[87]mission_Actors[14]Task_List[0]PositionY = -4690.75
Objectives[87]mission_Actors[14]Task_List[0]PositionZ = 14.76162
Objectives[87]mission_Actors[14]Task_List[0]Speed = 1
Objectives[87]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[87]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[87]mission_Actors[14]Task_List[1]Type = VehiclePlaneTask
Objectives[87]mission_Actors[14]Task_List[1]PositionX = 2760.582
Objectives[87]mission_Actors[14]Task_List[1]PositionY = -4093.416
Objectives[87]mission_Actors[14]Task_List[1]PositionZ = 0.6420669
Objectives[87]mission_Actors[14]Task_List[1]speed = 20
Objectives[87]mission_Actors[14]Task_List[1]Hight = 30
Objectives[87]mission_Actors[14]Task_List[1]FollowPlayer = False
Objectives[87]mission_Actors[14]Task_List[1]AttackPlayer = False
Objectives[87]mission_Actors[14]Task_List[1]LandStart = False
Objectives[87]mission_Actors[14]Task_List[1]LandEnd = False
Objectives[87]mission_Actors[14]Task_List[2]Type = VehiclePlaneTask
Objectives[87]mission_Actors[14]Task_List[2]PositionX = 4015.196
Objectives[87]mission_Actors[14]Task_List[2]PositionY = -4462.619
Objectives[87]mission_Actors[14]Task_List[2]PositionZ = 1.872502
Objectives[87]mission_Actors[14]Task_List[2]speed = 20
Objectives[87]mission_Actors[14]Task_List[2]Hight = 30
Objectives[87]mission_Actors[14]Task_List[2]FollowPlayer = False
Objectives[87]mission_Actors[14]Task_List[2]AttackPlayer = False
Objectives[87]mission_Actors[14]Task_List[2]LandStart = False
Objectives[87]mission_Actors[14]Task_List[2]LandEnd = False
Objectives[87]mission_Actors[14]Task_List[3]Type = VehiclePlaneTask
Objectives[87]mission_Actors[14]Task_List[3]PositionX = 2428.259
Objectives[87]mission_Actors[14]Task_List[3]PositionY = -4829.79
Objectives[87]mission_Actors[14]Task_List[3]PositionZ = 0.154023
Objectives[87]mission_Actors[14]Task_List[3]speed = 20
Objectives[87]mission_Actors[14]Task_List[3]Hight = 30
Objectives[87]mission_Actors[14]Task_List[3]FollowPlayer = False
Objectives[87]mission_Actors[14]Task_List[3]AttackPlayer = False
Objectives[87]mission_Actors[14]Task_List[3]LandStart = False
Objectives[87]mission_Actors[14]Task_List[3]LandEnd = False
Objectives[87]mission_Actors[14]Task_List[4]Type = VehiclePlaneTask
Objectives[87]mission_Actors[14]Task_List[4]PositionX = 2819.117
Objectives[87]mission_Actors[14]Task_List[4]PositionY = -5219.775
Objectives[87]mission_Actors[14]Task_List[4]PositionZ = 0.8311698
Objectives[87]mission_Actors[14]Task_List[4]speed = 20
Objectives[87]mission_Actors[14]Task_List[4]Hight = 30
Objectives[87]mission_Actors[14]Task_List[4]FollowPlayer = False
Objectives[87]mission_Actors[14]Task_List[4]AttackPlayer = False
Objectives[87]mission_Actors[14]Task_List[4]LandStart = False
Objectives[87]mission_Actors[14]Task_List[4]LandEnd = False
Objectives[87]mission_Actors[14]Task_List[5]Type = VehiclePlaneTask
Objectives[87]mission_Actors[14]Task_List[5]PositionX = 3030.976
Objectives[87]mission_Actors[14]Task_List[5]PositionY = -4591.033
Objectives[87]mission_Actors[14]Task_List[5]PositionZ = 14.76143
Objectives[87]mission_Actors[14]Task_List[5]speed = 20
Objectives[87]mission_Actors[14]Task_List[5]Hight = 30
Objectives[87]mission_Actors[14]Task_List[5]FollowPlayer = False
Objectives[87]mission_Actors[14]Task_List[5]AttackPlayer = False
Objectives[87]mission_Actors[14]Task_List[5]LandStart = False
Objectives[87]mission_Actors[14]Task_List[5]LandEnd = False
Objectives[87]mission_Actors[15]Survive_Number = 0
Objectives[87]mission_Actors[15]Failed_Text = 
Objectives[87]mission_Actors[15]Remove_After = 0
Objectives[87]mission_Actors[15]positionX = 3061.576
Objectives[87]mission_Actors[15]positionY = -4669.377
Objectives[87]mission_Actors[15]positionZ = 15.26143
Objectives[87]mission_Actors[15]Heading = 190.7807
Objectives[87]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[15]Relationship_Group = Neutral
Objectives[87]mission_Actors[15]AddBlip = False
Objectives[87]mission_Actors[15]ShowCone = False
Objectives[87]mission_Actors[15]Invincible = False
Objectives[87]mission_Actors[15]SetHealth = 100
Objectives[87]mission_Actors[15]DieFromHeadShot = True
Objectives[87]mission_Actors[15]CanExitVehicle = True
Objectives[87]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[15]AlwaysFight = True
Objectives[87]mission_Actors[15]Seeing_Range = 30
Objectives[87]mission_Actors[15]Hearing_Range = 30
Objectives[87]mission_Actors[15]CombatMovement = Offensive
Objectives[87]mission_Actors[15]weapon = Unarmed
Objectives[87]mission_Actors[15]Variation = Random
Objectives[87]mission_Actors[15]Task = 3
Objectives[87]mission_Actors[15]Task_Guard_Range = 5
Objectives[87]mission_Actors[15]Task_Stay_In_Range = True
Objectives[87]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[15]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[87]mission_Actors[16]Survive_Number = 0
Objectives[87]mission_Actors[16]Failed_Text = 
Objectives[87]mission_Actors[16]Remove_After = 0
Objectives[87]mission_Actors[16]positionX = 3069.321
Objectives[87]mission_Actors[16]positionY = -4687.511
Objectives[87]mission_Actors[16]positionZ = 15.26232
Objectives[87]mission_Actors[16]Heading = 50.80104
Objectives[87]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[87]mission_Actors[16]Relationship_Group = Neutral
Objectives[87]mission_Actors[16]AddBlip = False
Objectives[87]mission_Actors[16]ShowCone = False
Objectives[87]mission_Actors[16]Invincible = False
Objectives[87]mission_Actors[16]SetHealth = 100
Objectives[87]mission_Actors[16]DieFromHeadShot = True
Objectives[87]mission_Actors[16]CanExitVehicle = True
Objectives[87]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[16]AlwaysFight = True
Objectives[87]mission_Actors[16]Seeing_Range = 30
Objectives[87]mission_Actors[16]Hearing_Range = 30
Objectives[87]mission_Actors[16]CombatMovement = Offensive
Objectives[87]mission_Actors[16]weapon = Unarmed
Objectives[87]mission_Actors[16]Variation = Random
Objectives[87]mission_Actors[16]Task = 3
Objectives[87]mission_Actors[16]Task_Guard_Range = 5
Objectives[87]mission_Actors[16]Task_Stay_In_Range = True
Objectives[87]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[16]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[87]mission_Actors[16]NeededForObjectiveHintCount = 1
Objectives[87]mission_Actors[16]NeededForObjectiveHint[0] = 92
Objectives[87]mission_Actors[16]NeededForObjectiveGoToActorCount = 1
Objectives[87]mission_Actors[16]NeededForObjectiveGoToActor[0] = 91
Objectives[87]mission_Actors[17]Survive_Number = 0
Objectives[87]mission_Actors[17]Failed_Text = 
Objectives[87]mission_Actors[17]Remove_After = 0
Objectives[87]mission_Actors[17]positionX = 3055.485
Objectives[87]mission_Actors[17]positionY = -4682.655
Objectives[87]mission_Actors[17]positionZ = 15.26232
Objectives[87]mission_Actors[17]Heading = 304.4276
Objectives[87]mission_Actors[17]String_Name = s_m_m_pilot_02
Objectives[87]mission_Actors[17]Relationship_Group = Neutral
Objectives[87]mission_Actors[17]AddBlip = False
Objectives[87]mission_Actors[17]ShowCone = False
Objectives[87]mission_Actors[17]Invincible = False
Objectives[87]mission_Actors[17]SetHealth = 100
Objectives[87]mission_Actors[17]DieFromHeadShot = True
Objectives[87]mission_Actors[17]CanExitVehicle = True
Objectives[87]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[17]AlwaysFight = True
Objectives[87]mission_Actors[17]Seeing_Range = 30
Objectives[87]mission_Actors[17]Hearing_Range = 30
Objectives[87]mission_Actors[17]CombatMovement = Offensive
Objectives[87]mission_Actors[17]weapon = 966099553
Objectives[87]mission_Actors[17]Variation = Random
Objectives[87]mission_Actors[17]Task = 3
Objectives[87]mission_Actors[17]Task_Guard_Range = 5
Objectives[87]mission_Actors[17]Task_Stay_In_Range = True
Objectives[87]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[17]Task_Scenario = WORLD_HUMAN_CAR_PARK_ATTENDANT
Objectives[87]mission_Actors[18]Survive_Number = 0
Objectives[87]mission_Actors[18]Failed_Text = 
Objectives[87]mission_Actors[18]Remove_After = 0
Objectives[87]mission_Actors[18]positionX = 3070.11
Objectives[87]mission_Actors[18]positionY = -4668.128
Objectives[87]mission_Actors[18]positionZ = 15.26143
Objectives[87]mission_Actors[18]Heading = 165.2129
Objectives[87]mission_Actors[18]String_Name = s_m_m_pilot_02
Objectives[87]mission_Actors[18]Relationship_Group = Neutral
Objectives[87]mission_Actors[18]AddBlip = False
Objectives[87]mission_Actors[18]ShowCone = False
Objectives[87]mission_Actors[18]Invincible = False
Objectives[87]mission_Actors[18]SetHealth = 100
Objectives[87]mission_Actors[18]DieFromHeadShot = True
Objectives[87]mission_Actors[18]CanExitVehicle = True
Objectives[87]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[18]AlwaysFight = True
Objectives[87]mission_Actors[18]Seeing_Range = 30
Objectives[87]mission_Actors[18]Hearing_Range = 30
Objectives[87]mission_Actors[18]CombatMovement = Offensive
Objectives[87]mission_Actors[18]weapon = Unarmed
Objectives[87]mission_Actors[18]Variation = Random
Objectives[87]mission_Actors[18]Task = 3
Objectives[87]mission_Actors[18]Task_Guard_Range = 5
Objectives[87]mission_Actors[18]Task_Stay_In_Range = True
Objectives[87]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[18]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[87]mission_Vehicles = 4
Objectives[87]mission_Vehicles[0]positionX = 3105.529
Objectives[87]mission_Vehicles[0]positionY = -4821.604
Objectives[87]mission_Vehicles[0]positionZ = 15.55164
Objectives[87]mission_Vehicles[0]Heading = 288.7173
Objectives[87]mission_Vehicles[0]Name = Cargobob
Objectives[87]mission_Vehicles[0]Model = cargobob
Objectives[87]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[87]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[87]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[0]HasPearlescent = False
Objectives[87]mission_Vehicles[0]Livery = 0
Objectives[87]mission_Vehicles[0]DirtLevel = 0
Objectives[87]mission_Vehicles[0]LockedForPlayer = False
Objectives[87]mission_Vehicles[0]Locked = False
Objectives[87]mission_Vehicles[0]Alarm = False
Objectives[87]mission_Vehicles[0]HotWired = False
Objectives[87]mission_Vehicles[0]Invincible = False
Objectives[87]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[0]Remove_After = 0
Objectives[87]mission_Vehicles[0]Survive_Number = 0
Objectives[87]mission_Vehicles[0]Failed_Text = 
Objectives[87]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[87]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 87
Objectives[87]mission_Vehicles[0]NeededForActorIndex[0] = 9
Objectives[87]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[87]mission_Vehicles[1]positionX = 3055.971
Objectives[87]mission_Vehicles[1]positionY = -4613.411
Objectives[87]mission_Vehicles[1]positionZ = 15.72349
Objectives[87]mission_Vehicles[1]Heading = 214.8811
Objectives[87]mission_Vehicles[1]Name = Cargobob
Objectives[87]mission_Vehicles[1]Model = cargobob
Objectives[87]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[87]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[87]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[1]HasPearlescent = False
Objectives[87]mission_Vehicles[1]Livery = 0
Objectives[87]mission_Vehicles[1]DirtLevel = 0
Objectives[87]mission_Vehicles[1]LockedForPlayer = False
Objectives[87]mission_Vehicles[1]Locked = False
Objectives[87]mission_Vehicles[1]Alarm = False
Objectives[87]mission_Vehicles[1]HotWired = False
Objectives[87]mission_Vehicles[1]Invincible = False
Objectives[87]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[1]Remove_After = 0
Objectives[87]mission_Vehicles[1]Survive_Number = 0
Objectives[87]mission_Vehicles[1]Failed_Text = 
Objectives[87]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[87]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 87
Objectives[87]mission_Vehicles[1]NeededForActorIndex[0] = 12
Objectives[87]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[87]mission_Vehicles[2]positionX = 3041.262
Objectives[87]mission_Vehicles[2]positionY = -4628.777
Objectives[87]mission_Vehicles[2]positionZ = 15.10335
Objectives[87]mission_Vehicles[2]Heading = 187.1079
Objectives[87]mission_Vehicles[2]Name = P-996 Lazer
Objectives[87]mission_Vehicles[2]Model = lazer
Objectives[87]mission_Vehicles[2]PrimaryColor = WornDarkBlue
Objectives[87]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[87]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[2]HasPearlescent = False
Objectives[87]mission_Vehicles[2]Livery = 0
Objectives[87]mission_Vehicles[2]DirtLevel = 0
Objectives[87]mission_Vehicles[2]LockedForPlayer = False
Objectives[87]mission_Vehicles[2]Locked = False
Objectives[87]mission_Vehicles[2]Alarm = False
Objectives[87]mission_Vehicles[2]HotWired = False
Objectives[87]mission_Vehicles[2]Invincible = False
Objectives[87]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[2]Remove_After = 0
Objectives[87]mission_Vehicles[2]Survive_Number = 0
Objectives[87]mission_Vehicles[2]Failed_Text = 
Objectives[87]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[87]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 87
Objectives[87]mission_Vehicles[2]NeededForActorIndex[0] = 13
Objectives[87]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[87]mission_Vehicles[3]positionX = 3053.473
Objectives[87]mission_Vehicles[3]positionY = -4706.627
Objectives[87]mission_Vehicles[3]positionZ = 15.35375
Objectives[87]mission_Vehicles[3]Heading = 87.66338
Objectives[87]mission_Vehicles[3]Name = P-996 Lazer
Objectives[87]mission_Vehicles[3]Model = lazer
Objectives[87]mission_Vehicles[3]PrimaryColor = WornDarkBlue
Objectives[87]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[87]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[3]HasPearlescent = False
Objectives[87]mission_Vehicles[3]Livery = 0
Objectives[87]mission_Vehicles[3]DirtLevel = 0
Objectives[87]mission_Vehicles[3]LockedForPlayer = False
Objectives[87]mission_Vehicles[3]Locked = False
Objectives[87]mission_Vehicles[3]Alarm = False
Objectives[87]mission_Vehicles[3]HotWired = False
Objectives[87]mission_Vehicles[3]Invincible = False
Objectives[87]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[3]Remove_After = 0
Objectives[87]mission_Vehicles[3]Survive_Number = 0
Objectives[87]mission_Vehicles[3]Failed_Text = 
Objectives[87]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[87]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 87
Objectives[87]mission_Vehicles[3]NeededForActorIndex[0] = 14
Objectives[87]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Cutscenes_Objective
Objectives[88]Text = 
Objectives[88]positionX = 3081.199
Objectives[88]positionY = -4690.683
Objectives[88]positionZ = 26.25045
Objectives[88]Cutscenes_Time = 6
Objectives[88]Cutscenes_Trans_Time = 5
Objectives[88]Cutscenes_FOV = 60
Objectives[88]Cutscenes_Shake = Hand
Objectives[88]Cutscenes_Amplitude = 0
Objectives[88]Cutscenes_FadeOut = False
Objectives[88]Cutscenes_FadeIn = False
Objectives[88]Cutscenes_End = False
Objectives[88]Cutscenes_Point_At_Position = False
Objectives[88]Cutscenes_Point_At_Player = False
Objectives[88]Cutscenes_Point_At_Actor = False
Objectives[88]Cutscenes_Point_At_Vehicle = False
Objectives[88]Cutscenes_Follow_Player = False
Objectives[88]Cutscenes_Follow_Actor = True
Objectives[88]Cutscenes_Follow_Vehicle = False
Objectives[88]Cutscenes_Follow_Distancee = 2
Objectives[88]Cutscenes_Follow_Hieght = 1
Objectives[88]Cutscenes_Follow_Angle = 0
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 2
Objectives[88]ObjectiveMessages[0]positionX = 1912.689
Objectives[88]ObjectiveMessages[0]positionY = -2447.481
Objectives[88]ObjectiveMessages[0]positionZ = 86.80545
Objectives[88]ObjectiveMessages[0]Message = Avenger, the maintenance team is waiting for you on the side of the control tower, hurry up, you're late.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = White
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = True
Objectives[88]ObjectiveMessages[0]TypeTextMesage = False
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 1919.615
Objectives[88]ObjectiveMessages[1]positionY = -2448.716
Objectives[88]ObjectiveMessages[1]positionZ = 78.57667
Objectives[88]ObjectiveMessages[1]Message = ~o~Yes... we're on our way...
Objectives[88]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = White
Objectives[88]ObjectiveMessages[1]PlayFromStart = False
Objectives[88]ObjectiveMessages[1]Delay = True
Objectives[88]ObjectiveMessages[1]DelayTime = 9
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = True
Objectives[88]ObjectiveMessages[1]TypeTextMesage = False
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 3080.83
Objectives[89]positionY = -4694.403
Objectives[89]positionZ = 26.61113
Objectives[89]Cutscenes_Time = 0
Objectives[89]Cutscenes_Trans_Time = 0
Objectives[89]Cutscenes_FOV = 30
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = True
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = False
Objectives[89]Cutscenes_Point_At_Actor = False
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = False
Objectives[89]Cutscenes_Follow_Distancee = 10
Objectives[89]Cutscenes_Follow_Hieght = 1
Objectives[89]Cutscenes_Follow_Angle = 0
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Text = 
Objectives[90]Text2 = 
Objectives[90]Text3 = 
Objectives[90]Failed_Text = 
Objectives[90]Type = Checkpoint
Objectives[90]Checkpoint_Type = 45
Objectives[90]Reserved = 1
Objectives[90]ColorR = 255
Objectives[90]ColorG = 255
Objectives[90]ColorB = 0
Objectives[90]ColorA = 255
Objectives[90]IconColorR = 255
Objectives[90]IconColorG = 255
Objectives[90]IconColorB = 0
Objectives[90]IconColorA = 255
Objectives[90]positionX = 3065.354
Objectives[90]positionY = -4677.838
Objectives[90]positionZ = 14.26143
Objectives[90]Heading = -7.553818
Objectives[90]Diameter = 10
Objectives[90]minimum_hight = 1
Objectives[90]maximum_hight = 10
Objectives[90]TriggerDistance = 10
Objectives[90]PlaySound = False
Objectives[90]LoseWanted = False
Objectives[90]Stop_Vehicle = False
Objectives[90]DeliverVehicleOnly = True
Objectives[90]DeliverTrailor = False
Objectives[90]DeliverTowTruck = False
Objectives[90]DeliverVehicleCargobob = False
Objectives[90]DeliverPropCargobob = False
Objectives[90]mission_ActorsCount = 13
Objectives[90]mission_Actors[0]Survive_Number = 0
Objectives[90]mission_Actors[0]Failed_Text = 
Objectives[90]mission_Actors[0]Remove_After = 0
Objectives[90]mission_Actors[0]positionX = 3094.506
Objectives[90]mission_Actors[0]positionY = -4704.689
Objectives[90]mission_Actors[0]positionZ = 27.26187
Objectives[90]mission_Actors[0]Heading = 9.96417
Objectives[90]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[0]Relationship_Group = Neutral
Objectives[90]mission_Actors[0]AddBlip = False
Objectives[90]mission_Actors[0]ShowCone = False
Objectives[90]mission_Actors[0]Invincible = False
Objectives[90]mission_Actors[0]SetHealth = 100
Objectives[90]mission_Actors[0]DieFromHeadShot = True
Objectives[90]mission_Actors[0]CanExitVehicle = True
Objectives[90]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[0]AlwaysFight = True
Objectives[90]mission_Actors[0]Seeing_Range = 30
Objectives[90]mission_Actors[0]Hearing_Range = 30
Objectives[90]mission_Actors[0]CombatMovement = Offensive
Objectives[90]mission_Actors[0]weapon = Pistol50
Objectives[90]mission_Actors[0]Variation = Random
Objectives[90]mission_Actors[0]Task = 2
Objectives[90]mission_Actors[0]Task_Guard_Range = 5
Objectives[90]mission_Actors[0]Task_Stay_In_Range = True
Objectives[90]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[0]Task_Scenario = NONE
Objectives[90]mission_Actors[1]Survive_Number = 0
Objectives[90]mission_Actors[1]Failed_Text = 
Objectives[90]mission_Actors[1]Remove_After = 0
Objectives[90]mission_Actors[1]positionX = 3082.456
Objectives[90]mission_Actors[1]positionY = -4707.15
Objectives[90]mission_Actors[1]positionZ = 27.26187
Objectives[90]mission_Actors[1]Heading = 9.96417
Objectives[90]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[1]Relationship_Group = Neutral
Objectives[90]mission_Actors[1]AddBlip = False
Objectives[90]mission_Actors[1]ShowCone = False
Objectives[90]mission_Actors[1]Invincible = False
Objectives[90]mission_Actors[1]SetHealth = 100
Objectives[90]mission_Actors[1]DieFromHeadShot = True
Objectives[90]mission_Actors[1]CanExitVehicle = True
Objectives[90]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[1]AlwaysFight = True
Objectives[90]mission_Actors[1]Seeing_Range = 30
Objectives[90]mission_Actors[1]Hearing_Range = 30
Objectives[90]mission_Actors[1]CombatMovement = Offensive
Objectives[90]mission_Actors[1]weapon = Pistol50
Objectives[90]mission_Actors[1]Variation = Random
Objectives[90]mission_Actors[1]Task = 2
Objectives[90]mission_Actors[1]Task_Guard_Range = 5
Objectives[90]mission_Actors[1]Task_Stay_In_Range = True
Objectives[90]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[1]Task_Scenario = NONE
Objectives[90]mission_Actors[2]Survive_Number = 0
Objectives[90]mission_Actors[2]Failed_Text = 
Objectives[90]mission_Actors[2]Remove_After = 0
Objectives[90]mission_Actors[2]positionX = 3094.914
Objectives[90]mission_Actors[2]positionY = -4703.659
Objectives[90]mission_Actors[2]positionZ = 24.26126
Objectives[90]mission_Actors[2]Heading = 9.96417
Objectives[90]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[2]Relationship_Group = Neutral
Objectives[90]mission_Actors[2]AddBlip = False
Objectives[90]mission_Actors[2]ShowCone = False
Objectives[90]mission_Actors[2]Invincible = False
Objectives[90]mission_Actors[2]SetHealth = 100
Objectives[90]mission_Actors[2]DieFromHeadShot = True
Objectives[90]mission_Actors[2]CanExitVehicle = True
Objectives[90]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[2]AlwaysFight = True
Objectives[90]mission_Actors[2]Seeing_Range = 30
Objectives[90]mission_Actors[2]Hearing_Range = 30
Objectives[90]mission_Actors[2]CombatMovement = Offensive
Objectives[90]mission_Actors[2]weapon = Pistol50
Objectives[90]mission_Actors[2]Variation = Random
Objectives[90]mission_Actors[2]Task = 2
Objectives[90]mission_Actors[2]Task_Guard_Range = 5
Objectives[90]mission_Actors[2]Task_Stay_In_Range = True
Objectives[90]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[2]Task_Scenario = NONE
Objectives[90]mission_Actors[3]Survive_Number = 0
Objectives[90]mission_Actors[3]Failed_Text = 
Objectives[90]mission_Actors[3]Remove_After = 0
Objectives[90]mission_Actors[3]positionX = 3084.585
Objectives[90]mission_Actors[3]positionY = -4706.873
Objectives[90]mission_Actors[3]positionZ = 15.2451
Objectives[90]mission_Actors[3]Heading = 9.96417
Objectives[90]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[3]Relationship_Group = Neutral
Objectives[90]mission_Actors[3]AddBlip = False
Objectives[90]mission_Actors[3]ShowCone = False
Objectives[90]mission_Actors[3]Invincible = False
Objectives[90]mission_Actors[3]SetHealth = 100
Objectives[90]mission_Actors[3]DieFromHeadShot = True
Objectives[90]mission_Actors[3]CanExitVehicle = True
Objectives[90]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[3]AlwaysFight = True
Objectives[90]mission_Actors[3]Seeing_Range = 30
Objectives[90]mission_Actors[3]Hearing_Range = 30
Objectives[90]mission_Actors[3]CombatMovement = Offensive
Objectives[90]mission_Actors[3]weapon = Pistol50
Objectives[90]mission_Actors[3]Variation = Random
Objectives[90]mission_Actors[3]Task = 2
Objectives[90]mission_Actors[3]Task_Guard_Range = 5
Objectives[90]mission_Actors[3]Task_Stay_In_Range = True
Objectives[90]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[3]Task_Scenario = NONE
Objectives[90]mission_Actors[4]Survive_Number = 0
Objectives[90]mission_Actors[4]Failed_Text = 
Objectives[90]mission_Actors[4]Remove_After = 0
Objectives[90]mission_Actors[4]positionX = 3075.004
Objectives[90]mission_Actors[4]positionY = -4749.715
Objectives[90]mission_Actors[4]positionZ = 15.26162
Objectives[90]mission_Actors[4]Heading = 9.96417
Objectives[90]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[4]Relationship_Group = Neutral
Objectives[90]mission_Actors[4]AddBlip = False
Objectives[90]mission_Actors[4]ShowCone = False
Objectives[90]mission_Actors[4]Invincible = False
Objectives[90]mission_Actors[4]SetHealth = 100
Objectives[90]mission_Actors[4]DieFromHeadShot = True
Objectives[90]mission_Actors[4]CanExitVehicle = True
Objectives[90]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[4]AlwaysFight = True
Objectives[90]mission_Actors[4]Seeing_Range = 30
Objectives[90]mission_Actors[4]Hearing_Range = 30
Objectives[90]mission_Actors[4]CombatMovement = Offensive
Objectives[90]mission_Actors[4]weapon = Pistol50
Objectives[90]mission_Actors[4]Variation = Random
Objectives[90]mission_Actors[4]Task = 2
Objectives[90]mission_Actors[4]Task_Guard_Range = 5
Objectives[90]mission_Actors[4]Task_Stay_In_Range = True
Objectives[90]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[4]Task_Scenario = NONE
Objectives[90]mission_Actors[5]Survive_Number = 0
Objectives[90]mission_Actors[5]Failed_Text = 
Objectives[90]mission_Actors[5]Remove_After = 0
Objectives[90]mission_Actors[5]positionX = 3036.19
Objectives[90]mission_Actors[5]positionY = -4705.387
Objectives[90]mission_Actors[5]positionZ = 15.26131
Objectives[90]mission_Actors[5]Heading = 9.964176
Objectives[90]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[5]Relationship_Group = Neutral
Objectives[90]mission_Actors[5]AddBlip = False
Objectives[90]mission_Actors[5]ShowCone = False
Objectives[90]mission_Actors[5]Invincible = False
Objectives[90]mission_Actors[5]SetHealth = 100
Objectives[90]mission_Actors[5]DieFromHeadShot = True
Objectives[90]mission_Actors[5]CanExitVehicle = True
Objectives[90]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[5]AlwaysFight = True
Objectives[90]mission_Actors[5]Seeing_Range = 30
Objectives[90]mission_Actors[5]Hearing_Range = 30
Objectives[90]mission_Actors[5]CombatMovement = Offensive
Objectives[90]mission_Actors[5]weapon = Pistol50
Objectives[90]mission_Actors[5]Variation = Random
Objectives[90]mission_Actors[5]Task = 2
Objectives[90]mission_Actors[5]Task_Guard_Range = 5
Objectives[90]mission_Actors[5]Task_Stay_In_Range = True
Objectives[90]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[5]Task_Scenario = NONE
Objectives[90]mission_Actors[6]Survive_Number = 0
Objectives[90]mission_Actors[6]Failed_Text = 
Objectives[90]mission_Actors[6]Remove_After = 0
Objectives[90]mission_Actors[6]positionX = 3068.546
Objectives[90]mission_Actors[6]positionY = -4714.163
Objectives[90]mission_Actors[6]positionZ = 6.077291
Objectives[90]mission_Actors[6]Heading = 9.96417
Objectives[90]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[6]Relationship_Group = Neutral
Objectives[90]mission_Actors[6]AddBlip = False
Objectives[90]mission_Actors[6]ShowCone = False
Objectives[90]mission_Actors[6]Invincible = False
Objectives[90]mission_Actors[6]SetHealth = 100
Objectives[90]mission_Actors[6]DieFromHeadShot = True
Objectives[90]mission_Actors[6]CanExitVehicle = True
Objectives[90]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[6]AlwaysFight = True
Objectives[90]mission_Actors[6]Seeing_Range = 30
Objectives[90]mission_Actors[6]Hearing_Range = 30
Objectives[90]mission_Actors[6]CombatMovement = Offensive
Objectives[90]mission_Actors[6]weapon = Pistol50
Objectives[90]mission_Actors[6]Variation = Random
Objectives[90]mission_Actors[6]Task = 2
Objectives[90]mission_Actors[6]Task_Guard_Range = 5
Objectives[90]mission_Actors[6]Task_Stay_In_Range = True
Objectives[90]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[6]Task_Scenario = NONE
Objectives[90]mission_Actors[7]Survive_Number = 0
Objectives[90]mission_Actors[7]Failed_Text = 
Objectives[90]mission_Actors[7]Remove_After = 0
Objectives[90]mission_Actors[7]positionX = 3078.019
Objectives[90]mission_Actors[7]positionY = -4755.055
Objectives[90]mission_Actors[7]positionZ = 6.077258
Objectives[90]mission_Actors[7]Heading = 9.956371
Objectives[90]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[7]Relationship_Group = Neutral
Objectives[90]mission_Actors[7]AddBlip = False
Objectives[90]mission_Actors[7]ShowCone = False
Objectives[90]mission_Actors[7]Invincible = False
Objectives[90]mission_Actors[7]SetHealth = 100
Objectives[90]mission_Actors[7]DieFromHeadShot = True
Objectives[90]mission_Actors[7]CanExitVehicle = True
Objectives[90]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[7]AlwaysFight = True
Objectives[90]mission_Actors[7]Seeing_Range = 30
Objectives[90]mission_Actors[7]Hearing_Range = 30
Objectives[90]mission_Actors[7]CombatMovement = Offensive
Objectives[90]mission_Actors[7]weapon = Pistol50
Objectives[90]mission_Actors[7]Variation = Random
Objectives[90]mission_Actors[7]Task = 2
Objectives[90]mission_Actors[7]Task_Guard_Range = 5
Objectives[90]mission_Actors[7]Task_Stay_In_Range = True
Objectives[90]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[7]Task_Scenario = NONE
Objectives[90]mission_Actors[8]Survive_Number = 0
Objectives[90]mission_Actors[8]Failed_Text = 
Objectives[90]mission_Actors[8]Remove_After = 0
Objectives[90]mission_Actors[8]positionX = 3075.467
Objectives[90]mission_Actors[8]positionY = -4787.225
Objectives[90]mission_Actors[8]positionZ = 6.07736
Objectives[90]mission_Actors[8]Heading = 9.96417
Objectives[90]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[8]Relationship_Group = Neutral
Objectives[90]mission_Actors[8]AddBlip = False
Objectives[90]mission_Actors[8]ShowCone = False
Objectives[90]mission_Actors[8]Invincible = False
Objectives[90]mission_Actors[8]SetHealth = 100
Objectives[90]mission_Actors[8]DieFromHeadShot = True
Objectives[90]mission_Actors[8]CanExitVehicle = True
Objectives[90]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[8]AlwaysFight = True
Objectives[90]mission_Actors[8]Seeing_Range = 30
Objectives[90]mission_Actors[8]Hearing_Range = 30
Objectives[90]mission_Actors[8]CombatMovement = Offensive
Objectives[90]mission_Actors[8]weapon = Pistol50
Objectives[90]mission_Actors[8]Variation = Random
Objectives[90]mission_Actors[8]Task = 2
Objectives[90]mission_Actors[8]Task_Guard_Range = 5
Objectives[90]mission_Actors[8]Task_Stay_In_Range = True
Objectives[90]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[8]Task_Scenario = NONE
Objectives[90]mission_Actors[9]Survive_Number = 0
Objectives[90]mission_Actors[9]Failed_Text = 
Objectives[90]mission_Actors[9]Remove_After = 0
Objectives[90]mission_Actors[9]positionX = 3058.363
Objectives[90]mission_Actors[9]positionY = -4719.802
Objectives[90]mission_Actors[9]positionZ = 6.077291
Objectives[90]mission_Actors[9]Heading = 9.96417
Objectives[90]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[9]Relationship_Group = Neutral
Objectives[90]mission_Actors[9]AddBlip = False
Objectives[90]mission_Actors[9]ShowCone = False
Objectives[90]mission_Actors[9]Invincible = False
Objectives[90]mission_Actors[9]SetHealth = 100
Objectives[90]mission_Actors[9]DieFromHeadShot = True
Objectives[90]mission_Actors[9]CanExitVehicle = True
Objectives[90]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[9]AlwaysFight = True
Objectives[90]mission_Actors[9]Seeing_Range = 30
Objectives[90]mission_Actors[9]Hearing_Range = 30
Objectives[90]mission_Actors[9]CombatMovement = Offensive
Objectives[90]mission_Actors[9]weapon = Pistol50
Objectives[90]mission_Actors[9]Variation = Random
Objectives[90]mission_Actors[9]Task = 2
Objectives[90]mission_Actors[9]Task_Guard_Range = 5
Objectives[90]mission_Actors[9]Task_Stay_In_Range = True
Objectives[90]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[9]Task_Scenario = NONE
Objectives[90]mission_Actors[10]Survive_Number = 0
Objectives[90]mission_Actors[10]Failed_Text = 
Objectives[90]mission_Actors[10]Remove_After = 0
Objectives[90]mission_Actors[10]positionX = 3048.181
Objectives[90]mission_Actors[10]positionY = -4689.744
Objectives[90]mission_Actors[10]positionZ = 6.077291
Objectives[90]mission_Actors[10]Heading = 9.964167
Objectives[90]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[10]Relationship_Group = Neutral
Objectives[90]mission_Actors[10]AddBlip = False
Objectives[90]mission_Actors[10]ShowCone = False
Objectives[90]mission_Actors[10]Invincible = False
Objectives[90]mission_Actors[10]SetHealth = 100
Objectives[90]mission_Actors[10]DieFromHeadShot = True
Objectives[90]mission_Actors[10]CanExitVehicle = True
Objectives[90]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[10]AlwaysFight = True
Objectives[90]mission_Actors[10]Seeing_Range = 30
Objectives[90]mission_Actors[10]Hearing_Range = 30
Objectives[90]mission_Actors[10]CombatMovement = Offensive
Objectives[90]mission_Actors[10]weapon = Pistol50
Objectives[90]mission_Actors[10]Variation = Random
Objectives[90]mission_Actors[10]Task = 2
Objectives[90]mission_Actors[10]Task_Guard_Range = 5
Objectives[90]mission_Actors[10]Task_Stay_In_Range = True
Objectives[90]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[10]Task_Scenario = NONE
Objectives[90]mission_Actors[11]Survive_Number = 0
Objectives[90]mission_Actors[11]Failed_Text = 
Objectives[90]mission_Actors[11]Remove_After = 0
Objectives[90]mission_Actors[11]positionX = 3044.201
Objectives[90]mission_Actors[11]positionY = -4658.362
Objectives[90]mission_Actors[11]positionZ = 6.07731
Objectives[90]mission_Actors[11]Heading = 10.12698
Objectives[90]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[11]Relationship_Group = Neutral
Objectives[90]mission_Actors[11]AddBlip = False
Objectives[90]mission_Actors[11]ShowCone = False
Objectives[90]mission_Actors[11]Invincible = False
Objectives[90]mission_Actors[11]SetHealth = 100
Objectives[90]mission_Actors[11]DieFromHeadShot = True
Objectives[90]mission_Actors[11]CanExitVehicle = True
Objectives[90]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[11]AlwaysFight = True
Objectives[90]mission_Actors[11]Seeing_Range = 30
Objectives[90]mission_Actors[11]Hearing_Range = 30
Objectives[90]mission_Actors[11]CombatMovement = Offensive
Objectives[90]mission_Actors[11]weapon = Pistol50
Objectives[90]mission_Actors[11]Variation = Random
Objectives[90]mission_Actors[11]Task = 2
Objectives[90]mission_Actors[11]Task_Guard_Range = 5
Objectives[90]mission_Actors[11]Task_Stay_In_Range = True
Objectives[90]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[11]Task_Scenario = NONE
Objectives[90]mission_Actors[12]Survive_Number = 0
Objectives[90]mission_Actors[12]Failed_Text = 
Objectives[90]mission_Actors[12]Remove_After = 0
Objectives[90]mission_Actors[12]positionX = 3058.159
Objectives[90]mission_Actors[12]positionY = -4650.446
Objectives[90]mission_Actors[12]positionZ = 6.077309
Objectives[90]mission_Actors[12]Heading = 9.96417
Objectives[90]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[90]mission_Actors[12]Relationship_Group = Neutral
Objectives[90]mission_Actors[12]AddBlip = False
Objectives[90]mission_Actors[12]ShowCone = False
Objectives[90]mission_Actors[12]Invincible = False
Objectives[90]mission_Actors[12]SetHealth = 100
Objectives[90]mission_Actors[12]DieFromHeadShot = True
Objectives[90]mission_Actors[12]CanExitVehicle = True
Objectives[90]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[12]AlwaysFight = True
Objectives[90]mission_Actors[12]Seeing_Range = 30
Objectives[90]mission_Actors[12]Hearing_Range = 30
Objectives[90]mission_Actors[12]CombatMovement = Offensive
Objectives[90]mission_Actors[12]weapon = Pistol50
Objectives[90]mission_Actors[12]Variation = Random
Objectives[90]mission_Actors[12]Task = 2
Objectives[90]mission_Actors[12]Task_Guard_Range = 5
Objectives[90]mission_Actors[12]Task_Stay_In_Range = True
Objectives[90]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[12]Task_Scenario = NONE
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 17
Objectives[90]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[0]Value = 99999
Objectives[90]mission_Pickup_Props[0]positionX = 3094.762
Objectives[90]mission_Pickup_Props[0]positionY = -4702.217
Objectives[90]mission_Pickup_Props[0]positionZ = 17.81509
Objectives[90]mission_Pickup_Props[0]rotationX = 0
Objectives[90]mission_Pickup_Props[0]rotationY = 0
Objectives[90]mission_Pickup_Props[0]rotationZ = 99.99997
Objectives[90]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[1]Value = 99999
Objectives[90]mission_Pickup_Props[1]positionX = 3100.044
Objectives[90]mission_Pickup_Props[1]positionY = -4722.575
Objectives[90]mission_Pickup_Props[1]positionZ = 23.76162
Objectives[90]mission_Pickup_Props[1]rotationX = 0
Objectives[90]mission_Pickup_Props[1]rotationY = 0
Objectives[90]mission_Pickup_Props[1]rotationZ = 99.99997
Objectives[90]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[2]Value = 99999
Objectives[90]mission_Pickup_Props[2]positionX = 3092.285
Objectives[90]mission_Pickup_Props[2]positionY = -4691.937
Objectives[90]mission_Pickup_Props[2]positionZ = 23.76126
Objectives[90]mission_Pickup_Props[2]rotationX = 0
Objectives[90]mission_Pickup_Props[2]rotationY = 0
Objectives[90]mission_Pickup_Props[2]rotationZ = 5.000016
Objectives[90]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[3]Value = 99999
Objectives[90]mission_Pickup_Props[3]positionX = 3082.674
Objectives[90]mission_Pickup_Props[3]positionY = -4699.478
Objectives[90]mission_Pickup_Props[3]positionZ = 26.76187
Objectives[90]mission_Pickup_Props[3]rotationX = 0
Objectives[90]mission_Pickup_Props[3]rotationY = 0
Objectives[90]mission_Pickup_Props[3]rotationZ = 5.000016
Objectives[90]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[4]Value = 99999
Objectives[90]mission_Pickup_Props[4]positionX = 3085.207
Objectives[90]mission_Pickup_Props[4]positionY = -4686.649
Objectives[90]mission_Pickup_Props[4]positionZ = 27.49648
Objectives[90]mission_Pickup_Props[4]rotationX = 0
Objectives[90]mission_Pickup_Props[4]rotationY = 0
Objectives[90]mission_Pickup_Props[4]rotationZ = 5.000016
Objectives[90]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[5]Value = 99999
Objectives[90]mission_Pickup_Props[5]positionX = 3093.927
Objectives[90]mission_Pickup_Props[5]positionY = -4715.354
Objectives[90]mission_Pickup_Props[5]positionZ = 26.78365
Objectives[90]mission_Pickup_Props[5]rotationX = 0
Objectives[90]mission_Pickup_Props[5]rotationY = 0
Objectives[90]mission_Pickup_Props[5]rotationZ = -84.99996
Objectives[90]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[6]Value = 99999
Objectives[90]mission_Pickup_Props[6]positionX = 3093.712
Objectives[90]mission_Pickup_Props[6]positionY = -4722.731
Objectives[90]mission_Pickup_Props[6]positionZ = 27.4544
Objectives[90]mission_Pickup_Props[6]rotationX = 0
Objectives[90]mission_Pickup_Props[6]rotationY = 0
Objectives[90]mission_Pickup_Props[6]rotationZ = -84.99996
Objectives[90]mission_Pickup_Props[7]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[90]mission_Pickup_Props[7]Value = 99999
Objectives[90]mission_Pickup_Props[7]positionX = 3070.49
Objectives[90]mission_Pickup_Props[7]positionY = -4696.149
Objectives[90]mission_Pickup_Props[7]positionZ = 5.577291
Objectives[90]mission_Pickup_Props[7]rotationX = 0
Objectives[90]mission_Pickup_Props[7]rotationY = 0
Objectives[90]mission_Pickup_Props[7]rotationZ = -84.99996
Objectives[90]mission_Pickup_Props[8]Model = PICKUP_WEAPON_MINIGUN
Objectives[90]mission_Pickup_Props[8]Value = 99999
Objectives[90]mission_Pickup_Props[8]positionX = 3042.036
Objectives[90]mission_Pickup_Props[8]positionY = -4640.126
Objectives[90]mission_Pickup_Props[8]positionZ = 5.577309
Objectives[90]mission_Pickup_Props[8]rotationX = 0
Objectives[90]mission_Pickup_Props[8]rotationY = 0
Objectives[90]mission_Pickup_Props[8]rotationZ = -20.00001
Objectives[90]mission_Pickup_Props[9]Model = PICKUP_WEAPON_COMBATMG
Objectives[90]mission_Pickup_Props[9]Value = 99999
Objectives[90]mission_Pickup_Props[9]positionX = 3076.309
Objectives[90]mission_Pickup_Props[9]positionY = -4726.229
Objectives[90]mission_Pickup_Props[9]positionZ = 5.577291
Objectives[90]mission_Pickup_Props[9]rotationX = 0
Objectives[90]mission_Pickup_Props[9]rotationY = 0
Objectives[90]mission_Pickup_Props[9]rotationZ = -79.99997
Objectives[90]mission_Pickup_Props[10]Model = PICKUP_WEAPON_HEAVYSHOTGUN
Objectives[90]mission_Pickup_Props[10]Value = 99999
Objectives[90]mission_Pickup_Props[10]positionX = 3081.888
Objectives[90]mission_Pickup_Props[10]positionY = -4750.858
Objectives[90]mission_Pickup_Props[10]positionZ = 5.577252
Objectives[90]mission_Pickup_Props[10]rotationX = 0
Objectives[90]mission_Pickup_Props[10]rotationY = 0
Objectives[90]mission_Pickup_Props[10]rotationZ = 10.00001
Objectives[90]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[11]Value = 99999
Objectives[90]mission_Pickup_Props[11]positionX = 3068.037
Objectives[90]mission_Pickup_Props[11]positionY = -4756.813
Objectives[90]mission_Pickup_Props[11]positionZ = 5.577252
Objectives[90]mission_Pickup_Props[11]rotationX = 0
Objectives[90]mission_Pickup_Props[11]rotationY = 0
Objectives[90]mission_Pickup_Props[11]rotationZ = 10.00001
Objectives[90]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[12]Value = 99999
Objectives[90]mission_Pickup_Props[12]positionX = 3093.93
Objectives[90]mission_Pickup_Props[12]positionY = -4789.357
Objectives[90]mission_Pickup_Props[12]positionZ = 5.578244
Objectives[90]mission_Pickup_Props[12]rotationX = 0
Objectives[90]mission_Pickup_Props[12]rotationY = 0
Objectives[90]mission_Pickup_Props[12]rotationZ = 10.00001
Objectives[90]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[13]Value = 99999
Objectives[90]mission_Pickup_Props[13]positionX = 3053.995
Objectives[90]mission_Pickup_Props[13]positionY = -4714.161
Objectives[90]mission_Pickup_Props[13]positionZ = 5.577291
Objectives[90]mission_Pickup_Props[13]rotationX = 0
Objectives[90]mission_Pickup_Props[13]rotationY = 0
Objectives[90]mission_Pickup_Props[13]rotationZ = 10.00001
Objectives[90]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[14]Value = 99999
Objectives[90]mission_Pickup_Props[14]positionX = 3073.819
Objectives[90]mission_Pickup_Props[14]positionY = -4692.661
Objectives[90]mission_Pickup_Props[14]positionZ = 5.577291
Objectives[90]mission_Pickup_Props[14]rotationX = 0
Objectives[90]mission_Pickup_Props[14]rotationY = 0
Objectives[90]mission_Pickup_Props[14]rotationZ = 10.00001
Objectives[90]mission_Pickup_Props[15]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[15]Value = 99999
Objectives[90]mission_Pickup_Props[15]positionX = 3035.518
Objectives[90]mission_Pickup_Props[15]positionY = -4689.098
Objectives[90]mission_Pickup_Props[15]positionZ = 5.577291
Objectives[90]mission_Pickup_Props[15]rotationX = 0
Objectives[90]mission_Pickup_Props[15]rotationY = 0
Objectives[90]mission_Pickup_Props[15]rotationZ = -74.99998
Objectives[90]mission_Pickup_Props[16]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[16]Value = 99999
Objectives[90]mission_Pickup_Props[16]positionX = 3048.052
Objectives[90]mission_Pickup_Props[16]positionY = -4646.374
Objectives[90]mission_Pickup_Props[16]positionZ = 5.577309
Objectives[90]mission_Pickup_Props[16]rotationX = 0
Objectives[90]mission_Pickup_Props[16]rotationY = 0
Objectives[90]mission_Pickup_Props[16]rotationZ = -74.99998
Objectives[90]ObjectiveMessages = 2
Objectives[90]ObjectiveMessages[0]positionX = 1929.226
Objectives[90]ObjectiveMessages[0]positionY = -2445.743
Objectives[90]ObjectiveMessages[0]positionZ = 71.51669
Objectives[90]ObjectiveMessages[0]Message = ~p~Okay, let's land quietly.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = True
Objectives[90]ObjectiveMessages[0]TypeTextMesage = False
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 1934.183
Objectives[90]ObjectiveMessages[1]positionY = -2446.199
Objectives[90]ObjectiveMessages[1]positionZ = 67.28055
Objectives[90]ObjectiveMessages[1]Message = ~o~Let's hope they don't land us...
Objectives[90]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = White
Objectives[90]ObjectiveMessages[1]PlayFromStart = False
Objectives[90]ObjectiveMessages[1]Delay = True
Objectives[90]ObjectiveMessages[1]DelayTime = 2
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = True
Objectives[90]ObjectiveMessages[1]TypeTextMesage = False
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[91]Type = GoTo_Actor
Objectives[91]Text = 
Objectives[91]positionX = 3073.982
Objectives[91]positionY = -4685.203
Objectives[91]positionZ = 14.26143
Objectives[91]GoTo_Actor_ChangToCompanion = False
Objectives[91]GoTo_Actor_Distance = 3
Objectives[91]GoTo_Actor_Remove_Blip = True
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 1
Objectives[91]ObjectiveMessages[0]positionX = 1946.734
Objectives[91]ObjectiveMessages[0]positionY = -2445.44
Objectives[91]ObjectiveMessages[0]positionZ = 58.83621
Objectives[91]ObjectiveMessages[0]Message = ~p~All good so far, now we need to talk to that guy, prepare a good excuse for our delay.
Objectives[91]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = White
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = True
Objectives[91]ObjectiveMessages[0]TypeTextMesage = False
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[92]Type = Hint_Objective
Objectives[92]Text = 
Objectives[92]positionX = 3070.9
Objectives[92]positionY = -4686.198
Objectives[92]positionZ = 14.26143
Objectives[92]Hint_Time = 14
Objectives[92]Hint_FOV = 40
Objectives[92]Hint_Use_Position = False
Objectives[92]Hint_Use_Player = False
Objectives[92]Hint_Use_Actor = True
Objectives[92]Hint_Use_Vehicle = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 14
Objectives[92]mission_Vehicles[0]positionX = 3059.427
Objectives[92]mission_Vehicles[0]positionY = -4661.803
Objectives[92]mission_Vehicles[0]positionZ = 5.682144
Objectives[92]mission_Vehicles[0]Heading = 14.64008
Objectives[92]mission_Vehicles[0]Name = Half-track
Objectives[92]mission_Vehicles[0]Model = halftrack
Objectives[92]mission_Vehicles[0]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[0]HasPearlescent = False
Objectives[92]mission_Vehicles[0]Livery = -1
Objectives[92]mission_Vehicles[0]DirtLevel = 0
Objectives[92]mission_Vehicles[0]LockedForPlayer = False
Objectives[92]mission_Vehicles[0]Locked = False
Objectives[92]mission_Vehicles[0]Alarm = False
Objectives[92]mission_Vehicles[0]HotWired = False
Objectives[92]mission_Vehicles[0]Invincible = False
Objectives[92]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[0]Remove_After = 0
Objectives[92]mission_Vehicles[0]Survive_Number = 0
Objectives[92]mission_Vehicles[0]Failed_Text = 
Objectives[92]mission_Vehicles[1]positionX = 3043.26
Objectives[92]mission_Vehicles[1]positionY = -4666.572
Objectives[92]mission_Vehicles[1]positionZ = 5.848471
Objectives[92]mission_Vehicles[1]Heading = 302.3065
Objectives[92]mission_Vehicles[1]Name = Rimorchio antiaereo
Objectives[92]mission_Vehicles[1]Model = trailersmall2
Objectives[92]mission_Vehicles[1]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[1]HasPearlescent = False
Objectives[92]mission_Vehicles[1]Livery = -1
Objectives[92]mission_Vehicles[1]DirtLevel = 0
Objectives[92]mission_Vehicles[1]LockedForPlayer = False
Objectives[92]mission_Vehicles[1]Locked = False
Objectives[92]mission_Vehicles[1]Alarm = False
Objectives[92]mission_Vehicles[1]HotWired = False
Objectives[92]mission_Vehicles[1]Invincible = False
Objectives[92]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[1]Remove_After = 0
Objectives[92]mission_Vehicles[1]Survive_Number = 0
Objectives[92]mission_Vehicles[1]Failed_Text = 
Objectives[92]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[92]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 94
Objectives[92]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[92]mission_Vehicles[2]positionX = -1.299789
Objectives[92]mission_Vehicles[2]positionY = 19.07271
Objectives[92]mission_Vehicles[2]positionZ = 70.87164
Objectives[92]mission_Vehicles[2]Heading = 359.4429
Objectives[92]mission_Vehicles[2]Name = Rimorchio antiaereo
Objectives[92]mission_Vehicles[2]Model = trailersmall2
Objectives[92]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[92]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[92]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[2]HasPearlescent = False
Objectives[92]mission_Vehicles[2]Livery = -1
Objectives[92]mission_Vehicles[2]DirtLevel = 0
Objectives[92]mission_Vehicles[2]LockedForPlayer = False
Objectives[92]mission_Vehicles[2]Locked = False
Objectives[92]mission_Vehicles[2]Alarm = False
Objectives[92]mission_Vehicles[2]HotWired = False
Objectives[92]mission_Vehicles[2]Invincible = False
Objectives[92]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[2]Remove_After = 0
Objectives[92]mission_Vehicles[2]Survive_Number = 0
Objectives[92]mission_Vehicles[2]Failed_Text = 
Objectives[92]mission_Vehicles[3]positionX = 3069.111
Objectives[92]mission_Vehicles[3]positionY = -4699.564
Objectives[92]mission_Vehicles[3]positionZ = 5.850014
Objectives[92]mission_Vehicles[3]Heading = 163.4031
Objectives[92]mission_Vehicles[3]Name = Rimorchio antiaereo
Objectives[92]mission_Vehicles[3]Model = trailersmall2
Objectives[92]mission_Vehicles[3]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[3]HasPearlescent = False
Objectives[92]mission_Vehicles[3]Livery = -1
Objectives[92]mission_Vehicles[3]DirtLevel = 0
Objectives[92]mission_Vehicles[3]LockedForPlayer = False
Objectives[92]mission_Vehicles[3]Locked = False
Objectives[92]mission_Vehicles[3]Alarm = False
Objectives[92]mission_Vehicles[3]HotWired = False
Objectives[92]mission_Vehicles[3]Invincible = False
Objectives[92]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[3]Remove_After = 0
Objectives[92]mission_Vehicles[3]Survive_Number = 0
Objectives[92]mission_Vehicles[3]Failed_Text = 
Objectives[92]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[92]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 94
Objectives[92]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[92]mission_Vehicles[4]positionX = 3070.344
Objectives[92]mission_Vehicles[4]positionY = -4775.061
Objectives[92]mission_Vehicles[4]positionZ = 5.466172
Objectives[92]mission_Vehicles[4]Heading = 189.9972
Objectives[92]mission_Vehicles[4]Name = Caddie
Objectives[92]mission_Vehicles[4]Model = caddy3
Objectives[92]mission_Vehicles[4]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[4]HasPearlescent = False
Objectives[92]mission_Vehicles[4]Livery = 0
Objectives[92]mission_Vehicles[4]DirtLevel = 0
Objectives[92]mission_Vehicles[4]LockedForPlayer = False
Objectives[92]mission_Vehicles[4]Locked = False
Objectives[92]mission_Vehicles[4]Alarm = False
Objectives[92]mission_Vehicles[4]HotWired = False
Objectives[92]mission_Vehicles[4]Invincible = False
Objectives[92]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[4]Remove_After = 0
Objectives[92]mission_Vehicles[4]Survive_Number = 0
Objectives[92]mission_Vehicles[4]Failed_Text = 
Objectives[92]mission_Vehicles[5]positionX = 3084.66
Objectives[92]mission_Vehicles[5]positionY = -4755.957
Objectives[92]mission_Vehicles[5]positionZ = 5.539673
Objectives[92]mission_Vehicles[5]Heading = 190.0131
Objectives[92]mission_Vehicles[5]Name = Muletto
Objectives[92]mission_Vehicles[5]Model = forklift
Objectives[92]mission_Vehicles[5]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[5]HasPearlescent = False
Objectives[92]mission_Vehicles[5]Livery = 0
Objectives[92]mission_Vehicles[5]DirtLevel = 0
Objectives[92]mission_Vehicles[5]LockedForPlayer = False
Objectives[92]mission_Vehicles[5]Locked = False
Objectives[92]mission_Vehicles[5]Alarm = False
Objectives[92]mission_Vehicles[5]HotWired = False
Objectives[92]mission_Vehicles[5]Invincible = False
Objectives[92]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[5]Remove_After = 0
Objectives[92]mission_Vehicles[5]Survive_Number = 0
Objectives[92]mission_Vehicles[5]Failed_Text = 
Objectives[92]mission_Vehicles[6]positionX = 3071.021
Objectives[92]mission_Vehicles[6]positionY = -4740.832
Objectives[92]mission_Vehicles[6]positionZ = 6.159228
Objectives[92]mission_Vehicles[6]Heading = 193.2527
Objectives[92]mission_Vehicles[6]Name = Ripley
Objectives[92]mission_Vehicles[6]Model = ripley
Objectives[92]mission_Vehicles[6]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[6]HasPearlescent = False
Objectives[92]mission_Vehicles[6]Livery = 0
Objectives[92]mission_Vehicles[6]DirtLevel = 0
Objectives[92]mission_Vehicles[6]LockedForPlayer = False
Objectives[92]mission_Vehicles[6]Locked = False
Objectives[92]mission_Vehicles[6]Alarm = False
Objectives[92]mission_Vehicles[6]HotWired = False
Objectives[92]mission_Vehicles[6]Invincible = False
Objectives[92]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[6]Remove_After = 0
Objectives[92]mission_Vehicles[6]Survive_Number = 0
Objectives[92]mission_Vehicles[6]Failed_Text = 
Objectives[92]mission_Vehicles[7]positionX = 3078.102
Objectives[92]mission_Vehicles[7]positionY = -4730.221
Objectives[92]mission_Vehicles[7]positionZ = 5.5058
Objectives[92]mission_Vehicles[7]Heading = 170.6046
Objectives[92]mission_Vehicles[7]Name = Airtug
Objectives[92]mission_Vehicles[7]Model = airtug
Objectives[92]mission_Vehicles[7]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[7]HasPearlescent = False
Objectives[92]mission_Vehicles[7]Livery = 0
Objectives[92]mission_Vehicles[7]DirtLevel = 0
Objectives[92]mission_Vehicles[7]LockedForPlayer = False
Objectives[92]mission_Vehicles[7]Locked = False
Objectives[92]mission_Vehicles[7]Alarm = False
Objectives[92]mission_Vehicles[7]HotWired = False
Objectives[92]mission_Vehicles[7]Invincible = False
Objectives[92]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[7]Remove_After = 0
Objectives[92]mission_Vehicles[7]Survive_Number = 0
Objectives[92]mission_Vehicles[7]Failed_Text = 
Objectives[92]mission_Vehicles[8]positionX = 3055.231
Objectives[92]mission_Vehicles[8]positionY = -4706.77
Objectives[92]mission_Vehicles[8]positionZ = 5.681076
Objectives[92]mission_Vehicles[8]Heading = 284.8558
Objectives[92]mission_Vehicles[8]Name = Half-track
Objectives[92]mission_Vehicles[8]Model = halftrack
Objectives[92]mission_Vehicles[8]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[8]HasPearlescent = False
Objectives[92]mission_Vehicles[8]Livery = -1
Objectives[92]mission_Vehicles[8]DirtLevel = 0
Objectives[92]mission_Vehicles[8]LockedForPlayer = False
Objectives[92]mission_Vehicles[8]Locked = False
Objectives[92]mission_Vehicles[8]Alarm = False
Objectives[92]mission_Vehicles[8]HotWired = False
Objectives[92]mission_Vehicles[8]Invincible = False
Objectives[92]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[8]Remove_After = 0
Objectives[92]mission_Vehicles[8]Survive_Number = 0
Objectives[92]mission_Vehicles[8]Failed_Text = 
Objectives[92]mission_Vehicles[9]positionX = 3090.613
Objectives[92]mission_Vehicles[9]positionY = -4757.459
Objectives[92]mission_Vehicles[9]positionZ = 5.681158
Objectives[92]mission_Vehicles[9]Heading = 103.5351
Objectives[92]mission_Vehicles[9]Name = Half-track
Objectives[92]mission_Vehicles[9]Model = halftrack
Objectives[92]mission_Vehicles[9]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[9]HasPearlescent = False
Objectives[92]mission_Vehicles[9]Livery = -1
Objectives[92]mission_Vehicles[9]DirtLevel = 0
Objectives[92]mission_Vehicles[9]LockedForPlayer = False
Objectives[92]mission_Vehicles[9]Locked = False
Objectives[92]mission_Vehicles[9]Alarm = False
Objectives[92]mission_Vehicles[9]HotWired = False
Objectives[92]mission_Vehicles[9]Invincible = False
Objectives[92]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[9]Remove_After = 0
Objectives[92]mission_Vehicles[9]Survive_Number = 0
Objectives[92]mission_Vehicles[9]Failed_Text = 
Objectives[92]mission_Vehicles[10]positionX = 3070.425
Objectives[92]mission_Vehicles[10]positionY = -4766.286
Objectives[92]mission_Vehicles[10]positionZ = 5.850078
Objectives[92]mission_Vehicles[10]Heading = 211.9555
Objectives[92]mission_Vehicles[10]Name = Rimorchio antiaereo
Objectives[92]mission_Vehicles[10]Model = trailersmall2
Objectives[92]mission_Vehicles[10]PrimaryColor = WornShadowSilver
Objectives[92]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[10]HasPearlescent = False
Objectives[92]mission_Vehicles[10]Livery = -1
Objectives[92]mission_Vehicles[10]DirtLevel = 0
Objectives[92]mission_Vehicles[10]LockedForPlayer = False
Objectives[92]mission_Vehicles[10]Locked = False
Objectives[92]mission_Vehicles[10]Alarm = False
Objectives[92]mission_Vehicles[10]HotWired = False
Objectives[92]mission_Vehicles[10]Invincible = False
Objectives[92]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[10]Remove_After = 0
Objectives[92]mission_Vehicles[10]Survive_Number = 0
Objectives[92]mission_Vehicles[10]Failed_Text = 
Objectives[92]mission_Vehicles[10]NeededForObjectivesCount = 1
Objectives[92]mission_Vehicles[10]NeededForVehicleObjectiveNumber[0] = 94
Objectives[92]mission_Vehicles[10]NeededForVehicleIndex[0] = 10
Objectives[92]mission_Vehicles[11]positionX = 3062.585
Objectives[92]mission_Vehicles[11]positionY = -4644.41
Objectives[92]mission_Vehicles[11]positionZ = 5.814252
Objectives[92]mission_Vehicles[11]Heading = 105.3532
Objectives[92]mission_Vehicles[11]Name = Barracks Semi
Objectives[92]mission_Vehicles[11]Model = barracks2
Objectives[92]mission_Vehicles[11]PrimaryColor = UtilLightningBlue
Objectives[92]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[92]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[11]HasPearlescent = False
Objectives[92]mission_Vehicles[11]Livery = 0
Objectives[92]mission_Vehicles[11]DirtLevel = 0
Objectives[92]mission_Vehicles[11]LockedForPlayer = False
Objectives[92]mission_Vehicles[11]Locked = False
Objectives[92]mission_Vehicles[11]Alarm = False
Objectives[92]mission_Vehicles[11]HotWired = False
Objectives[92]mission_Vehicles[11]Invincible = False
Objectives[92]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[11]Remove_After = 0
Objectives[92]mission_Vehicles[11]Survive_Number = 0
Objectives[92]mission_Vehicles[11]Failed_Text = 
Objectives[92]mission_Vehicles[12]positionX = 3051.029
Objectives[92]mission_Vehicles[12]positionY = -4696.975
Objectives[92]mission_Vehicles[12]positionZ = 5.795848
Objectives[92]mission_Vehicles[12]Heading = 259.9861
Objectives[92]mission_Vehicles[12]Name = Barrage
Objectives[92]mission_Vehicles[12]Model = barrage
Objectives[92]mission_Vehicles[12]PrimaryColor = WornSilver
Objectives[92]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[12]HasPearlescent = False
Objectives[92]mission_Vehicles[12]Livery = -1
Objectives[92]mission_Vehicles[12]DirtLevel = 0
Objectives[92]mission_Vehicles[12]LockedForPlayer = False
Objectives[92]mission_Vehicles[12]Locked = False
Objectives[92]mission_Vehicles[12]Alarm = False
Objectives[92]mission_Vehicles[12]HotWired = False
Objectives[92]mission_Vehicles[12]Invincible = False
Objectives[92]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[12]Remove_After = 0
Objectives[92]mission_Vehicles[12]Survive_Number = 0
Objectives[92]mission_Vehicles[12]Failed_Text = 
Objectives[92]mission_Vehicles[13]positionX = 3078.629
Objectives[92]mission_Vehicles[13]positionY = -4795.491
Objectives[92]mission_Vehicles[13]positionZ = 5.582196
Objectives[92]mission_Vehicles[13]Heading = 222.6494
Objectives[92]mission_Vehicles[13]Name = Crusader
Objectives[92]mission_Vehicles[13]Model = crusader
Objectives[92]mission_Vehicles[13]PrimaryColor = WornSilver
Objectives[92]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[92]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[92]mission_Vehicles[13]HasPearlescent = False
Objectives[92]mission_Vehicles[13]Livery = 0
Objectives[92]mission_Vehicles[13]DirtLevel = 0
Objectives[92]mission_Vehicles[13]LockedForPlayer = False
Objectives[92]mission_Vehicles[13]Locked = False
Objectives[92]mission_Vehicles[13]Alarm = False
Objectives[92]mission_Vehicles[13]HotWired = False
Objectives[92]mission_Vehicles[13]Invincible = False
Objectives[92]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[92]mission_Vehicles[13]Remove_After = 0
Objectives[92]mission_Vehicles[13]Survive_Number = 0
Objectives[92]mission_Vehicles[13]Failed_Text = 
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 4
Objectives[92]ObjectiveMessages[0]positionX = 1954.326
Objectives[92]ObjectiveMessages[0]positionY = -2442.902
Objectives[92]ObjectiveMessages[0]positionZ = 54.34435
Objectives[92]ObjectiveMessages[0]Message = Why are you late?
Objectives[92]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = White
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = True
Objectives[92]ObjectiveMessages[0]TypeTextMesage = False
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[1]positionX = 1959.548
Objectives[92]ObjectiveMessages[1]positionY = -2443.983
Objectives[92]ObjectiveMessages[1]positionZ = 51.80865
Objectives[92]ObjectiveMessages[1]Message = ~o~Emh... problems with starting the engine...
Objectives[92]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[1]Sender = 
Objectives[92]ObjectiveMessages[1]Subject = 
Objectives[92]ObjectiveMessages[1]MessageColor = White
Objectives[92]ObjectiveMessages[1]PlayFromStart = False
Objectives[92]ObjectiveMessages[1]Delay = True
Objectives[92]ObjectiveMessages[1]DelayTime = 2
Objectives[92]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[1]TypeSubtitle = True
Objectives[92]ObjectiveMessages[1]TypeTextMesage = False
Objectives[92]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[2]positionX = 1966.261
Objectives[92]ObjectiveMessages[2]positionY = -2441.739
Objectives[92]ObjectiveMessages[2]positionZ = 49.86373
Objectives[92]ObjectiveMessages[2]Message = Umh... again... GUYS TAKE A LOOK AT THE STARTER. You, go drink a coffee, it's going to take a while.
Objectives[92]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[2]Sender = 
Objectives[92]ObjectiveMessages[2]Subject = 
Objectives[92]ObjectiveMessages[2]MessageColor = White
Objectives[92]ObjectiveMessages[2]PlayFromStart = False
Objectives[92]ObjectiveMessages[2]Delay = True
Objectives[92]ObjectiveMessages[2]DelayTime = 6
Objectives[92]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[2]TypeSubtitle = True
Objectives[92]ObjectiveMessages[2]TypeTextMesage = False
Objectives[92]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[3]positionX = 1973.147
Objectives[92]ObjectiveMessages[3]positionY = -2440.617
Objectives[92]ObjectiveMessages[3]positionZ = 48.64127
Objectives[92]ObjectiveMessages[3]Message = ~o~Okay.
Objectives[92]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[3]Sender = 
Objectives[92]ObjectiveMessages[3]Subject = 
Objectives[92]ObjectiveMessages[3]MessageColor = White
Objectives[92]ObjectiveMessages[3]PlayFromStart = False
Objectives[92]ObjectiveMessages[3]Delay = True
Objectives[92]ObjectiveMessages[3]DelayTime = 14
Objectives[92]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[3]DIstanceFromTo = 100
Objectives[92]ObjectiveMessages[3]TypeSubtitle = True
Objectives[92]ObjectiveMessages[3]TypeTextMesage = False
Objectives[92]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Text3 = 
Objectives[93]Failed_Text = 
Objectives[93]Type = Checkpoint
Objectives[93]Checkpoint_Type = 45
Objectives[93]Reserved = 1
Objectives[93]ColorR = 255
Objectives[93]ColorG = 255
Objectives[93]ColorB = 0
Objectives[93]ColorA = 255
Objectives[93]IconColorR = 255
Objectives[93]IconColorG = 255
Objectives[93]IconColorB = 0
Objectives[93]IconColorA = 255
Objectives[93]positionX = 3076.833
Objectives[93]positionY = -4706.415
Objectives[93]positionZ = 9.742075
Objectives[93]Heading = 190
Objectives[93]Diameter = 2
Objectives[93]minimum_hight = 1
Objectives[93]maximum_hight = 10
Objectives[93]TriggerDistance = 1
Objectives[93]PlaySound = False
Objectives[93]LoseWanted = False
Objectives[93]Stop_Vehicle = False
Objectives[93]DeliverVehicleOnly = False
Objectives[93]DeliverTrailor = False
Objectives[93]DeliverTowTruck = False
Objectives[93]DeliverVehicleCargobob = False
Objectives[93]DeliverPropCargobob = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Text = 
Objectives[94]Type = Destroy_Vehicle
Objectives[94]positionX = 3071.36
Objectives[94]positionY = -4702.525
Objectives[94]positionZ = 5.077291
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 1
Objectives[94]mission_Pickup_Props[0]Model = prop_idol_case_02
Objectives[94]mission_Pickup_Props[0]Value = 99999
Objectives[94]mission_Pickup_Props[0]positionX = 3089.725
Objectives[94]mission_Pickup_Props[0]positionY = -4724.697
Objectives[94]mission_Pickup_Props[0]positionZ = 27.4544
Objectives[94]mission_Pickup_Props[0]rotationX = 0
Objectives[94]mission_Pickup_Props[0]rotationY = 0
Objectives[94]mission_Pickup_Props[0]rotationZ = -175.0358
Objectives[94]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[94]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 95
Objectives[94]ObjectiveMessages = 4
Objectives[94]ObjectiveMessages[0]positionX = 1980.45
Objectives[94]ObjectiveMessages[0]positionY = -2440.377
Objectives[94]ObjectiveMessages[0]positionZ = 46.681
Objectives[94]ObjectiveMessages[0]Message = ~o~Okay, we're in, now what?
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = True
Objectives[94]ObjectiveMessages[0]TypeTextMesage = False
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 1986.553
Objectives[94]ObjectiveMessages[1]positionY = -2439.603
Objectives[94]ObjectiveMessages[1]positionZ = 45.90895
Objectives[94]ObjectiveMessages[1]Message = ~p~There are trailers with armed missile launcher in the hold, we throw them into the water, Pavel picks them up.
Objectives[94]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = White
Objectives[94]ObjectiveMessages[1]PlayFromStart = False
Objectives[94]ObjectiveMessages[1]Delay = True
Objectives[94]ObjectiveMessages[1]DelayTime = 2
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = True
Objectives[94]ObjectiveMessages[1]TypeTextMesage = False
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 1992.026
Objectives[94]ObjectiveMessages[2]positionY = -2439.835
Objectives[94]ObjectiveMessages[2]positionZ = 44.81094
Objectives[94]ObjectiveMessages[2]Message = ~o~Okay... easy... if the ship wasn't full of soldiers...
Objectives[94]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = White
Objectives[94]ObjectiveMessages[2]PlayFromStart = False
Objectives[94]ObjectiveMessages[2]Delay = True
Objectives[94]ObjectiveMessages[2]DelayTime = 10
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = True
Objectives[94]ObjectiveMessages[2]TypeTextMesage = False
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[3]positionX = 2000.042
Objectives[94]ObjectiveMessages[3]positionY = -2439.282
Objectives[94]ObjectiveMessages[3]positionZ = 43.16382
Objectives[94]ObjectiveMessages[3]Message = ~p~We just have to be careful, come on let's go!
Objectives[94]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[3]Sender = 
Objectives[94]ObjectiveMessages[3]Subject = 
Objectives[94]ObjectiveMessages[3]MessageColor = White
Objectives[94]ObjectiveMessages[3]PlayFromStart = False
Objectives[94]ObjectiveMessages[3]Delay = True
Objectives[94]ObjectiveMessages[3]DelayTime = 14
Objectives[94]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[3]TypeSubtitle = True
Objectives[94]ObjectiveMessages[3]TypeTextMesage = False
Objectives[94]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[95]Text = 
Objectives[95]CollectPickupsAddBlips = True
Objectives[95]FaildText = 
Objectives[95]Type = Collect_Pickup
Objectives[95]positionX = 3089.725
Objectives[95]positionY = -4724.697
Objectives[95]positionZ = 26.9544
Objectives[95]mission_ActorsCount = 5
Objectives[95]mission_Actors[0]Survive_Number = 0
Objectives[95]mission_Actors[0]Failed_Text = 
Objectives[95]mission_Actors[0]Remove_After = 0
Objectives[95]mission_Actors[0]positionX = 3090.551
Objectives[95]mission_Actors[0]positionY = -4723.01
Objectives[95]mission_Actors[0]positionZ = 27.27899
Objectives[95]mission_Actors[0]Heading = 184.9642
Objectives[95]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[95]mission_Actors[0]Relationship_Group = Enemy1
Objectives[95]mission_Actors[0]AddBlip = False
Objectives[95]mission_Actors[0]ShowCone = False
Objectives[95]mission_Actors[0]Invincible = False
Objectives[95]mission_Actors[0]SetHealth = 100
Objectives[95]mission_Actors[0]DieFromHeadShot = True
Objectives[95]mission_Actors[0]CanExitVehicle = True
Objectives[95]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[0]AlwaysFight = True
Objectives[95]mission_Actors[0]Seeing_Range = 30
Objectives[95]mission_Actors[0]Hearing_Range = 30
Objectives[95]mission_Actors[0]CombatMovement = Offensive
Objectives[95]mission_Actors[0]weapon = Pistol50
Objectives[95]mission_Actors[0]Variation = Random
Objectives[95]mission_Actors[0]Task = 0
Objectives[95]mission_Actors[0]Task_Guard_Range = 5
Objectives[95]mission_Actors[0]Task_Stay_In_Range = True
Objectives[95]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[0]Task_Scenario = NONE
Objectives[95]mission_Actors[1]Survive_Number = 0
Objectives[95]mission_Actors[1]Failed_Text = 
Objectives[95]mission_Actors[1]Remove_After = 0
Objectives[95]mission_Actors[1]positionX = 3093.04
Objectives[95]mission_Actors[1]positionY = -4723.147
Objectives[95]mission_Actors[1]positionZ = 27.27663
Objectives[95]mission_Actors[1]Heading = 184.9637
Objectives[95]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[95]mission_Actors[1]Relationship_Group = Enemy1
Objectives[95]mission_Actors[1]AddBlip = False
Objectives[95]mission_Actors[1]ShowCone = False
Objectives[95]mission_Actors[1]Invincible = False
Objectives[95]mission_Actors[1]SetHealth = 100
Objectives[95]mission_Actors[1]DieFromHeadShot = True
Objectives[95]mission_Actors[1]CanExitVehicle = True
Objectives[95]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[1]AlwaysFight = True
Objectives[95]mission_Actors[1]Seeing_Range = 30
Objectives[95]mission_Actors[1]Hearing_Range = 30
Objectives[95]mission_Actors[1]CombatMovement = Offensive
Objectives[95]mission_Actors[1]weapon = Pistol50
Objectives[95]mission_Actors[1]Variation = Random
Objectives[95]mission_Actors[1]Task = 0
Objectives[95]mission_Actors[1]Task_Guard_Range = 5
Objectives[95]mission_Actors[1]Task_Stay_In_Range = True
Objectives[95]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[1]Task_Scenario = NONE
Objectives[95]mission_Actors[2]Survive_Number = 0
Objectives[95]mission_Actors[2]Failed_Text = 
Objectives[95]mission_Actors[2]Remove_After = 0
Objectives[95]mission_Actors[2]positionX = 3090.578
Objectives[95]mission_Actors[2]positionY = -4718.529
Objectives[95]mission_Actors[2]positionZ = 27.27866
Objectives[95]mission_Actors[2]Heading = 9.965016
Objectives[95]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[95]mission_Actors[2]Relationship_Group = Enemy1
Objectives[95]mission_Actors[2]AddBlip = False
Objectives[95]mission_Actors[2]ShowCone = False
Objectives[95]mission_Actors[2]Invincible = False
Objectives[95]mission_Actors[2]SetHealth = 100
Objectives[95]mission_Actors[2]DieFromHeadShot = True
Objectives[95]mission_Actors[2]CanExitVehicle = True
Objectives[95]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[2]AlwaysFight = True
Objectives[95]mission_Actors[2]Seeing_Range = 30
Objectives[95]mission_Actors[2]Hearing_Range = 30
Objectives[95]mission_Actors[2]CombatMovement = Offensive
Objectives[95]mission_Actors[2]weapon = Pistol50
Objectives[95]mission_Actors[2]Variation = Random
Objectives[95]mission_Actors[2]Task = 0
Objectives[95]mission_Actors[2]Task_Guard_Range = 5
Objectives[95]mission_Actors[2]Task_Stay_In_Range = True
Objectives[95]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[2]Task_Scenario = NONE
Objectives[95]mission_Actors[3]Survive_Number = 0
Objectives[95]mission_Actors[3]Failed_Text = 
Objectives[95]mission_Actors[3]Remove_After = 0
Objectives[95]mission_Actors[3]positionX = 3091.237
Objectives[95]mission_Actors[3]positionY = -4715.49
Objectives[95]mission_Actors[3]positionZ = 27.27866
Objectives[95]mission_Actors[3]Heading = 10.05628
Objectives[95]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[95]mission_Actors[3]Relationship_Group = Enemy1
Objectives[95]mission_Actors[3]AddBlip = False
Objectives[95]mission_Actors[3]ShowCone = False
Objectives[95]mission_Actors[3]Invincible = False
Objectives[95]mission_Actors[3]SetHealth = 100
Objectives[95]mission_Actors[3]DieFromHeadShot = True
Objectives[95]mission_Actors[3]CanExitVehicle = True
Objectives[95]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[3]AlwaysFight = True
Objectives[95]mission_Actors[3]Seeing_Range = 30
Objectives[95]mission_Actors[3]Hearing_Range = 30
Objectives[95]mission_Actors[3]CombatMovement = Offensive
Objectives[95]mission_Actors[3]weapon = Pistol50
Objectives[95]mission_Actors[3]Variation = Random
Objectives[95]mission_Actors[3]Task = 0
Objectives[95]mission_Actors[3]Task_Guard_Range = 5
Objectives[95]mission_Actors[3]Task_Stay_In_Range = True
Objectives[95]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[3]Task_Scenario = NONE
Objectives[95]mission_Actors[4]Survive_Number = 0
Objectives[95]mission_Actors[4]Failed_Text = 
Objectives[95]mission_Actors[4]Remove_After = 0
Objectives[95]mission_Actors[4]positionX = 3091.788
Objectives[95]mission_Actors[4]positionY = -4724.06
Objectives[95]mission_Actors[4]positionZ = 27.28792
Objectives[95]mission_Actors[4]Heading = 9.96417
Objectives[95]mission_Actors[4]String_Name = s_m_m_marine_02
Objectives[95]mission_Actors[4]Relationship_Group = Enemy1
Objectives[95]mission_Actors[4]AddBlip = False
Objectives[95]mission_Actors[4]ShowCone = False
Objectives[95]mission_Actors[4]Invincible = False
Objectives[95]mission_Actors[4]SetHealth = 100
Objectives[95]mission_Actors[4]DieFromHeadShot = True
Objectives[95]mission_Actors[4]CanExitVehicle = True
Objectives[95]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[4]AlwaysFight = True
Objectives[95]mission_Actors[4]Seeing_Range = 30
Objectives[95]mission_Actors[4]Hearing_Range = 30
Objectives[95]mission_Actors[4]CombatMovement = Offensive
Objectives[95]mission_Actors[4]weapon = Pistol50
Objectives[95]mission_Actors[4]Variation = Random
Objectives[95]mission_Actors[4]Task = 0
Objectives[95]mission_Actors[4]Task_Guard_Range = 5
Objectives[95]mission_Actors[4]Task_Stay_In_Range = True
Objectives[95]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[4]Task_Scenario = NONE
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 6
Objectives[95]ObjectiveMessages[0]positionX = 2099.431
Objectives[95]ObjectiveMessages[0]positionY = -2213.021
Objectives[95]ObjectiveMessages[0]positionZ = 53.40917
Objectives[95]ObjectiveMessages[0]Message = ~p~Okay that should be enough, Pavel, did you take them?
Objectives[95]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[0]Sender = 
Objectives[95]ObjectiveMessages[0]Subject = 
Objectives[95]ObjectiveMessages[0]MessageColor = White
Objectives[95]ObjectiveMessages[0]PlayFromStart = True
Objectives[95]ObjectiveMessages[0]Delay = False
Objectives[95]ObjectiveMessages[0]DelayTime = 0
Objectives[95]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[0]TypeSubtitle = True
Objectives[95]ObjectiveMessages[0]TypeTextMesage = False
Objectives[95]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[1]positionX = 2099.431
Objectives[95]ObjectiveMessages[1]positionY = -2213.021
Objectives[95]ObjectiveMessages[1]positionZ = 53.40917
Objectives[95]ObjectiveMessages[1]Message = ~p~Yes, now we need the activation codes.
Objectives[95]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[1]Sender = 
Objectives[95]ObjectiveMessages[1]Subject = 
Objectives[95]ObjectiveMessages[1]MessageColor = White
Objectives[95]ObjectiveMessages[1]PlayFromStart = False
Objectives[95]ObjectiveMessages[1]Delay = True
Objectives[95]ObjectiveMessages[1]DelayTime = 6
Objectives[95]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[1]TypeSubtitle = True
Objectives[95]ObjectiveMessages[1]TypeTextMesage = False
Objectives[95]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[2]positionX = 2103.905
Objectives[95]ObjectiveMessages[2]positionY = -2213.556
Objectives[95]ObjectiveMessages[2]positionZ = 50.15321
Objectives[95]ObjectiveMessages[2]Message = ~o~And where are the codes?
Objectives[95]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[2]Sender = 
Objectives[95]ObjectiveMessages[2]Subject = 
Objectives[95]ObjectiveMessages[2]MessageColor = White
Objectives[95]ObjectiveMessages[2]PlayFromStart = False
Objectives[95]ObjectiveMessages[2]Delay = True
Objectives[95]ObjectiveMessages[2]DelayTime = 9
Objectives[95]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[2]TypeSubtitle = True
Objectives[95]ObjectiveMessages[2]TypeTextMesage = False
Objectives[95]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[3]positionX = 2107.945
Objectives[95]ObjectiveMessages[3]positionY = -2214.171
Objectives[95]ObjectiveMessages[3]positionZ = 47.1106
Objectives[95]ObjectiveMessages[3]Message = ~p~In the control room.
Objectives[95]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[3]Sender = 
Objectives[95]ObjectiveMessages[3]Subject = 
Objectives[95]ObjectiveMessages[3]MessageColor = White
Objectives[95]ObjectiveMessages[3]PlayFromStart = False
Objectives[95]ObjectiveMessages[3]Delay = True
Objectives[95]ObjectiveMessages[3]DelayTime = 11
Objectives[95]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[3]TypeSubtitle = True
Objectives[95]ObjectiveMessages[3]TypeTextMesage = False
Objectives[95]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[4]positionX = 2112.715
Objectives[95]ObjectiveMessages[4]positionY = -2214.925
Objectives[95]ObjectiveMessages[4]positionZ = 45.36762
Objectives[95]ObjectiveMessages[4]Message = ~o~And will they give them to us voluntarily?
Objectives[95]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[4]Sender = 
Objectives[95]ObjectiveMessages[4]Subject = 
Objectives[95]ObjectiveMessages[4]MessageColor = White
Objectives[95]ObjectiveMessages[4]PlayFromStart = False
Objectives[95]ObjectiveMessages[4]Delay = True
Objectives[95]ObjectiveMessages[4]DelayTime = 13
Objectives[95]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[4]TypeSubtitle = True
Objectives[95]ObjectiveMessages[4]TypeTextMesage = False
Objectives[95]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[5]positionX = 2117.968
Objectives[95]ObjectiveMessages[5]positionY = -2215.497
Objectives[95]ObjectiveMessages[5]positionZ = 44.01962
Objectives[95]ObjectiveMessages[5]Message = ~p~They probably won't even let us in... it will be eventful...
Objectives[95]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[5]Sender = 
Objectives[95]ObjectiveMessages[5]Subject = 
Objectives[95]ObjectiveMessages[5]MessageColor = White
Objectives[95]ObjectiveMessages[5]PlayFromStart = False
Objectives[95]ObjectiveMessages[5]Delay = True
Objectives[95]ObjectiveMessages[5]DelayTime = 16
Objectives[95]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[5]TypeSubtitle = True
Objectives[95]ObjectiveMessages[5]TypeTextMesage = False
Objectives[95]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[96]Text = 
Objectives[96]Text2 = 
Objectives[96]Text3 = 
Objectives[96]Failed_Text = 
Objectives[96]Type = Checkpoint
Objectives[96]Checkpoint_Type = 45
Objectives[96]Reserved = 1
Objectives[96]ColorR = 255
Objectives[96]ColorG = 255
Objectives[96]ColorB = 0
Objectives[96]ColorA = 255
Objectives[96]IconColorR = 255
Objectives[96]IconColorG = 255
Objectives[96]IconColorB = 0
Objectives[96]IconColorA = 255
Objectives[96]positionX = 3096.74
Objectives[96]positionY = -4798.646
Objectives[96]positionZ = 1.037261
Objectives[96]Heading = 190
Objectives[96]Diameter = 2
Objectives[96]minimum_hight = 1
Objectives[96]maximum_hight = 10
Objectives[96]TriggerDistance = 1.5
Objectives[96]PlaySound = False
Objectives[96]LoseWanted = False
Objectives[96]Stop_Vehicle = False
Objectives[96]DeliverVehicleOnly = False
Objectives[96]DeliverTrailor = False
Objectives[96]DeliverTowTruck = False
Objectives[96]DeliverVehicleCargobob = False
Objectives[96]DeliverPropCargobob = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 4
Objectives[96]ObjectiveMessages[0]positionX = 2131.249
Objectives[96]ObjectiveMessages[0]positionY = -2217.428
Objectives[96]ObjectiveMessages[0]positionZ = 39.30735
Objectives[96]ObjectiveMessages[0]Message = ~o~I have the codes.
Objectives[96]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[0]Sender = 
Objectives[96]ObjectiveMessages[0]Subject = 
Objectives[96]ObjectiveMessages[0]MessageColor = White
Objectives[96]ObjectiveMessages[0]PlayFromStart = True
Objectives[96]ObjectiveMessages[0]Delay = False
Objectives[96]ObjectiveMessages[0]DelayTime = 0
Objectives[96]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[0]TypeSubtitle = True
Objectives[96]ObjectiveMessages[0]TypeTextMesage = False
Objectives[96]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[1]positionX = 2135.813
Objectives[96]ObjectiveMessages[1]positionY = -2218.125
Objectives[96]ObjectiveMessages[1]positionZ = 37.60734
Objectives[96]ObjectiveMessages[1]Message = ~p~Well, Pavel, get us out of here.
Objectives[96]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[1]Sender = 
Objectives[96]ObjectiveMessages[1]Subject = 
Objectives[96]ObjectiveMessages[1]MessageColor = White
Objectives[96]ObjectiveMessages[1]PlayFromStart = False
Objectives[96]ObjectiveMessages[1]Delay = True
Objectives[96]ObjectiveMessages[1]DelayTime = 2
Objectives[96]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[1]TypeSubtitle = True
Objectives[96]ObjectiveMessages[1]TypeTextMesage = False
Objectives[96]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[2]positionX = 2141.55
Objectives[96]ObjectiveMessages[2]positionY = -2218.999
Objectives[96]ObjectiveMessages[2]positionZ = 35.51921
Objectives[96]ObjectiveMessages[2]Message = ~d~The extraction plan is already in place, Jackowsi is coming to get you with the mini submarine.
Objectives[96]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[2]Sender = 
Objectives[96]ObjectiveMessages[2]Subject = 
Objectives[96]ObjectiveMessages[2]MessageColor = White
Objectives[96]ObjectiveMessages[2]PlayFromStart = False
Objectives[96]ObjectiveMessages[2]Delay = True
Objectives[96]ObjectiveMessages[2]DelayTime = 5
Objectives[96]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[2]TypeSubtitle = True
Objectives[96]ObjectiveMessages[2]TypeTextMesage = False
Objectives[96]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[96]ObjectiveMessages[3]positionX = 2148.519
Objectives[96]ObjectiveMessages[3]positionY = -2220.064
Objectives[96]ObjectiveMessages[3]positionZ = 33.00234
Objectives[96]ObjectiveMessages[3]Message = ~p~Okay, let's go!
Objectives[96]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[96]ObjectiveMessages[3]Sender = 
Objectives[96]ObjectiveMessages[3]Subject = 
Objectives[96]ObjectiveMessages[3]MessageColor = White
Objectives[96]ObjectiveMessages[3]PlayFromStart = False
Objectives[96]ObjectiveMessages[3]Delay = True
Objectives[96]ObjectiveMessages[3]DelayTime = 13
Objectives[96]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[96]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[96]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[96]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[96]ObjectiveMessages[3]TypeSubtitle = True
Objectives[96]ObjectiveMessages[3]TypeTextMesage = False
Objectives[96]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[96]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[97]Text = 
Objectives[97]Type = Timeout_Objective
Objectives[97]positionX = 3097.937
Objectives[97]positionY = -4803.464
Objectives[97]positionZ = 1.283448
Objectives[97]Timeout_Min = 0
Objectives[97]Timeout_Sec = 1
Objectives[97]mission_ActorsCount = 1
Objectives[97]mission_Actors[0]SpawnInVehicle = True
Objectives[97]mission_Actors[0]SeatIndex = -1
Objectives[97]mission_Actors[0]Survive_Number = 0
Objectives[97]mission_Actors[0]Failed_Text = 
Objectives[97]mission_Actors[0]Remove_After = 106
Objectives[97]mission_Actors[0]positionX = 2945.642
Objectives[97]mission_Actors[0]positionY = -4870.251
Objectives[97]mission_Actors[0]positionZ = -0.4183823
Objectives[97]mission_Actors[0]Heading = 255.6227
Objectives[97]mission_Actors[0]String_Name = ig_nervousron
Objectives[97]mission_Actors[0]Relationship_Group = Friend
Objectives[97]mission_Actors[0]AddBlip = True
Objectives[97]mission_Actors[0]ShowCone = False
Objectives[97]mission_Actors[0]Invincible = True
Objectives[97]mission_Actors[0]SetHealth = 100
Objectives[97]mission_Actors[0]DieFromHeadShot = True
Objectives[97]mission_Actors[0]CanExitVehicle = True
Objectives[97]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[0]AlwaysFight = True
Objectives[97]mission_Actors[0]Seeing_Range = 30
Objectives[97]mission_Actors[0]Hearing_Range = 30
Objectives[97]mission_Actors[0]CombatMovement = Offensive
Objectives[97]mission_Actors[0]weapon = Unarmed
Objectives[97]mission_Actors[0]Variation = Custom
Objectives[97]mission_Actors[0]Task = 99
Objectives[97]mission_Actors[0]Task_Guard_Range = 5
Objectives[97]mission_Actors[0]Task_Stay_In_Range = True
Objectives[97]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[0]Task_Scenario = NONE
Objectives[97]mission_Actors[0]Task_List_Count = 8
Objectives[97]mission_Actors[0]Task_Repeat = False
Objectives[97]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[97]mission_Actors[0]Task_List[0]PositionX = 2946.094
Objectives[97]mission_Actors[0]Task_List[0]PositionY = -4864.947
Objectives[97]mission_Actors[0]Task_List[0]PositionZ = 1.745464
Objectives[97]mission_Actors[0]Task_List[0]Block = True
Objectives[97]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[97]mission_Actors[0]Task_List[1]PositionX = 2945.772
Objectives[97]mission_Actors[0]Task_List[1]PositionY = -4866.36
Objectives[97]mission_Actors[0]Task_List[1]PositionZ = 2.325022
Objectives[97]mission_Actors[0]Task_List[1]Speed = 1
Objectives[97]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[97]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[97]mission_Actors[0]Task_List[2]Type = Drive
Objectives[97]mission_Actors[0]Task_List[2]PositionX = 3013.965
Objectives[97]mission_Actors[0]Task_List[2]PositionY = -4871.924
Objectives[97]mission_Actors[0]Task_List[2]PositionZ = -25
Objectives[97]mission_Actors[0]Task_List[2]Speed = 100
Objectives[97]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[2]Reverse = False
Objectives[97]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[97]mission_Actors[0]Task_List[3]Type = Drive
Objectives[97]mission_Actors[0]Task_List[3]PositionX = 3090.755
Objectives[97]mission_Actors[0]Task_List[3]PositionY = -4861.726
Objectives[97]mission_Actors[0]Task_List[3]PositionZ = -15
Objectives[97]mission_Actors[0]Task_List[3]Speed = 50
Objectives[97]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[3]Reverse = False
Objectives[97]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[97]mission_Actors[0]Task_List[4]Type = Drive
Objectives[97]mission_Actors[0]Task_List[4]PositionX = 3093.361
Objectives[97]mission_Actors[0]Task_List[4]PositionY = -4827.018
Objectives[97]mission_Actors[0]Task_List[4]PositionZ = 0
Objectives[97]mission_Actors[0]Task_List[4]Speed = 25
Objectives[97]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[4]Reverse = False
Objectives[97]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[97]mission_Actors[0]Task_List[5]Type = Drive
Objectives[97]mission_Actors[0]Task_List[5]PositionX = 3096.63
Objectives[97]mission_Actors[0]Task_List[5]PositionY = -4808.594
Objectives[97]mission_Actors[0]Task_List[5]PositionZ = 1.373299
Objectives[97]mission_Actors[0]Task_List[5]Speed = 5
Objectives[97]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[5]Reverse = False
Objectives[97]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[97]mission_Actors[0]Task_List[6]Type = Drive
Objectives[97]mission_Actors[0]Task_List[6]PositionX = 3093.095
Objectives[97]mission_Actors[0]Task_List[6]PositionY = -4800.17
Objectives[97]mission_Actors[0]Task_List[6]PositionZ = 0.9020649
Objectives[97]mission_Actors[0]Task_List[6]Speed = 5
Objectives[97]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[6]Reverse = False
Objectives[97]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[97]mission_Actors[0]Task_List[7]Type = Drive
Objectives[97]mission_Actors[0]Task_List[7]PositionX = 3090.041
Objectives[97]mission_Actors[0]Task_List[7]PositionY = -4781.717
Objectives[97]mission_Actors[0]Task_List[7]PositionZ = 1.632031
Objectives[97]mission_Actors[0]Task_List[7]Speed = 5
Objectives[97]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[97]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[97]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[97]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[97]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[97]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[97]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[97]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[97]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[97]mission_Actors[0]Task_List[7]Reverse = False
Objectives[97]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[97]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[97]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[97]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[97]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[97]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[97]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveHint[0] = 99
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 100
Objectives[97]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveGoToActor[0] = 98
Objectives[97]mission_Vehicles = 1
Objectives[97]mission_Vehicles[0]positionX = 2945.642
Objectives[97]mission_Vehicles[0]positionY = -4870.251
Objectives[97]mission_Vehicles[0]positionZ = -0.4183823
Objectives[97]mission_Vehicles[0]Heading = 255.6227
Objectives[97]mission_Vehicles[0]Name = Dinghy
Objectives[97]mission_Vehicles[0]Model = avisa
Objectives[97]mission_Vehicles[0]PrimaryColor = WornDarkBlue
Objectives[97]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[97]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[97]mission_Vehicles[0]HasPearlescent = False
Objectives[97]mission_Vehicles[0]Livery = 0
Objectives[97]mission_Vehicles[0]DirtLevel = 0
Objectives[97]mission_Vehicles[0]LockedForPlayer = False
Objectives[97]mission_Vehicles[0]Locked = False
Objectives[97]mission_Vehicles[0]Alarm = False
Objectives[97]mission_Vehicles[0]HotWired = False
Objectives[97]mission_Vehicles[0]Invincible = True
Objectives[97]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[97]mission_Vehicles[0]Remove_After = 106
Objectives[97]mission_Vehicles[0]Survive_Number = 0
Objectives[97]mission_Vehicles[0]Failed_Text = 
Objectives[97]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[97]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 97
Objectives[97]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[97]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[97]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 101
Objectives[97]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 100
Objectives[97]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = GoTo_Actor
Objectives[98]Text = 
Objectives[98]positionX = 2961.248
Objectives[98]positionY = -4863.458
Objectives[98]positionZ = -0.7735398
Objectives[98]GoTo_Actor_ChangToCompanion = False
Objectives[98]GoTo_Actor_Distance = 10
Objectives[98]GoTo_Actor_Remove_Blip = False
Objectives[98]mission_ActorsCount = 5
Objectives[98]mission_Actors[0]Survive_Number = 0
Objectives[98]mission_Actors[0]Failed_Text = 
Objectives[98]mission_Actors[0]Remove_After = 0
Objectives[98]mission_Actors[0]positionX = 3094.041
Objectives[98]mission_Actors[0]positionY = -4803.067
Objectives[98]mission_Actors[0]positionZ = 7.078278
Objectives[98]mission_Actors[0]Heading = 319.9642
Objectives[98]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[98]mission_Actors[0]Relationship_Group = Enemy1
Objectives[98]mission_Actors[0]AddBlip = False
Objectives[98]mission_Actors[0]ShowCone = False
Objectives[98]mission_Actors[0]Invincible = False
Objectives[98]mission_Actors[0]SetHealth = 100
Objectives[98]mission_Actors[0]DieFromHeadShot = True
Objectives[98]mission_Actors[0]CanExitVehicle = True
Objectives[98]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[0]AlwaysFight = True
Objectives[98]mission_Actors[0]Seeing_Range = 30
Objectives[98]mission_Actors[0]Hearing_Range = 30
Objectives[98]mission_Actors[0]CombatMovement = Offensive
Objectives[98]mission_Actors[0]weapon = Pistol50
Objectives[98]mission_Actors[0]Variation = Random
Objectives[98]mission_Actors[0]Task = 0
Objectives[98]mission_Actors[0]Task_Guard_Range = 5
Objectives[98]mission_Actors[0]Task_Stay_In_Range = True
Objectives[98]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[0]Task_Scenario = NONE
Objectives[98]mission_Actors[1]Survive_Number = 0
Objectives[98]mission_Actors[1]Failed_Text = 
Objectives[98]mission_Actors[1]Remove_After = 0
Objectives[98]mission_Actors[1]positionX = 3081.52
Objectives[98]mission_Actors[1]positionY = -4806.568
Objectives[98]mission_Actors[1]positionZ = 7.08015
Objectives[98]mission_Actors[1]Heading = 319.9642
Objectives[98]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[98]mission_Actors[1]Relationship_Group = Enemy1
Objectives[98]mission_Actors[1]AddBlip = False
Objectives[98]mission_Actors[1]ShowCone = False
Objectives[98]mission_Actors[1]Invincible = False
Objectives[98]mission_Actors[1]SetHealth = 100
Objectives[98]mission_Actors[1]DieFromHeadShot = True
Objectives[98]mission_Actors[1]CanExitVehicle = True
Objectives[98]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[1]AlwaysFight = True
Objectives[98]mission_Actors[1]Seeing_Range = 30
Objectives[98]mission_Actors[1]Hearing_Range = 30
Objectives[98]mission_Actors[1]CombatMovement = Offensive
Objectives[98]mission_Actors[1]weapon = Pistol50
Objectives[98]mission_Actors[1]Variation = Random
Objectives[98]mission_Actors[1]Task = 0
Objectives[98]mission_Actors[1]Task_Guard_Range = 5
Objectives[98]mission_Actors[1]Task_Stay_In_Range = True
Objectives[98]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[1]Task_Scenario = NONE
Objectives[98]mission_Actors[2]Survive_Number = 0
Objectives[98]mission_Actors[2]Failed_Text = 
Objectives[98]mission_Actors[2]Remove_After = 0
Objectives[98]mission_Actors[2]positionX = 3091.151
Objectives[98]mission_Actors[2]positionY = -4807.425
Objectives[98]mission_Actors[2]positionZ = 7.02749
Objectives[98]mission_Actors[2]Heading = 254.9642
Objectives[98]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[98]mission_Actors[2]Relationship_Group = Enemy1
Objectives[98]mission_Actors[2]AddBlip = False
Objectives[98]mission_Actors[2]ShowCone = False
Objectives[98]mission_Actors[2]Invincible = False
Objectives[98]mission_Actors[2]SetHealth = 100
Objectives[98]mission_Actors[2]DieFromHeadShot = True
Objectives[98]mission_Actors[2]CanExitVehicle = True
Objectives[98]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[2]AlwaysFight = True
Objectives[98]mission_Actors[2]Seeing_Range = 30
Objectives[98]mission_Actors[2]Hearing_Range = 30
Objectives[98]mission_Actors[2]CombatMovement = Offensive
Objectives[98]mission_Actors[2]weapon = Pistol50
Objectives[98]mission_Actors[2]Variation = Random
Objectives[98]mission_Actors[2]Task = 0
Objectives[98]mission_Actors[2]Task_Guard_Range = 5
Objectives[98]mission_Actors[2]Task_Stay_In_Range = True
Objectives[98]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[2]Task_Scenario = NONE
Objectives[98]mission_Actors[3]Survive_Number = 0
Objectives[98]mission_Actors[3]Failed_Text = 
Objectives[98]mission_Actors[3]Remove_After = 0
Objectives[98]mission_Actors[3]positionX = 3088.029
Objectives[98]mission_Actors[3]positionY = -4824.287
Objectives[98]mission_Actors[3]positionZ = 7.026307
Objectives[98]mission_Actors[3]Heading = 254.9826
Objectives[98]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[98]mission_Actors[3]Relationship_Group = Enemy1
Objectives[98]mission_Actors[3]AddBlip = False
Objectives[98]mission_Actors[3]ShowCone = False
Objectives[98]mission_Actors[3]Invincible = False
Objectives[98]mission_Actors[3]SetHealth = 100
Objectives[98]mission_Actors[3]DieFromHeadShot = True
Objectives[98]mission_Actors[3]CanExitVehicle = True
Objectives[98]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[3]AlwaysFight = True
Objectives[98]mission_Actors[3]Seeing_Range = 30
Objectives[98]mission_Actors[3]Hearing_Range = 30
Objectives[98]mission_Actors[3]CombatMovement = Offensive
Objectives[98]mission_Actors[3]weapon = Pistol50
Objectives[98]mission_Actors[3]Variation = Random
Objectives[98]mission_Actors[3]Task = 0
Objectives[98]mission_Actors[3]Task_Guard_Range = 5
Objectives[98]mission_Actors[3]Task_Stay_In_Range = True
Objectives[98]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[3]Task_Scenario = NONE
Objectives[98]mission_Actors[4]Survive_Number = 0
Objectives[98]mission_Actors[4]Failed_Text = 
Objectives[98]mission_Actors[4]Remove_After = 0
Objectives[98]mission_Actors[4]positionX = 3081.582
Objectives[98]mission_Actors[4]positionY = -4811.772
Objectives[98]mission_Actors[4]positionZ = 2.072306
Objectives[98]mission_Actors[4]Heading = 269.9642
Objectives[98]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[98]mission_Actors[4]Relationship_Group = Enemy1
Objectives[98]mission_Actors[4]AddBlip = False
Objectives[98]mission_Actors[4]ShowCone = False
Objectives[98]mission_Actors[4]Invincible = False
Objectives[98]mission_Actors[4]SetHealth = 100
Objectives[98]mission_Actors[4]DieFromHeadShot = True
Objectives[98]mission_Actors[4]CanExitVehicle = True
Objectives[98]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[98]mission_Actors[4]AlwaysFight = True
Objectives[98]mission_Actors[4]Seeing_Range = 30
Objectives[98]mission_Actors[4]Hearing_Range = 30
Objectives[98]mission_Actors[4]CombatMovement = Offensive
Objectives[98]mission_Actors[4]weapon = Pistol50
Objectives[98]mission_Actors[4]Variation = Random
Objectives[98]mission_Actors[4]Task = 0
Objectives[98]mission_Actors[4]Task_Guard_Range = 5
Objectives[98]mission_Actors[4]Task_Stay_In_Range = True
Objectives[98]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[98]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[98]mission_Actors[4]Task_Scenario = NONE
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 2
Objectives[98]ObjectiveMessages[0]positionX = 2157.472
Objectives[98]ObjectiveMessages[0]positionY = -2221.87
Objectives[98]ObjectiveMessages[0]positionZ = 29.80467
Objectives[98]ObjectiveMessages[0]Message = ~o~Okay, we're here, where the fuck are you, Ron?
Objectives[98]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[98]ObjectiveMessages[0]Sender = 
Objectives[98]ObjectiveMessages[0]Subject = 
Objectives[98]ObjectiveMessages[0]MessageColor = White
Objectives[98]ObjectiveMessages[0]PlayFromStart = True
Objectives[98]ObjectiveMessages[0]Delay = False
Objectives[98]ObjectiveMessages[0]DelayTime = 0
Objectives[98]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[0]TypeSubtitle = True
Objectives[98]ObjectiveMessages[0]TypeTextMesage = False
Objectives[98]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[1]positionX = 2169.951
Objectives[98]ObjectiveMessages[1]positionY = -2227.433
Objectives[98]ObjectiveMessages[1]positionZ = 25.08607
Objectives[98]ObjectiveMessages[1]Message = ~y~I'm coming, hold on.
Objectives[98]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[98]ObjectiveMessages[1]Sender = 
Objectives[98]ObjectiveMessages[1]Subject = 
Objectives[98]ObjectiveMessages[1]MessageColor = White
Objectives[98]ObjectiveMessages[1]PlayFromStart = False
Objectives[98]ObjectiveMessages[1]Delay = True
Objectives[98]ObjectiveMessages[1]DelayTime = 4
Objectives[98]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[1]TypeSubtitle = True
Objectives[98]ObjectiveMessages[1]TypeTextMesage = False
Objectives[98]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[99]Type = Hint_Objective
Objectives[99]Text = 
Objectives[99]positionX = 2975.85
Objectives[99]positionY = -4860.495
Objectives[99]positionZ = 0.008977676
Objectives[99]Hint_Time = 10
Objectives[99]Hint_FOV = 40
Objectives[99]Hint_Use_Position = False
Objectives[99]Hint_Use_Player = False
Objectives[99]Hint_Use_Actor = True
Objectives[99]Hint_Use_Vehicle = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 4
Objectives[99]ObjectiveMessages[0]positionX = 2178.119
Objectives[99]ObjectiveMessages[0]positionY = -2231.495
Objectives[99]ObjectiveMessages[0]positionZ = 22.85899
Objectives[99]ObjectiveMessages[0]Message = ~y~I'm here guys.
Objectives[99]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[0]Sender = 
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = White
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = True
Objectives[99]ObjectiveMessages[0]TypeTextMesage = False
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = 2185.531
Objectives[99]ObjectiveMessages[1]positionY = -2235.324
Objectives[99]ObjectiveMessages[1]positionZ = 21.39472
Objectives[99]ObjectiveMessages[1]Message = ~o~You took your time.
Objectives[99]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[1]Sender = 
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = White
Objectives[99]ObjectiveMessages[1]PlayFromStart = False
Objectives[99]ObjectiveMessages[1]Delay = True
Objectives[99]ObjectiveMessages[1]DelayTime = 2
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = True
Objectives[99]ObjectiveMessages[1]TypeTextMesage = False
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[2]positionX = 2189.485
Objectives[99]ObjectiveMessages[2]positionY = -2237.43
Objectives[99]ObjectiveMessages[2]positionZ = 20.66784
Objectives[99]ObjectiveMessages[2]Message = ~y~I got here as fast as I could.
Objectives[99]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[2]Sender = 
Objectives[99]ObjectiveMessages[2]Subject = 
Objectives[99]ObjectiveMessages[2]MessageColor = White
Objectives[99]ObjectiveMessages[2]PlayFromStart = False
Objectives[99]ObjectiveMessages[2]Delay = True
Objectives[99]ObjectiveMessages[2]DelayTime = 4
Objectives[99]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[2]TypeSubtitle = True
Objectives[99]ObjectiveMessages[2]TypeTextMesage = False
Objectives[99]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[3]positionX = 2194.868
Objectives[99]ObjectiveMessages[3]positionY = -2237.074
Objectives[99]ObjectiveMessages[3]positionZ = 21.48226
Objectives[99]ObjectiveMessages[3]Message = ~p~Okay, now let's get out of here.
Objectives[99]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[3]Sender = 
Objectives[99]ObjectiveMessages[3]Subject = 
Objectives[99]ObjectiveMessages[3]MessageColor = White
Objectives[99]ObjectiveMessages[3]PlayFromStart = False
Objectives[99]ObjectiveMessages[3]Delay = True
Objectives[99]ObjectiveMessages[3]DelayTime = 7
Objectives[99]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[3]TypeSubtitle = True
Objectives[99]ObjectiveMessages[3]TypeTextMesage = False
Objectives[99]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = 2928.33
Objectives[100]positionY = -4871.254
Objectives[100]positionZ = 1.403193
Objectives[100]SetPlayerActor_Use_Player = False
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[100]SetPlayerActor_Use_Actor = True
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 1
Objectives[100]Task_List[0]Type = EnterVehicle
Objectives[100]Task_List[0]PositionX = 2944.665
Objectives[100]Task_List[0]PositionY = -4867.331
Objectives[100]Task_List[0]PositionZ = 1.809969
Objectives[100]Task_List[0]Speed = 1
Objectives[100]Task_List[0]SeatIndex = 0
Objectives[100]Task_List[0]TaskIndex = 0
Objectives[100]Task_List[0]Warp = True
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Text = 
Objectives[101]FaildText = 
Objectives[101]Type = Enter_Vehicle
Objectives[101]positionX = 2942.126
Objectives[101]positionY = -4868.061
Objectives[101]positionZ = -0.1517014
Objectives[101]EnterVehicle_AsPassenger = False
Objectives[101]EnterVehicle_CanExit = True
Objectives[101]EnterVehicle_SetIsWanted = False
Objectives[101]EnterVehicle_SeatIndex = 0
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Text = 
Objectives[102]Type = Leave_Area
Objectives[102]positionX = 2943.561
Objectives[102]positionY = -4867.922
Objectives[102]positionZ = 1.086254
Objectives[102]Leave_Area_Distance = 75
Objectives[102]Leave_Area_Use_Objective_Position = False
Objectives[102]mission_ActorsCount = 1
Objectives[102]mission_Actors[0]Survive_Number = 0
Objectives[102]mission_Actors[0]Failed_Text = 
Objectives[102]mission_Actors[0]Remove_After = 104
Objectives[102]mission_Actors[0]positionX = 2859.844
Objectives[102]mission_Actors[0]positionY = -4482.572
Objectives[102]mission_Actors[0]positionZ = 1.450132
Objectives[102]mission_Actors[0]Heading = 184.9648
Objectives[102]mission_Actors[0]String_Name = ig_wade
Objectives[102]mission_Actors[0]Relationship_Group = Friend
Objectives[102]mission_Actors[0]AddBlip = True
Objectives[102]mission_Actors[0]ShowCone = False
Objectives[102]mission_Actors[0]Invincible = True
Objectives[102]mission_Actors[0]SetHealth = 100
Objectives[102]mission_Actors[0]DieFromHeadShot = True
Objectives[102]mission_Actors[0]CanExitVehicle = True
Objectives[102]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[102]mission_Actors[0]AlwaysFight = True
Objectives[102]mission_Actors[0]Seeing_Range = 30
Objectives[102]mission_Actors[0]Hearing_Range = 30
Objectives[102]mission_Actors[0]CombatMovement = Offensive
Objectives[102]mission_Actors[0]weapon = Grenade
Objectives[102]mission_Actors[0]Variation = Default
Objectives[102]mission_Actors[0]Task = 99
Objectives[102]mission_Actors[0]Task_Guard_Range = 5
Objectives[102]mission_Actors[0]Task_Stay_In_Range = True
Objectives[102]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[102]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[102]mission_Actors[0]Task_Scenario = NONE
Objectives[102]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[102]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 103
Objectives[102]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[102]mission_Actors[0]NeededForObjectiveGoToActor[0] = 104
Objectives[102]mission_Vehicles = 1
Objectives[102]mission_Vehicles[0]positionX = 2854.005
Objectives[102]mission_Vehicles[0]positionY = -4457.087
Objectives[102]mission_Vehicles[0]positionZ = -1.068486
Objectives[102]mission_Vehicles[0]Heading = 184.1856
Objectives[102]mission_Vehicles[0]Name = Dinghy
Objectives[102]mission_Vehicles[0]Model = kosatka
Objectives[102]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[102]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[102]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[102]mission_Vehicles[0]HasPearlescent = False
Objectives[102]mission_Vehicles[0]Livery = 0
Objectives[102]mission_Vehicles[0]DirtLevel = 0
Objectives[102]mission_Vehicles[0]LockedForPlayer = False
Objectives[102]mission_Vehicles[0]Locked = False
Objectives[102]mission_Vehicles[0]Alarm = False
Objectives[102]mission_Vehicles[0]HotWired = False
Objectives[102]mission_Vehicles[0]Invincible = True
Objectives[102]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[102]mission_Vehicles[0]Remove_After = 0
Objectives[102]mission_Vehicles[0]Survive_Number = 0
Objectives[102]mission_Vehicles[0]Failed_Text = 
Objectives[102]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[102]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 103
Objectives[102]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[102]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 106
Objectives[102]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Set_Player_Actor_Objective
Objectives[103]Text = 
Objectives[103]positionX = 2859.389
Objectives[103]positionY = -4482.606
Objectives[103]positionZ = -1.195623
Objectives[103]SetPlayerActor_Use_Player = False
Objectives[103]SetPlayerActor_Player_Controllable = True
Objectives[103]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[103]SetPlayerActor_Use_Actor = True
Objectives[103]SetPlayerActor_RelationshipGroup_Change = False
Objectives[103]SetPlayerActor_RelationshipGroup = Neutral
Objectives[103]SetPlayerActor_Invincible_Change = False
Objectives[103]SetPlayerActor_Invincible = False
Objectives[103]SetPlayerActor_NewTask = True
Objectives[103]Int_Task = 99
Objectives[103]Task_Repeat = False
Objectives[103]Task_Timeout = False
Objectives[103]Task_Guard_Range = 10
Objectives[103]Task_Stay_In_Range = True
Objectives[103]Task_Wander_Range = 10
Objectives[103]Task_Scenario = NONE
Objectives[103]Task_TalkingAnimation = mic_chatter
Objectives[103]Task_Time = 1
Objectives[103]TaskListCount = 3
Objectives[103]Task_List[0]Type = EnterVehicle
Objectives[103]Task_List[0]PositionX = 2853.035
Objectives[103]Task_List[0]PositionY = -4455.894
Objectives[103]Task_List[0]PositionZ = 1.800381
Objectives[103]Task_List[0]Speed = 1
Objectives[103]Task_List[0]SeatIndex = -1
Objectives[103]Task_List[0]TaskIndex = 0
Objectives[103]Task_List[0]Warp = True
Objectives[103]Task_List[1]Type = Drive
Objectives[103]Task_List[1]PositionX = 2853.042
Objectives[103]Task_List[1]PositionY = -4453.776
Objectives[103]Task_List[1]PositionZ = 0.4977258
Objectives[103]Task_List[1]Speed = 10
Objectives[103]Task_List[1]StopBeforeVehicles = False
Objectives[103]Task_List[1]StopBeforeActors = False
Objectives[103]Task_List[1]AvoidVehicles = True
Objectives[103]Task_List[1]AvoidEmptyVehicles = True
Objectives[103]Task_List[1]AvoidActors = True
Objectives[103]Task_List[1]AvoidObjects = True
Objectives[103]Task_List[1]StopAtLights = False
Objectives[103]Task_List[1]UseBlinkers = True
Objectives[103]Task_List[1]AllowGoingWrongWay = True
Objectives[103]Task_List[1]Reverse = False
Objectives[103]Task_List[1]TakeShortestPath = True
Objectives[103]Task_List[1]IgnoreRoads = True
Objectives[103]Task_List[1]IgnoreAllPathing = True
Objectives[103]Task_List[1]AvoidHighWays = True
Objectives[103]Task_List[2]Type = Drive
Objectives[103]Task_List[2]PositionX = 2853.042
Objectives[103]Task_List[2]PositionY = -4453.776
Objectives[103]Task_List[2]PositionZ = -150
Objectives[103]Task_List[2]Speed = 10
Objectives[103]Task_List[2]StopBeforeVehicles = False
Objectives[103]Task_List[2]StopBeforeActors = False
Objectives[103]Task_List[2]AvoidVehicles = True
Objectives[103]Task_List[2]AvoidEmptyVehicles = True
Objectives[103]Task_List[2]AvoidActors = True
Objectives[103]Task_List[2]AvoidObjects = True
Objectives[103]Task_List[2]StopAtLights = False
Objectives[103]Task_List[2]UseBlinkers = True
Objectives[103]Task_List[2]AllowGoingWrongWay = True
Objectives[103]Task_List[2]Reverse = False
Objectives[103]Task_List[2]TakeShortestPath = True
Objectives[103]Task_List[2]IgnoreRoads = True
Objectives[103]Task_List[2]IgnoreAllPathing = True
Objectives[103]Task_List[2]AvoidHighWays = True
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = GoTo_Actor
Objectives[104]Text = 
Objectives[104]positionX = 2860.172
Objectives[104]positionY = -4482.9
Objectives[104]positionZ = -0.5030064
Objectives[104]GoTo_Actor_ChangToCompanion = False
Objectives[104]GoTo_Actor_Distance = 50
Objectives[104]GoTo_Actor_Remove_Blip = False
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 3
Objectives[104]ObjectiveMessages[0]positionX = 2207.588
Objectives[104]ObjectiveMessages[0]positionY = -2224.955
Objectives[104]ObjectiveMessages[0]positionZ = 27.84366
Objectives[104]ObjectiveMessages[0]Message = ~y~Pavel is waiting for us under the aircraft carrier.
Objectives[104]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[0]Sender = 
Objectives[104]ObjectiveMessages[0]Subject = 
Objectives[104]ObjectiveMessages[0]MessageColor = White
Objectives[104]ObjectiveMessages[0]PlayFromStart = True
Objectives[104]ObjectiveMessages[0]Delay = False
Objectives[104]ObjectiveMessages[0]DelayTime = 0
Objectives[104]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[0]TypeSubtitle = True
Objectives[104]ObjectiveMessages[0]TypeTextMesage = False
Objectives[104]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[1]positionX = 2209.105
Objectives[104]ObjectiveMessages[1]positionY = -2221.432
Objectives[104]ObjectiveMessages[1]positionZ = 29.05977
Objectives[104]ObjectiveMessages[1]Message = ~p~Have you collected everything?
Objectives[104]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[1]Sender = 
Objectives[104]ObjectiveMessages[1]Subject = 
Objectives[104]ObjectiveMessages[1]MessageColor = White
Objectives[104]ObjectiveMessages[1]PlayFromStart = False
Objectives[104]ObjectiveMessages[1]Delay = True
Objectives[104]ObjectiveMessages[1]DelayTime = 4
Objectives[104]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[1]TypeSubtitle = True
Objectives[104]ObjectiveMessages[1]TypeTextMesage = False
Objectives[104]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[104]ObjectiveMessages[2]positionX = 2210.951
Objectives[104]ObjectiveMessages[2]positionY = -2217.368
Objectives[104]ObjectiveMessages[2]positionZ = 30.2482
Objectives[104]ObjectiveMessages[2]Message = ~y~Yes, the submarine armory is full.
Objectives[104]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[104]ObjectiveMessages[2]Sender = 
Objectives[104]ObjectiveMessages[2]Subject = 
Objectives[104]ObjectiveMessages[2]MessageColor = White
Objectives[104]ObjectiveMessages[2]PlayFromStart = False
Objectives[104]ObjectiveMessages[2]Delay = True
Objectives[104]ObjectiveMessages[2]DelayTime = 7
Objectives[104]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[104]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[104]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[104]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[104]ObjectiveMessages[2]TypeSubtitle = True
Objectives[104]ObjectiveMessages[2]TypeTextMesage = False
Objectives[104]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[104]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[105]Text = 
Objectives[105]Type = Timeout_Objective
Objectives[105]positionX = 2860.346
Objectives[105]positionY = -4486.858
Objectives[105]positionZ = 1.13698
Objectives[105]Timeout_Min = 0
Objectives[105]Timeout_Sec = 7
Objectives[105]mission_ActorsCount = 6
Objectives[105]mission_Actors[0]SpawnInVehicle = True
Objectives[105]mission_Actors[0]SeatIndex = -1
Objectives[105]mission_Actors[0]Survive_Number = 0
Objectives[105]mission_Actors[0]Failed_Text = 
Objectives[105]mission_Actors[0]Remove_After = 0
Objectives[105]mission_Actors[0]positionX = 3141.127
Objectives[105]mission_Actors[0]positionY = -4713.011
Objectives[105]mission_Actors[0]positionZ = 0.11856
Objectives[105]mission_Actors[0]Heading = 10.71156
Objectives[105]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[0]Relationship_Group = Enemy2
Objectives[105]mission_Actors[0]AddBlip = False
Objectives[105]mission_Actors[0]ShowCone = False
Objectives[105]mission_Actors[0]Invincible = False
Objectives[105]mission_Actors[0]SetHealth = 100
Objectives[105]mission_Actors[0]DieFromHeadShot = True
Objectives[105]mission_Actors[0]CanExitVehicle = True
Objectives[105]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[0]AlwaysFight = True
Objectives[105]mission_Actors[0]Seeing_Range = 30
Objectives[105]mission_Actors[0]Hearing_Range = 30
Objectives[105]mission_Actors[0]CombatMovement = Offensive
Objectives[105]mission_Actors[0]weapon = Pistol50
Objectives[105]mission_Actors[0]Variation = Random
Objectives[105]mission_Actors[0]Task = 99
Objectives[105]mission_Actors[0]Task_Guard_Range = 5
Objectives[105]mission_Actors[0]Task_Stay_In_Range = True
Objectives[105]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[0]Task_Scenario = NONE
Objectives[105]mission_Actors[0]Task_List_Count = 6
Objectives[105]mission_Actors[0]Task_Repeat = True
Objectives[105]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[105]mission_Actors[0]Task_List[0]PositionX = 3141.127
Objectives[105]mission_Actors[0]Task_List[0]PositionY = -4713.011
Objectives[105]mission_Actors[0]Task_List[0]PositionZ = 2.185575
Objectives[105]mission_Actors[0]Task_List[0]Speed = 1
Objectives[105]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[105]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[105]mission_Actors[0]Task_List[1]Type = Drive
Objectives[105]mission_Actors[0]Task_List[1]PositionX = 3091.513
Objectives[105]mission_Actors[0]Task_List[1]PositionY = -4522.979
Objectives[105]mission_Actors[0]Task_List[1]PositionZ = 3.144729
Objectives[105]mission_Actors[0]Task_List[1]Speed = 15
Objectives[105]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[1]Reverse = False
Objectives[105]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[105]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[105]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[105]mission_Actors[0]Task_List[2]Type = Drive
Objectives[105]mission_Actors[0]Task_List[2]PositionX = 2976.967
Objectives[105]mission_Actors[0]Task_List[2]PositionY = -4440.959
Objectives[105]mission_Actors[0]Task_List[2]PositionZ = 1.385355
Objectives[105]mission_Actors[0]Task_List[2]Speed = 15
Objectives[105]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[2]Reverse = False
Objectives[105]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[105]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[105]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[105]mission_Actors[0]Task_List[3]Type = Drive
Objectives[105]mission_Actors[0]Task_List[3]PositionX = 2915.13
Objectives[105]mission_Actors[0]Task_List[3]PositionY = -4599.883
Objectives[105]mission_Actors[0]Task_List[3]PositionZ = 0.04991826
Objectives[105]mission_Actors[0]Task_List[3]Speed = 15
Objectives[105]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[105]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[3]Reverse = False
Objectives[105]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[105]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[105]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[105]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[105]mission_Actors[0]Task_List[4]Type = Drive
Objectives[105]mission_Actors[0]Task_List[4]PositionX = 3068.852
Objectives[105]mission_Actors[0]Task_List[4]PositionY = -4896.606
Objectives[105]mission_Actors[0]Task_List[4]PositionZ = 0.08140293
Objectives[105]mission_Actors[0]Task_List[4]Speed = 15
Objectives[105]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[105]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[4]Reverse = False
Objectives[105]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[105]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[105]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[105]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[105]mission_Actors[0]Task_List[5]Type = Drive
Objectives[105]mission_Actors[0]Task_List[5]PositionX = 3201.96
Objectives[105]mission_Actors[0]Task_List[5]PositionY = -4834.942
Objectives[105]mission_Actors[0]Task_List[5]PositionZ = 1.85113
Objectives[105]mission_Actors[0]Task_List[5]Speed = 15
Objectives[105]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[105]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[5]Reverse = False
Objectives[105]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[105]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[105]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[105]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[105]mission_Actors[1]SpawnInVehicle = True
Objectives[105]mission_Actors[1]SeatIndex = 0
Objectives[105]mission_Actors[1]Survive_Number = 0
Objectives[105]mission_Actors[1]Failed_Text = 
Objectives[105]mission_Actors[1]Remove_After = 0
Objectives[105]mission_Actors[1]positionX = 3141.127
Objectives[105]mission_Actors[1]positionY = -4713.011
Objectives[105]mission_Actors[1]positionZ = 0.11856
Objectives[105]mission_Actors[1]Heading = 10.71156
Objectives[105]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[1]Relationship_Group = Enemy2
Objectives[105]mission_Actors[1]AddBlip = False
Objectives[105]mission_Actors[1]ShowCone = False
Objectives[105]mission_Actors[1]Invincible = False
Objectives[105]mission_Actors[1]SetHealth = 100
Objectives[105]mission_Actors[1]DieFromHeadShot = True
Objectives[105]mission_Actors[1]CanExitVehicle = True
Objectives[105]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[1]AlwaysFight = True
Objectives[105]mission_Actors[1]Seeing_Range = 30
Objectives[105]mission_Actors[1]Hearing_Range = 30
Objectives[105]mission_Actors[1]CombatMovement = Offensive
Objectives[105]mission_Actors[1]weapon = Pistol50
Objectives[105]mission_Actors[1]Variation = Random
Objectives[105]mission_Actors[1]Task = 0
Objectives[105]mission_Actors[1]Task_Guard_Range = 5
Objectives[105]mission_Actors[1]Task_Stay_In_Range = True
Objectives[105]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[1]Task_Scenario = NONE
Objectives[105]mission_Actors[2]SpawnInVehicle = True
Objectives[105]mission_Actors[2]SeatIndex = -1
Objectives[105]mission_Actors[2]Survive_Number = 0
Objectives[105]mission_Actors[2]Failed_Text = 
Objectives[105]mission_Actors[2]Remove_After = 0
Objectives[105]mission_Actors[2]positionX = 3092.737
Objectives[105]mission_Actors[2]positionY = -4847.023
Objectives[105]mission_Actors[2]positionZ = 0.1185829
Objectives[105]mission_Actors[2]Heading = 184.5083
Objectives[105]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[2]Relationship_Group = Enemy2
Objectives[105]mission_Actors[2]AddBlip = False
Objectives[105]mission_Actors[2]ShowCone = False
Objectives[105]mission_Actors[2]Invincible = False
Objectives[105]mission_Actors[2]SetHealth = 100
Objectives[105]mission_Actors[2]DieFromHeadShot = True
Objectives[105]mission_Actors[2]CanExitVehicle = True
Objectives[105]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[2]AlwaysFight = True
Objectives[105]mission_Actors[2]Seeing_Range = 30
Objectives[105]mission_Actors[2]Hearing_Range = 30
Objectives[105]mission_Actors[2]CombatMovement = Offensive
Objectives[105]mission_Actors[2]weapon = Pistol50
Objectives[105]mission_Actors[2]Variation = Random
Objectives[105]mission_Actors[2]Task = 99
Objectives[105]mission_Actors[2]Task_Guard_Range = 5
Objectives[105]mission_Actors[2]Task_Stay_In_Range = True
Objectives[105]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[2]Task_Scenario = NONE
Objectives[105]mission_Actors[2]Task_List_Count = 8
Objectives[105]mission_Actors[2]Task_Repeat = True
Objectives[105]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[105]mission_Actors[2]Task_List[0]PositionX = 3092.737
Objectives[105]mission_Actors[2]Task_List[0]PositionY = -4847.023
Objectives[105]mission_Actors[2]Task_List[0]PositionZ = 1.73947
Objectives[105]mission_Actors[2]Task_List[0]Speed = 1
Objectives[105]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[105]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[105]mission_Actors[2]Task_List[1]Type = Drive
Objectives[105]mission_Actors[2]Task_List[1]PositionX = 3008.472
Objectives[105]mission_Actors[2]Task_List[1]PositionY = -4861.542
Objectives[105]mission_Actors[2]Task_List[1]PositionZ = 1.309821
Objectives[105]mission_Actors[2]Task_List[1]Speed = 15
Objectives[105]mission_Actors[2]Task_List[1]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[1]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[1]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[1]Reverse = False
Objectives[105]mission_Actors[2]Task_List[1]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[1]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[1]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[1]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[2]Type = Drive
Objectives[105]mission_Actors[2]Task_List[2]PositionX = 2946.447
Objectives[105]mission_Actors[2]Task_List[2]PositionY = -4694.44
Objectives[105]mission_Actors[2]Task_List[2]PositionZ = -1.129501
Objectives[105]mission_Actors[2]Task_List[2]Speed = 15
Objectives[105]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[2]Reverse = False
Objectives[105]mission_Actors[2]Task_List[2]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[2]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[2]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[2]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[3]Type = Drive
Objectives[105]mission_Actors[2]Task_List[3]PositionX = 2882.17
Objectives[105]mission_Actors[2]Task_List[3]PositionY = -4485.296
Objectives[105]mission_Actors[2]Task_List[3]PositionZ = -1.520948
Objectives[105]mission_Actors[2]Task_List[3]Speed = 15
Objectives[105]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[3]Reverse = False
Objectives[105]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[4]Type = Drive
Objectives[105]mission_Actors[2]Task_List[4]PositionX = 2971.923
Objectives[105]mission_Actors[2]Task_List[4]PositionY = -4430.888
Objectives[105]mission_Actors[2]Task_List[4]PositionZ = 1.906651
Objectives[105]mission_Actors[2]Task_List[4]Speed = 15
Objectives[105]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[4]Reverse = False
Objectives[105]mission_Actors[2]Task_List[4]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[4]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[4]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[4]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[5]Type = Drive
Objectives[105]mission_Actors[2]Task_List[5]PositionX = 3051.868
Objectives[105]mission_Actors[2]Task_List[5]PositionY = -4426.691
Objectives[105]mission_Actors[2]Task_List[5]PositionZ = 1.540385
Objectives[105]mission_Actors[2]Task_List[5]Speed = 15
Objectives[105]mission_Actors[2]Task_List[5]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[5]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[5]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[5]Reverse = False
Objectives[105]mission_Actors[2]Task_List[5]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[5]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[5]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[5]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[6]Type = Drive
Objectives[105]mission_Actors[2]Task_List[6]PositionX = 3175.031
Objectives[105]mission_Actors[2]Task_List[6]PositionY = -4548.464
Objectives[105]mission_Actors[2]Task_List[6]PositionZ = -2.076424
Objectives[105]mission_Actors[2]Task_List[6]Speed = 15
Objectives[105]mission_Actors[2]Task_List[6]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[6]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[6]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[6]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[6]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[6]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[6]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[6]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[6]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[6]Reverse = False
Objectives[105]mission_Actors[2]Task_List[6]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[6]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[6]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[6]AvoidHighWays = True
Objectives[105]mission_Actors[2]Task_List[7]Type = Drive
Objectives[105]mission_Actors[2]Task_List[7]PositionX = 3178.838
Objectives[105]mission_Actors[2]Task_List[7]PositionY = -4880.817
Objectives[105]mission_Actors[2]Task_List[7]PositionZ = 1.429081
Objectives[105]mission_Actors[2]Task_List[7]Speed = 15
Objectives[105]mission_Actors[2]Task_List[7]StopBeforeVehicles = False
Objectives[105]mission_Actors[2]Task_List[7]StopBeforeActors = False
Objectives[105]mission_Actors[2]Task_List[7]AvoidVehicles = True
Objectives[105]mission_Actors[2]Task_List[7]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[2]Task_List[7]AvoidActors = True
Objectives[105]mission_Actors[2]Task_List[7]AvoidObjects = True
Objectives[105]mission_Actors[2]Task_List[7]StopAtLights = False
Objectives[105]mission_Actors[2]Task_List[7]UseBlinkers = True
Objectives[105]mission_Actors[2]Task_List[7]AllowGoingWrongWay = True
Objectives[105]mission_Actors[2]Task_List[7]Reverse = False
Objectives[105]mission_Actors[2]Task_List[7]TakeShortestPath = True
Objectives[105]mission_Actors[2]Task_List[7]IgnoreRoads = True
Objectives[105]mission_Actors[2]Task_List[7]IgnoreAllPathing = True
Objectives[105]mission_Actors[2]Task_List[7]AvoidHighWays = True
Objectives[105]mission_Actors[3]SpawnInVehicle = True
Objectives[105]mission_Actors[3]SeatIndex = -1
Objectives[105]mission_Actors[3]Survive_Number = 0
Objectives[105]mission_Actors[3]Failed_Text = 
Objectives[105]mission_Actors[3]Remove_After = 0
Objectives[105]mission_Actors[3]positionX = 2935.289
Objectives[105]mission_Actors[3]positionY = -4715.536
Objectives[105]mission_Actors[3]positionZ = 0.1185847
Objectives[105]mission_Actors[3]Heading = 60.21706
Objectives[105]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[3]Relationship_Group = Enemy2
Objectives[105]mission_Actors[3]AddBlip = False
Objectives[105]mission_Actors[3]ShowCone = False
Objectives[105]mission_Actors[3]Invincible = False
Objectives[105]mission_Actors[3]SetHealth = 100
Objectives[105]mission_Actors[3]DieFromHeadShot = True
Objectives[105]mission_Actors[3]CanExitVehicle = True
Objectives[105]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[3]AlwaysFight = True
Objectives[105]mission_Actors[3]Seeing_Range = 30
Objectives[105]mission_Actors[3]Hearing_Range = 30
Objectives[105]mission_Actors[3]CombatMovement = Offensive
Objectives[105]mission_Actors[3]weapon = Pistol50
Objectives[105]mission_Actors[3]Variation = Random
Objectives[105]mission_Actors[3]Task = 99
Objectives[105]mission_Actors[3]Task_Guard_Range = 5
Objectives[105]mission_Actors[3]Task_Stay_In_Range = True
Objectives[105]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[3]Task_Scenario = NONE
Objectives[105]mission_Actors[3]Task_List_Count = 9
Objectives[105]mission_Actors[3]Task_Repeat = True
Objectives[105]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[105]mission_Actors[3]Task_List[0]PositionX = 2935.289
Objectives[105]mission_Actors[3]Task_List[0]PositionY = -4715.536
Objectives[105]mission_Actors[3]Task_List[0]PositionZ = 3.086
Objectives[105]mission_Actors[3]Task_List[0]Speed = 1
Objectives[105]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[105]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[105]mission_Actors[3]Task_List[1]Type = Drive
Objectives[105]mission_Actors[3]Task_List[1]PositionX = 2806.253
Objectives[105]mission_Actors[3]Task_List[1]PositionY = -4491.126
Objectives[105]mission_Actors[3]Task_List[1]PositionZ = 2.722109
Objectives[105]mission_Actors[3]Task_List[1]Speed = 15
Objectives[105]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[1]Reverse = False
Objectives[105]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[2]Type = Drive
Objectives[105]mission_Actors[3]Task_List[2]PositionX = 2926.454
Objectives[105]mission_Actors[3]Task_List[2]PositionY = -4438.839
Objectives[105]mission_Actors[3]Task_List[2]PositionZ = 0.9193704
Objectives[105]mission_Actors[3]Task_List[2]Speed = 15
Objectives[105]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[2]Reverse = False
Objectives[105]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[3]Type = Drive
Objectives[105]mission_Actors[3]Task_List[3]PositionX = 3040.337
Objectives[105]mission_Actors[3]Task_List[3]PositionY = -4893.763
Objectives[105]mission_Actors[3]Task_List[3]PositionZ = 1.816019
Objectives[105]mission_Actors[3]Task_List[3]Speed = 15
Objectives[105]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[3]Reverse = False
Objectives[105]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[4]Type = Drive
Objectives[105]mission_Actors[3]Task_List[4]PositionX = 3177.673
Objectives[105]mission_Actors[3]Task_List[4]PositionY = -4835.604
Objectives[105]mission_Actors[3]Task_List[4]PositionZ = -0.2140901
Objectives[105]mission_Actors[3]Task_List[4]Speed = 15
Objectives[105]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[4]Reverse = False
Objectives[105]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[5]Type = Drive
Objectives[105]mission_Actors[3]Task_List[5]PositionX = 3107.541
Objectives[105]mission_Actors[3]Task_List[5]PositionY = -4656.384
Objectives[105]mission_Actors[3]Task_List[5]PositionZ = 1.527993
Objectives[105]mission_Actors[3]Task_List[5]Speed = 15
Objectives[105]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[5]Reverse = False
Objectives[105]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[6]Type = Drive
Objectives[105]mission_Actors[3]Task_List[6]PositionX = 3181.221
Objectives[105]mission_Actors[3]Task_List[6]PositionY = -4603.93
Objectives[105]mission_Actors[3]Task_List[6]PositionZ = -0.1733068
Objectives[105]mission_Actors[3]Task_List[6]Speed = 15
Objectives[105]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[6]Reverse = False
Objectives[105]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[7]Type = Drive
Objectives[105]mission_Actors[3]Task_List[7]PositionX = 3323.722
Objectives[105]mission_Actors[3]Task_List[7]PositionY = -4826.41
Objectives[105]mission_Actors[3]Task_List[7]PositionZ = 1.253684
Objectives[105]mission_Actors[3]Task_List[7]Speed = 15
Objectives[105]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[7]Reverse = False
Objectives[105]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[105]mission_Actors[3]Task_List[8]Type = Drive
Objectives[105]mission_Actors[3]Task_List[8]PositionX = 2919.821
Objectives[105]mission_Actors[3]Task_List[8]PositionY = -4882.064
Objectives[105]mission_Actors[3]Task_List[8]PositionZ = 2.33227
Objectives[105]mission_Actors[3]Task_List[8]Speed = 15
Objectives[105]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[105]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[105]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[105]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[105]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[105]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[105]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[105]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[105]mission_Actors[3]Task_List[8]Reverse = False
Objectives[105]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[105]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[105]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[105]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[105]mission_Actors[4]SpawnInVehicle = True
Objectives[105]mission_Actors[4]SeatIndex = 0
Objectives[105]mission_Actors[4]Survive_Number = 0
Objectives[105]mission_Actors[4]Failed_Text = 
Objectives[105]mission_Actors[4]Remove_After = 0
Objectives[105]mission_Actors[4]positionX = 2935.289
Objectives[105]mission_Actors[4]positionY = -4715.536
Objectives[105]mission_Actors[4]positionZ = 0.1185847
Objectives[105]mission_Actors[4]Heading = 60.21706
Objectives[105]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[4]Relationship_Group = Enemy2
Objectives[105]mission_Actors[4]AddBlip = False
Objectives[105]mission_Actors[4]ShowCone = False
Objectives[105]mission_Actors[4]Invincible = False
Objectives[105]mission_Actors[4]SetHealth = 100
Objectives[105]mission_Actors[4]DieFromHeadShot = True
Objectives[105]mission_Actors[4]CanExitVehicle = True
Objectives[105]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[4]AlwaysFight = True
Objectives[105]mission_Actors[4]Seeing_Range = 30
Objectives[105]mission_Actors[4]Hearing_Range = 30
Objectives[105]mission_Actors[4]CombatMovement = Offensive
Objectives[105]mission_Actors[4]weapon = Pistol50
Objectives[105]mission_Actors[4]Variation = Random
Objectives[105]mission_Actors[4]Task = 0
Objectives[105]mission_Actors[4]Task_Guard_Range = 5
Objectives[105]mission_Actors[4]Task_Stay_In_Range = True
Objectives[105]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[4]Task_Scenario = NONE
Objectives[105]mission_Actors[5]SpawnInVehicle = True
Objectives[105]mission_Actors[5]SeatIndex = 0
Objectives[105]mission_Actors[5]Survive_Number = 0
Objectives[105]mission_Actors[5]Failed_Text = 
Objectives[105]mission_Actors[5]Remove_After = 0
Objectives[105]mission_Actors[5]positionX = 3092.737
Objectives[105]mission_Actors[5]positionY = -4847.023
Objectives[105]mission_Actors[5]positionZ = 0.1185829
Objectives[105]mission_Actors[5]Heading = 184.5083
Objectives[105]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[105]mission_Actors[5]Relationship_Group = Enemy2
Objectives[105]mission_Actors[5]AddBlip = False
Objectives[105]mission_Actors[5]ShowCone = False
Objectives[105]mission_Actors[5]Invincible = False
Objectives[105]mission_Actors[5]SetHealth = 100
Objectives[105]mission_Actors[5]DieFromHeadShot = True
Objectives[105]mission_Actors[5]CanExitVehicle = True
Objectives[105]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[5]AlwaysFight = True
Objectives[105]mission_Actors[5]Seeing_Range = 30
Objectives[105]mission_Actors[5]Hearing_Range = 30
Objectives[105]mission_Actors[5]CombatMovement = Offensive
Objectives[105]mission_Actors[5]weapon = Pistol50
Objectives[105]mission_Actors[5]Variation = Random
Objectives[105]mission_Actors[5]Task = 0
Objectives[105]mission_Actors[5]Task_Guard_Range = 5
Objectives[105]mission_Actors[5]Task_Stay_In_Range = True
Objectives[105]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[5]Task_Scenario = NONE
Objectives[105]mission_Vehicles = 3
Objectives[105]mission_Vehicles[0]positionX = 3141.127
Objectives[105]mission_Vehicles[0]positionY = -4713.011
Objectives[105]mission_Vehicles[0]positionZ = 0.11856
Objectives[105]mission_Vehicles[0]Heading = 10.71156
Objectives[105]mission_Vehicles[0]Name = Dinghy
Objectives[105]mission_Vehicles[0]Model = dinghy
Objectives[105]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[105]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[105]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[105]mission_Vehicles[0]HasPearlescent = False
Objectives[105]mission_Vehicles[0]Livery = 0
Objectives[105]mission_Vehicles[0]DirtLevel = 0
Objectives[105]mission_Vehicles[0]LockedForPlayer = False
Objectives[105]mission_Vehicles[0]Locked = False
Objectives[105]mission_Vehicles[0]Alarm = False
Objectives[105]mission_Vehicles[0]HotWired = False
Objectives[105]mission_Vehicles[0]Invincible = False
Objectives[105]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[105]mission_Vehicles[0]Remove_After = 0
Objectives[105]mission_Vehicles[0]Survive_Number = 0
Objectives[105]mission_Vehicles[0]Failed_Text = 
Objectives[105]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[105]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 105
Objectives[105]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[105]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[105]mission_Vehicles[1]positionX = 3092.737
Objectives[105]mission_Vehicles[1]positionY = -4847.023
Objectives[105]mission_Vehicles[1]positionZ = 0.1185829
Objectives[105]mission_Vehicles[1]Heading = 184.5083
Objectives[105]mission_Vehicles[1]Name = Dinghy
Objectives[105]mission_Vehicles[1]Model = dinghy
Objectives[105]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[105]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[105]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[105]mission_Vehicles[1]HasPearlescent = False
Objectives[105]mission_Vehicles[1]Livery = 0
Objectives[105]mission_Vehicles[1]DirtLevel = 0
Objectives[105]mission_Vehicles[1]LockedForPlayer = False
Objectives[105]mission_Vehicles[1]Locked = False
Objectives[105]mission_Vehicles[1]Alarm = False
Objectives[105]mission_Vehicles[1]HotWired = False
Objectives[105]mission_Vehicles[1]Invincible = False
Objectives[105]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[105]mission_Vehicles[1]Remove_After = 0
Objectives[105]mission_Vehicles[1]Survive_Number = 0
Objectives[105]mission_Vehicles[1]Failed_Text = 
Objectives[105]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[105]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 105
Objectives[105]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[105]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[105]mission_Vehicles[2]positionX = 2935.289
Objectives[105]mission_Vehicles[2]positionY = -4715.536
Objectives[105]mission_Vehicles[2]positionZ = 0.1185847
Objectives[105]mission_Vehicles[2]Heading = 60.21706
Objectives[105]mission_Vehicles[2]Name = Dinghy
Objectives[105]mission_Vehicles[2]Model = dinghy
Objectives[105]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[105]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[105]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[105]mission_Vehicles[2]HasPearlescent = False
Objectives[105]mission_Vehicles[2]Livery = 0
Objectives[105]mission_Vehicles[2]DirtLevel = 0
Objectives[105]mission_Vehicles[2]LockedForPlayer = False
Objectives[105]mission_Vehicles[2]Locked = False
Objectives[105]mission_Vehicles[2]Alarm = False
Objectives[105]mission_Vehicles[2]HotWired = False
Objectives[105]mission_Vehicles[2]Invincible = False
Objectives[105]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[105]mission_Vehicles[2]Remove_After = 0
Objectives[105]mission_Vehicles[2]Survive_Number = 0
Objectives[105]mission_Vehicles[2]Failed_Text = 
Objectives[105]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[105]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 105
Objectives[105]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[105]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 2
Objectives[105]ObjectiveMessages[0]positionX = 2211.865
Objectives[105]ObjectiveMessages[0]positionY = -2210.436
Objectives[105]ObjectiveMessages[0]positionZ = 32.18889
Objectives[105]ObjectiveMessages[0]Message = ~p~Pavel, we're here, let us in.
Objectives[105]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[0]Sender = 
Objectives[105]ObjectiveMessages[0]Subject = 
Objectives[105]ObjectiveMessages[0]MessageColor = White
Objectives[105]ObjectiveMessages[0]PlayFromStart = True
Objectives[105]ObjectiveMessages[0]Delay = False
Objectives[105]ObjectiveMessages[0]DelayTime = 0
Objectives[105]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[0]TypeSubtitle = True
Objectives[105]ObjectiveMessages[0]TypeTextMesage = False
Objectives[105]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[105]ObjectiveMessages[1]positionX = 2213.534
Objectives[105]ObjectiveMessages[1]positionY = -2203.981
Objectives[105]ObjectiveMessages[1]positionZ = 33.06298
Objectives[105]ObjectiveMessages[1]Message = ~d~Okay, just a second.
Objectives[105]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[1]Sender = 
Objectives[105]ObjectiveMessages[1]Subject = 
Objectives[105]ObjectiveMessages[1]MessageColor = White
Objectives[105]ObjectiveMessages[1]PlayFromStart = False
Objectives[105]ObjectiveMessages[1]Delay = True
Objectives[105]ObjectiveMessages[1]DelayTime = 3
Objectives[105]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[1]TypeSubtitle = True
Objectives[105]ObjectiveMessages[1]TypeTextMesage = False
Objectives[105]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[106]Type = Set_Player_Actor_Objective
Objectives[106]Text = 
Objectives[106]positionX = 2856.991
Objectives[106]positionY = -4465.158
Objectives[106]positionZ = -1.235038
Objectives[106]SetPlayerActor_Use_Player = True
Objectives[106]SetPlayerActor_Player_Controllable = True
Objectives[106]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[106]SetPlayerActor_Use_Actor = False
Objectives[106]SetPlayerActor_RelationshipGroup_Change = False
Objectives[106]SetPlayerActor_RelationshipGroup = Neutral
Objectives[106]SetPlayerActor_Invincible_Change = False
Objectives[106]SetPlayerActor_Invincible = False
Objectives[106]SetPlayerActor_NewTask = True
Objectives[106]Int_Task = 99
Objectives[106]Task_Repeat = False
Objectives[106]Task_Timeout = False
Objectives[106]Task_Guard_Range = 10
Objectives[106]Task_Stay_In_Range = True
Objectives[106]Task_Wander_Range = 10
Objectives[106]Task_Scenario = NONE
Objectives[106]Task_TalkingAnimation = mic_chatter
Objectives[106]Task_Time = 1
Objectives[106]TaskListCount = 1
Objectives[106]Task_List[0]Type = EnterVehicle
Objectives[106]Task_List[0]PositionX = 2856.923
Objectives[106]Task_List[0]PositionY = -4459.489
Objectives[106]Task_List[0]PositionZ = -0.3645969
Objectives[106]Task_List[0]Speed = 1
Objectives[106]Task_List[0]SeatIndex = -1
Objectives[106]Task_List[0]TaskIndex = 0
Objectives[106]Task_List[0]Warp = True
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Text = 
Objectives[107]Text2 = 
Objectives[107]Type = Kill_Actors
Objectives[107]positionX = 3143.54
Objectives[107]positionY = -4710.7
Objectives[107]positionZ = -0.6879567
Objectives[107]KillAll1 = False
Objectives[107]KillAll2 = True
Objectives[107]Kill_Actors_Add_Blips = True
Objectives[107]Kill_Actors_Add_Markers = False
Objectives[107]DropPickups = False
Objectives[107]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 5
Objectives[107]ObjectiveMessages[0]positionX = 2210.292
Objectives[107]ObjectiveMessages[0]positionY = -2190.599
Objectives[107]ObjectiveMessages[0]positionZ = 36.20587
Objectives[107]ObjectiveMessages[0]Message = ~d~Okay, welcome back on board, now let's get out of here.
Objectives[107]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[0]Sender = 
Objectives[107]ObjectiveMessages[0]Subject = 
Objectives[107]ObjectiveMessages[0]MessageColor = White
Objectives[107]ObjectiveMessages[0]PlayFromStart = True
Objectives[107]ObjectiveMessages[0]Delay = False
Objectives[107]ObjectiveMessages[0]DelayTime = 0
Objectives[107]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[0]TypeSubtitle = True
Objectives[107]ObjectiveMessages[0]TypeTextMesage = False
Objectives[107]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[1]positionX = 2209.169
Objectives[107]ObjectiveMessages[1]positionY = -2185.422
Objectives[107]ObjectiveMessages[1]positionZ = 37.43494
Objectives[107]ObjectiveMessages[1]Message = ~y~Wait... some boats are chasing us.
Objectives[107]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[1]Sender = 
Objectives[107]ObjectiveMessages[1]Subject = 
Objectives[107]ObjectiveMessages[1]MessageColor = White
Objectives[107]ObjectiveMessages[1]PlayFromStart = False
Objectives[107]ObjectiveMessages[1]Delay = True
Objectives[107]ObjectiveMessages[1]DelayTime = 5
Objectives[107]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[1]TypeSubtitle = True
Objectives[107]ObjectiveMessages[1]TypeTextMesage = False
Objectives[107]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[2]positionX = 2206.608
Objectives[107]ObjectiveMessages[2]positionY = -2179.535
Objectives[107]ObjectiveMessages[2]positionZ = 39.33811
Objectives[107]ObjectiveMessages[2]Message = ~p~Shit, we have to get rid of them before we go.
Objectives[107]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[2]Sender = 
Objectives[107]ObjectiveMessages[2]Subject = 
Objectives[107]ObjectiveMessages[2]MessageColor = White
Objectives[107]ObjectiveMessages[2]PlayFromStart = False
Objectives[107]ObjectiveMessages[2]Delay = True
Objectives[107]ObjectiveMessages[2]DelayTime = 8
Objectives[107]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[2]TypeSubtitle = True
Objectives[107]ObjectiveMessages[2]TypeTextMesage = False
Objectives[107]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[3]positionX = 2205.141
Objectives[107]ObjectiveMessages[3]positionY = -2175.56
Objectives[107]ObjectiveMessages[3]positionZ = 40.31435
Objectives[107]ObjectiveMessages[3]Message = ~d~Ugh... Trevor, you take care of it, just try not to run out of all the ammo we just stole.
Objectives[107]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[3]Sender = 
Objectives[107]ObjectiveMessages[3]Subject = 
Objectives[107]ObjectiveMessages[3]MessageColor = White
Objectives[107]ObjectiveMessages[3]PlayFromStart = False
Objectives[107]ObjectiveMessages[3]Delay = True
Objectives[107]ObjectiveMessages[3]DelayTime = 12
Objectives[107]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[3]TypeSubtitle = True
Objectives[107]ObjectiveMessages[3]TypeTextMesage = False
Objectives[107]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[4]positionX = 2203.605
Objectives[107]ObjectiveMessages[4]positionY = -2171.434
Objectives[107]ObjectiveMessages[4]positionZ = 41.43335
Objectives[107]ObjectiveMessages[4]Message = ~o~Okay captain.
Objectives[107]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[4]Sender = 
Objectives[107]ObjectiveMessages[4]Subject = 
Objectives[107]ObjectiveMessages[4]MessageColor = White
Objectives[107]ObjectiveMessages[4]PlayFromStart = False
Objectives[107]ObjectiveMessages[4]Delay = True
Objectives[107]ObjectiveMessages[4]DelayTime = 21
Objectives[107]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[4]TypeSubtitle = True
Objectives[107]ObjectiveMessages[4]TypeTextMesage = False
Objectives[107]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[108]Text = 
Objectives[108]Text2 = 
Objectives[108]Text3 = 
Objectives[108]Failed_Text = 
Objectives[108]Type = Checkpoint
Objectives[108]Checkpoint_Type = 45
Objectives[108]Reserved = 1
Objectives[108]ColorR = 255
Objectives[108]ColorG = 255
Objectives[108]ColorB = 0
Objectives[108]ColorA = 255
Objectives[108]IconColorR = 255
Objectives[108]IconColorG = 255
Objectives[108]IconColorB = 0
Objectives[108]IconColorA = 255
Objectives[108]positionX = 3061.417
Objectives[108]positionY = -4726.519
Objectives[108]positionZ = 14.26162
Objectives[108]Heading = -7.553818
Objectives[108]Diameter = 20
Objectives[108]minimum_hight = 1
Objectives[108]maximum_hight = 10
Objectives[108]TriggerDistance = 500
Objectives[108]PlaySound = True
Objectives[108]LoseWanted = False
Objectives[108]Stop_Vehicle = False
Objectives[108]DeliverVehicleOnly = False
Objectives[108]DeliverTrailor = False
Objectives[108]DeliverTowTruck = False
Objectives[108]DeliverVehicleCargobob = False
Objectives[108]DeliverPropCargobob = False
Objectives[108]mission_ActorsCount = 19
Objectives[108]mission_Actors[0]Survive_Number = 0
Objectives[108]mission_Actors[0]Failed_Text = 
Objectives[108]mission_Actors[0]Remove_After = 0
Objectives[108]mission_Actors[0]positionX = 3081.38
Objectives[108]mission_Actors[0]positionY = -4690.642
Objectives[108]mission_Actors[0]positionZ = 27.25051
Objectives[108]mission_Actors[0]Heading = 103.0593
Objectives[108]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[0]Relationship_Group = Neutral
Objectives[108]mission_Actors[0]AddBlip = False
Objectives[108]mission_Actors[0]ShowCone = False
Objectives[108]mission_Actors[0]Invincible = False
Objectives[108]mission_Actors[0]SetHealth = 100
Objectives[108]mission_Actors[0]DieFromHeadShot = True
Objectives[108]mission_Actors[0]CanExitVehicle = True
Objectives[108]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[0]AlwaysFight = True
Objectives[108]mission_Actors[0]Seeing_Range = 30
Objectives[108]mission_Actors[0]Hearing_Range = 30
Objectives[108]mission_Actors[0]CombatMovement = Offensive
Objectives[108]mission_Actors[0]weapon = 966099553
Objectives[108]mission_Actors[0]Variation = Random
Objectives[108]mission_Actors[0]Task = 3
Objectives[108]mission_Actors[0]Task_Guard_Range = 5
Objectives[108]mission_Actors[0]Task_Stay_In_Range = True
Objectives[108]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[108]mission_Actors[1]Survive_Number = 0
Objectives[108]mission_Actors[1]Failed_Text = 
Objectives[108]mission_Actors[1]Remove_After = 0
Objectives[108]mission_Actors[1]positionX = 3081.094
Objectives[108]mission_Actors[1]positionY = -4691.694
Objectives[108]mission_Actors[1]positionZ = 27.25066
Objectives[108]mission_Actors[1]Heading = 116.9621
Objectives[108]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[1]Relationship_Group = Neutral
Objectives[108]mission_Actors[1]AddBlip = False
Objectives[108]mission_Actors[1]ShowCone = False
Objectives[108]mission_Actors[1]Invincible = False
Objectives[108]mission_Actors[1]SetHealth = 100
Objectives[108]mission_Actors[1]DieFromHeadShot = True
Objectives[108]mission_Actors[1]CanExitVehicle = True
Objectives[108]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[1]AlwaysFight = True
Objectives[108]mission_Actors[1]Seeing_Range = 30
Objectives[108]mission_Actors[1]Hearing_Range = 30
Objectives[108]mission_Actors[1]CombatMovement = Offensive
Objectives[108]mission_Actors[1]weapon = Unarmed
Objectives[108]mission_Actors[1]Variation = Random
Objectives[108]mission_Actors[1]Task = 3
Objectives[108]mission_Actors[1]Task_Guard_Range = 5
Objectives[108]mission_Actors[1]Task_Stay_In_Range = True
Objectives[108]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[108]mission_Actors[2]Survive_Number = 0
Objectives[108]mission_Actors[2]Failed_Text = 
Objectives[108]mission_Actors[2]Remove_After = 0
Objectives[108]mission_Actors[2]positionX = 3080.409
Objectives[108]mission_Actors[2]positionY = -4688.727
Objectives[108]mission_Actors[2]positionZ = 27.25043
Objectives[108]mission_Actors[2]Heading = 233.0605
Objectives[108]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[2]Relationship_Group = Neutral
Objectives[108]mission_Actors[2]AddBlip = False
Objectives[108]mission_Actors[2]ShowCone = False
Objectives[108]mission_Actors[2]Invincible = False
Objectives[108]mission_Actors[2]SetHealth = 100
Objectives[108]mission_Actors[2]DieFromHeadShot = True
Objectives[108]mission_Actors[2]CanExitVehicle = True
Objectives[108]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[2]AlwaysFight = True
Objectives[108]mission_Actors[2]Seeing_Range = 30
Objectives[108]mission_Actors[2]Hearing_Range = 30
Objectives[108]mission_Actors[2]CombatMovement = Offensive
Objectives[108]mission_Actors[2]weapon = 966099553
Objectives[108]mission_Actors[2]Variation = Random
Objectives[108]mission_Actors[2]Task = 3
Objectives[108]mission_Actors[2]Task_Guard_Range = 5
Objectives[108]mission_Actors[2]Task_Stay_In_Range = True
Objectives[108]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[2]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[108]mission_Actors[3]Survive_Number = 0
Objectives[108]mission_Actors[3]Failed_Text = 
Objectives[108]mission_Actors[3]Remove_After = 0
Objectives[108]mission_Actors[3]positionX = 3084.405
Objectives[108]mission_Actors[3]positionY = -4687.266
Objectives[108]mission_Actors[3]positionZ = 27.25216
Objectives[108]mission_Actors[3]Heading = 237.4462
Objectives[108]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[3]Relationship_Group = Neutral
Objectives[108]mission_Actors[3]AddBlip = False
Objectives[108]mission_Actors[3]ShowCone = False
Objectives[108]mission_Actors[3]Invincible = False
Objectives[108]mission_Actors[3]SetHealth = 100
Objectives[108]mission_Actors[3]DieFromHeadShot = True
Objectives[108]mission_Actors[3]CanExitVehicle = True
Objectives[108]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[3]AlwaysFight = True
Objectives[108]mission_Actors[3]Seeing_Range = 30
Objectives[108]mission_Actors[3]Hearing_Range = 30
Objectives[108]mission_Actors[3]CombatMovement = Offensive
Objectives[108]mission_Actors[3]weapon = AdvancedRifle
Objectives[108]mission_Actors[3]Variation = Random
Objectives[108]mission_Actors[3]Task = 2
Objectives[108]mission_Actors[3]Task_Guard_Range = 5
Objectives[108]mission_Actors[3]Task_Stay_In_Range = True
Objectives[108]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[3]Task_Scenario = NONE
Objectives[108]mission_Actors[4]Survive_Number = 0
Objectives[108]mission_Actors[4]Failed_Text = 
Objectives[108]mission_Actors[4]Remove_After = 0
Objectives[108]mission_Actors[4]positionX = 3086.323
Objectives[108]mission_Actors[4]positionY = -4689.96
Objectives[108]mission_Actors[4]positionZ = 27.25216
Objectives[108]mission_Actors[4]Heading = 238.2291
Objectives[108]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[4]Relationship_Group = Neutral
Objectives[108]mission_Actors[4]AddBlip = False
Objectives[108]mission_Actors[4]ShowCone = False
Objectives[108]mission_Actors[4]Invincible = False
Objectives[108]mission_Actors[4]SetHealth = 100
Objectives[108]mission_Actors[4]DieFromHeadShot = True
Objectives[108]mission_Actors[4]CanExitVehicle = True
Objectives[108]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[4]AlwaysFight = True
Objectives[108]mission_Actors[4]Seeing_Range = 30
Objectives[108]mission_Actors[4]Hearing_Range = 30
Objectives[108]mission_Actors[4]CombatMovement = Offensive
Objectives[108]mission_Actors[4]weapon = Unarmed
Objectives[108]mission_Actors[4]Variation = Random
Objectives[108]mission_Actors[4]Task = 3
Objectives[108]mission_Actors[4]Task_Guard_Range = 5
Objectives[108]mission_Actors[4]Task_Stay_In_Range = True
Objectives[108]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[4]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[108]mission_Actors[5]Survive_Number = 0
Objectives[108]mission_Actors[5]Failed_Text = 
Objectives[108]mission_Actors[5]Remove_After = 0
Objectives[108]mission_Actors[5]positionX = 3090.458
Objectives[108]mission_Actors[5]positionY = -4689.045
Objectives[108]mission_Actors[5]positionZ = 27.25216
Objectives[108]mission_Actors[5]Heading = 238.2218
Objectives[108]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[5]Relationship_Group = Neutral
Objectives[108]mission_Actors[5]AddBlip = False
Objectives[108]mission_Actors[5]ShowCone = False
Objectives[108]mission_Actors[5]Invincible = False
Objectives[108]mission_Actors[5]SetHealth = 100
Objectives[108]mission_Actors[5]DieFromHeadShot = True
Objectives[108]mission_Actors[5]CanExitVehicle = True
Objectives[108]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[5]AlwaysFight = True
Objectives[108]mission_Actors[5]Seeing_Range = 30
Objectives[108]mission_Actors[5]Hearing_Range = 30
Objectives[108]mission_Actors[5]CombatMovement = Offensive
Objectives[108]mission_Actors[5]weapon = 966099553
Objectives[108]mission_Actors[5]Variation = Random
Objectives[108]mission_Actors[5]Task = 3
Objectives[108]mission_Actors[5]Task_Guard_Range = 5
Objectives[108]mission_Actors[5]Task_Stay_In_Range = True
Objectives[108]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[5]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[108]mission_Actors[6]Survive_Number = 0
Objectives[108]mission_Actors[6]Failed_Text = 
Objectives[108]mission_Actors[6]Remove_After = 0
Objectives[108]mission_Actors[6]positionX = 3088.847
Objectives[108]mission_Actors[6]positionY = -4686.53
Objectives[108]mission_Actors[6]positionZ = 27.25216
Objectives[108]mission_Actors[6]Heading = 348.06
Objectives[108]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[6]Relationship_Group = Neutral
Objectives[108]mission_Actors[6]AddBlip = False
Objectives[108]mission_Actors[6]ShowCone = False
Objectives[108]mission_Actors[6]Invincible = False
Objectives[108]mission_Actors[6]SetHealth = 100
Objectives[108]mission_Actors[6]DieFromHeadShot = True
Objectives[108]mission_Actors[6]CanExitVehicle = True
Objectives[108]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[6]AlwaysFight = True
Objectives[108]mission_Actors[6]Seeing_Range = 30
Objectives[108]mission_Actors[6]Hearing_Range = 30
Objectives[108]mission_Actors[6]CombatMovement = Offensive
Objectives[108]mission_Actors[6]weapon = 966099553
Objectives[108]mission_Actors[6]Variation = Random
Objectives[108]mission_Actors[6]Task = 3
Objectives[108]mission_Actors[6]Task_Guard_Range = 5
Objectives[108]mission_Actors[6]Task_Stay_In_Range = True
Objectives[108]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[108]mission_Actors[7]SpawnInVehicle = True
Objectives[108]mission_Actors[7]SeatIndex = 1
Objectives[108]mission_Actors[7]Survive_Number = 0
Objectives[108]mission_Actors[7]Failed_Text = 
Objectives[108]mission_Actors[7]Remove_After = 0
Objectives[108]mission_Actors[7]positionX = 3110.843
Objectives[108]mission_Actors[7]positionY = -4837.164
Objectives[108]mission_Actors[7]positionZ = -8.849201
Objectives[108]mission_Actors[7]Heading = 291.1315
Objectives[108]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[7]Relationship_Group = Neutral
Objectives[108]mission_Actors[7]AddBlip = False
Objectives[108]mission_Actors[7]ShowCone = False
Objectives[108]mission_Actors[7]Invincible = False
Objectives[108]mission_Actors[7]SetHealth = 100
Objectives[108]mission_Actors[7]DieFromHeadShot = True
Objectives[108]mission_Actors[7]CanExitVehicle = True
Objectives[108]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[7]AlwaysFight = True
Objectives[108]mission_Actors[7]Seeing_Range = 30
Objectives[108]mission_Actors[7]Hearing_Range = 30
Objectives[108]mission_Actors[7]CombatMovement = Offensive
Objectives[108]mission_Actors[7]weapon = 0
Objectives[108]mission_Actors[7]Variation = Random
Objectives[108]mission_Actors[7]Task = 0
Objectives[108]mission_Actors[7]Task_Guard_Range = 5
Objectives[108]mission_Actors[7]Task_Stay_In_Range = True
Objectives[108]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[7]Task_Scenario = NONE
Objectives[108]mission_Actors[8]SpawnInVehicle = True
Objectives[108]mission_Actors[8]SeatIndex = 2
Objectives[108]mission_Actors[8]Survive_Number = 0
Objectives[108]mission_Actors[8]Failed_Text = 
Objectives[108]mission_Actors[8]Remove_After = 0
Objectives[108]mission_Actors[8]positionX = 3110.843
Objectives[108]mission_Actors[8]positionY = -4837.164
Objectives[108]mission_Actors[8]positionZ = -8.849201
Objectives[108]mission_Actors[8]Heading = 291.1315
Objectives[108]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[8]Relationship_Group = Neutral
Objectives[108]mission_Actors[8]AddBlip = False
Objectives[108]mission_Actors[8]ShowCone = False
Objectives[108]mission_Actors[8]Invincible = False
Objectives[108]mission_Actors[8]SetHealth = 100
Objectives[108]mission_Actors[8]DieFromHeadShot = True
Objectives[108]mission_Actors[8]CanExitVehicle = True
Objectives[108]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[8]AlwaysFight = True
Objectives[108]mission_Actors[8]Seeing_Range = 30
Objectives[108]mission_Actors[8]Hearing_Range = 30
Objectives[108]mission_Actors[8]CombatMovement = Offensive
Objectives[108]mission_Actors[8]weapon = 0
Objectives[108]mission_Actors[8]Variation = Random
Objectives[108]mission_Actors[8]Task = 0
Objectives[108]mission_Actors[8]Task_Guard_Range = 5
Objectives[108]mission_Actors[8]Task_Stay_In_Range = True
Objectives[108]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[8]Task_Scenario = NONE
Objectives[108]mission_Actors[9]SpawnInVehicle = True
Objectives[108]mission_Actors[9]SeatIndex = -1
Objectives[108]mission_Actors[9]Survive_Number = 0
Objectives[108]mission_Actors[9]Failed_Text = 
Objectives[108]mission_Actors[9]Remove_After = 0
Objectives[108]mission_Actors[9]positionX = 3110.843
Objectives[108]mission_Actors[9]positionY = -4837.164
Objectives[108]mission_Actors[9]positionZ = -8.849201
Objectives[108]mission_Actors[9]Heading = 291.1315
Objectives[108]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[9]Relationship_Group = Neutral
Objectives[108]mission_Actors[9]AddBlip = False
Objectives[108]mission_Actors[9]ShowCone = False
Objectives[108]mission_Actors[9]Invincible = False
Objectives[108]mission_Actors[9]SetHealth = 100
Objectives[108]mission_Actors[9]DieFromHeadShot = True
Objectives[108]mission_Actors[9]CanExitVehicle = True
Objectives[108]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[9]AlwaysFight = True
Objectives[108]mission_Actors[9]Seeing_Range = 30
Objectives[108]mission_Actors[9]Hearing_Range = 30
Objectives[108]mission_Actors[9]CombatMovement = Offensive
Objectives[108]mission_Actors[9]weapon = 0
Objectives[108]mission_Actors[9]Variation = Random
Objectives[108]mission_Actors[9]Task = 99
Objectives[108]mission_Actors[9]Task_Guard_Range = 5
Objectives[108]mission_Actors[9]Task_Stay_In_Range = True
Objectives[108]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[9]Task_Scenario = NONE
Objectives[108]mission_Actors[9]Task_List_Count = 4
Objectives[108]mission_Actors[9]Task_Repeat = True
Objectives[108]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[108]mission_Actors[9]Task_List[0]PositionX = 3102.997
Objectives[108]mission_Actors[9]Task_List[0]PositionY = -4812.77
Objectives[108]mission_Actors[9]Task_List[0]PositionZ = 14.76162
Objectives[108]mission_Actors[9]Task_List[0]Speed = 1
Objectives[108]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[108]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[108]mission_Actors[9]Task_List[1]Type = VehicleHeliTask
Objectives[108]mission_Actors[9]Task_List[1]PositionX = 3102.997
Objectives[108]mission_Actors[9]Task_List[1]PositionY = -4812.771
Objectives[108]mission_Actors[9]Task_List[1]PositionZ = 14.76162
Objectives[108]mission_Actors[9]Task_List[1]speed = 5
Objectives[108]mission_Actors[9]Task_List[1]Hight = 5
Objectives[108]mission_Actors[9]Task_List[1]FollowPlayer = False
Objectives[108]mission_Actors[9]Task_List[1]AttackPlayer = False
Objectives[108]mission_Actors[9]Task_List[1]Land = False
Objectives[108]mission_Actors[9]Task_List[2]Type = VehicleHeliTask
Objectives[108]mission_Actors[9]Task_List[2]PositionX = 3007.31
Objectives[108]mission_Actors[9]Task_List[2]PositionY = -4605.735
Objectives[108]mission_Actors[9]Task_List[2]PositionZ = 54.76144
Objectives[108]mission_Actors[9]Task_List[2]speed = 5
Objectives[108]mission_Actors[9]Task_List[2]Hight = 5
Objectives[108]mission_Actors[9]Task_List[2]FollowPlayer = False
Objectives[108]mission_Actors[9]Task_List[2]AttackPlayer = False
Objectives[108]mission_Actors[9]Task_List[2]Land = False
Objectives[108]mission_Actors[9]Task_List[3]Type = VehicleHeliTask
Objectives[108]mission_Actors[9]Task_List[3]PositionX = 3183.751
Objectives[108]mission_Actors[9]Task_List[3]PositionY = -4661.498
Objectives[108]mission_Actors[9]Task_List[3]PositionZ = 1.68088
Objectives[108]mission_Actors[9]Task_List[3]speed = 5
Objectives[108]mission_Actors[9]Task_List[3]Hight = 5
Objectives[108]mission_Actors[9]Task_List[3]FollowPlayer = False
Objectives[108]mission_Actors[9]Task_List[3]AttackPlayer = False
Objectives[108]mission_Actors[9]Task_List[3]Land = False
Objectives[108]mission_Actors[10]Survive_Number = 0
Objectives[108]mission_Actors[10]Failed_Text = 
Objectives[108]mission_Actors[10]Remove_After = 0
Objectives[108]mission_Actors[10]positionX = 3047.164
Objectives[108]mission_Actors[10]positionY = -4619
Objectives[108]mission_Actors[10]positionZ = 15.19988
Objectives[108]mission_Actors[10]Heading = 153.5609
Objectives[108]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[10]Relationship_Group = Neutral
Objectives[108]mission_Actors[10]AddBlip = False
Objectives[108]mission_Actors[10]ShowCone = False
Objectives[108]mission_Actors[10]Invincible = False
Objectives[108]mission_Actors[10]SetHealth = 100
Objectives[108]mission_Actors[10]DieFromHeadShot = True
Objectives[108]mission_Actors[10]CanExitVehicle = True
Objectives[108]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[10]AlwaysFight = True
Objectives[108]mission_Actors[10]Seeing_Range = 30
Objectives[108]mission_Actors[10]Hearing_Range = 30
Objectives[108]mission_Actors[10]CombatMovement = Offensive
Objectives[108]mission_Actors[10]weapon = Unarmed
Objectives[108]mission_Actors[10]Variation = Random
Objectives[108]mission_Actors[10]Task = 0
Objectives[108]mission_Actors[10]Task_Guard_Range = 5
Objectives[108]mission_Actors[10]Task_Stay_In_Range = True
Objectives[108]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[10]Task_Scenario = NONE
Objectives[108]mission_Actors[11]Survive_Number = 0
Objectives[108]mission_Actors[11]Failed_Text = 
Objectives[108]mission_Actors[11]Remove_After = 0
Objectives[108]mission_Actors[11]positionX = 3051.936
Objectives[108]mission_Actors[11]positionY = -4617.371
Objectives[108]mission_Actors[11]positionZ = 15.20455
Objectives[108]mission_Actors[11]Heading = 36.5614
Objectives[108]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[11]Relationship_Group = Neutral
Objectives[108]mission_Actors[11]AddBlip = False
Objectives[108]mission_Actors[11]ShowCone = False
Objectives[108]mission_Actors[11]Invincible = False
Objectives[108]mission_Actors[11]SetHealth = 100
Objectives[108]mission_Actors[11]DieFromHeadShot = True
Objectives[108]mission_Actors[11]CanExitVehicle = True
Objectives[108]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[11]AlwaysFight = True
Objectives[108]mission_Actors[11]Seeing_Range = 30
Objectives[108]mission_Actors[11]Hearing_Range = 30
Objectives[108]mission_Actors[11]CombatMovement = Offensive
Objectives[108]mission_Actors[11]weapon = Unarmed
Objectives[108]mission_Actors[11]Variation = Random
Objectives[108]mission_Actors[11]Task = 0
Objectives[108]mission_Actors[11]Task_Guard_Range = 5
Objectives[108]mission_Actors[11]Task_Stay_In_Range = True
Objectives[108]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[11]Task_Scenario = NONE
Objectives[108]mission_Actors[12]SpawnInVehicle = True
Objectives[108]mission_Actors[12]SeatIndex = -1
Objectives[108]mission_Actors[12]Survive_Number = 0
Objectives[108]mission_Actors[12]Failed_Text = 
Objectives[108]mission_Actors[12]Remove_After = 0
Objectives[108]mission_Actors[12]positionX = 3048.902
Objectives[108]mission_Actors[12]positionY = -4609.837
Objectives[108]mission_Actors[12]positionZ = 16.54762
Objectives[108]mission_Actors[12]Heading = 177.0152
Objectives[108]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[12]Relationship_Group = Neutral
Objectives[108]mission_Actors[12]AddBlip = False
Objectives[108]mission_Actors[12]ShowCone = False
Objectives[108]mission_Actors[12]Invincible = False
Objectives[108]mission_Actors[12]SetHealth = 100
Objectives[108]mission_Actors[12]DieFromHeadShot = True
Objectives[108]mission_Actors[12]CanExitVehicle = True
Objectives[108]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[12]AlwaysFight = True
Objectives[108]mission_Actors[12]Seeing_Range = 30
Objectives[108]mission_Actors[12]Hearing_Range = 30
Objectives[108]mission_Actors[12]CombatMovement = Offensive
Objectives[108]mission_Actors[12]weapon = 0
Objectives[108]mission_Actors[12]Variation = Random
Objectives[108]mission_Actors[12]Task = 99
Objectives[108]mission_Actors[12]Task_Guard_Range = 5
Objectives[108]mission_Actors[12]Task_Stay_In_Range = True
Objectives[108]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[12]Task_Scenario = NONE
Objectives[108]mission_Actors[12]Task_List_Count = 4
Objectives[108]mission_Actors[12]Task_Repeat = True
Objectives[108]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[108]mission_Actors[12]Task_List[0]PositionX = 3053.936
Objectives[108]mission_Actors[12]Task_List[0]PositionY = -4612.876
Objectives[108]mission_Actors[12]Task_List[0]PositionZ = 14.76143
Objectives[108]mission_Actors[12]Task_List[0]Speed = 1
Objectives[108]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[108]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[108]mission_Actors[12]Task_List[1]Type = VehicleHeliTask
Objectives[108]mission_Actors[12]Task_List[1]PositionX = 3077.113
Objectives[108]mission_Actors[12]Task_List[1]PositionY = -4803.231
Objectives[108]mission_Actors[12]Task_List[1]PositionZ = 34.76141
Objectives[108]mission_Actors[12]Task_List[1]speed = 5
Objectives[108]mission_Actors[12]Task_List[1]Hight = 5
Objectives[108]mission_Actors[12]Task_List[1]FollowPlayer = False
Objectives[108]mission_Actors[12]Task_List[1]AttackPlayer = False
Objectives[108]mission_Actors[12]Task_List[1]Land = False
Objectives[108]mission_Actors[12]Task_List[2]Type = VehicleHeliTask
Objectives[108]mission_Actors[12]Task_List[2]PositionX = 3010.431
Objectives[108]mission_Actors[12]Task_List[2]PositionY = -4511.847
Objectives[108]mission_Actors[12]Task_List[2]PositionZ = 14.76143
Objectives[108]mission_Actors[12]Task_List[2]speed = 5
Objectives[108]mission_Actors[12]Task_List[2]Hight = 5
Objectives[108]mission_Actors[12]Task_List[2]FollowPlayer = False
Objectives[108]mission_Actors[12]Task_List[2]AttackPlayer = False
Objectives[108]mission_Actors[12]Task_List[2]Land = False
Objectives[108]mission_Actors[12]Task_List[3]Type = VehicleHeliTask
Objectives[108]mission_Actors[12]Task_List[3]PositionX = 3027.815
Objectives[108]mission_Actors[12]Task_List[3]PositionY = -4693.808
Objectives[108]mission_Actors[12]Task_List[3]PositionZ = 114.7613
Objectives[108]mission_Actors[12]Task_List[3]speed = 5
Objectives[108]mission_Actors[12]Task_List[3]Hight = 5
Objectives[108]mission_Actors[12]Task_List[3]FollowPlayer = False
Objectives[108]mission_Actors[12]Task_List[3]AttackPlayer = False
Objectives[108]mission_Actors[12]Task_List[3]Land = False
Objectives[108]mission_Actors[13]SpawnInVehicle = True
Objectives[108]mission_Actors[13]SeatIndex = -1
Objectives[108]mission_Actors[13]Survive_Number = 0
Objectives[108]mission_Actors[13]Failed_Text = 
Objectives[108]mission_Actors[13]Remove_After = 0
Objectives[108]mission_Actors[13]positionX = 3038.233
Objectives[108]mission_Actors[13]positionY = -4609.224
Objectives[108]mission_Actors[13]positionZ = 14.91218
Objectives[108]mission_Actors[13]Heading = 8.461364
Objectives[108]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[13]Relationship_Group = Neutral
Objectives[108]mission_Actors[13]AddBlip = False
Objectives[108]mission_Actors[13]ShowCone = False
Objectives[108]mission_Actors[13]Invincible = False
Objectives[108]mission_Actors[13]SetHealth = 100
Objectives[108]mission_Actors[13]DieFromHeadShot = True
Objectives[108]mission_Actors[13]CanExitVehicle = True
Objectives[108]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[13]AlwaysFight = True
Objectives[108]mission_Actors[13]Seeing_Range = 30
Objectives[108]mission_Actors[13]Hearing_Range = 30
Objectives[108]mission_Actors[13]CombatMovement = Offensive
Objectives[108]mission_Actors[13]weapon = 0
Objectives[108]mission_Actors[13]Variation = Random
Objectives[108]mission_Actors[13]Task = 99
Objectives[108]mission_Actors[13]Task_Guard_Range = 5
Objectives[108]mission_Actors[13]Task_Stay_In_Range = True
Objectives[108]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[13]Task_Scenario = NONE
Objectives[108]mission_Actors[13]Task_List_Count = 5
Objectives[108]mission_Actors[13]Task_Repeat = True
Objectives[108]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[108]mission_Actors[13]Task_List[0]PositionX = 3038.739
Objectives[108]mission_Actors[13]Task_List[0]PositionY = -4602.904
Objectives[108]mission_Actors[13]Task_List[0]PositionZ = 14.76143
Objectives[108]mission_Actors[13]Task_List[0]Speed = 1
Objectives[108]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[108]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[108]mission_Actors[13]Task_List[1]Type = VehiclePlaneTask
Objectives[108]mission_Actors[13]Task_List[1]PositionX = 2920.159
Objectives[108]mission_Actors[13]Task_List[1]PositionY = -4220.372
Objectives[108]mission_Actors[13]Task_List[1]PositionZ = 0.2548246
Objectives[108]mission_Actors[13]Task_List[1]speed = 20
Objectives[108]mission_Actors[13]Task_List[1]Hight = 30
Objectives[108]mission_Actors[13]Task_List[1]FollowPlayer = False
Objectives[108]mission_Actors[13]Task_List[1]AttackPlayer = False
Objectives[108]mission_Actors[13]Task_List[1]LandStart = False
Objectives[108]mission_Actors[13]Task_List[1]LandEnd = False
Objectives[108]mission_Actors[13]Task_List[2]Type = VehiclePlaneTask
Objectives[108]mission_Actors[13]Task_List[2]PositionX = 2753.856
Objectives[108]mission_Actors[13]Task_List[2]PositionY = -4747.599
Objectives[108]mission_Actors[13]Task_List[2]PositionZ = 0.9404332
Objectives[108]mission_Actors[13]Task_List[2]speed = 20
Objectives[108]mission_Actors[13]Task_List[2]Hight = 30
Objectives[108]mission_Actors[13]Task_List[2]FollowPlayer = False
Objectives[108]mission_Actors[13]Task_List[2]AttackPlayer = False
Objectives[108]mission_Actors[13]Task_List[2]LandStart = False
Objectives[108]mission_Actors[13]Task_List[2]LandEnd = False
Objectives[108]mission_Actors[13]Task_List[3]Type = VehiclePlaneTask
Objectives[108]mission_Actors[13]Task_List[3]PositionX = 3271.168
Objectives[108]mission_Actors[13]Task_List[3]PositionY = -5049.609
Objectives[108]mission_Actors[13]Task_List[3]PositionZ = 0.9258319
Objectives[108]mission_Actors[13]Task_List[3]speed = 20
Objectives[108]mission_Actors[13]Task_List[3]Hight = 30
Objectives[108]mission_Actors[13]Task_List[3]FollowPlayer = False
Objectives[108]mission_Actors[13]Task_List[3]AttackPlayer = False
Objectives[108]mission_Actors[13]Task_List[3]LandStart = False
Objectives[108]mission_Actors[13]Task_List[3]LandEnd = False
Objectives[108]mission_Actors[13]Task_List[4]Type = VehiclePlaneTask
Objectives[108]mission_Actors[13]Task_List[4]PositionX = 3399.577
Objectives[108]mission_Actors[13]Task_List[4]PositionY = -4668.438
Objectives[108]mission_Actors[13]Task_List[4]PositionZ = 0.5863008
Objectives[108]mission_Actors[13]Task_List[4]speed = 20
Objectives[108]mission_Actors[13]Task_List[4]Hight = 30
Objectives[108]mission_Actors[13]Task_List[4]FollowPlayer = False
Objectives[108]mission_Actors[13]Task_List[4]AttackPlayer = False
Objectives[108]mission_Actors[13]Task_List[4]LandStart = False
Objectives[108]mission_Actors[13]Task_List[4]LandEnd = False
Objectives[108]mission_Actors[14]SpawnInVehicle = True
Objectives[108]mission_Actors[14]SeatIndex = -1
Objectives[108]mission_Actors[14]Survive_Number = 0
Objectives[108]mission_Actors[14]Failed_Text = 
Objectives[108]mission_Actors[14]Remove_After = 0
Objectives[108]mission_Actors[14]positionX = 3040.017
Objectives[108]mission_Actors[14]positionY = -4692.369
Objectives[108]mission_Actors[14]positionZ = 15.00973
Objectives[108]mission_Actors[14]Heading = 318.5635
Objectives[108]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[14]Relationship_Group = Neutral
Objectives[108]mission_Actors[14]AddBlip = False
Objectives[108]mission_Actors[14]ShowCone = False
Objectives[108]mission_Actors[14]Invincible = False
Objectives[108]mission_Actors[14]SetHealth = 100
Objectives[108]mission_Actors[14]DieFromHeadShot = True
Objectives[108]mission_Actors[14]CanExitVehicle = True
Objectives[108]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[14]AlwaysFight = True
Objectives[108]mission_Actors[14]Seeing_Range = 30
Objectives[108]mission_Actors[14]Hearing_Range = 30
Objectives[108]mission_Actors[14]CombatMovement = Offensive
Objectives[108]mission_Actors[14]weapon = 0
Objectives[108]mission_Actors[14]Variation = Random
Objectives[108]mission_Actors[14]Task = 99
Objectives[108]mission_Actors[14]Task_Guard_Range = 5
Objectives[108]mission_Actors[14]Task_Stay_In_Range = True
Objectives[108]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[14]Task_Scenario = NONE
Objectives[108]mission_Actors[14]Task_List_Count = 6
Objectives[108]mission_Actors[14]Task_Repeat = True
Objectives[108]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[108]mission_Actors[14]Task_List[0]PositionX = 3044.904
Objectives[108]mission_Actors[14]Task_List[0]PositionY = -4690.75
Objectives[108]mission_Actors[14]Task_List[0]PositionZ = 14.76162
Objectives[108]mission_Actors[14]Task_List[0]Speed = 1
Objectives[108]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[108]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[108]mission_Actors[14]Task_List[1]Type = VehiclePlaneTask
Objectives[108]mission_Actors[14]Task_List[1]PositionX = 2760.582
Objectives[108]mission_Actors[14]Task_List[1]PositionY = -4093.416
Objectives[108]mission_Actors[14]Task_List[1]PositionZ = 0.6420669
Objectives[108]mission_Actors[14]Task_List[1]speed = 20
Objectives[108]mission_Actors[14]Task_List[1]Hight = 30
Objectives[108]mission_Actors[14]Task_List[1]FollowPlayer = False
Objectives[108]mission_Actors[14]Task_List[1]AttackPlayer = False
Objectives[108]mission_Actors[14]Task_List[1]LandStart = False
Objectives[108]mission_Actors[14]Task_List[1]LandEnd = False
Objectives[108]mission_Actors[14]Task_List[2]Type = VehiclePlaneTask
Objectives[108]mission_Actors[14]Task_List[2]PositionX = 4015.196
Objectives[108]mission_Actors[14]Task_List[2]PositionY = -4462.619
Objectives[108]mission_Actors[14]Task_List[2]PositionZ = 1.872502
Objectives[108]mission_Actors[14]Task_List[2]speed = 20
Objectives[108]mission_Actors[14]Task_List[2]Hight = 30
Objectives[108]mission_Actors[14]Task_List[2]FollowPlayer = False
Objectives[108]mission_Actors[14]Task_List[2]AttackPlayer = False
Objectives[108]mission_Actors[14]Task_List[2]LandStart = False
Objectives[108]mission_Actors[14]Task_List[2]LandEnd = False
Objectives[108]mission_Actors[14]Task_List[3]Type = VehiclePlaneTask
Objectives[108]mission_Actors[14]Task_List[3]PositionX = 2428.259
Objectives[108]mission_Actors[14]Task_List[3]PositionY = -4829.79
Objectives[108]mission_Actors[14]Task_List[3]PositionZ = 0.154023
Objectives[108]mission_Actors[14]Task_List[3]speed = 20
Objectives[108]mission_Actors[14]Task_List[3]Hight = 30
Objectives[108]mission_Actors[14]Task_List[3]FollowPlayer = False
Objectives[108]mission_Actors[14]Task_List[3]AttackPlayer = False
Objectives[108]mission_Actors[14]Task_List[3]LandStart = False
Objectives[108]mission_Actors[14]Task_List[3]LandEnd = False
Objectives[108]mission_Actors[14]Task_List[4]Type = VehiclePlaneTask
Objectives[108]mission_Actors[14]Task_List[4]PositionX = 2819.117
Objectives[108]mission_Actors[14]Task_List[4]PositionY = -5219.775
Objectives[108]mission_Actors[14]Task_List[4]PositionZ = 0.8311698
Objectives[108]mission_Actors[14]Task_List[4]speed = 20
Objectives[108]mission_Actors[14]Task_List[4]Hight = 30
Objectives[108]mission_Actors[14]Task_List[4]FollowPlayer = False
Objectives[108]mission_Actors[14]Task_List[4]AttackPlayer = False
Objectives[108]mission_Actors[14]Task_List[4]LandStart = False
Objectives[108]mission_Actors[14]Task_List[4]LandEnd = False
Objectives[108]mission_Actors[14]Task_List[5]Type = VehiclePlaneTask
Objectives[108]mission_Actors[14]Task_List[5]PositionX = 3030.976
Objectives[108]mission_Actors[14]Task_List[5]PositionY = -4591.033
Objectives[108]mission_Actors[14]Task_List[5]PositionZ = 14.76143
Objectives[108]mission_Actors[14]Task_List[5]speed = 20
Objectives[108]mission_Actors[14]Task_List[5]Hight = 30
Objectives[108]mission_Actors[14]Task_List[5]FollowPlayer = False
Objectives[108]mission_Actors[14]Task_List[5]AttackPlayer = False
Objectives[108]mission_Actors[14]Task_List[5]LandStart = False
Objectives[108]mission_Actors[14]Task_List[5]LandEnd = False
Objectives[108]mission_Actors[15]Survive_Number = 0
Objectives[108]mission_Actors[15]Failed_Text = 
Objectives[108]mission_Actors[15]Remove_After = 0
Objectives[108]mission_Actors[15]positionX = 3061.576
Objectives[108]mission_Actors[15]positionY = -4669.876
Objectives[108]mission_Actors[15]positionZ = 15.26142
Objectives[108]mission_Actors[15]Heading = 190.7805
Objectives[108]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[15]Relationship_Group = Neutral
Objectives[108]mission_Actors[15]AddBlip = False
Objectives[108]mission_Actors[15]ShowCone = False
Objectives[108]mission_Actors[15]Invincible = False
Objectives[108]mission_Actors[15]SetHealth = 100
Objectives[108]mission_Actors[15]DieFromHeadShot = True
Objectives[108]mission_Actors[15]CanExitVehicle = True
Objectives[108]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[15]AlwaysFight = True
Objectives[108]mission_Actors[15]Seeing_Range = 30
Objectives[108]mission_Actors[15]Hearing_Range = 30
Objectives[108]mission_Actors[15]CombatMovement = Offensive
Objectives[108]mission_Actors[15]weapon = Unarmed
Objectives[108]mission_Actors[15]Variation = Random
Objectives[108]mission_Actors[15]Task = 3
Objectives[108]mission_Actors[15]Task_Guard_Range = 5
Objectives[108]mission_Actors[15]Task_Stay_In_Range = True
Objectives[108]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[15]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[108]mission_Actors[16]Survive_Number = 0
Objectives[108]mission_Actors[16]Failed_Text = 
Objectives[108]mission_Actors[16]Remove_After = 0
Objectives[108]mission_Actors[16]positionX = 3069.822
Objectives[108]mission_Actors[16]positionY = -4687.511
Objectives[108]mission_Actors[16]positionZ = 15.26232
Objectives[108]mission_Actors[16]Heading = 50.80104
Objectives[108]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[108]mission_Actors[16]Relationship_Group = Neutral
Objectives[108]mission_Actors[16]AddBlip = False
Objectives[108]mission_Actors[16]ShowCone = False
Objectives[108]mission_Actors[16]Invincible = False
Objectives[108]mission_Actors[16]SetHealth = 100
Objectives[108]mission_Actors[16]DieFromHeadShot = True
Objectives[108]mission_Actors[16]CanExitVehicle = True
Objectives[108]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[16]AlwaysFight = True
Objectives[108]mission_Actors[16]Seeing_Range = 30
Objectives[108]mission_Actors[16]Hearing_Range = 30
Objectives[108]mission_Actors[16]CombatMovement = Offensive
Objectives[108]mission_Actors[16]weapon = Unarmed
Objectives[108]mission_Actors[16]Variation = Random
Objectives[108]mission_Actors[16]Task = 3
Objectives[108]mission_Actors[16]Task_Guard_Range = 5
Objectives[108]mission_Actors[16]Task_Stay_In_Range = True
Objectives[108]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[16]Task_Scenario = WORLD_HUMAN_GUARD_STAND_ARMY
Objectives[108]mission_Actors[17]Survive_Number = 0
Objectives[108]mission_Actors[17]Failed_Text = 
Objectives[108]mission_Actors[17]Remove_After = 0
Objectives[108]mission_Actors[17]positionX = 3055.485
Objectives[108]mission_Actors[17]positionY = -4683.153
Objectives[108]mission_Actors[17]positionZ = 15.26232
Objectives[108]mission_Actors[17]Heading = 304.4276
Objectives[108]mission_Actors[17]String_Name = s_m_m_pilot_02
Objectives[108]mission_Actors[17]Relationship_Group = Neutral
Objectives[108]mission_Actors[17]AddBlip = False
Objectives[108]mission_Actors[17]ShowCone = False
Objectives[108]mission_Actors[17]Invincible = False
Objectives[108]mission_Actors[17]SetHealth = 100
Objectives[108]mission_Actors[17]DieFromHeadShot = True
Objectives[108]mission_Actors[17]CanExitVehicle = True
Objectives[108]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[17]AlwaysFight = True
Objectives[108]mission_Actors[17]Seeing_Range = 30
Objectives[108]mission_Actors[17]Hearing_Range = 30
Objectives[108]mission_Actors[17]CombatMovement = Offensive
Objectives[108]mission_Actors[17]weapon = 966099553
Objectives[108]mission_Actors[17]Variation = Random
Objectives[108]mission_Actors[17]Task = 3
Objectives[108]mission_Actors[17]Task_Guard_Range = 5
Objectives[108]mission_Actors[17]Task_Stay_In_Range = True
Objectives[108]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[17]Task_Scenario = WORLD_HUMAN_CAR_PARK_ATTENDANT
Objectives[108]mission_Actors[18]Survive_Number = 0
Objectives[108]mission_Actors[18]Failed_Text = 
Objectives[108]mission_Actors[18]Remove_After = 0
Objectives[108]mission_Actors[18]positionX = 3070.11
Objectives[108]mission_Actors[18]positionY = -4668.627
Objectives[108]mission_Actors[18]positionZ = 15.26142
Objectives[108]mission_Actors[18]Heading = 165.2129
Objectives[108]mission_Actors[18]String_Name = s_m_m_pilot_02
Objectives[108]mission_Actors[18]Relationship_Group = Neutral
Objectives[108]mission_Actors[18]AddBlip = False
Objectives[108]mission_Actors[18]ShowCone = False
Objectives[108]mission_Actors[18]Invincible = False
Objectives[108]mission_Actors[18]SetHealth = 100
Objectives[108]mission_Actors[18]DieFromHeadShot = True
Objectives[108]mission_Actors[18]CanExitVehicle = True
Objectives[108]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[18]AlwaysFight = True
Objectives[108]mission_Actors[18]Seeing_Range = 30
Objectives[108]mission_Actors[18]Hearing_Range = 30
Objectives[108]mission_Actors[18]CombatMovement = Offensive
Objectives[108]mission_Actors[18]weapon = Unarmed
Objectives[108]mission_Actors[18]Variation = Random
Objectives[108]mission_Actors[18]Task = 3
Objectives[108]mission_Actors[18]Task_Guard_Range = 5
Objectives[108]mission_Actors[18]Task_Stay_In_Range = True
Objectives[108]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[18]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[108]mission_Vehicles = 4
Objectives[108]mission_Vehicles[0]positionX = 3110.843
Objectives[108]mission_Vehicles[0]positionY = -4837.164
Objectives[108]mission_Vehicles[0]positionZ = -8.849201
Objectives[108]mission_Vehicles[0]Heading = 291.1315
Objectives[108]mission_Vehicles[0]Name = Cargobob
Objectives[108]mission_Vehicles[0]Model = cargobob
Objectives[108]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[108]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[108]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[108]mission_Vehicles[0]HasPearlescent = False
Objectives[108]mission_Vehicles[0]Livery = 0
Objectives[108]mission_Vehicles[0]DirtLevel = 0
Objectives[108]mission_Vehicles[0]LockedForPlayer = False
Objectives[108]mission_Vehicles[0]Locked = False
Objectives[108]mission_Vehicles[0]Alarm = False
Objectives[108]mission_Vehicles[0]HotWired = False
Objectives[108]mission_Vehicles[0]Invincible = False
Objectives[108]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[108]mission_Vehicles[0]Remove_After = 0
Objectives[108]mission_Vehicles[0]Survive_Number = 0
Objectives[108]mission_Vehicles[0]Failed_Text = 
Objectives[108]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[108]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 108
Objectives[108]mission_Vehicles[0]NeededForActorIndex[0] = 9
Objectives[108]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[108]mission_Vehicles[1]positionX = 3048.902
Objectives[108]mission_Vehicles[1]positionY = -4609.837
Objectives[108]mission_Vehicles[1]positionZ = 16.54762
Objectives[108]mission_Vehicles[1]Heading = 177.0152
Objectives[108]mission_Vehicles[1]Name = Cargobob
Objectives[108]mission_Vehicles[1]Model = cargobob
Objectives[108]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[108]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[108]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[108]mission_Vehicles[1]HasPearlescent = False
Objectives[108]mission_Vehicles[1]Livery = 0
Objectives[108]mission_Vehicles[1]DirtLevel = 0
Objectives[108]mission_Vehicles[1]LockedForPlayer = False
Objectives[108]mission_Vehicles[1]Locked = False
Objectives[108]mission_Vehicles[1]Alarm = False
Objectives[108]mission_Vehicles[1]HotWired = False
Objectives[108]mission_Vehicles[1]Invincible = False
Objectives[108]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[108]mission_Vehicles[1]Remove_After = 0
Objectives[108]mission_Vehicles[1]Survive_Number = 0
Objectives[108]mission_Vehicles[1]Failed_Text = 
Objectives[108]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[108]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 108
Objectives[108]mission_Vehicles[1]NeededForActorIndex[0] = 12
Objectives[108]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[108]mission_Vehicles[2]positionX = 3038.233
Objectives[108]mission_Vehicles[2]positionY = -4609.224
Objectives[108]mission_Vehicles[2]positionZ = 14.91218
Objectives[108]mission_Vehicles[2]Heading = 8.461364
Objectives[108]mission_Vehicles[2]Name = P-996 Lazer
Objectives[108]mission_Vehicles[2]Model = lazer
Objectives[108]mission_Vehicles[2]PrimaryColor = WornDarkBlue
Objectives[108]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[108]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[108]mission_Vehicles[2]HasPearlescent = False
Objectives[108]mission_Vehicles[2]Livery = 0
Objectives[108]mission_Vehicles[2]DirtLevel = 0
Objectives[108]mission_Vehicles[2]LockedForPlayer = False
Objectives[108]mission_Vehicles[2]Locked = False
Objectives[108]mission_Vehicles[2]Alarm = False
Objectives[108]mission_Vehicles[2]HotWired = False
Objectives[108]mission_Vehicles[2]Invincible = False
Objectives[108]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[108]mission_Vehicles[2]Remove_After = 0
Objectives[108]mission_Vehicles[2]Survive_Number = 0
Objectives[108]mission_Vehicles[2]Failed_Text = 
Objectives[108]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[108]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 108
Objectives[108]mission_Vehicles[2]NeededForActorIndex[0] = 13
Objectives[108]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[108]mission_Vehicles[3]positionX = 3040.017
Objectives[108]mission_Vehicles[3]positionY = -4692.369
Objectives[108]mission_Vehicles[3]positionZ = 15.00973
Objectives[108]mission_Vehicles[3]Heading = 318.5635
Objectives[108]mission_Vehicles[3]Name = P-996 Lazer
Objectives[108]mission_Vehicles[3]Model = lazer
Objectives[108]mission_Vehicles[3]PrimaryColor = WornDarkBlue
Objectives[108]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[108]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[108]mission_Vehicles[3]HasPearlescent = False
Objectives[108]mission_Vehicles[3]Livery = 0
Objectives[108]mission_Vehicles[3]DirtLevel = 0
Objectives[108]mission_Vehicles[3]LockedForPlayer = False
Objectives[108]mission_Vehicles[3]Locked = False
Objectives[108]mission_Vehicles[3]Alarm = False
Objectives[108]mission_Vehicles[3]HotWired = False
Objectives[108]mission_Vehicles[3]Invincible = False
Objectives[108]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[108]mission_Vehicles[3]Remove_After = 0
Objectives[108]mission_Vehicles[3]Survive_Number = 0
Objectives[108]mission_Vehicles[3]Failed_Text = 
Objectives[108]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[108]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 108
Objectives[108]mission_Vehicles[3]NeededForActorIndex[0] = 14
Objectives[108]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Type = Teleport_Objective
Objectives[109]Text = 
Objectives[109]positionX = 566.6529
Objectives[109]positionY = -3657.271
Objectives[109]positionZ = 2.368395
Objectives[109]ObjectiveRotation = -400.0358
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 1
Objectives[109]mission_Vehicles[0]positionX = 566.6428
Objectives[109]mission_Vehicles[0]positionY = -3657.271
Objectives[109]mission_Vehicles[0]positionZ = -25
Objectives[109]mission_Vehicles[0]Heading = 4.907611
Objectives[109]mission_Vehicles[0]Name = Dinghy
Objectives[109]mission_Vehicles[0]Model = kosatka
Objectives[109]mission_Vehicles[0]PrimaryColor = MetallicVermillionPink
Objectives[109]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[109]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[109]mission_Vehicles[0]HasPearlescent = False
Objectives[109]mission_Vehicles[0]Livery = 0
Objectives[109]mission_Vehicles[0]DirtLevel = 0
Objectives[109]mission_Vehicles[0]LockedForPlayer = False
Objectives[109]mission_Vehicles[0]Locked = False
Objectives[109]mission_Vehicles[0]Alarm = False
Objectives[109]mission_Vehicles[0]HotWired = False
Objectives[109]mission_Vehicles[0]Invincible = True
Objectives[109]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[109]mission_Vehicles[0]Remove_After = 0
Objectives[109]mission_Vehicles[0]Survive_Number = 0
Objectives[109]mission_Vehicles[0]Failed_Text = 
Objectives[109]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[109]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 115
Objectives[109]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[109]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[109]mission_Vehicles[0]NeededForObjectiveHint[0] = 125
Objectives[109]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[109]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 110
Objectives[109]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[109]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[109]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 111
Objectives[109]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 112
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

Objectives[110]Type = Set_Player_Actor_Objective
Objectives[110]Text = 
Objectives[110]positionX = 577.6646
Objectives[110]positionY = -3676.547
Objectives[110]positionZ = 1.180479
Objectives[110]SetPlayerActor_Use_Player = True
Objectives[110]SetPlayerActor_Player_Controllable = True
Objectives[110]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[110]SetPlayerActor_Use_Actor = False
Objectives[110]SetPlayerActor_RelationshipGroup_Change = False
Objectives[110]SetPlayerActor_RelationshipGroup = Neutral
Objectives[110]SetPlayerActor_Invincible_Change = False
Objectives[110]SetPlayerActor_Invincible = False
Objectives[110]SetPlayerActor_NewTask = True
Objectives[110]Int_Task = 99
Objectives[110]Task_Repeat = False
Objectives[110]Task_Timeout = False
Objectives[110]Task_Guard_Range = 10
Objectives[110]Task_Stay_In_Range = True
Objectives[110]Task_Wander_Range = 10
Objectives[110]Task_Scenario = NONE
Objectives[110]Task_TalkingAnimation = mic_chatter
Objectives[110]Task_Time = 1
Objectives[110]TaskListCount = 2
Objectives[110]Task_List[0]Type = EnterVehicle
Objectives[110]Task_List[0]PositionX = 567.7779
Objectives[110]Task_List[0]PositionY = -3660.351
Objectives[110]Task_List[0]PositionZ = 1.163097
Objectives[110]Task_List[0]Speed = 1
Objectives[110]Task_List[0]SeatIndex = -1
Objectives[110]Task_List[0]TaskIndex = 0
Objectives[110]Task_List[0]Warp = True
Objectives[110]Task_List[1]Type = Drive
Objectives[110]Task_List[1]PositionX = 570.3798
Objectives[110]Task_List[1]PositionY = -3510.774
Objectives[110]Task_List[1]PositionZ = -50
Objectives[110]Task_List[1]Speed = 5
Objectives[110]Task_List[1]StopBeforeVehicles = False
Objectives[110]Task_List[1]StopBeforeActors = False
Objectives[110]Task_List[1]AvoidVehicles = True
Objectives[110]Task_List[1]AvoidEmptyVehicles = True
Objectives[110]Task_List[1]AvoidActors = True
Objectives[110]Task_List[1]AvoidObjects = True
Objectives[110]Task_List[1]StopAtLights = False
Objectives[110]Task_List[1]UseBlinkers = True
Objectives[110]Task_List[1]AllowGoingWrongWay = True
Objectives[110]Task_List[1]Reverse = False
Objectives[110]Task_List[1]TakeShortestPath = True
Objectives[110]Task_List[1]IgnoreRoads = True
Objectives[110]Task_List[1]IgnoreAllPathing = True
Objectives[110]Task_List[1]AvoidHighWays = True
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 0

Objectives[111]Type = Cutscenes_Objective
Objectives[111]Text = 
Objectives[111]positionX = 599.3281
Objectives[111]positionY = -3641.797
Objectives[111]positionZ = -74.35797
Objectives[111]Cutscenes_Time = 0
Objectives[111]Cutscenes_Trans_Time = 0
Objectives[111]Cutscenes_FOV = 60
Objectives[111]Cutscenes_Shake = Hand
Objectives[111]Cutscenes_Amplitude = 0
Objectives[111]Cutscenes_FadeOut = False
Objectives[111]Cutscenes_FadeIn = False
Objectives[111]Cutscenes_End = False
Objectives[111]Cutscenes_Point_At_Position = False
Objectives[111]Cutscenes_Point_At_Player = False
Objectives[111]Cutscenes_Point_At_Actor = False
Objectives[111]Cutscenes_Point_At_Vehicle = False
Objectives[111]Cutscenes_Follow_Player = False
Objectives[111]Cutscenes_Follow_Actor = False
Objectives[111]Cutscenes_Follow_Vehicle = True
Objectives[111]Cutscenes_Follow_Distancee = 75
Objectives[111]Cutscenes_Follow_Hieght = 1
Objectives[111]Cutscenes_Follow_Angle = 20
Objectives[111]mission_ActorsCount = 0
Objectives[111]mission_Vehicles = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Type = Cutscenes_Objective
Objectives[112]Text = 
Objectives[112]positionX = 639.01
Objectives[112]positionY = -3652.668
Objectives[112]positionZ = -93.07217
Objectives[112]Cutscenes_Time = 0
Objectives[112]Cutscenes_Trans_Time = 16
Objectives[112]Cutscenes_FOV = 60
Objectives[112]Cutscenes_Shake = Hand
Objectives[112]Cutscenes_Amplitude = 0
Objectives[112]Cutscenes_FadeOut = False
Objectives[112]Cutscenes_FadeIn = False
Objectives[112]Cutscenes_End = False
Objectives[112]Cutscenes_Point_At_Position = False
Objectives[112]Cutscenes_Point_At_Player = False
Objectives[112]Cutscenes_Point_At_Actor = False
Objectives[112]Cutscenes_Point_At_Vehicle = False
Objectives[112]Cutscenes_Follow_Player = False
Objectives[112]Cutscenes_Follow_Actor = False
Objectives[112]Cutscenes_Follow_Vehicle = True
Objectives[112]Cutscenes_Follow_Distancee = 100
Objectives[112]Cutscenes_Follow_Hieght = 1
Objectives[112]Cutscenes_Follow_Angle = 175
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 3
Objectives[112]ObjectiveMessages[0]positionX = 2192.106
Objectives[112]ObjectiveMessages[0]positionY = -2140.287
Objectives[112]ObjectiveMessages[0]positionZ = 44.33567
Objectives[112]ObjectiveMessages[0]Message = ~p~Pavel, we're almost there.
Objectives[112]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[112]ObjectiveMessages[0]Sender = 
Objectives[112]ObjectiveMessages[0]Subject = 
Objectives[112]ObjectiveMessages[0]MessageColor = White
Objectives[112]ObjectiveMessages[0]PlayFromStart = True
Objectives[112]ObjectiveMessages[0]Delay = False
Objectives[112]ObjectiveMessages[0]DelayTime = 0
Objectives[112]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[112]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[112]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[112]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[112]ObjectiveMessages[0]TypeSubtitle = True
Objectives[112]ObjectiveMessages[0]TypeTextMesage = False
Objectives[112]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[112]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[112]ObjectiveMessages[1]positionX = 2190.089
Objectives[112]ObjectiveMessages[1]positionY = -2135.014
Objectives[112]ObjectiveMessages[1]positionZ = 44.77602
Objectives[112]ObjectiveMessages[1]Message = ~d~Okay, Trevor surfacing.
Objectives[112]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[112]ObjectiveMessages[1]Sender = 
Objectives[112]ObjectiveMessages[1]Subject = 
Objectives[112]ObjectiveMessages[1]MessageColor = White
Objectives[112]ObjectiveMessages[1]PlayFromStart = False
Objectives[112]ObjectiveMessages[1]Delay = True
Objectives[112]ObjectiveMessages[1]DelayTime = 2
Objectives[112]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[112]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[112]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[112]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[112]ObjectiveMessages[1]TypeSubtitle = True
Objectives[112]ObjectiveMessages[1]TypeTextMesage = False
Objectives[112]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[112]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[112]ObjectiveMessages[2]positionX = 2188.115
Objectives[112]ObjectiveMessages[2]positionY = -2128.855
Objectives[112]ObjectiveMessages[2]positionZ = 45.30481
Objectives[112]ObjectiveMessages[2]Message = ~o~Yes captain.
Objectives[112]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[112]ObjectiveMessages[2]Sender = 
Objectives[112]ObjectiveMessages[2]Subject = 
Objectives[112]ObjectiveMessages[2]MessageColor = White
Objectives[112]ObjectiveMessages[2]PlayFromStart = False
Objectives[112]ObjectiveMessages[2]Delay = True
Objectives[112]ObjectiveMessages[2]DelayTime = 5
Objectives[112]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[112]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[112]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[112]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[112]ObjectiveMessages[2]TypeSubtitle = True
Objectives[112]ObjectiveMessages[2]TypeTextMesage = False
Objectives[112]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[112]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[113]Type = Cutscenes_Objective
Objectives[113]Text = 
Objectives[113]positionX = 596.7744
Objectives[113]positionY = -3738.598
Objectives[113]positionZ = -161.1338
Objectives[113]Cutscenes_Time = 0
Objectives[113]Cutscenes_Trans_Time = 0
Objectives[113]Cutscenes_FOV = 30
Objectives[113]Cutscenes_Shake = Hand
Objectives[113]Cutscenes_Amplitude = 0
Objectives[113]Cutscenes_FadeOut = False
Objectives[113]Cutscenes_FadeIn = False
Objectives[113]Cutscenes_End = True
Objectives[113]Cutscenes_Point_At_Position = False
Objectives[113]Cutscenes_Point_At_Player = False
Objectives[113]Cutscenes_Point_At_Actor = False
Objectives[113]Cutscenes_Point_At_Vehicle = False
Objectives[113]Cutscenes_Follow_Player = False
Objectives[113]Cutscenes_Follow_Actor = False
Objectives[113]Cutscenes_Follow_Vehicle = False
Objectives[113]Cutscenes_Follow_Distancee = 10
Objectives[113]Cutscenes_Follow_Hieght = 1
Objectives[113]Cutscenes_Follow_Angle = 0
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 0

Objectives[114]Type = Set_Player_Actor_Objective
Objectives[114]Text = 
Objectives[114]positionX = 596.7744
Objectives[114]positionY = -3738.598
Objectives[114]positionZ = -161.1838
Objectives[114]SetPlayerActor_Use_Player = True
Objectives[114]SetPlayerActor_Player_Controllable = True
Objectives[114]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[114]SetPlayerActor_Use_Actor = False
Objectives[114]SetPlayerActor_RelationshipGroup_Change = False
Objectives[114]SetPlayerActor_RelationshipGroup = Neutral
Objectives[114]SetPlayerActor_Invincible_Change = True
Objectives[114]SetPlayerActor_Invincible = True
Objectives[114]SetPlayerActor_NewTask = True
Objectives[114]Int_Task = 99
Objectives[114]Task_Repeat = False
Objectives[114]Task_Timeout = False
Objectives[114]Task_Guard_Range = 10
Objectives[114]Task_Stay_In_Range = True
Objectives[114]Task_Wander_Range = 10
Objectives[114]Task_Scenario = NONE
Objectives[114]Task_TalkingAnimation = mic_chatter
Objectives[114]Task_Time = 1
Objectives[114]TaskListCount = 1
Objectives[114]Task_List[0]Type = Pause
Objectives[114]Task_List[0]positionX = 596.7744
Objectives[114]Task_List[0]positionY = -3738.598
Objectives[114]Task_List[0]positionZ = -160.6838
Objectives[114]Task_List[0]time = 1
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 0

Objectives[115]Text = 
Objectives[115]Text2 = 
Objectives[115]Text3 = 
Objectives[115]Failed_Text = 
Objectives[115]Type = Checkpoint
Objectives[115]Checkpoint_Type = 45
Objectives[115]Reserved = 1
Objectives[115]ColorR = 255
Objectives[115]ColorG = 255
Objectives[115]ColorB = 0
Objectives[115]ColorA = 255
Objectives[115]IconColorR = 255
Objectives[115]IconColorG = 255
Objectives[115]IconColorB = 0
Objectives[115]IconColorA = 255
Objectives[115]positionX = 526.8488
Objectives[115]positionY = -3163.257
Objectives[115]positionZ = 0.08405273
Objectives[115]Heading = -355.0358
Objectives[115]Diameter = 25
Objectives[115]minimum_hight = 1
Objectives[115]maximum_hight = 10
Objectives[115]TriggerDistance = 50
Objectives[115]PlaySound = False
Objectives[115]LoseWanted = False
Objectives[115]Stop_Vehicle = False
Objectives[115]DeliverVehicleOnly = True
Objectives[115]DeliverTrailor = False
Objectives[115]DeliverTowTruck = False
Objectives[115]DeliverVehicleCargobob = False
Objectives[115]DeliverPropCargobob = False
Objectives[115]mission_ActorsCount = 8
Objectives[115]mission_Actors[0]Survive_Number = 0
Objectives[115]mission_Actors[0]Failed_Text = 
Objectives[115]mission_Actors[0]Remove_After = 0
Objectives[115]mission_Actors[0]positionX = 547.4389
Objectives[115]mission_Actors[0]positionY = -3215.531
Objectives[115]mission_Actors[0]positionZ = 18.70981
Objectives[115]mission_Actors[0]Heading = 89.96415
Objectives[115]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[0]Relationship_Group = Friend
Objectives[115]mission_Actors[0]AddBlip = True
Objectives[115]mission_Actors[0]ShowCone = False
Objectives[115]mission_Actors[0]Invincible = True
Objectives[115]mission_Actors[0]SetHealth = 100
Objectives[115]mission_Actors[0]DieFromHeadShot = True
Objectives[115]mission_Actors[0]CanExitVehicle = True
Objectives[115]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[0]AlwaysFight = True
Objectives[115]mission_Actors[0]Seeing_Range = 30
Objectives[115]mission_Actors[0]Hearing_Range = 30
Objectives[115]mission_Actors[0]CombatMovement = Offensive
Objectives[115]mission_Actors[0]weapon = AssaultSMG
Objectives[115]mission_Actors[0]Variation = Random
Objectives[115]mission_Actors[0]Task = 2
Objectives[115]mission_Actors[0]Task_Guard_Range = 5
Objectives[115]mission_Actors[0]Task_Stay_In_Range = True
Objectives[115]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[0]Task_Scenario = NONE
Objectives[115]mission_Actors[1]Survive_Number = 0
Objectives[115]mission_Actors[1]Failed_Text = 
Objectives[115]mission_Actors[1]Remove_After = 0
Objectives[115]mission_Actors[1]positionX = 564.0287
Objectives[115]mission_Actors[1]positionY = -3211.757
Objectives[115]mission_Actors[1]positionZ = 27.08742
Objectives[115]mission_Actors[1]Heading = 89.96415
Objectives[115]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[1]Relationship_Group = Friend
Objectives[115]mission_Actors[1]AddBlip = True
Objectives[115]mission_Actors[1]ShowCone = False
Objectives[115]mission_Actors[1]Invincible = True
Objectives[115]mission_Actors[1]SetHealth = 100
Objectives[115]mission_Actors[1]DieFromHeadShot = True
Objectives[115]mission_Actors[1]CanExitVehicle = True
Objectives[115]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[1]AlwaysFight = True
Objectives[115]mission_Actors[1]Seeing_Range = 30
Objectives[115]mission_Actors[1]Hearing_Range = 30
Objectives[115]mission_Actors[1]CombatMovement = Offensive
Objectives[115]mission_Actors[1]weapon = AssaultSMG
Objectives[115]mission_Actors[1]Variation = Random
Objectives[115]mission_Actors[1]Task = 2
Objectives[115]mission_Actors[1]Task_Guard_Range = 5
Objectives[115]mission_Actors[1]Task_Stay_In_Range = True
Objectives[115]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[1]Task_Scenario = NONE
Objectives[115]mission_Actors[2]Survive_Number = 0
Objectives[115]mission_Actors[2]Failed_Text = 
Objectives[115]mission_Actors[2]Remove_After = 0
Objectives[115]mission_Actors[2]positionX = 545.1817
Objectives[115]mission_Actors[2]positionY = -3158.386
Objectives[115]mission_Actors[2]positionZ = 6.069262
Objectives[115]mission_Actors[2]Heading = 89.96415
Objectives[115]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[2]Relationship_Group = Friend
Objectives[115]mission_Actors[2]AddBlip = True
Objectives[115]mission_Actors[2]ShowCone = False
Objectives[115]mission_Actors[2]Invincible = True
Objectives[115]mission_Actors[2]SetHealth = 100
Objectives[115]mission_Actors[2]DieFromHeadShot = True
Objectives[115]mission_Actors[2]CanExitVehicle = True
Objectives[115]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[2]AlwaysFight = True
Objectives[115]mission_Actors[2]Seeing_Range = 30
Objectives[115]mission_Actors[2]Hearing_Range = 30
Objectives[115]mission_Actors[2]CombatMovement = Offensive
Objectives[115]mission_Actors[2]weapon = AssaultSMG
Objectives[115]mission_Actors[2]Variation = Random
Objectives[115]mission_Actors[2]Task = 2
Objectives[115]mission_Actors[2]Task_Guard_Range = 5
Objectives[115]mission_Actors[2]Task_Stay_In_Range = True
Objectives[115]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[2]Task_Scenario = NONE
Objectives[115]mission_Actors[3]Survive_Number = 0
Objectives[115]mission_Actors[3]Failed_Text = 
Objectives[115]mission_Actors[3]Remove_After = 0
Objectives[115]mission_Actors[3]positionX = 544.8062
Objectives[115]mission_Actors[3]positionY = -3124.021
Objectives[115]mission_Actors[3]positionZ = 6.069791
Objectives[115]mission_Actors[3]Heading = 89.96415
Objectives[115]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[3]Relationship_Group = Friend
Objectives[115]mission_Actors[3]AddBlip = True
Objectives[115]mission_Actors[3]ShowCone = False
Objectives[115]mission_Actors[3]Invincible = True
Objectives[115]mission_Actors[3]SetHealth = 100
Objectives[115]mission_Actors[3]DieFromHeadShot = True
Objectives[115]mission_Actors[3]CanExitVehicle = True
Objectives[115]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[3]AlwaysFight = True
Objectives[115]mission_Actors[3]Seeing_Range = 30
Objectives[115]mission_Actors[3]Hearing_Range = 30
Objectives[115]mission_Actors[3]CombatMovement = Offensive
Objectives[115]mission_Actors[3]weapon = AssaultSMG
Objectives[115]mission_Actors[3]Variation = Random
Objectives[115]mission_Actors[3]Task = 2
Objectives[115]mission_Actors[3]Task_Guard_Range = 5
Objectives[115]mission_Actors[3]Task_Stay_In_Range = True
Objectives[115]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[3]Task_Scenario = NONE
Objectives[115]mission_Actors[4]Survive_Number = 0
Objectives[115]mission_Actors[4]Failed_Text = 
Objectives[115]mission_Actors[4]Remove_After = 0
Objectives[115]mission_Actors[4]positionX = 508.4693
Objectives[115]mission_Actors[4]positionY = -3127.184
Objectives[115]mission_Actors[4]positionZ = 6.069791
Objectives[115]mission_Actors[4]Heading = 89.96415
Objectives[115]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[4]Relationship_Group = Friend
Objectives[115]mission_Actors[4]AddBlip = True
Objectives[115]mission_Actors[4]ShowCone = False
Objectives[115]mission_Actors[4]Invincible = True
Objectives[115]mission_Actors[4]SetHealth = 100
Objectives[115]mission_Actors[4]DieFromHeadShot = True
Objectives[115]mission_Actors[4]CanExitVehicle = True
Objectives[115]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[4]AlwaysFight = True
Objectives[115]mission_Actors[4]Seeing_Range = 30
Objectives[115]mission_Actors[4]Hearing_Range = 30
Objectives[115]mission_Actors[4]CombatMovement = Offensive
Objectives[115]mission_Actors[4]weapon = AssaultSMG
Objectives[115]mission_Actors[4]Variation = Random
Objectives[115]mission_Actors[4]Task = 2
Objectives[115]mission_Actors[4]Task_Guard_Range = 5
Objectives[115]mission_Actors[4]Task_Stay_In_Range = True
Objectives[115]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[4]Task_Scenario = NONE
Objectives[115]mission_Actors[5]Survive_Number = 0
Objectives[115]mission_Actors[5]Failed_Text = 
Objectives[115]mission_Actors[5]Remove_After = 0
Objectives[115]mission_Actors[5]positionX = 500.3038
Objectives[115]mission_Actors[5]positionY = -3173.148
Objectives[115]mission_Actors[5]positionZ = 6.069262
Objectives[115]mission_Actors[5]Heading = 89.96415
Objectives[115]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[5]Relationship_Group = Friend
Objectives[115]mission_Actors[5]AddBlip = True
Objectives[115]mission_Actors[5]ShowCone = False
Objectives[115]mission_Actors[5]Invincible = True
Objectives[115]mission_Actors[5]SetHealth = 100
Objectives[115]mission_Actors[5]DieFromHeadShot = True
Objectives[115]mission_Actors[5]CanExitVehicle = True
Objectives[115]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[5]AlwaysFight = True
Objectives[115]mission_Actors[5]Seeing_Range = 30
Objectives[115]mission_Actors[5]Hearing_Range = 30
Objectives[115]mission_Actors[5]CombatMovement = Offensive
Objectives[115]mission_Actors[5]weapon = AssaultSMG
Objectives[115]mission_Actors[5]Variation = Random
Objectives[115]mission_Actors[5]Task = 2
Objectives[115]mission_Actors[5]Task_Guard_Range = 5
Objectives[115]mission_Actors[5]Task_Stay_In_Range = True
Objectives[115]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[5]Task_Scenario = NONE
Objectives[115]mission_Actors[6]Survive_Number = 0
Objectives[115]mission_Actors[6]Failed_Text = 
Objectives[115]mission_Actors[6]Remove_After = 0
Objectives[115]mission_Actors[6]positionX = 501.366
Objectives[115]mission_Actors[6]positionY = -3227.977
Objectives[115]mission_Actors[6]positionZ = 6.069262
Objectives[115]mission_Actors[6]Heading = 324.9642
Objectives[115]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[6]Relationship_Group = Friend
Objectives[115]mission_Actors[6]AddBlip = True
Objectives[115]mission_Actors[6]ShowCone = False
Objectives[115]mission_Actors[6]Invincible = True
Objectives[115]mission_Actors[6]SetHealth = 100
Objectives[115]mission_Actors[6]DieFromHeadShot = True
Objectives[115]mission_Actors[6]CanExitVehicle = True
Objectives[115]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[6]AlwaysFight = True
Objectives[115]mission_Actors[6]Seeing_Range = 30
Objectives[115]mission_Actors[6]Hearing_Range = 30
Objectives[115]mission_Actors[6]CombatMovement = Offensive
Objectives[115]mission_Actors[6]weapon = AssaultSMG
Objectives[115]mission_Actors[6]Variation = Random
Objectives[115]mission_Actors[6]Task = 2
Objectives[115]mission_Actors[6]Task_Guard_Range = 5
Objectives[115]mission_Actors[6]Task_Stay_In_Range = True
Objectives[115]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[6]Task_Scenario = NONE
Objectives[115]mission_Actors[7]Survive_Number = 0
Objectives[115]mission_Actors[7]Failed_Text = 
Objectives[115]mission_Actors[7]Remove_After = 0
Objectives[115]mission_Actors[7]positionX = 507.4063
Objectives[115]mission_Actors[7]positionY = -3262.409
Objectives[115]mission_Actors[7]positionZ = 6.069262
Objectives[115]mission_Actors[7]Heading = 324.9642
Objectives[115]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[115]mission_Actors[7]Relationship_Group = Friend
Objectives[115]mission_Actors[7]AddBlip = True
Objectives[115]mission_Actors[7]ShowCone = False
Objectives[115]mission_Actors[7]Invincible = True
Objectives[115]mission_Actors[7]SetHealth = 100
Objectives[115]mission_Actors[7]DieFromHeadShot = True
Objectives[115]mission_Actors[7]CanExitVehicle = True
Objectives[115]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[115]mission_Actors[7]AlwaysFight = True
Objectives[115]mission_Actors[7]Seeing_Range = 30
Objectives[115]mission_Actors[7]Hearing_Range = 30
Objectives[115]mission_Actors[7]CombatMovement = Offensive
Objectives[115]mission_Actors[7]weapon = AssaultSMG
Objectives[115]mission_Actors[7]Variation = Random
Objectives[115]mission_Actors[7]Task = 2
Objectives[115]mission_Actors[7]Task_Guard_Range = 5
Objectives[115]mission_Actors[7]Task_Stay_In_Range = True
Objectives[115]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[115]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[115]mission_Actors[7]Task_Scenario = NONE
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 5
Objectives[115]ObjectiveMessages[0]positionX = 2046.586
Objectives[115]ObjectiveMessages[0]positionY = -192.8837
Objectives[115]ObjectiveMessages[0]positionZ = 243.7398
Objectives[115]ObjectiveMessages[0]Message = ~y~Emh...  are we heading for Merryweather naval port... Won't they sink us?
Objectives[115]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[0]Sender = 
Objectives[115]ObjectiveMessages[0]Subject = 
Objectives[115]ObjectiveMessages[0]MessageColor = White
Objectives[115]ObjectiveMessages[0]PlayFromStart = True
Objectives[115]ObjectiveMessages[0]Delay = False
Objectives[115]ObjectiveMessages[0]DelayTime = 0
Objectives[115]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[0]TypeSubtitle = True
Objectives[115]ObjectiveMessages[0]TypeTextMesage = False
Objectives[115]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[115]ObjectiveMessages[1]positionX = 2056.342
Objectives[115]ObjectiveMessages[1]positionY = -190.0017
Objectives[115]ObjectiveMessages[1]positionZ = 239.5458
Objectives[115]ObjectiveMessages[1]Message = ~d~No, don't worry, we have friends.
Objectives[115]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[1]Sender = 
Objectives[115]ObjectiveMessages[1]Subject = 
Objectives[115]ObjectiveMessages[1]MessageColor = White
Objectives[115]ObjectiveMessages[1]PlayFromStart = False
Objectives[115]ObjectiveMessages[1]Delay = True
Objectives[115]ObjectiveMessages[1]DelayTime = 6
Objectives[115]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[1]TypeSubtitle = True
Objectives[115]ObjectiveMessages[1]TypeTextMesage = False
Objectives[115]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[115]ObjectiveMessages[2]positionX = 2061.67
Objectives[115]ObjectiveMessages[2]positionY = -187.9356
Objectives[115]ObjectiveMessages[2]positionZ = 237.9609
Objectives[115]ObjectiveMessages[2]Message = ~p~But still be careful.
Objectives[115]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[2]Sender = 
Objectives[115]ObjectiveMessages[2]Subject = 
Objectives[115]ObjectiveMessages[2]MessageColor = White
Objectives[115]ObjectiveMessages[2]PlayFromStart = False
Objectives[115]ObjectiveMessages[2]Delay = True
Objectives[115]ObjectiveMessages[2]DelayTime = 9
Objectives[115]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[2]TypeSubtitle = True
Objectives[115]ObjectiveMessages[2]TypeTextMesage = False
Objectives[115]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[115]ObjectiveMessages[3]positionX = 2069.183
Objectives[115]ObjectiveMessages[3]positionY = -184.6161
Objectives[115]ObjectiveMessages[3]positionZ = 236.8222
Objectives[115]ObjectiveMessages[3]Message = ~d~Come on Trevor, take us in.
Objectives[115]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[3]Sender = 
Objectives[115]ObjectiveMessages[3]Subject = 
Objectives[115]ObjectiveMessages[3]MessageColor = White
Objectives[115]ObjectiveMessages[3]PlayFromStart = False
Objectives[115]ObjectiveMessages[3]Delay = True
Objectives[115]ObjectiveMessages[3]DelayTime = 11
Objectives[115]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[3]TypeSubtitle = True
Objectives[115]ObjectiveMessages[3]TypeTextMesage = False
Objectives[115]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[115]ObjectiveMessages[4]positionX = 2072.055
Objectives[115]ObjectiveMessages[4]positionY = -183.6065
Objectives[115]ObjectiveMessages[4]positionZ = 236.2381
Objectives[115]ObjectiveMessages[4]Message = ~o~Yes captain.
Objectives[115]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[4]Sender = 
Objectives[115]ObjectiveMessages[4]Subject = 
Objectives[115]ObjectiveMessages[4]MessageColor = White
Objectives[115]ObjectiveMessages[4]PlayFromStart = False
Objectives[115]ObjectiveMessages[4]Delay = True
Objectives[115]ObjectiveMessages[4]DelayTime = 14
Objectives[115]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[4]TypeSubtitle = True
Objectives[115]ObjectiveMessages[4]TypeTextMesage = False
Objectives[115]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[116]Text = 
Objectives[116]Type = Timeout_Objective
Objectives[116]positionX = 517.4148
Objectives[116]positionY = -3163.55
Objectives[116]positionZ = 4.366475
Objectives[116]Timeout_Min = 0
Objectives[116]Timeout_Sec = 3
Objectives[116]mission_ActorsCount = 3
Objectives[116]mission_Actors[0]Survive_Number = 0
Objectives[116]mission_Actors[0]Failed_Text = 
Objectives[116]mission_Actors[0]Remove_After = 0
Objectives[116]mission_Actors[0]positionX = 517.4122
Objectives[116]mission_Actors[0]positionY = -3163.551
Objectives[116]mission_Actors[0]positionZ = 5.363831
Objectives[116]mission_Actors[0]Heading = 219.9642
Objectives[116]mission_Actors[0]String_Name = ig_nervousron
Objectives[116]mission_Actors[0]Relationship_Group = Companion
Objectives[116]mission_Actors[0]AddBlip = False
Objectives[116]mission_Actors[0]ShowCone = False
Objectives[116]mission_Actors[0]Invincible = True
Objectives[116]mission_Actors[0]SetHealth = 100
Objectives[116]mission_Actors[0]DieFromHeadShot = True
Objectives[116]mission_Actors[0]CanExitVehicle = True
Objectives[116]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[116]mission_Actors[0]AlwaysFight = True
Objectives[116]mission_Actors[0]Seeing_Range = 30
Objectives[116]mission_Actors[0]Hearing_Range = 30
Objectives[116]mission_Actors[0]CombatMovement = Offensive
Objectives[116]mission_Actors[0]weapon = Revolver
Objectives[116]mission_Actors[0]Variation = Custom
Objectives[116]mission_Actors[0]Task = 0
Objectives[116]mission_Actors[0]Task_Guard_Range = 5
Objectives[116]mission_Actors[0]Task_Stay_In_Range = True
Objectives[116]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[116]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[116]mission_Actors[0]Task_Scenario = NONE
Objectives[116]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[116]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[116]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[116]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[116]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[116]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[116]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[116]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[116]mission_Actors[1]Survive_Number = 0
Objectives[116]mission_Actors[1]Failed_Text = 
Objectives[116]mission_Actors[1]Remove_After = 0
Objectives[116]mission_Actors[1]positionX = 531.5439
Objectives[116]mission_Actors[1]positionY = -3163.853
Objectives[116]mission_Actors[1]positionZ = 4.448611
Objectives[116]mission_Actors[1]Heading = 134.9574
Objectives[116]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[116]mission_Actors[1]Relationship_Group = Companion
Objectives[116]mission_Actors[1]AddBlip = False
Objectives[116]mission_Actors[1]ShowCone = False
Objectives[116]mission_Actors[1]Invincible = True
Objectives[116]mission_Actors[1]SetHealth = 100
Objectives[116]mission_Actors[1]DieFromHeadShot = True
Objectives[116]mission_Actors[1]CanExitVehicle = True
Objectives[116]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[116]mission_Actors[1]AlwaysFight = True
Objectives[116]mission_Actors[1]Seeing_Range = 30
Objectives[116]mission_Actors[1]Hearing_Range = 30
Objectives[116]mission_Actors[1]CombatMovement = Offensive
Objectives[116]mission_Actors[1]weapon = AssaultSMG
Objectives[116]mission_Actors[1]Variation = Custom
Objectives[116]mission_Actors[1]Task = 0
Objectives[116]mission_Actors[1]Task_Guard_Range = 5
Objectives[116]mission_Actors[1]Task_Stay_In_Range = True
Objectives[116]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[116]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[116]mission_Actors[1]Task_Scenario = NONE
Objectives[116]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 17
Objectives[116]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[116]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 8
Objectives[116]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[116]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[116]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 90
Objectives[116]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 23
Objectives[116]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[116]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 77
Objectives[116]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[116]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[116]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[116]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[116]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[116]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[116]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[116]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 23
Objectives[116]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[116]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[116]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[116]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[116]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[116]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[116]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[116]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 121
Objectives[116]mission_Actors[2]Survive_Number = 0
Objectives[116]mission_Actors[2]Failed_Text = 
Objectives[116]mission_Actors[2]Remove_After = 0
Objectives[116]mission_Actors[2]positionX = 532.5427
Objectives[116]mission_Actors[2]positionY = -3163.877
Objectives[116]mission_Actors[2]positionZ = 4.592304
Objectives[116]mission_Actors[2]Heading = 134.9642
Objectives[116]mission_Actors[2]String_Name = ig_helmsmanpavel
Objectives[116]mission_Actors[2]Relationship_Group = Companion
Objectives[116]mission_Actors[2]AddBlip = False
Objectives[116]mission_Actors[2]ShowCone = False
Objectives[116]mission_Actors[2]Invincible = True
Objectives[116]mission_Actors[2]SetHealth = 100
Objectives[116]mission_Actors[2]DieFromHeadShot = True
Objectives[116]mission_Actors[2]CanExitVehicle = True
Objectives[116]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[116]mission_Actors[2]AlwaysFight = True
Objectives[116]mission_Actors[2]Seeing_Range = 30
Objectives[116]mission_Actors[2]Hearing_Range = 30
Objectives[116]mission_Actors[2]CombatMovement = Offensive
Objectives[116]mission_Actors[2]weapon = AssaultSMG
Objectives[116]mission_Actors[2]Variation = Default
Objectives[116]mission_Actors[2]Task = 0
Objectives[116]mission_Actors[2]Task_Guard_Range = 5
Objectives[116]mission_Actors[2]Task_Stay_In_Range = True
Objectives[116]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[116]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[116]mission_Actors[2]Task_Scenario = NONE
Objectives[116]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[116]mission_Actors[2]NeededForObjectiveHint[0] = 118
Objectives[116]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[116]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 120
Objectives[116]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[116]mission_Actors[2]NeededForObjectiveGoToActor[0] = 117
Objectives[116]mission_Actors[2]NeededForObjectiveGoToActor[1] = 124
Objectives[116]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[116]mission_Actors[2]NeededForObjectiveCutscene[0] = 122
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 0

Objectives[117]Type = GoTo_Actor
Objectives[117]Text = 
Objectives[117]positionX = 519.5463
Objectives[117]positionY = -3163.59
Objectives[117]positionZ = 4.059936
Objectives[117]GoTo_Actor_ChangToCompanion = False
Objectives[117]GoTo_Actor_Distance = 3
Objectives[117]GoTo_Actor_Remove_Blip = False
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 1
Objectives[117]ObjectiveMessages[0]positionX = 2085.023
Objectives[117]ObjectiveMessages[0]positionY = -178.2748
Objectives[117]ObjectiveMessages[0]positionZ = 235.1436
Objectives[117]ObjectiveMessages[0]Message = ~d~Okay, good job, let's turn everything off and get out.
Objectives[117]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[0]Sender = 
Objectives[117]ObjectiveMessages[0]Subject = 
Objectives[117]ObjectiveMessages[0]MessageColor = White
Objectives[117]ObjectiveMessages[0]PlayFromStart = True
Objectives[117]ObjectiveMessages[0]Delay = False
Objectives[117]ObjectiveMessages[0]DelayTime = 0
Objectives[117]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[0]TypeSubtitle = True
Objectives[117]ObjectiveMessages[0]TypeTextMesage = False
Objectives[117]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[118]Type = Hint_Objective
Objectives[118]Text = 
Objectives[118]positionX = 536.5423
Objectives[118]positionY = -3163.963
Objectives[118]positionZ = 4.220582
Objectives[118]Hint_Time = 6
Objectives[118]Hint_FOV = 40
Objectives[118]Hint_Use_Position = False
Objectives[118]Hint_Use_Player = False
Objectives[118]Hint_Use_Actor = True
Objectives[118]Hint_Use_Vehicle = False
Objectives[118]mission_ActorsCount = 0
Objectives[118]mission_Vehicles = 0
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 1
Objectives[118]ObjectiveMessages[0]positionX = 2092.526
Objectives[118]ObjectiveMessages[0]positionY = -174.6454
Objectives[118]ObjectiveMessages[0]positionZ = 234.4312
Objectives[118]ObjectiveMessages[0]Message = ~d~Okay, let's go to the control room, but let's make sure the way is clear.
Objectives[118]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[118]ObjectiveMessages[0]Sender = 
Objectives[118]ObjectiveMessages[0]Subject = 
Objectives[118]ObjectiveMessages[0]MessageColor = White
Objectives[118]ObjectiveMessages[0]PlayFromStart = True
Objectives[118]ObjectiveMessages[0]Delay = False
Objectives[118]ObjectiveMessages[0]DelayTime = 0
Objectives[118]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[0]TypeSubtitle = True
Objectives[118]ObjectiveMessages[0]TypeTextMesage = False
Objectives[118]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[119]Text = 
Objectives[119]Text2 = 
Objectives[119]Text3 = 
Objectives[119]Failed_Text = 
Objectives[119]Type = Checkpoint
Objectives[119]Checkpoint_Type = 45
Objectives[119]Reserved = 1
Objectives[119]ColorR = 255
Objectives[119]ColorG = 255
Objectives[119]ColorB = 0
Objectives[119]ColorA = 255
Objectives[119]IconColorR = 255
Objectives[119]IconColorG = 255
Objectives[119]IconColorB = 0
Objectives[119]IconColorA = 255
Objectives[119]positionX = 567.913
Objectives[119]positionY = -3126.704
Objectives[119]positionZ = 17.8186
Objectives[119]Heading = -585.0358
Objectives[119]Diameter = 1
Objectives[119]minimum_hight = 1
Objectives[119]maximum_hight = 10
Objectives[119]TriggerDistance = 1
Objectives[119]PlaySound = False
Objectives[119]LoseWanted = False
Objectives[119]Stop_Vehicle = False
Objectives[119]DeliverVehicleOnly = False
Objectives[119]DeliverTrailor = False
Objectives[119]DeliverTowTruck = False
Objectives[119]DeliverVehicleCargobob = False
Objectives[119]DeliverPropCargobob = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 0

Objectives[120]Type = Set_Player_Actor_Objective
Objectives[120]Text = 
Objectives[120]positionX = 540.2327
Objectives[120]positionY = -3164.953
Objectives[120]positionZ = 0.3475786
Objectives[120]SetPlayerActor_Use_Player = False
Objectives[120]SetPlayerActor_Player_Controllable = True
Objectives[120]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[120]SetPlayerActor_Use_Actor = True
Objectives[120]SetPlayerActor_RelationshipGroup_Change = True
Objectives[120]SetPlayerActor_RelationshipGroup = Friend
Objectives[120]SetPlayerActor_Invincible_Change = False
Objectives[120]SetPlayerActor_Invincible = False
Objectives[120]SetPlayerActor_NewTask = True
Objectives[120]Int_Task = 99
Objectives[120]Task_Repeat = False
Objectives[120]Task_Timeout = False
Objectives[120]Task_Guard_Range = 10
Objectives[120]Task_Stay_In_Range = True
Objectives[120]Task_Wander_Range = 10
Objectives[120]Task_Scenario = NONE
Objectives[120]Task_TalkingAnimation = mic_chatter
Objectives[120]Task_Time = 1
Objectives[120]TaskListCount = 1
Objectives[120]Task_List[0]Type = WalkTo
Objectives[120]Task_List[0]DestinationX = 565.7733
Objectives[120]Task_List[0]DestinationY = -3126.619
Objectives[120]Task_List[0]DestinationZ = 18.2686
Objectives[120]Task_List[0]Rotation = -585.0358
Objectives[120]Task_List[0]Speed = 4
Objectives[120]Task_List[0]GoStraitToCoord = False
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 0

Objectives[121]Type = Set_Player_Actor_Objective
Objectives[121]Text = 
Objectives[121]positionX = 541.6843
Objectives[121]positionY = -3162.041
Objectives[121]positionZ = 0.6041494
Objectives[121]SetPlayerActor_Use_Player = False
Objectives[121]SetPlayerActor_Player_Controllable = True
Objectives[121]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[121]SetPlayerActor_Use_Actor = True
Objectives[121]SetPlayerActor_RelationshipGroup_Change = True
Objectives[121]SetPlayerActor_RelationshipGroup = Friend
Objectives[121]SetPlayerActor_Invincible_Change = False
Objectives[121]SetPlayerActor_Invincible = False
Objectives[121]SetPlayerActor_NewTask = True
Objectives[121]Int_Task = 99
Objectives[121]Task_Repeat = False
Objectives[121]Task_Timeout = False
Objectives[121]Task_Guard_Range = 10
Objectives[121]Task_Stay_In_Range = True
Objectives[121]Task_Wander_Range = 10
Objectives[121]Task_Scenario = NONE
Objectives[121]Task_TalkingAnimation = mic_chatter
Objectives[121]Task_Time = 1
Objectives[121]TaskListCount = 1
Objectives[121]Task_List[0]Type = WalkTo
Objectives[121]Task_List[0]DestinationX = 569.4778
Objectives[121]Task_List[0]DestinationY = -3126.446
Objectives[121]Task_List[0]DestinationZ = 18.2686
Objectives[121]Task_List[0]Rotation = -585.0358
Objectives[121]Task_List[0]Speed = 4
Objectives[121]Task_List[0]GoStraitToCoord = False
Objectives[121]mission_ActorsCount = 0
Objectives[121]mission_Vehicles = 0
Objectives[121]Mission_Needed_Vehicles = 0
Objectives[121]mission_PropsCount = 0
Objectives[121]mission_Pickup_Props_Count = 0
Objectives[121]ObjectiveMessages = 0

Objectives[122]Type = Cutscenes_Objective
Objectives[122]Text = 
Objectives[122]positionX = 540.682
Objectives[122]positionY = -3164.156
Objectives[122]positionZ = 4.8161
Objectives[122]Cutscenes_Time = 18
Objectives[122]Cutscenes_Trans_Time = 2
Objectives[122]Cutscenes_FOV = 60
Objectives[122]Cutscenes_Shake = Hand
Objectives[122]Cutscenes_Amplitude = 0
Objectives[122]Cutscenes_FadeOut = False
Objectives[122]Cutscenes_FadeIn = False
Objectives[122]Cutscenes_End = False
Objectives[122]Cutscenes_Point_At_Position = False
Objectives[122]Cutscenes_Point_At_Player = False
Objectives[122]Cutscenes_Point_At_Actor = False
Objectives[122]Cutscenes_Point_At_Vehicle = False
Objectives[122]Cutscenes_Follow_Player = False
Objectives[122]Cutscenes_Follow_Actor = True
Objectives[122]Cutscenes_Follow_Vehicle = False
Objectives[122]Cutscenes_Follow_Distancee = 2
Objectives[122]Cutscenes_Follow_Hieght = 1
Objectives[122]Cutscenes_Follow_Angle = 0
Objectives[122]mission_ActorsCount = 0
Objectives[122]mission_Vehicles = 0
Objectives[122]Mission_Needed_Vehicles = 0
Objectives[122]mission_PropsCount = 0
Objectives[122]mission_Pickup_Props_Count = 0
Objectives[122]ObjectiveMessages = 5
Objectives[122]ObjectiveMessages[0]positionX = 2105.188
Objectives[122]ObjectiveMessages[0]positionY = -167.3493
Objectives[122]ObjectiveMessages[0]positionZ = 232.0624
Objectives[122]ObjectiveMessages[0]Message = ~o~I am here, the way is clear.
Objectives[122]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[122]ObjectiveMessages[0]Sender = 
Objectives[122]ObjectiveMessages[0]Subject = 
Objectives[122]ObjectiveMessages[0]MessageColor = White
Objectives[122]ObjectiveMessages[0]PlayFromStart = True
Objectives[122]ObjectiveMessages[0]Delay = False
Objectives[122]ObjectiveMessages[0]DelayTime = 0
Objectives[122]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[0]TypeSubtitle = True
Objectives[122]ObjectiveMessages[0]TypeTextMesage = False
Objectives[122]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[1]positionX = 2107.864
Objectives[122]ObjectiveMessages[1]positionY = -165.9215
Objectives[122]ObjectiveMessages[1]positionZ = 231.7206
Objectives[122]ObjectiveMessages[1]Message = ~y~But... what should we do here?
Objectives[122]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[122]ObjectiveMessages[1]Sender = 
Objectives[122]ObjectiveMessages[1]Subject = 
Objectives[122]ObjectiveMessages[1]MessageColor = White
Objectives[122]ObjectiveMessages[1]PlayFromStart = False
Objectives[122]ObjectiveMessages[1]Delay = True
Objectives[122]ObjectiveMessages[1]DelayTime = 3
Objectives[122]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[1]TypeSubtitle = True
Objectives[122]ObjectiveMessages[1]TypeTextMesage = False
Objectives[122]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[2]positionX = 2112.821
Objectives[122]ObjectiveMessages[2]positionY = -162.7584
Objectives[122]ObjectiveMessages[2]positionZ = 230.6158
Objectives[122]ObjectiveMessages[2]Message = ~d~Recalibrate the airlocks, the submarine is leaning a little to the left and it's alway dropping my coffee.
Objectives[122]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[122]ObjectiveMessages[2]Sender = 
Objectives[122]ObjectiveMessages[2]Subject = 
Objectives[122]ObjectiveMessages[2]MessageColor = White
Objectives[122]ObjectiveMessages[2]PlayFromStart = False
Objectives[122]ObjectiveMessages[2]Delay = True
Objectives[122]ObjectiveMessages[2]DelayTime = 6
Objectives[122]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[2]TypeSubtitle = True
Objectives[122]ObjectiveMessages[2]TypeTextMesage = False
Objectives[122]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[3]positionX = 2120.106
Objectives[122]ObjectiveMessages[3]positionY = -158.9583
Objectives[122]ObjectiveMessages[3]positionZ = 227.5378
Objectives[122]ObjectiveMessages[3]Message = ~p~And it's danger of sinking if the airlocks get too unbalanced.
Objectives[122]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[122]ObjectiveMessages[3]Sender = 
Objectives[122]ObjectiveMessages[3]Subject = 
Objectives[122]ObjectiveMessages[3]MessageColor = White
Objectives[122]ObjectiveMessages[3]PlayFromStart = False
Objectives[122]ObjectiveMessages[3]Delay = True
Objectives[122]ObjectiveMessages[3]DelayTime = 14
Objectives[122]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[3]TypeSubtitle = True
Objectives[122]ObjectiveMessages[3]TypeTextMesage = False
Objectives[122]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[4]positionX = 2126.654
Objectives[122]ObjectiveMessages[4]positionY = -155.2982
Objectives[122]ObjectiveMessages[4]positionZ = 225.0469
Objectives[122]ObjectiveMessages[4]Message = ~d~Yeah... that too...
Objectives[122]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[122]ObjectiveMessages[4]Sender = 
Objectives[122]ObjectiveMessages[4]Subject = 
Objectives[122]ObjectiveMessages[4]MessageColor = White
Objectives[122]ObjectiveMessages[4]PlayFromStart = False
Objectives[122]ObjectiveMessages[4]Delay = True
Objectives[122]ObjectiveMessages[4]DelayTime = 19
Objectives[122]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[4]TypeSubtitle = True
Objectives[122]ObjectiveMessages[4]TypeTextMesage = False
Objectives[122]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[123]Type = Cutscenes_Objective
Objectives[123]Text = 
Objectives[123]positionX = 542.8009
Objectives[123]positionY = -3164.634
Objectives[123]positionZ = 0.02807846
Objectives[123]Cutscenes_Time = 0
Objectives[123]Cutscenes_Trans_Time = 0
Objectives[123]Cutscenes_FOV = 30
Objectives[123]Cutscenes_Shake = Hand
Objectives[123]Cutscenes_Amplitude = 0
Objectives[123]Cutscenes_FadeOut = False
Objectives[123]Cutscenes_FadeIn = False
Objectives[123]Cutscenes_End = True
Objectives[123]Cutscenes_Point_At_Position = False
Objectives[123]Cutscenes_Point_At_Player = False
Objectives[123]Cutscenes_Point_At_Actor = False
Objectives[123]Cutscenes_Point_At_Vehicle = False
Objectives[123]Cutscenes_Follow_Player = False
Objectives[123]Cutscenes_Follow_Actor = False
Objectives[123]Cutscenes_Follow_Vehicle = False
Objectives[123]Cutscenes_Follow_Distancee = 10
Objectives[123]Cutscenes_Follow_Hieght = 1
Objectives[123]Cutscenes_Follow_Angle = 0
Objectives[123]mission_ActorsCount = 0
Objectives[123]mission_Vehicles = 0
Objectives[123]Mission_Needed_Vehicles = 0
Objectives[123]mission_PropsCount = 0
Objectives[123]mission_Pickup_Props_Count = 0
Objectives[123]ObjectiveMessages = 0

Objectives[124]Type = GoTo_Actor
Objectives[124]Text = 
Objectives[124]positionX = 543.0109
Objectives[124]positionY = -3164.567
Objectives[124]positionZ = 0.1045784
Objectives[124]GoTo_Actor_ChangToCompanion = False
Objectives[124]GoTo_Actor_Distance = 5
Objectives[124]GoTo_Actor_Remove_Blip = False
Objectives[124]mission_ActorsCount = 0
Objectives[124]mission_Vehicles = 0
Objectives[124]Mission_Needed_Vehicles = 0
Objectives[124]mission_PropsCount = 0
Objectives[124]mission_Pickup_Props_Count = 0
Objectives[124]ObjectiveMessages = 0

Objectives[125]Type = Hint_Objective
Objectives[125]Text = 
Objectives[125]positionX = 606.5093
Objectives[125]positionY = -3502.601
Objectives[125]positionZ = -42.083
Objectives[125]Hint_Time = 18
Objectives[125]Hint_FOV = 20
Objectives[125]Hint_Use_Position = False
Objectives[125]Hint_Use_Player = False
Objectives[125]Hint_Use_Actor = False
Objectives[125]Hint_Use_Vehicle = True
Objectives[125]mission_ActorsCount = 0
Objectives[125]mission_Vehicles = 0
Objectives[125]Mission_Needed_Vehicles = 0
Objectives[125]mission_PropsCount = 0
Objectives[125]mission_Pickup_Props_Count = 0
Objectives[125]ObjectiveMessages = 4
Objectives[125]ObjectiveMessages[0]positionX = 2140.623
Objectives[125]ObjectiveMessages[0]positionY = -149.581
Objectives[125]ObjectiveMessages[0]positionZ = 225.5238
Objectives[125]ObjectiveMessages[0]Message = ~o~Fuck... it's really pink...
Objectives[125]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[0]Sender = 
Objectives[125]ObjectiveMessages[0]Subject = 
Objectives[125]ObjectiveMessages[0]MessageColor = White
Objectives[125]ObjectiveMessages[0]PlayFromStart = True
Objectives[125]ObjectiveMessages[0]Delay = False
Objectives[125]ObjectiveMessages[0]DelayTime = 0
Objectives[125]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[0]TypeSubtitle = True
Objectives[125]ObjectiveMessages[0]TypeTextMesage = False
Objectives[125]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[1]positionX = 2145.501
Objectives[125]ObjectiveMessages[1]positionY = -147.8191
Objectives[125]ObjectiveMessages[1]positionZ = 226.2244
Objectives[125]ObjectiveMessages[1]Message = ~d~You have no idea how ashamed I was... fortunately only for a little, right Svet?
Objectives[125]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[1]Sender = 
Objectives[125]ObjectiveMessages[1]Subject = 
Objectives[125]ObjectiveMessages[1]MessageColor = White
Objectives[125]ObjectiveMessages[1]PlayFromStart = False
Objectives[125]ObjectiveMessages[1]Delay = True
Objectives[125]ObjectiveMessages[1]DelayTime = 2
Objectives[125]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[1]TypeSubtitle = True
Objectives[125]ObjectiveMessages[1]TypeTextMesage = False
Objectives[125]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[2]positionX = 2150.437
Objectives[125]ObjectiveMessages[2]positionY = -146.0706
Objectives[125]ObjectiveMessages[2]positionZ = 226.582
Objectives[125]ObjectiveMessages[2]Message = ~p~Um... yeah, yeah... sure...
Objectives[125]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[2]Sender = 
Objectives[125]ObjectiveMessages[2]Subject = 
Objectives[125]ObjectiveMessages[2]MessageColor = White
Objectives[125]ObjectiveMessages[2]PlayFromStart = False
Objectives[125]ObjectiveMessages[2]Delay = True
Objectives[125]ObjectiveMessages[2]DelayTime = 9
Objectives[125]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[2]TypeSubtitle = True
Objectives[125]ObjectiveMessages[2]TypeTextMesage = False
Objectives[125]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[3]positionX = 2157.658
Objectives[125]ObjectiveMessages[3]positionY = -143.535
Objectives[125]ObjectiveMessages[3]positionZ = 226.5343
Objectives[125]ObjectiveMessages[3]Message = ~d~Okay guys, this is going to take a while, take a walk and keep your eyes open.
Objectives[125]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[3]Sender = 
Objectives[125]ObjectiveMessages[3]Subject = 
Objectives[125]ObjectiveMessages[3]MessageColor = White
Objectives[125]ObjectiveMessages[3]PlayFromStart = False
Objectives[125]ObjectiveMessages[3]Delay = True
Objectives[125]ObjectiveMessages[3]DelayTime = 11
Objectives[125]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[3]TypeSubtitle = True
Objectives[125]ObjectiveMessages[3]TypeTextMesage = False
Objectives[125]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[126]Type = Set_Player_Actor_Objective
Objectives[126]Text = 
Objectives[126]positionX = 547.1976
Objectives[126]positionY = -3139.96
Objectives[126]positionZ = 16.22043
Objectives[126]SetPlayerActor_Use_Player = True
Objectives[126]SetPlayerActor_Player_Controllable = True
Objectives[126]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[126]SetPlayerActor_Use_Actor = False
Objectives[126]SetPlayerActor_RelationshipGroup_Change = False
Objectives[126]SetPlayerActor_RelationshipGroup = Neutral
Objectives[126]SetPlayerActor_Invincible_Change = False
Objectives[126]SetPlayerActor_Invincible = False
Objectives[126]SetPlayerActor_NewTask = True
Objectives[126]Int_Task = 99
Objectives[126]Task_Repeat = True
Objectives[126]Task_Timeout = False
Objectives[126]Task_Guard_Range = 10
Objectives[126]Task_Stay_In_Range = True
Objectives[126]Task_Wander_Range = 10
Objectives[126]Task_Scenario = NONE
Objectives[126]Task_TalkingAnimation = mic_chatter
Objectives[126]Task_Time = 1
Objectives[126]TaskListCount = 3
Objectives[126]Task_List[0]Type = WalkTo
Objectives[126]Task_List[0]DestinationX = 556.7514
Objectives[126]Task_List[0]DestinationY = -3195.135
Objectives[126]Task_List[0]DestinationZ = 16.86066
Objectives[126]Task_List[0]Rotation = -585.0358
Objectives[126]Task_List[0]Speed = 0.5
Objectives[126]Task_List[0]GoStraitToCoord = False
Objectives[126]Task_List[1]Type = WalkTo
Objectives[126]Task_List[1]DestinationX = 568.0588
Objectives[126]Task_List[1]DestinationY = -3211.617
Objectives[126]Task_List[1]DestinationZ = 26.592
Objectives[126]Task_List[1]Rotation = -585.0358
Objectives[126]Task_List[1]Speed = 0.5
Objectives[126]Task_List[1]GoStraitToCoord = False
Objectives[126]Task_List[2]Type = WalkTo
Objectives[126]Task_List[2]DestinationX = 547.2415
Objectives[126]Task_List[2]DestinationY = -3287.564
Objectives[126]Task_List[2]DestinationZ = 18.21473
Objectives[126]Task_List[2]Rotation = -585.0358
Objectives[126]Task_List[2]Speed = 0.5
Objectives[126]Task_List[2]GoStraitToCoord = False
Objectives[126]mission_ActorsCount = 0
Objectives[126]mission_Vehicles = 0
Objectives[126]Mission_Needed_Vehicles = 0
Objectives[126]mission_PropsCount = 0
Objectives[126]mission_Pickup_Props_Count = 0
Objectives[126]ObjectiveMessages = 0

